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ks3 computer science books: Compute-IT: Student's Book 1 - Computing for KS3 George Rouse, Graham Hastings, Zoe Ross, Carl Turland, Genevieve Smith-Nunes, Ilia Avroutine, James Abela, Mark Dorling, Phil Bagge, Sarah Lawrey, 2014-07-04 Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning. |
ks3 computer science books: Teaching Computing in Secondary Schools William Lau, 2017-09-22 This book provides a step-by-step guide to teaching computing at secondary level. It offers an entire framework for planning and delivering the curriculum and shows you how to create a supportive environment for students in which all can enjoy computing. The focus throughout is on giving students the opportunity to think, program, build and create with confidence and imagination, transforming them from users to creators of technology. In each chapter, detailed research and teaching theory is combined with resources to aid the practitioner, including case studies, planning templates and schemes of work that can be easily adapted. The book is split into three key parts: planning, delivery, and leadership and management, and covers topics such as: curriculum and assessment design lesson planning cognitive science behind learning computing pedagogy and instructional principles mastery learning in computing how to develop students’ computational thinking supporting students with special educational needs and disabilities encouraging more girls to study computing actions, habits and routines of effective computing teachers behaviour management and developing a strong classroom culture how to support and lead members of your team. Teaching Computing in Secondary Schools is essential reading for trainee and practising teachers, and will prove to be an invaluable resource in helping teaching professionals ensure that students acquire a wide range of computing skills which will support them in whatever career they choose. |
ks3 computer science books: Compute-IT: Student's Book 2 - Computing for KS3 Mark Dorling, George Rouse, 2014-10-31 Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the second title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning. |
ks3 computer science books: Progress in Computing: Key Stage 3 George Rouse, Lorne Pearcey, Ben Barnes, Tristan Kirkpatrick, Graham Hastings, Mark Clarkson, 2021-06-08 |
ks3 computer science books: Help Your Kids with Computer Science (Key Stages 1-5) DK, 2018-07-05 Perfect for home learning, this visual guide to computers, the Internet, and social media uses step-by-step diagrams and graphics to explore how kids can get the most from computers while staying safe. Covering everything from data to digital life, from computer coding to cyber attacks, this unique guide gives parents and kids the most up-to-date and comprehensive facts and information in a visually appealing way. It examines the technical aspects of computers, such as how they function, the latest digital devices and software, and how the Internet works. It also builds the confidence of parents and kids when facing challenges such as staying safe online, digital etiquette, and how to navigate the potential pitfalls of social media. Jargon-free language helps to explain difficult and potentially dread-inducing concepts such as hacking, Bitcoin, and malware, while colorful graphics help make learning about the world of computer science exciting. For those who want to make the most out of the digital world, Help Your Kids with Computer Science is the perfect platform to discover more. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school. |
ks3 computer science books: Cambridge IGCSE Computer Science David Watson, Helen Williams, 2015-01-30 Endorsed by Cambridge Assessment International Education. Develop computational thinking and programming skills with complete coverage of the latest syllabus from experienced examiners and teachers. - Follows the order of the syllabus exactly, ensuring complete coverage - Introduces students to self-learning exercises, helping them learn how to use their knowledge in new scenarios - Accompanying animation files of the key concepts are available to download for free online. www.hoddereducation.co.uk/cambridgeextras-1 - Answers are available on the Teacher's CD. This book covers the IGCSE (0478), O Level (2210) and US IGCSE entry (0473) syllabuses, which are for first examination 2015. It may also be a useful reference for students taking the new Computer Science AS level course (9608). |
ks3 computer science books: Switched on Computing , 2014-03 This text covers the new Programme of Study for computing, including programming and computational thinking. |
ks3 computer science books: Introduction to Computing and Programming in Python, A Multimedia Approach, Second Edition Barbara Ericson, 2012 |
