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lego mindstorm equivalent: Make: Lego and Arduino Projects John Baichtal, Matthew Beckler, Adam Wolf, 2012-11-30 Provides step-by-step instructions for building a variety of LEGO Mindstorms NXT and Arduino devices. |
lego mindstorm equivalent: The LEGO MINDSTORMS EV3 Laboratory Daniele Benedettelli, 2013-10-13 The LEGO® MINDSTORMS® EV3 set offers so many new and exciting features that it can be hard to know where to begin. Without the help of an expert, it could take months of experimentation to learn how to use the advanced mechanisms and numerous programming features. In The LEGO MINDSTORMS EV3 Laboratory, author Daniele Benedettelli, robotics expert and member of the elite LEGO MINDSTORMS Expert Panel, shows you how to use gears, beams, motors, sensors, and programming blocks to create sophisticated robots that can avoid obstacles, walk on two legs, and even demonstrate autonomous behavior. You’ll also dig into related math, engineering, and robotics concepts that will help you create your own amazing robots. Programming experiments throughout will challenge you, while a series of comics and countless illustrations inform the discussion and keep things fun. As you make your way through the book, you’ll build and program five wicked cool robots: –ROV3R, a vehicle you can modify to do things like follow a line, avoid obstacles, and even clean a room –WATCHGOOZ3, a bipedal robot that can be programmed to patrol a room using only the Brick Program App (no computer required!) –SUP3R CAR, a rear-wheel-drive armored car with an ergonomic two-lever remote control –SENTIN3L, a walking tripod that can record and execute color-coded sequences of commands –T-R3X, a fearsome bipedal robot that will find and chase down prey With The LEGO MINDSTORMS EV3 Laboratory as your guide, you’ll become an EV3 master in no time. Requirements: One LEGO MINDSTORMS EV3 set (LEGO SET #31313) |
lego mindstorm equivalent: 10 Cool Lego Mindstorm Ultimate Builders Projects Mario Ferrari, Guilio Ferrari, 2002-12-14 10 lego robot projects you can build in under an hour. |
lego mindstorm equivalent: Programming Lego Mindstorms with Java Giulio Ferrari, 2002-05-25 Lego robots! The first book that teaches you to program Lego Mindstorms using Java Lego Mindstorms are a new generation of Lego Robots that can be manipulated using microcomputers, light and touch sensors, an infrared transmitter and CD-ROMs. Since Lego launched Lego Mindstorms in late 1998 sales have skyrocketed - with no sign of slowing down. Mindstorms have captured the imagination of adults and children alike, creating a subculture of Mindstorm enthusiasts around the world. The kits are now a staple part of engineering and computer science classes at many high profile Universities. Up until very recently, the only languages available to program Lego Mindstorms were NQC, pbForth, and legOS. This is the first book detailing how to program Lego Mindstorms using the newly released Java Virtual Machine for Lego Mindstorm programming. Programming Lego Mindstorms provides readers with all of the information they need to construct and program Lego Mindstorm Robots. The first book available on how to program Lego Mindstorms with Java The perfect gift for parents and kids alike! |
lego mindstorm equivalent: LEGO Mindstorm Masterpieces Miguel Agullo, 2003-03-30 In LEGO Mindstorm Masterpieces, some of the world's leading LEGO Mindstorms inventors share their knowledge and development secrets. The unique style of this book will allow it to cover an incredibly broad range of topics in unparalleled detail. Chapters within the book will include detailed discussions of the mechanics that drive the robot - and also provide step-by-step construction diagrams for each of the robots. This is perfect book for LEGO hobbyists looking to take their skills to the next level whether they build world-class competitive robots or just like to mess around for the fun of it. For experienced users of LEGO Mindstorms, LEGO Mindstorms Masterpiece is composed of three fundamental sections: · Part One: A review of the advanced robot building concepts and theories. · Part Two: Step-by-step building instructions for a series of complex models. The companion programming code is included, along with in-depth explanations of concepts needed for the specific models. Robots include Line Followers, Bipeds, Stair and Wall Climbers, a Joystick Controlled Cannon, a Robotic Game Player, Plant Waterer, and a Drink Mixer. · Part Three: Ideas for modifying the building instructions by expanding the pieces and kits. Topics covered: 1. Behavior: This section includes robots designed to interact with the environment, or with other robots. Behavior is the key word as the robots are designed to behave in some specific way, and all the technical details and implementations are secondary to this main goal. 2. Motion: The projects in this category are aimed at solving some specific motion problem. The focus of these robots is on the mechanical techniques rather than on software. 3. Interaction: These projects allow the reader to build robots for the purpose of interacting with the user by playing games or responding to user commands in real time. 4. Automation: Opposite of the previous category, this one hosts robots designed to perform totally automated operations. These projects will build robots able to complete tasks without human intervention. 5. Calculus: The most abstract of the sections contain robots with minimum knowledge of the external world. Pneumatic ALUs, and Turning machines are fully explained. Ø Advanced users need inspiration too! Advanced projects with suggestions for enhancements and improvements make the explanations of the theories and physics of the robots as well as the complete building instructions, make this book extremely useful to readers long after the building of the robots has been completed. Ø Written by the DaVincis of LEGO and other highly regarded LEGO personalities. This experienced authoring team is assembled of highly respected and visible superstars in the LEGO community. Ø Proven success in the LEGO MINDSTORMS market. Syngress has already had a hit with the bestselling book, Building Robots with LEGO MINDSTORMS |
