Kidware

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  kidware: Princeton Alumni Weekly Jesse Lynch Williams, Edwin Mark Norris, 1994
  kidware: Personal Computing , 1984-07
  kidware: Kidware Ira Mayer, 1988
  kidware: The Power of Multimedia Joan C. Cash, 1990
  kidware: Young Children and Technology Susan W. Haugland, June L. Wright, 1997 Young Children and Technology emphasizes the how to of computer integration into the classroom and across the curriculum. It includes vignettes, most commonly asked questions, and tips for implementing a technology plan into an early childhood setting. For the care giver, teacher or parent wondering which software to purchase for young children, this book provides evaluations of 130 high quality, developmentally appropriate software programs currently available across all platforms using guidelines congruent with NAEYC standards.
  kidware: Java for Kids - a Computer Programming Tutorial Philip Conrod, Lou Tylee, 2013-02 JAVA FOR KIDS is a beginning programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Java application. Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. These projects include a number guessing game, a card game, an allowance calculator, a state capitals game, Tic-Tac-Toe, a simple drawing program, and even a basic video game. JAVA FOR KIDS is presented using a combination of over 400 pages of FULL-COLOR notes and actual Java examples. This teacher or parent facilitated material should be understandable to kids aged 10 and up. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. JAVA FOR KIDS requires Windows XP-SP2, Vista or Windows 7. You will also need JCreator 5.0 SE and Version 7 of the Java Development Kit. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration.
  kidware: Time , 1994
  kidware: Computer Resources for People with Disabilities Alliance for Technology Access, 2004-10-14 Today's technology is redefining human potential. Current computer hardware and software can create new ways for people with any kind of a disability to interact with the world. In this book the Alliance for Technology Access, a coalition of the foremost experts in the country, many of whom experience the disabilities they address, brings together the latest information and straightforward approaches to exploring technology options, including: ** Guidance and support in building an assistive technology plan ** Worksheets and other tools to help with planning and decision making ** Information specific to life situations that impact decisions and direction ** How to make use of conventional, assistive, and information technologies ** Real-life stories of people with disabilities using technology successfully ** A toolbox section with 150 pages of information about current specific technologies ** 100 pages of Helpful Resources and References See Publishing History for a description of specific changes in this 4th edition
  kidware: Hispanic Today , 1992
  kidware: A Dictionary of Buckish Slang, University Wit and Pickpocket Eloquence Francis Grose, 1811
  kidware: Life Care Planning and Case Management Handbook Subrata Ghatak, 2009-09-21 Life Care Planning is an advanced collaborative practice concerned with coordinating, accessing, evaluating, and monitoring necessary services for individuals with significant medical adversity. This handbook provides a comprehensive resource for all people involved with catastrophic impairments who need to solve complex medical care problems. Upda
  kidware: KidWare Michael C. Perkins, Celia Núñez, 1995 In this age of information and technology, parents are becoming increasingly more involved in their children's education. This important guide gives parents practical information about the best programs--from classics to lesser-known gems--that no child's software library should be without. Also includes tips on how parents can make the most of their time at the computer with their children.
  kidware: Learn Java GUI Applications Philip Conrod, Lou Tylee, 2017-04-08 LEARN JAVA GUI APPLICATIONS is a self-study and/or instructor led tutorial teaching the basics of building a Java application with a swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using the NetBeans integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory (Project Screen Shots). LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1,100 pages of course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, BEGINNING JAVA and JAVA FOR KIDS that would help you gain this needed exposure. This course requires Microsoft Windows, MAC OS X or Linux Umbuntu. To complete this tutorial, you will need to download a free copy of the Java Development Kit (JDK8) Standard Edition (SE). This tutorial uses NetBeans 8 as the IDE (Integrated Development Environment) for building and testing Java applications. The Java source code and all needed multimedia files are available for download from the publisher's website KidwareSoftware.com after book registration