ks3 computer science books: Oxford International Primary Computing: Student Book 1 Alison Page, Karl Held, Diane Levine, Howard Lincoln, 2019-12-19 A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from to programming simple games to creating web pages. |
ks3 computer science books: Teaching Computational Thinking and Coding in Primary Schools David Morris, Gurmit Uppal, David Wells, 2017-05-22 This is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primary computing and offers insight into effective teaching. The text considers three strands of computer science, digital literacy and information technology. The teaching of coding is especially challenging for primary teachers, so it highlights learning on this, giving practical examples of how this can be taught. For all areas of the computing curriculum the text also provides guidance on planning age-appropriate activities with step-by-step guides and details of educationally appropriate software and hardware. This book helps you to connect what you need to teach with how it can be taught, and opens up opportunities in the new curriculum for creative and imaginative teaching. It also includes the full National Curriculum Programme of Study for Computing, key stages 1 and 2 as a useful reference for trainee teachers. |
ks3 computer science books: IGCSE Computer Science 9-1 Complete Revision Doodle Notes For CIE H. A. Billinghurst, 2019-08-22 This interactive revision guide is the perfect way to achieve structured and easy to access revision notes for Grade 9-1 & A*-G iGCSE Computer Science (new 2020 syllabus). Instead of relying on someone else to write the notes for you, doodle notes draw on years of educational research that show students who write their own notes progress faster, retain more information, and feel less stressed during revision than those that simply read a revision guide. Every topic is supported by knowledge organisers followed by structured A4 pages to help students to write out their revision notes independently, whilst giving the added benefit of ensuring all areas are covered through scaffolded pages. Throughout the notes, useful tips and hints are added to remove the fear of the blank page, without doing the work for them! |
ks3 computer science books: Python Challenge! Pm Heathcote, 2021-04-05 Learn to program fast in 155 challenges, 54 examples and 85 pages This book is a 'gamified' approach to Python, aimed at supporting GCSE and KS3 students, with complete coverage of the GCSE programming requirements. There's no substitute for practice when it comes to learning a new skill! Python syntax is simple to learn, but becoming an expert in writing programs to solve different kinds of problems takes a bit longer. That's why this book has a short explanation of each new statement or technique, followed by one or more examples and then loads of practice challenges. Some of the challenges will take you only a minute or two, using the Python Interactive window to try out new statements and get immediate results. As you get further into the book, you will be challenged to write programs to perform different kinds of tasks - for example to find the results of a calculation, write a program for a simplified cash machine, sort a list of items into alphabetical order, or to record data in a text file to be read, formatted, and printed. The programming solutions to some challenges have been helpfully simplified for an inexperienced programmer to modify rather than to write from scratch. This builds your confidence in problem-solving. That's why 35 challenges consist of partially written programs for you to complete. |
ks3 computer science books: KS3 History 4th Edition: Technology, War and Independence 1901-Present Day Student Book Aaron Wilkes, 2020-05-07 The new fourth edition of Technology, War and Independence is Book 3 of the best-selling Oxford KS3 History by Aaron Wilkes series. This textbook introduces the history knowledge and skills needed to support a coherent knowledge-rich curriculum, prepares students for success in Key Stage 3 History, and builds solid foundations for GCSE study. |
ks3 computer science books: Cambridge International AS & A Level Computer Science David Watson, Helen Williams, 2019-07-15 This title is endorsed by Cambridge Assessment International Education to support the full syllabus for examination from 2021. Develop computational thinking and ensure full coverage of the revised Cambridge Assessment International Education AS & A Level Computer Science syllabus (9618) with this comprehensive Student's Book written by experienced authors and examiners. - Improve understanding with clear explanations, examples, illustrations and diagrams, plus a glossary of key terms - Reinforce learning with a range of activities, exercises, and exam-style questions - Prepare for further study with extension activities that go beyond the requirements of the syllabus and prompt further investigation about new developments in technology - Follow a structured route through the course with in-depth coverage of the full AS & A Level syllabus - Answers are available online www.hoddereducation.co.uk/cambridgeextras Also available in the series Programming skills workbook ISBN: 9781510457683 Student eTextbook ISBN: 9781510457614 Whiteboard eTextbook ISBN: 9781510457621 |