lego mindstorm equivalent: Applied Physics, System Science and Computers II Klimis Ntalianis, Anca Croitoru, 2018-06-25 This book reports on advanced theories and methods in three related fields of research: applied physics, system science and computers. It is organized in three parts, the first of which covers applied physics topics, including lasers and accelerators; condensed matter, soft matter and materials science; nanoscience and quantum engineering; atomic, molecular, optical and plasma physics; as well as nuclear and high-energy particle physics. It also addresses astrophysics, gravitation, earth and environmental science, as well as medical and biological physics. The second and third parts focus on advances in computers and system science, respectively, and report on automatic circuit control, power systems, computer communication, fluid mechanics, simulation and modeling, software engineering, data structures and applications of artificial intelligence among other areas. Offering a collection of contributions presented at the 2nd International Conference on Applied Physics, System Science and Computers (APSAC), held in Dubrovnik, Croatia on September 27–29, 2017, the book bridges the gap between applied physics and electrical engineering. It not only to presents new methods, but also promotes collaborations between different communities working on related topics at the interface between physics and engineering, with a special focus on communication, data modeling and visualization, quantum information, applied mechanics as well as bio and geophysics. |
lego mindstorm equivalent: Learning Lego Mindstorms Ev3 Gary Garber, 2015-01-27 About This Book Optimize the use of multiple sensors to build a robot that navigates and interacts with its environment Work with both the Home Edition and the Educational Edition of the LEGO EV3 Mindstorms kit A practical guide with step-by-step building instructions to help you create your very own robot Who This Book Is For This book is for the hobbyists, builders, and programmers who want to build and control their very own robots beyond the capabilities provided with the LEGO EV3 kit. You will need the LEGO MINDSTORMS EV3 kit for this book. The book is compatible with both the Home Edition and the Educational Edition of the kit. You should already have a rudimentary knowledge of general programming concepts and will need to have gone through the basic introductory material provided by the official LEGO EV3 tutorials. |
lego mindstorm equivalent: ROBOTICS & AUTOMATION NARAYAN CHANGDER, 2024-02-28 If you need a free PDF practice set of this book for your studies, feel free to reach out to me at cbsenet4u@gmail.com, and I'll send you a copy! THE ROBOTICS & AUTOMATION MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE ROBOTICS & AUTOMATION MCQ TO EXPAND YOUR ROBOTICS & AUTOMATION KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY. |
lego mindstorm equivalent: ROBOTICS NARAYAN CHANGDER, 2023-10-18 If you need a free PDF practice set of this book for your studies, feel free to reach out to me at cbsenet4u@gmail.com, and I'll send you a copy! THE ROBOTICS MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE ROBOTICS MCQ TO EXPAND YOUR ROBOTICS KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY. |
lego mindstorm equivalent: Strategic Digital Transformation Alex Fenton, Gordon Fletcher, Marie Griffiths, Aleksej Heinze, Ana Cruz, 2025-07-10 Emerging technologies are having a profound impact upon individuals and organisations. The “always on” attitude that digital technologies encourage brings an equal mix of benefits and challenges. The ready availability of digital technology has transformed the way we live, learn, play and interact – but how a business can turn the tools into an economic and organisational advantage is not always clear. This new edition of Strategic Digital Transformation enables students and business leaders to take a strategic and sustainable approach to realising the value of digital technologies. It offers results-driven solutions that successfully transform organisations into data-driven, people-focused businesses capable of sustainably competing at a global level. These solutions are significantly shaped by the need for organisational digital maturity, high levels of digital and cultural interoperability and the purposeful application of AI. With four key areas of focus, the material moves through understanding digital business to planning, implementing and assessing digital transformation. The current challenges facing all small organisations, including limited resources, financial pressures and the lack of dedicated IT departments, are explored. The authors consider the ways in which innovation can increase competitive advantage, how innovative business models can create new opportunities and how a data-driven perspective can release embedded value within the organisation. Contemporary international case studies and examples throughout each chapter bridge theory with practical application and systematically document the patterns of activities that enable success. All chapters have been completely revised and updated to reflect advances in technology and to highlight the social and economic consequences of digital transformation. This textbook is a vital resource for postgraduate and undergraduate students of digital business, innovation and transformation. By showing how to initiate digital transformation across an organisation, it will prepare business owners, directors and management of small- and medium-sized businesses to take strategic advantage of new and emerging technologies to stay ahead of their competition. |