  kidware: Visual C# and Databases Philip Conrod, 2017-06-03 VISUAL C# AND DATABASES is a step-by-step database programming tutorial that provides a detailed introduction to using Visual C# for accessing and maintaining databases for desktop applications. Topics covered include: database structure, database design, Visual C# project building, ADO .NET data objects (connection, data adapter, command, data table), data bound controls, proper interface design, structured query language (SQL), creating databases using Access, SQL Server and ADOX, and database reports. Actual projects developed include a books tracking system, a sales invoicing program, a home inventory system and a daily weather monitor VISUAL C# AND DATABASES is presented using a combination of over 850 pages of self-study notes and actual Visual C# examples. No previous experience working with databases is presumed. It is assumed, however, that users of the product are familiar with the Visual C# environment and the steps involved in building a Visual C# application. This pre-requisite training can be gained from our LEARN VISUAL C# course. VISUAL C# AND DATABASES requires the Microsoft Windows operating system. This tutorial also requires the free Community Edition or Professional Edition of Microsoft Visual Studio. The Visual C# source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.
  kidware: A Provincial Glossary Francis Grose, 1790
  kidware: Coding Careers in Entertainment and Games Cathleen Small, 2019-07-15 Since the advent of computers, coding has played an important role in technology. In the twenty-first century, coders are needed now more than ever to ensure technologies continue to flourish and entertain. There are now many exciting career opportunities for coders in the entertainment and gaming industry. Many of today's most popular movies and television shows are increasingly dependent on computer-generated special effects. Meanwhile, video games have become masterpieces of art and animation, and are integral parts of entertainment franchises, extending a franchise's sales through games based on movies, and vice versa. This book uses full-color photographs, engaging sidebars, and personal accounts to discuss coding in the entertainment and gaming industries now and in the future. It provides sound advice on how aspiring student coders can turn their passion into a lucrative career.
  kidware: A Glossary of Provincial and Local Words Used in England Francis Grose, Samuel Pegge, 1839
  kidware: Introduction to Unity 3D with C# Biblebyte Books, 2017-08 Introduction to Unity 3D with C# - The Exodus Adventure is a step-by-step self-study 3D game programming tutorial for beginners. This tutorial details how to design, develop and program a 3D Bible Adventure Game using Unity 3D and C# for Christian Schools & Homeschools. It includes high quality 3D models, a full soundtrack, and C# source code.
  kidware: Companies and Their Brands , 2005
  kidware: The Heraldic Journal ... , 2012-03-05 This is a reproduction of a book published before 1923. This book may have occasional imperfections such as missing or blurred pages, poor pictures, errant marks, etc. that were either part of the original artifact, or were introduced by the scanning process. We believe this work is culturally important, and despite the imperfections, have elected to bring it back into print as part of our continuing commitment to the preservation of printed works worldwide. We appreciate your understanding of the imperfections in the preservation process, and hope you enjoy this valuable book. ++++ The below data was compiled from various identification fields in the bibliographic record of this title. This data is provided as an additional tool in helping to ensure edition identification: ++++ The Heraldic Journal
  kidware: Dictionaries , 1994
  kidware: Learn Visual Basic Philip Conrod, 2017-05-29 LEARN VISUAL BASIC is a comprehensive step-by-step programming tutorial covering object-oriented programming, the Visual Basic integrated development environment, building and distributing Windows applications using the Windows Installer, exception handling, sequential file access, graphics, multimedia, advanced topics such as web access, printing, and HTML help system authoring. The tutorial also introduces database applications (using ADO .NET) and web applications (using ASP.NET). This curriculum has been used in college and universities for over two decades. It is also used as a college prep advanced placement course for high school students. The focus of LEARN VISUAL BASIC is to use the objects and capabilities of Visual Basic to build a wide variety of useful desktop applications. Students will also develop their own objects. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory. LEARN VISUAL BASIC is presented using a combination of over 850 pages of self-study notes and over 100 Visual Basic practical examples and applications. To grasp the concepts presented in LEARN VISUAL BASIC, you should possess a working knowledge of Windows and have had some exposure to programming concepts. Our Beginning Visual Basic course would provide you with this exposure. LEARN VISUAL BASIC requires a Microsoft Windows operating system. This tutorial also requires the free Community Edition or Professional Edition of Microsoft Visual Studio. The Visual Basic source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.