ks3 computer science books: KS3 History 4th Edition: Revolution, Industry and Empire: Britain 1558-1901 Student Book Aaron Wilkes, 2020-02-20 The new fourth edition of Revolution, Industry and Empire is Book 2 of the best-selling Oxford KS3 History by Aaron Wilkes series. This textbook introduces the history knowledge and skills needed to support a coherent knowledge-rich curriculum, prepares students for success in Key Stage 3 History, and builds solid foundations for GCSE study. |
ks3 computer science books: KS3 Science Revision Guide (Letts KS3 Revision Success) Letts KS3, 2019-05-16 Level: KS3 Subject: Science |
ks3 computer science books: Functional Skills Katie Braid, 2016-01 |
ks3 computer science books: Ks3 Spanish Workbook with Answers CGP Books, Richard Parsons, 2013-03-01 |
ks3 computer science books: AQA Activate for KS3: Intervention Workbook 2 (Higher) Jon Clarke, Philippa Gardom Hulme, Jo Locke, 2018-10-15 Activate for AQA Intervention Workbooks are now available to support students following AQA's Key Stage 3 syllabus. Carefully designed self-assessment Intervention tasks tackle key concepts and identify areas for improvement and extension. A large variety of practice questions, activities, and checklists build skills and confidence throughout. |
ks3 computer science books: Activate: 11-14 (Key Stage 3): Activate Biology Teacher Handbook Simon Broadley, Mark Matthews, 2014-04 Activate is a new KS3 Science course that supports every student on their journey through KS3 to KS4 success. This teacher handbook accompanies Activate Biology Student Book, with lesson suggestions that build the maths, literacy and working scientifically skills vital for success at KS4, and full assessment guidance for the new 2014 curriculum. |
ks3 computer science books: How to code in Python: GCSE, iGCSE, National 4/5 and Higher Greg Reid, 2020-04-14 Ensure every student can become fluent in Python with this highly practical guide that will help them understand the theory and logic behind coding. Written for 14-16-year olds by a leading Python specialist and teacher, and aligned to curriculum requirements, this essential Student Book provides numerous practice questions and coding problems that can be completed as homework or during class - plus answers can be found online at www.hoddereducation.co.uk/pythonextras How to Code in Python will: This unique book can be broken down into three key features:Code theory and explanations (worked examples) in a fun and accessible way Computational thinking puzzles for the reader to solve; this will greatly improve students' ability to read code and predict its effect and output when runProgramming problems where the reader has to write a program to solve given scenarios Greg Reid is a very experienced Computer Science teacher in Scotland, who has written How to Pass Higher Computer Science and Higher Computing Science Practice Papers for Hodder Gibson. |
ks3 computer science books: New GCSE Computer Science OCR Revision Question Cards CGP Books, 2020-06-25 |
ks3 computer science books: KS3 Geography: Heading Towards AQA GCSE: Student Book Rebecca Priest, Rebecca Tudor, 2019-06-12 This brand new course takes a unique approach to providing the strong foundations and skills practice students need to prepare them for study of the AQA GCSE specification. Topical, relevant content will enthuse students and help to build essential knowledge and understanding. |
ks3 computer science books: Aqa Gcse (9-1) Computer Science S Robson, P M Heathcote, 2016-06-15 This textbook provides comprehensive yet concise coverage of all the topics covered in the new AQA GCSE Computer Science Specification 8520, written in a clear and understandable style with many in-text questions to test students' understanding of the material and their ability to apply it. This will be invaluable not only as a course textbook but also as a revision guide. Each of the eight sections cover one of the major topics in specification sections 3.1 - 3.7 for Paper 1 and Paper 2 of this course. Each subtopic contains sample examination questions from past examination papers, which can be set as homework. Answers to all these are available to teachers only, in a Teachers Supplement which can be ordered free from our website as a downloadable pack. This book has been approved by AQA. |