lego mindstorm equivalent: Brick by Brick David Robertson, Bill Breen, 2013-06-25 Sometimes radical yet always applicable, Brick by Brick abounds with real-world lessons for unleashing breakthrough innovation in your organization, using LEGO--which experienced one of the most remarkable business transformations in recent history--as a business model. As LEGO failed to keep pace with the revolutionary changes in kids' lives and began sliding into irrelevance, the company's leaders implemented some of the business world's most widely espoused prescriptions for boosting innovation. Ironically, these changes pushed the iconic toymaker to the brink of bankruptcy, showing that what works in theory can fail spectacularly in the brutally competitive global economy. It took a new LEGO management team--faced with the growing rage for electronic toys, few barriers to entry, and ultra-demanding consumers (ten-year old boys)--to reinvent the innovation rule book and transform LEGO into one of the world's most profitable, fastest-growing companies. Along the way, Brick by Brick reveals how LEGO: - Became truly customer-driven by co-creating with kids as well as its passionate adult fans - Looked beyond products and learned to leverage a full-spectrum approach to innovation - Opened its innovation process by using both the wisdom of crowds and the expertise of elite cliques - Discovered uncontested, blue ocean markets, even as it thrived in brutally competitive red oceans - Gave its world-class design teams enough space to create and direction to deliver built a culture where profitable innovation flourishes Whether you're a senior executive looking to make your company grow, an entrepreneur building a startup from scratch, or a fan who wants to instill some of that LEGO magic in your career, you'll learn how to build your own innovation advantage, brick by brick. |
lego mindstorm equivalent: Extreme NXT Michael Gasperi, Philippe Hurbain, 2010-03-16 Although LEGO MINDSTORMS NXT allows anyone to build complex inventions, there are limits to what you can do with what comes inside the box. This book shows you how to advance the NXT with more than 45 exciting projects that include creating a cool magic wand that writes words in thin air, building a remotely guided vehicle, and constructing sophisticated robots that can sense color, light, temperature, and more. All projects are explained with easy-to-follow, step-by-step instructions, so you'll be able to create them successfully whether you're a novice or an expert. This book also shows you how to expand the programming software and use the alternative language NXC. New input devices—such as keypads, sensors, and even the human body—are covered, along with fun games such as surfing, PONG, and SIMON. On the serious side, there are classic engineering challenges such as controlling an inverted pendulum, making a robot that follows a wall, and building several light-seeking vehicles. Some projects are just entertaining, such as the Etch-A-NXT; others are useful, such as a motorized camera mount that takes panoramic photographs. This second edition accounts for the important changes found in the next generation NXT, and it also covers the original concepts in greater depth. Details are presented for practically unlimited expansion of the NXT inputs and outputs by using the I2C communications bus, and several power amplifier designs allow the NXT outputs to drive bigger motors. Instructions are also included for adapting LEGO Power Functions motors to work directly with the NXT. |
lego mindstorm equivalent: RF Communications Augmentation of the Lego® Mindstorm(TM) RCX(TM) Peter Wang, 2003 |
lego mindstorm equivalent: Robotics in Education Munir Merdan, Wilfried Lepuschitz, Gottfried Koppensteiner, Richard Balogh, 2016-10-04 This proceedings volume showcases the latest achievements in research and development in Educational Robotics presented at the 7th International Conference on Robotics in Education (RiE) held in Vienna, Austria, during April 14-15, 2016. The book offers a range of methodologies for teaching robotics and presents various educational robotics curricula. It includes dedicated chapters for the design and analysis of learning environments as well as evaluation means for measuring the impact of robotics on the students’ learning success. Moreover, the book presents interesting programming approaches as well as new applications, the latest tools, systems and components for using robotics. The presented applications cover the whole educative range, from elementary school to high school, college, university and beyond, for continuing education and possibly outreach and workforce development. The book provides a framework involving two complementary kinds of contributions: on the one hand on technical aspects and on the other hand on matters of didactic. |