  kidware: A provincial glossary. A glossary of provincial and local words used in England ... To which is now first incorporated the Supplement, by Samuel Pegge Francis Grose, 1839
  kidware: 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, 2012-11-23 A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
  kidware: The Publishers Weekly , 1985
  kidware: Programming Games with Java - 11th Edition Philip Conrod, Lou Tylee, 2019-11-25 PROGRAMMING GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a 2D Java GUI game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: - Safecracker - Decipher a secret combination using clues from the computer - Tic Tac Toe - The classic game - Match Game - Find matching pairs of hidden photos - use your own photos - Pizza Delivery - A business simulation where you manage a small pizza shop for a night - Moon Landing - Land a module on the surface of the moon This course requires Microsoft Windows 10 or macOSor Ubuntu Linux. To complete this Java tutorial, you will need to have the Java Development Kit (JDK) 11th Standard Edition from Oracle installed on your computer. This tutorial uses the free NetBeans 11 IDE (Integrated Development Environment) for building and testing Java applications but can be adapted to other IDEs. The Java source code and all needed multimedia files are available for download from the publisher's website (KidwareSoftware.com) after book registration.
  kidware: Learn Visual Basic 2019 Edition Philip Conrod, Lou Tylee, 2019-08 LEARN VISUAL BASIC is a comprehensive step-by-step programming tutorial covering object-oriented programming, the Visual Basic integrated development environment, building and distributing Windows applications using the Windows Installer, exception handling, sequential file access, graphics, multimedia, advanced topics such as web access, printing, and HTML help system authoring. The tutorial also introduces database applications (using ADO .NET) and web applications (using ASP.NET). This curriculum has been used in college and universities for over two decades. It is also used as a college prep advanced placement course for high school students. The focus of LEARN VISUAL BASIC is to use the objects and capabilities of Visual Basic to build a wide variety of useful desktop applications. Students will also develop their own objects. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory. LEARN VISUAL BASIC is presented using a combination of over 900 pages of self-study notes and over 100 Visual Basic practical examples and applications. To grasp the concepts presented in LEARN VISUAL BASIC, you should possess a working knowledge of Windows and have had some exposure to programming concepts. Our Beginning Visual Basic course would provide you with this exposure. LEARN VISUAL BASIC requires a Microsoft Windows operating system. This tutorial also requires the free Community Edition or Professional Edition of Microsoft Visual Studio 2019. The Visual Basic source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.
  kidware: Visual C# and Databases 2019 Edition Philip Conrod, Lou Tylee, 2019-08 VISUAL C# AND DATABASES is a step-by-step database programming tutorial that provides a detailed introduction to using Visual C# for accessing and maintaining databases for desktop applications. Topics covered include: database structure, database design, Visual C# project building, ADO .NET data objects (connection, data adapter, command, data table), data bound controls, proper interface design, structured query language (SQL), creating databases using Access, SQL Server and ADOX, and database reports. Actual projects developed include a books tracking system, a sales invoicing program, a home inventory system and a daily weather monitor VISUAL C# AND DATABASES is presented using a combination of over 850 pages of self-study notes and actual Visual C# examples. No previous experience working with databases is presumed. It is assumed, however, that users of the product are familiar with the Visual C# environment and the steps involved in building a Visual C# application. This pre-requisite training can be gained from our LEARN VISUAL C# course. VISUAL C# AND DATABASES requires the Microsoft Windows operating system. This tutorial also requires the free Community Edition or Professional Edition of Microsoft Visual Studio 2019. The Visual C# source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.
  kidware: Programming Games with Visual C# Express Philip Conrod, Lou Tylee, 2013-02-01 PROGRAMMING GAMES WITH VISUAL C# EXPRESS teaches Visual C# Express programming concepts while providing detailed step-by-step instructions for building many fun games. The self-study tutorial is appropriate for kids, teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in PROGRAMMING GAMES WITH VISUAL C# EXPRESS, you should possess a working knowledge of Windows and have had some exposure to Visual C# Express programming (or some other programming language). We offer two beginning programming tutorials (VISUAL C# EXPRESS FOR KIDS and BEGINNING VISUAL C# EXPRESS) that would help you gain this needed exposure. PROGRAMMING GAMES WITH VISUAL C# EXPRESS explains (in simple, easy-to-follow terms) how to build a Visual C# Express game project. The book includes over 740 pages of FULL-COLOR self-study notes. Students learn about project design, the Visual C# Express toolbox, many elements of the Visual C# language, and how to debug and distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: Safecracker - Decipher a secret combination using clues from the computer. Tic Tac Toe - The classic game. Match Game - Find matching pairs of hidden photos - use your own photos! Pizza Delivery - A business simulation where you manage a small pizza shop for a night. Moon Landing - Land a module on the surface of the moon. Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river. The book includes over 700 pages of FULL-COLOR self-study notes. The Visual C# source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration. PROGRAMMING GAMES WITH VISUAL C# EXPRESS requires either the Microsoft Windows 7 or Windows 8 operating system and the Visual C# 2012 Express development environment available from Microsoft.
  kidware: Visual C# Express for Kids Philip Conrod, Lou Tylee, 2013-02 VISUAL C# EXPRESS FOR KIDS is a beginning programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Visual C# Express Windows application. Students learn about project design, the Visual C# Express toolbox, and many elements of the C# language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. These projects include a number guessing game, a card game, an allowance calculator, a drawing program, a state capitals game, Tic-Tac-Toe and even a simple video game. VISUAL C# EXPRESS FOR KIDS is presented using a combination of over 450 pages of FULL-COLOR notes and actual Visual C# examples. This teacher or parent facilitated material should be understandable to kids aged 10 and up. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. VISUAL C# EXPRESS FOR KIDS requires Windows 7 or Windows 8 and Visual C# 2012 Express. The Visual C# source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration. TEACHER REVIEW These lessons are a highly organized and well-indexed set of tutorials in the Visual C# programming environment meant for children aged 10 and above. Every computer science teacher knows what a great deal of work is required for projects to work, and with these tutorials, the work is done by an author who understands the classroom and parenting experience. That is extremely rare! The tutorials provide the benefit of completed age-appropriate applications for children - fully documented projects from the teacher's or parents' point of view. It is a great testament to the authors that they are successful in achieving such levels of engagement with consistency. By using these lessons, I am able to spend time on things which will pay off in the classroom. With the Kidware Software products, you have at your disposal a series of projects which will allow you to pick and choose from among those which best suit your curriculum needs. Nothing is forgotten. Students focus upon design stages and sound problem-solving techniques from a computer-science, problem-solving perspective. In doing so, they become independent problem-solvers, and will exceed the curricular requirements of Middle Schools everywhere. There is a high degree of care taken so that projects are age-appropriate. Even an adult novice could make use of the accompanying lessons. The time savings for parents, teachers and students is enormous. Highly organized reference materials encourage student self-study! Having used Kidware Software tutorials for the past decade, I have to say that I could not have achieved the level of success which is now applied in the variety of many programming environments which are currently of considerable interest to kids! I thank Kidware Software and its authors for continuing to stand up for what is right in the teaching methodologies which work with kids - even today's kids where competition for their attention is now so much an issue. - Alan Payne, Computer Science Teacher, T.A. Blakelock High School
  kidware: Kidware Crown Publishing Group, 1999-01-01
  kidware: Java Homework Projects Philip Conrod, Lou Tylee, 2017-04-08 AVA HOMEWORK PROJECTS teaches Java GUI (Graphical User Interface) Swing programming concepts and provides detailed step-by-step instructions in building many fun and useful projects. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects.
  kidware: A Glossary of Berkshire Words and Phrases Barzillai Lowsley, 1888
  kidware: Computer Bible Games with Java - 11th Edition Biblebyte Books, 2019-11-27 COMPUTER BIBLE GAMES WITH JAVA teaches Java JFC Swing GUI (Graphic User Interface) programming concepts while providing detailed step-by-step instructions for building many fun games. The tutorial is appropriate for teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in COMPUTER BIBLE GAMES WITH JAVA, you should have experience with building Java projects and be acquainted with using the Java Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS tutorial will help you gain this needed exposure. COMPUTER BIBLE GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: Noah's Ark - Race the turtle to Noah's Ark before the Great Flood starts Elijah and the Ravens - Move Elijah to catch the falling bread as he is fed by the Raven Daniel and the Lions - Shoot