ks3 computer science books: Tackling A Level Projects in Computer Science AQA 7517 , 2020-01-30 Tackling A Level projects in Computer Science for AQA 7517 is the essential student guide for completing the project and, in particular, the report, with confidence and independence. It contains clear and concise instruction and examples of what needs to be included. This book covers it all. |
ks3 computer science books: Living in a Digital World Associate Professor of Linguistics Mark C Baker, Mark Baker, 2018-01-31 We are living through an information revolution that is radically changing all aspects of our lives. Living in a Digital World is designed for anyone who would like to build a better understanding of our increasingly digitally dominated world. With more than 140 diagrams and over 70 photographs, the book starts by examining what makes a digital device digital and how it functions as a data processor. A review of algorithms and software completes the foundations, before delving into a broad range of key technologies. These include: networks and the internet, flash memory, mobile communications, artificial intelligence and cryptocurrencies. With these topics and many more to explore, Living in a Digital World will help you to create a sturdy framework, to improve your understanding of digital technology. There are numerous self tests with answers, to allow readers to check and consolidate their learning, as well as suggested practical tasks, promoting further exploration. Each chapter closes with a summary of key learning points. The book includes a detailed table of contents, a comprehensive index, a list of sources and a glossary of technical terms. Author Mark C Baker spent 12 years as a classroom teacher and subject leader of ICT/computing before moving on to regional and national advisory roles in the UK. He now works as an independent consultant. Mark has an MSc in Computer Science (University of Birmingham), Post Graduate Certificate in Education with Distinction (University of Cambridge) and a Bachelor of Engineering, First Class (University of Bradford). 328 pages, 8.5 x 11 |
ks3 computer science books: Spanish Sentence Builders - A Lexicogrammar Approach Dylan Viñales, Gianfranco Conti, 2021-05 This is the newly updated SECOND EDITION! This version has been fully re-checked for accuracy and re-formatted to make it even more user-friendly, following feedback after a full year of classroom use by thousands of teachers across the world. Spanish Sentence Builders is a workbook aimed at beginner to pre-intermediate students co-authored by two modern languages educators with over 40 years of extensive classroom experience between the two, both in the UK and internationally. This 'no-frills' book contains 19 units of work on very popular themes, jam-packed with graded vocabulary-building, reading, translation, retrieval practice and writing activities. Key vocabulary, lexical patterns and structures are recycled and interleaved throughout. Each unit includes: 1) A sentence builder modelling the target constructions; 2) A set of vocabulary building activities; 3) A set of narrow reading texts exploited through a range of tasks focusing on both the meaning and structural levels of the text; 4) A set of retrieval-practice translation tasks; 5) A set of writing tasks targeting essential micro-skills such as spelling, lexical retrieval, syntax, editing and communication of meaning. Based on the Extensive Processing Instruction (E.P.I.) principle that learners learn best from comprehensible and highly patterned input flooded with the target linguistic features, the authors have carefully designed each and every text and activity to enable the student to process and produce each item many times over. This occurs throughout each unit of work as well as in smaller grammar, vocabulary and question-skills micro-units located at regular intervals in the book, which aim at reinforcing the understanding and retention of the target grammar, vocabulary and question patterns. |
ks3 computer science books: Edexcel GCSE (9-1) Computer Science Charles Chris, ANN WEIDMANN;DAVID WALLER;ALEX HADWEN-BENNETT;CHRI., Ann Weidmann, Waller David, Hadwen-Bennett Alex, Whorton Shaun, Welch Jason, The Pearson Edexcel GCSE (9-1) Computer Science Student Book will support you through your GCSE in computer science with a scenario-based approach to problem solving and computational thinking. The content is designed to inspire and motivate by helping you to relate and apply your skills to real-world contexts and make learning relevant. |