lego mindstorm equivalent: The Halo Effect Phil Rosenzweig, 2007-02-06 With two new chapters and a new preface, the award-winning book The Halo Effect continues to unmask the delusions found in the corporate world and provides a sharp understanding of what drives business success and failure. Too many of today’s most prominent management gurus make steel-clad guarantees based on claims of irrefutable research, promising to reveal the secrets of why one company fails and another succeeds, and how you can become the latter. Combining equal measures of solemn-faced hype and a wide range of popular business delusions, statistical and otherwise, these self-styled experts cloud our ability to think critically about the nature of success. Central among these delusions is the Halo Effect—the tendency to focus on the high financial performance of a successful company and then spread its golden glow to all its attributes—clear strategy, strong values, brilliant leadership, and outstanding execution. But should the same company’s sales head south, the very same attributes are universally derided—suddenly the strategy was wrong, the culture was complacent, and the leader became arrogant. The Halo Effect not only identifies these delusions that keep us from understanding business performance, but also suggests a more accurate way to think about leading a company. This approach—focusing on strategic choice and execution, while recognizing the inherent riskiness of both—clarifies the priorities that managers face. Brilliant and unconventional, irreverent and witty, The Halo Effect is essential reading for anyone wanting to separate fact from fiction in the world of business. |
lego mindstorm equivalent: Design Innovative Robots with LEGO SPIKE Prime Aaron Maurer, 2022-01-06 Discover how to use the LEGO SPIKE Prime kit and boost your confidence in robotics, coding, and engineering Key Features Get up and running with new parts not seen in previous LEGO kits Gain deeper insights into non-compatible sensors and components that work with all prior LEGO components and third-party elements Explore new features and experiment with new robot builds with LEGO's new coding platform Book DescriptionThe new LEGO SPIKE Prime is one of the latest additions to the LEGO robotics line of products. This book will help you to enjoy building robots and understand how exciting robotics can be in terms of design, coding, and the expression of ideas. The book begins by taking you through a new realm of playful learning experiences designed for inventors and creators of any age. In each chapter, you'll find out how to build a creative robot, learn to bring the robot to life through code, and finally work with exercises to test what you've learned and remix the robot to suit your own unique style. Throughout the chapters, you'll build exciting new smart robots such as a handheld game, a robotic arm with a joystick, a guitar, a flying bird, a sumobot, a dragster, and a Simon Says game. By the end of this LEGO book, you'll have gained the knowledge and skills you need to build any robot that you can imagine.What you will learn Discover how the LEGO SPIKE Prime kit works, and explore its parts and the elements inside them Build and design robots that go beyond basic robotic designs Create interactive robots with the help of sensors Explore real-world robots and learn how to build them by yourself Find out challenging ways to remix build ideas with your own imagination and skills Develop coding skills using the Scratch programming interface Who this book is for This book is for robot enthusiasts, LEGO lovers, hobbyists, educators, students, and anyone looking to learn about the new LEGO SPIKE Prime kit. The book is designed to go beyond the basic builds to intermediate and advanced builds, while also helping you to learn how to add your own personal touch to the builds and code. To make the most of this book, you'll need a basic understanding of build techniques, coding in block-based software environments, and weaving them together to create unique robot builds. |
lego mindstorm equivalent: The LEGO Architect Tom Alphin, 2015-09-01 Travel through the history of architecture in The LEGO Architect. You’ll learn about styles like Art Deco, Modernism, and High-Tech, and find inspiration in galleries of LEGO models. Then take your turn building 12 models in a variety of styles. Snap together some bricks and learn architecture the fun way! |
lego mindstorm equivalent: Makesong Andre Marmaduke, Robert Marmaduke, 2018-11-20 Robert A. Marmaduke and Andre N. Marmaduke present a remarkable update to theoriginal Atari voice synthesizer codec by Mark Barton, building on reverse-engineeringwork of Sebastian Macke, to create a new workbook for Computational Musicology, basedon using MicroPython programming language for the BBC micro:bit chipset.They explore classroom activities to facilitate effective group work, introduce music codingat a young age, then provide workable examples of code scripts for a variety of music andspeech synthesis transcribed from popular songs. This music coding workbook creates, forthe first time, an opportunity for school music programs to compete for STEM grant funds.Learn unique musical and coding skills with MicroPython-for-micro:bit, including: Achieve simply assembly skills in preparing a micro:bit and its Makesong(tm) Understand capabilities of the micro:bit, especially for Speech and Music Try the opportunities for animation block-coding in Scratch3 and mBlock5 Students create their own music sound track, and animated music video Students learn how to upload their micro:bit songs into their own robotsStudents will be enabled to combine their curiosity with creativity within theseMakesong(tm) music-coding exercises, and those are the most important skills forany student to become successful in.Michael E. Braun, M. Ed., K12 Principal |
lego mindstorm equivalent: Mindstorms Seymour A Papert, 2020-10-06 In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible. |