Prayers at the Lions to protect Daniel in the Lion's Den This course requires either Windows 7+, macOS, or Ubuntu Linux. To complete this Java tutorial you need to license a copy of the Java Development Kit (JDK) 11th Standard Edition (SE) and install it on your computer. The Java Development Kit SE 11th Edition can be downloaded from the Oracle website. We also use the 11th Edition of the NetBeans IDE which is available free from the Apache Website. Prior knowledge of Java JFC Swing concepts is a prerequisite to this course. We highly recommend completing Philip Conrod & Lou Tylee's Learn Java GUI Applications 11th Edition tutorial textbook from Kidware Software prior to attempting this Java Game programming course. The Java source code and all needed multimedia files are available for download from the publisher's website (BibleByteBooks.com) after book registration.
  kidware: Spectrum Language Arts(Grade 4) Betty Jane Wagner, 2000-03 Includes exercises that review the basics of grammar and practice proofreading, report writing and sentence structure.
  kidware: Computer Bible Games with Java Philip Conrod, Lou Tylee, 2013-09 COMPUTER BIBLE GAMES WITH JAVA is a self-study or instructor led intermediate level computer programming tutorial that teaches Java JFC Swing GUI (Graphic User Interface) programming concepts while providing detailed step-by-step instructions for building many fun Computer Bible Games. This tutorial is appropriate for High School students and adults. COMPUTER BIBLE GAMES WITH JAVA is presented using a combination of over 550 pages of FULL-COLOR course notes and actual Java examples. The tutorial is appropriate for both teens and adults. The games built teach logical thinking skills. To grasp the concepts presented in COMPUTER BIBLE GAMES WITH JAVA, you should have experience with building Java projects and be acquainted with using the Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS will help you gain this needed training. COMPUTER BIBLE GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: * Bible Safecracker - Guess the combination to remove the ancient Bible from the safe * Bible Tic-Tac-Toe - Bible Trivia Game using a Tic-Tic-Toe Board * Bible Match Game - Match the Bible characters with this picture memory game * Noah's Ark - Race the turtles to Noah's Ark before the Great Flood starts * Elijah and the Ravens - Help Elijah catch the falling bread as he is fed by the ravens * Daniel and the Lions - Shoot Prayers at the lions to protect Daniel in the Lion's Den. This 7th Edition course requires Windows XP, Vista, or Windows 7. To complete this Java tutorial, you will need to have a copy of the free Java Development Kit (JDK 7) installed on your computer. This tutorial also uses the JCreator(r) 5.0 as the IDE (Integrated Development Environment) for building and testing Java applications. The Java source code and all needed multimedia files are available for download from the publisher's website (www.BibleByteBooks.com) after book registratio
  kidware: Publishers, Distributors, & Wholesalers of the United States , 1992
  kidware: Beginning Microsoft Small Basic - A Computer Programming Tutorial - Color Illustrated 1.0 Edition Philip Conrod, Lou Tylee, 2014-06-08 The BEGINNING MICROSOFT SMALL BASIC computer programming tutorial is an interactive self-study color illustrated tutorial textbook explaining in depth the new Microsoft Small Basic development environment using many Microsoft Small Basic program examples. This course is written for the absolute beginner programmer and can be used by students (10+ years old) as well as adults. The BEGINNING MICROSOFT SMALL BASIC programming tutorial consists of 400+ pages explaining (in simple, easy-to-follow terms) how to build Small Basic applications. You will learn about program design, text window applications, graphics window applications and many elements of the Small Basic language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer programs to illustrate the fun of Small Basic programming. Finished programs can even be published on-line to share programs with others. The last chapter of the tutorial shows you the source code for a couple of David H. Ahl's classic BASIC Computer Games ported into several different computer programming languages including BASIC, Microsoft Small Basic, Visual Basic, Visual C#, and Java. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. The course requires Windows 8, 7, Vista or XP, ability to view and print documents saved in Microsoft Word format and Adobe Acrobat Reader, and the Microsoft Small Basic 1.0 development environment. The Small Basic source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration.
  kidware: Mathematics Teacher Resource Handbook , 1993
  kidware: Computer Sourcebook Alfred Glossbrenner, 1996-12-30 Computer Sourcebook is the perfect resource for anyone who wants maximum efficiency from their time and computer. It covers hardware, software and support; training and seminars; online and print publications; and much more.
KIDWARE
KIDWARE provides teacher utilities to customize the programs to suit the needs of your children and manage their learning at the computer. Plus tools for lesson planning, assessment, …