ks3 computer science books: Activate: 11-14 (Key Stage 3): Activate 2 Student Book Philippa Gardom Hulme, Jo Locke, Helen Reynolds, 2014-03 Activate is a new Key Stage 3 Science course for the 2014 curriculum, designed to support every student on their journey through Key Stage 3 to Key Stage 4 success. This student book will spark students' curiosity in science, whilst gradually building the maths, literacy and working scientifically skills vital for success in the new GCSEs. |
ks3 computer science books: New KS3 Computing Complete Revision & Practice CGP Books, 2019-10-30 |
ks3 computer science books: Compute-IT Students Book 3. Computing for KS 3 Mark Dorling, George Rouse, 2014-11-28 |
ks3 computer science books: Compute-IT: Student's Book 3 - Computing for KS3 Mark Dorling, George Rouse, 2015-01-30 Exam Board: OCR, AQA, Edexcel & WJEC Level: KS3 Subject: Mathematics First Teaching: September 2015 First Exam: June 2016 Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the third title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning. |
ks3 computer science books: KS3 History by Aaron Wilkes: Industry, Reform & Empire Student Book (1750-1900) Aaron Wilkes, James Ball, 2009-04 This gripping and intriguing Student Book combines an enquiry-led approach with factual narrative. Written by experienced Head of History, Aaron Wilkes in an approachable and understandable style, including: relevant and fascinating facts, interesting and motivating activities, and specific sections to extend or reinforce learning. Content has been thoroughly researched and revised in this popular 2nd ediiton. |
ks3 computer science books: New KS3 Science Complete Revision & Practice – Higher (includes Videos & Quizzes) , 2023-06-05 Everything students need for success in KS3 Science… in one book! This Complete Revision & Practice guide is fully up-to-date and brimming with clear notes, diagrams and examples on every topic - perfect for pupils working at a higher level. There are also plenty of summary and test-style questions, plus mixed topic tests and a fantastic practice exam - all with answers at the back of the book. What's more, you'll find online video solutions and digital quizzes throughout - amazing! |
ks3 computer science books: Compute-IT 2 , 2014 Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students'' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learnin. |
ks3 computer science books: Python Programming Guide for GCSE Computer Science (includes Python Files) CGP Books, 2022-04-13 This brilliant CGP book is the perfect no-nonsense guide for anyone who wants to learn Python! It contains clear notes on all the key programming skills — ideal for Python beginners, GCSE Computer Science students, and as an introduction to Python at A-Level. There are plenty of useful practice questions, fully-worked examples and coding challenges throughout, with full answers included at the back of the book. We've even added over 250 downloadable files covering different areas of Python — they're just the ticket for anyone looking for practical, on-screen practice. |
ks3 computer science books: AQA A level Computer Science Bob Reeves, 2015-07-24 Exam Board: AQA Level: AS/A-level Subject: Computer Science First Teaching: September 2015 First Exam: June 2016 This title has been approved by AQA for use with the AS and A-level AQA Computer Science specifications. AQA A-level Computer Science gives students the chance to think creatively and progress through the AQA AS and A-level Computer Science specifications. Detailed coverage of the specifications will enrich understanding of the fundamental principles of computing, whilst a range of activities help to develop the programming skills and computational thinking skills at A-level and beyond. - Enables students to build a thorough understanding of the fundamental principles in the AQA AS and A-Level Computer Science specifications, with detailed coverage of programming, algorithms, data structures and representation, systems, databases and networks, uses and consequences. - Helps to tackle the various demands of the course confidently, with advice and support for programming and theoretical assessments and the problem-solving or investigative project at A-level. - Develops the programming and computational thinking skills for A-level and beyond - frequent coding and question practice will help students apply their knowledge of the principles of computer science, and design, program and evaluate problem-solving computer systems. Bob Reeves is an experienced teacher with examining experience, and well-respected author of resources for Computing and ICT across the curriculum. |
ks3 computer science books: Directory of Publishing 2010 , 2009-12-01 Now in its 35th edition, this is the most authoritative, detailed trade directory available for the United Kingdom and the Republic of Ireland. |
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