lego mindstorm equivalent: Arduino for Beginners John Baichtal, 2013-11-22 ARDUINO for BEGINNERS ESSENTIAL SKILLS EVERY MAKER NEEDS Loaded with full-color step-by-step illustrations! Absolutely no experience needed! Learn Arduino from the ground up, hands-on, in full color! Discover Arduino, join the DIY movement, and build an amazing spectrum of projects... limited only by your imagination! No “geekitude” needed: This full-color guide assumes you know nothing about Arduino or programming with the Arduino IDE. John Baichtal is an expert on getting newcomers up to speed with DIY hardware. First, he guides you gently up the learning curve, teaching you all you need to know about Arduino boards, basic electronics, safety, tools, soldering, and a whole lot more. Then, you walk step-by-step through projects that reveal Arduino’s incredible potential for sensing and controlling the environment–projects that inspire you to create, invent, and build the future! · Use breadboards to quickly create circuits without soldering · Create a laser/infrared trip beam to protect your home from intruders · Use Bluetooth wireless connections and XBee to build doorbells and more · Write useful, reliable Arduino programs from scratch · Use Arduino’s ultrasonic, temperature, flex, and light sensors · Build projects that react to a changing environment · Create your own plant-watering robot · Control DC motors, servos, and stepper motors · Create projects that keep track of time · Safely control high-voltage circuits · Harvest useful parts from junk electronics · Build pro-quality enclosures that fit comfortably in your home |
lego mindstorm equivalent: Robotics Demystified Edwin Wise, 2004-11-10 There's no easier, faster, or more practical way to learn the really tough subjects McGraw-Hill's Demystified titles are the most efficient, interestingly written, brush-ups you can find. Organized as self-teaching guides, they come complete with key points, background information, questions at the end of each chapter, and even final exams. You'll be able to learn more in less time, evaluate your strengths and weaknesses, and reinforce your knowledge and confidence. This complete self-teaching guide takes an introductory approach to robotics, guiding readers through the essential electronics, mechanics, and programming skills necessary to build their own robot. |
lego mindstorm equivalent: CONGO NARAYAN CHANGDER, 2023-01-08 Note: Anyone can request the PDF version of this practice set/workbook by emailing me at cbsenet4u@gmail.com. I will send you a PDF version of this workbook. This book has been designed for candidates preparing for various competitive examinations. It contains many objective questions specifically designed for different exams. Answer keys are provided at the end of each page. It will undoubtedly serve as the best preparation material for aspirants. This book is an engaging quiz eBook for all and offers something for everyone. This book will satisfy the curiosity of most students while also challenging their trivia skills and introducing them to new information. Use this invaluable book to test your subject-matter expertise. Multiple-choice exams are a common assessment method that all prospective candidates must be familiar with in today?s academic environment. Although the majority of students are accustomed to this MCQ format, many are not well-versed in it. To achieve success in MCQ tests, quizzes, and trivia challenges, one requires test-taking techniques and skills in addition to subject knowledge. It also provides you with the skills and information you need to achieve a good score in challenging tests or competitive examinations. Whether you have studied the subject on your own, read for pleasure, or completed coursework, it will assess your knowledge and prepare you for competitive exams, quizzes, trivia, and more. |
lego mindstorm equivalent: Causes and Coping with Visual Impairment and Blindness Shimon Rumelt, 2018-09-19 About 4% of the world population has visual impairment or blindness. This book is aimed at addressing different causes of visual impairment and blindness, their epidemiology, manifestations, risk factors, prevention of progression, and treatment. It is aimed at encouraging physicians and researchers to increase efforts to prevent irreversible and treat reversible blindness for the betterment of the world. Therefore, it is essential to be fully aware and knowledgeable of the manifestations of the diseases causing blindness, and this book covers some of their different aspects. Each chapter was written by experts from around the globe. Thus, it reflects the importance of the subject. |
lego mindstorm equivalent: The LEGO MINDSTORMS NXT 2.0 Discovery Book Laurens Valk, 2010-04-01 Discover the many features of the LEGO® MINDSTORMS® NXT 2.0 set. The LEGO MINDSTORMS NXT 2.0 Discovery Book is the complete, illustrated, beginner's guide to MINDSTORMS that you've been looking for. The crystal clear instructions in the Discovery Book will show you how to harness the capabilities of the NXT 2.0 set to build and program your own robots. Author and robotics instructor Laurens Valk walks you through the set, showing you how to use its various pieces, and how to use the NXT software to program robots. Interactive tutorials make it easy for you to reach an advanced level of programming as you learn to build robots that move, monitor sensors, and use advanced programming techniques like data wires and variables. You'll build eight increasingly sophisticated robots like the Strider (a six-legged walking creature), the CCC (a climbing vehicle), the Hybrid Brick Sorter (a robot that sorts by color and size), and the Snatcher (an autonomous robotic arm). Numerous building and programming challenges throughout encourage you to think creatively and to apply what you've learned as you develop the skills essential to creating your own robots. Requirements: One LEGO MINDSTORMS NXT 2.0 set (#8547) Features: –A complete introduction to LEGO MINDSTORMS NXT 2.0 –Building and programming instructions for eight innovative robots –50 sample programs and 72 programming challenges (ranging from easy to hard) encourage you to explore newly learned programming techniques –15 building challenges expand on the robot designs and help you develop ideas for new robots Who is this book for?This is a perfect introduction for those new to building and programming with the LEGO MINDSTORMS NXT 2.0 set. The book also includes intriguing robot designs and useful programming tips for more seasoned MINDSTORMS builders. |