Kidware Overview
What is KIDWARE®? KIDWARE is a set of 17 cross-curricular software programs within an easy-to-use interface that promotes independent computer use in a classroom setting.

Childrens Software Programs
The seventeen children’s software programs in KIDWARE are organized into five levels for ease of introduction. This organizational structure supports young children’s development of …

Benefits - KIDWARE
Promotes the development and application of reading skills in a meaningful context. KIDWARE motivates students to become independent computer users. Further, with KIDWARE students …

Special Features - KIDWARE
What are the Special features of KIDWARE? Specially designed interface promotes independent use by children as young as three-years old; voiced feedback and instructions in a child’s …

Curriculum Areas - KIDWARE
KIDWARE’s unique design enhances the quality and quantity of students’ writing by directly linking their pictures and creations to the word processor. KIDWARE also encourages oral …

Teacher Utilities - KIDWARE
Create Lesson Plans. KIDWARE includes a collection of lesson plans organized into thematic units. Print developmental checklists to pinpoint children’s needs for additional concept …

Shop - kidware.com
What Is KIDWARE? Children’s Programs Curriculum Areas Teacher Utilities and Tools KIDWARE Special Features KIDWARE Benefits

Training Resource Guide - KIDWARE
This chapter addresses the three KIDWARE software programs in Level 1. You may choose from Fun with Animals, Electronic Easel, and I Can Count the Petals of a Flower.

Technical Support - KIDWARE
Please contact us if you need help! Mobius Corporation 12839 Abilene Trail Lusby, Md. 20657 1-800-426-2710 support@kidware.com

KIDWARE
KIDWARE provides teacher utilities to customize the programs to suit the needs of your children and manage their learning at the computer. Plus tools for lesson planning, assessment, …

Kidware Overview
What is KIDWARE®? KIDWARE is a set of 17 cross-curricular software programs within an easy-to-use interface that promotes independent computer use in a classroom setting.

Childrens Software Programs
The seventeen children’s software programs in KIDWARE are organized into five levels for ease of introduction. This organizational structure supports young children’s development of …

Benefits - KIDWARE
Promotes the development and application of reading skills in a meaningful context. KIDWARE motivates students to become independent computer users. Further, with KIDWARE students …

Special Features - KIDWARE
What are the Special features of KIDWARE? Specially designed interface promotes independent use by children as young as three-years old; voiced feedback and instructions in a child’s …

Curriculum Areas - KIDWARE
KIDWARE’s unique design enhances the quality and quantity of students’ writing by directly linking their pictures and creations to the word processor. KIDWARE also encourages oral …

Teacher Utilities - KIDWARE
Create Lesson Plans. KIDWARE includes a collection of lesson plans organized into thematic units. Print developmental checklists to pinpoint children’s needs for additional concept …

Shop - kidware.com
What Is KIDWARE? Children’s Programs Curriculum Areas Teacher Utilities and Tools KIDWARE Special Features KIDWARE Benefits

Training Resource Guide - KIDWARE
This chapter addresses the three KIDWARE software programs in Level 1. You may choose from Fun with Animals, Electronic Easel, and I Can Count the Petals of a Flower.

Technical Support - KIDWARE
Please contact us if you need help! Mobius Corporation 12839 Abilene Trail Lusby, Md. 20657 1-800-426-2710 support@kidware.com