lego mindstorm equivalent: Teaching Computational Thinking in Primary Education Ozcinar, Huseyin, Wong, Gary, Ozturk, H. Tugba, 2017-10-31 Computational technologies have been impacting human life for years. Teaching methods must adapt accordingly to provide the next generation with the necessary knowledge to further advance these human-assistive technologies. Teaching Computational Thinking in Primary Education is a crucial resource that examines the impact that instructing with a computational focus can have on future learners. Highlighting relevant topics that include multifaceted skillsets, coding, programming methods, and digital games, this scholarly publication is ideal for educators, academicians, students, and researchers who are interested in discovering how the future of education is being shaped. |
lego mindstorm equivalent: Unofficial LEGO MINDSTORMS NXT 2.0 Inventor's Guide David J. Perdue, 2011 Helps readers harness the capabilities of the LEGO MINDSTORMS NXT set and effectively plan, build and program NXT 2.0 robots, offering an overview of the pieces in the NXT set, practical building techniques, instruction on the official NXT-G programming language and step-by-step instructions for building, programming and testing a variety of sample robots. Original. |
lego mindstorm equivalent: LEGO® MINDSTORMS® EV3 Mark Bell, JAMES FLOYD KELLY, 2017-03-17 Build five robots to overcome obstacles and lead a team of explorers deep into a Mayan tomb. You are along for the ride with Evan and his archaeologist uncle as they explore a Mayan pyramid complete with traps and treasures. Using a variety of EV3 robots, the archaeology team is able to move deeper into the tomb, all the way to the sarcophagus of King Ixtua. But beware of the traps! The pyramid's design has successfully deterred unwanted visitors through the centuries, and your team will need to be careful and alert. LEGO MINDSTORMS EV3: The Mayan Adventure guides in the design, construction, and programming of unique explorer robots to open “the newly discovered tomb of an ancient Mayan king. You will learn and use a workmanlike design methodology that teaches you about your robot’s motors and sensors. Complete building and programming instructions are provided for each robot, giving you as much guidance as you want, to learn as you build. Can you help Evan and the team of explorers navigate through the old pyramid and gain entry to King Ixtua's tomb? Read the stories, dig in to the environments, and create the robots that will reveal the secrets of The Mayan Adventure. Updates the beloved Mayan Adventure to the latest LEGO MINDSTORMS EV3 hardware and software. What You'll Learn Begin your first robot right away – one that can open a long-lost Mayan king’s tomb Learn a design process, backed up by written forms and step-by-step support Gain true skill in brainstorming and problem solving, and in the testing and fixing of robots Share design documents with other “Mayan archaeologists,” teachers, and robotic engineers Begin a design tool collection for use in future projects Who This Book Is For The new user who wants step-by-step building and programming instructions, teachers interested in real engineering design methods and systems thinking, and parents wanting an engaging story along with projects to strengthen the bond with a son or daughter |
lego mindstorm equivalent: Absolute Beginner's Guide to Building Robots Gareth Branwyn, 2003-09-19 This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. A real-world business book for the explosion of eBay entrepreneurs! Absolute Beginner's Guide to Launching an eBay Business guides you step-by-step through the process of setting up an eBay business, and offers real-world advice on how to run that business on a day-to-day basis and maximize financial success. This book covers determining what kind of business to run, writing an action-oriented business plan, establishing an effective accounting system, setting up a home office, obtaining starting inventory, arranging initial funding, establishing an eBay presence, and arranging for automated post-auction management. |
lego mindstorm equivalent: Advances in Energy Science and Equipment Engineering II Volume 2 Shiquan Zhou, Aragona Patty, Shiming Chen, 2017-09-19 The 2016 2nd International Conference on Energy Equipment Science and Engineering (ICEESE 2016) was held on November 12-14, 2016 in Guangzhou, China. ICEESE 2016 brought together innovative academics and industrial experts in the field of energy equipment science and engineering to a common forum. The primary goal of the conference is to promote research and developmental activities in energy equipment science and engineering and another goal is to promote scientific information interchange between researchers, developers, engineers, students, and practitioners working all around the world. The conference will be held every year to make it an ideal platform for people to share views and experiences in energy equipment science and engineering and related areas. This second volume of the two-volume set of proceedings covers the field of Structural and Materials Sciences, and Computer Simulation & Computer and Electrical Engineering. |
lego mindstorm equivalent: MECHATRONICS NARAYAN CHANGDER, 2024-02-27 If you need a free PDF practice set of this book for your studies, feel free to reach out to me at cbsenet4u@gmail.com, and I'll send you a copy! THE MECHATRONICS MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE MECHATRONICS MCQ TO EXPAND YOUR MECHATRONICS KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY. |
lego mindstorm equivalent: Handbook of Research on Educational Communications and Technology David Jonassen, Michael J. Spector, Marcy Driscoll, M. David Merrill, Jeroen van Merrienboer, Marcy P. Driscoll, 2008-09-25 First Published in 2008. Sponsored by the Association of Educational Communication and Technology (AECT), the third edition of this groundbreaking Handbook continues the mission of its predecessors: to provide up-to-date summaries and syntheses of recent research pertinent to the educational uses of information and communication technologies. In addition to updating, this new edition has been expanded from forty-one to fifty-six chapters organized into the following six sections: foundations, strategies, technologies, models, design and development, and methodological issues. In response to feedback from users of the second edition, the following changes have been built into this edition. More Comprehensive topical coverage has been expanded from forty-one to fifty-six chapters and includes many more chapters on technology than in previous editions. Restructured Chapters this edition features shorter chapters with introductory abstracts, keyword definitions, and extended bibliographies. More International more than 20% of the contributing authors and one of the volume editors are non-American. Theoretical Focus Part 1 provides expanded, cross-disciplinary theoretical coverage. Methodological Focus an extended methodological chapter begins with a comprehensive overview of research methods followed by lengthy, separately authored sections devoted to specific methods. Research and Development Focus another extended chapter with lengthy, separately authored sections covers educational technology research and development in different areas of investigation, e.g., experimental methods to determine the effectiveness of instructional designs, technology-based instructional interventions in research, research on instructional design models. |
lego mindstorm equivalent: Hybrid Learning: Innovation in Educational Practices Simon K.S. Cheung, Lam-for Kwok, Harrison Yang, Joseph Fong, Reggie Kwan, 2015-07-03 This book constitutes the refereed proceedings of the 8th International Conference on Hybrid Learning, ICHL 2015, held in Wuhan, China, in July 2015. The 35 papers presented were carefully reviewed and selected from 104 submissions. The selected papers cover various aspects on experiences in hybrid learning, computer supported collaborative learning, improved flexibility of learning processes, learning styles and behaviours, and pedagogical and other issues. |
lego mindstorm equivalent: Computational and Experimental Simulations in Engineering Hiroshi Okada, Satya N. Atluri, 2019-11-16 This book gathers the latest advances, innovations, and applications in the field of computational engineering, as presented by leading international researchers and engineers at the 24th International Conference on Computational & Experimental Engineering and Sciences (ICCES), held in Tokyo, Japan on March 25-28, 2019. ICCES covers all aspects of applied sciences and engineering: theoretical, analytical, computational, and experimental studies and solutions of problems in the physical, chemical, biological, mechanical, electrical, and mathematical sciences. As such, the book discusses highly diverse topics, including composites; bioengineering & biomechanics; geotechnical engineering; offshore & arctic engineering; multi-scale & multi-physics fluid engineering; structural integrity & longevity; materials design & simulation; and computer modeling methods in engineering. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaborations. |
lego mindstorm equivalent: Robot Intelligence Technology and Applications 4 Jong-Hwan Kim, Fakhri Karray, Jun Jo, Peter Sincak, Hyun Myung, 2016-07-08 This book covers all aspects of robot intelligence from perception at sensor level and reasoning at cognitive level to behavior planning at execution level for each low level segment of the machine. It also presents the technologies for cognitive reasoning, social interaction with humans, behavior generation, ability to cooperate with other robots, ambience awareness, and an artificial genome that can be passed on to other robots. These technologies are to materialize cognitive intelligence, social intelligence, behavioral intelligence, collective intelligence, ambient intelligence and genetic intelligence. The book aims at serving researchers and practitioners with a timely dissemination of the recent progress on robot intelligence technology and its applications, based on a collection of papers presented at the 4th International Conference on Robot Intelligence Technology and Applications (RiTA), held in Bucheon, Korea, December 14 - 16, 2015. For better readability, this edition has the total of 49 articles grouped into 3 chapters: Chapter I: Ambient, Behavioral, Cognitive, Collective, and Social Robot Intelligence, Chapter II: Computational Intelligence and Intelligent Design for Advanced Robotics, Chapter III: Applications of Robot Intelligence Technology . |
lego mindstorm equivalent: Human-Robot Interaction Christoph Bartneck, Tony Belpaeme, Friederike Eyssel, Takayuki Kanda, Merel Keijsers, Selma Šabanović, 2020-05-07 This broad overview for graduate students introduces multidisciplinary topics from robotics to sociology which are needed to understand the area. |
lego mindstorm equivalent: Advances in Automation and Robotics Research in Latin America Ignacio Chang, José Baca, Héctor A. Moreno, Isela G. Carrera, Manuel N. Cardona, 2017-03-14 This book contains the proceedings of the 1st Latin American Congress on Automation and Robotics held at Panama City, Panama in February 2017. It gathers research work from researchers, scientists, and engineers from academia and private industry, and presents current and exciting research applications and future challenges in Latin American. The scope of this book covers a wide range of themes associated with advances in automation and robotics research encountered in engineering and scientific research and practice. These topics are related to control algorithms, systems automation, perception, mobile robotics, computer vision, educational robotics, robotics modeling and simulation, and robotics and mechanism design. LACAR 2017 has been sponsored by SENACYT (Secretaria Nacional de Ciencia, Tecnologia e Inovacion of Panama). |
lego mindstorm equivalent: Robots that Talk and Listen Judith Markowitz, 2014-12-12 Robots That Talk and Listen provides a forward-looking examination of speech and language in robots from technical, functional, and social perspectives. Contributors address cultural foundations as well as the linguistic skills and technologies that robots need to function effectively in real-world settings. Among the most difficult and complex is the ability to understand and use language. Speech-enabled automata are already serving as interactive toys, teacher’s aides, and research assistants. These robots will soon be joined by personal companions, industrial co-workers, and military support automata. The social impact of these and other robots extends well beyond the specific tasks they perform. Contributors tackle the most knotty of those issues, notably acceptance of advanced, speech-enabled robots and developing ethical and moral controls for robots. Topics in this book include: • Language and Beyond: The True Meaning of “Speech Enabled” • Robots in Myth and Media • Enabling Robots to Converse • Language Learning by Automata • Handling Noisy Settings • Empirical Studies of Robots in Real-World Environments • Acceptance of Intelligent Robots • Managing Robots that Can Lie and Deceive • Envisioning a World Shared with Intelligent Robots |
lego mindstorm equivalent: Evaluation in Distance Education and E-learning Valerie Ruhe, Bruno D. Zumbo, 2009-01-01 With the rapid proliferation of distance education and e-learning courses, the need is growing for a comprehensive, professional approach to evaluating their effectiveness. This indispensable book offers a road map to guide evaluation practice in these innovative learning environments. Providing practical, step-by-step guidelines and tools for conducting evaluation studies—including how to deal with stakeholders, develop surveys and interview protocols, collect other scientific evidence, and analyze and blend mixed-methods data—the work also features a template for writing high-quality reports. The unfolding model developed by the authors draws on Messick's influential assessment framework and applies it to program evaluation. Two case studies of actual programs (a distance learning course and an e-learning course) demonstrate the unfolding model in action. |
lego mindstorm equivalent: Robot Builder's Sourcebook Gordon McComb, 2002-09-05 EVERYTHING THE ROBOTICS HOBBYIST NEEDS TO LEARN -- WHAT IT IS -- WHERE TO GET IT -- HOW TO GET STARTED FROM THE AUTHOR OF ROBOT BUILDER’S BONANZA! Fascinated by the world of robotics but don’t know how to tap into the incredible amount of information available on the subject? Clueless as to locating specific information on robotics? Want the names, addresses, phone numbers, and web sites of companies that can supply the exact part, plan, kit, building material, programming language, operating system, computer system, or publication you’ve been searching for? Turn to Robot Builder’s Sourcebook – a unique clearinghouse of information for that will open 2500+ new doors and spark almost as many new ideas. Written by Gordon McComb, author of the classic Robot Builder’s Bonanza, one of the most popular books ever written on amateur robotics, the Sourcebook lists over 2500 mail-order suppliers and other sources, including local-area businesses, cross-referenced and categorized to make your search quick and easy. You’ll find detailed information about the resources, including addresses and phone numbers: In short, everything you need to find – and acquire – common and uncommon robotics parts and supplies. In order to provide a true “robotics goldmine,” this one-of-a kind guide also includes: * Dozens of informative “sidebars” to help you understand essential robotic technologies such as motor types, sensor design, and how to select the best materials * Scores of relevant articles designed to fill-in informational gaps, stimulate thinking, and help you make the most of all the material the Sourcebook makes available to you If you want to know where in the world of robotics you can find it . . . turn to the Sourcebook. |
lego mindstorm equivalent: The Robot Builder's Bonanza Gordon McComb, 2001 Provides instructions for building 99 inexpensive robots. |
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