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htc user guide: Htc Vive: A Guide for Beginners Scott Casterson, 2016-05-04 The HTC Corporation is a global technology firm that was founded in 1997. Since its inception, the entity has become renowned for its creation of tablets, smartphones and electronic gadgets. The latest in its line of gadgets come in the form of the HTC Vive VR Gear or HTC Vive Pre, released to the public on April 5, 2016. The new virtual reality headset boasts what reviews dub ‘room scale’ technology and was designed to enable interactive motion and play by users. The Vive, which was created from a partnership between HTC and Value Corporation, employs the use of manual controls to interactive with the game. Users are able to enter an environment and communicate and interact with clarity and precision. |
htc user guide: Autodesk Vred 2021 User Guide Serdar Hakan DÜZGÖREN, Preface Hello everyone, in this book, we have reviewed all of the Autodesk Vred 2021 in detail. In our book, we will start with preparing scenes with Vred and learn about animating thinking, preparing materials, using light and camera, as well as navigating vred scenes with XR,MR,VR and AR devices. Now, let's look at the topics in our book in order; · User Interface · VRED Basics · Animation · Assets · Autodesk VRED App · Cameras · Collaboration · Geometry · Lights · Materials · Media · OpenGL Materials Reference · Optimize · Preferences · Python Documentation · References · Rendering · Scene Graph · Scene Interaction · Sceneplates · Simple UI · Textures · Truelight Materials Reference · UVs · Variants · XR/MR/VR and Setup Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant |
htc user guide: Vray 5.0 (NEXT) User Guide Serdar Hakan DÜZGÖREN, Universal V-Ray Settings This page provides a tutorial on universal settings for V-Ray that work for most still images. Overview The universal settings comprise a set of settings that work very well for still images in many situations and are the default for V-Ray Next. Please note that these settings are not optimal, in the sense that with enough tweaking, you can probably get similar quality with faster render times. The beauty of these settings, though, is that they require almost no tweaking, and you are guaranteed to get a good result in the end. The advantages of these settings are: o very little parameters for controlling render quality vs. speed o works for a very large number of scenes o produces high-quality results With the Progressive Image Sampler, the default Render time (min) is set to 1.0, which might be insufficient for some scenes. You can reset this to 0.0 min and rendering will continue until the Noise threshold is reached. Setting the V-Ray Renderer 1. Set V-Ray as the current rendering engine (with the default V-Ray settings). 2. The default settings are optimized to work universally, so it is recommended to keep them: Progressive image sampler with 100 Max. subdivs and 1 Min. subdivs; GI enabled, using Brute Force as Primary GI engine and Light Cache as Secondary GI engine. 3. You can further refine the noise levels from the Progressive Image sampler rollout by adjusting the Noise Threshold and placing a 0 value for the Render time (min). 4. You can control the amount of AA vs shading samples (for materials/lights/GI) using the Min shading rate parameter in the Image Sampler rollout but the default value is optimised to work well for the majority of scenes. |
htc user guide: Quick Start Reference Guide for MicroStrategy Analytics Enterprise MicroStrategy Product Manuals, MicroStrategy, 2013-10-31 The MicroStrategy Quick Start Guide provides an overview of the installation and evaluation process, and additional resources. |
htc user guide: Quick Start Reference Guide for MicroStrategy 9.5 MicroStrategy Product Manuals, MicroStrategy, 2015-02-01 The Quick Start Reference Guide provides an overview of the installation and evaluation process, and additional resources. |
htc user guide: Virtual Reality Technology Grigore C. Burdea, Philippe Coiffet, 2024-09-18 Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense. |
htc user guide: PDQ User Guide , 1986 |
htc user guide: Virtual, Augmented and Mixed Reality Stephanie Lackey, Jessie Chen, 2017-06-28 This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 45 papers presented in this volume were organized in topical sections named: developing virtual and augmented environments; interaction techniques in VAMR; VAMR in education and training; virtual worlds and games; user experience in VAMR; and health issues in VR. |
htc user guide: Human Factors in Virtual Environments and Game Design Tareq Ahram, Christianne Falcão, 2024-07-24 Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France, 24-27 July 2024. |
htc user guide: Interactive Mobile Communication Technologies and Learning Michael E. Auer, Thrasyvoulos Tsiatsos, 2018-02-13 Interactive mobile technologies have now become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices. This book contains papers in the fields of: Future Trends and Emerging Mobile Technologies Design and Development of Mobile Learning Apps and Content Mobile Games—Gamification and Mobile Learning Adaptive Mobile Environments Augmented Reality and Immersive Applications Tangible, Embedded and Embodied Interaction Interactive Collaborative and Blended Learning Digital Technology in Sports Mobile Health Care and Training Multimedia Learning in Music Education 5G Network Infrastructure Case Studies Real-World Experiences The content will appeal to a broad readership, including policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc. |
htc user guide: Model Driven Architecture - Foundations and Applications David Akehurst, Regis Vogel, Richard Paige, 2007-06-27 This book constitutes the refereed proceedings of the Third European Conference on Model Driven Architecture: Foundations and Applications, ECMDA-FA 2007, held in Haifa, Israel in June 2007. The papers address all current issues of model-driven architecture, including foundational topics and application–oriented issues. |
htc user guide: Research Handbook on the Law of Virtual and Augmented Reality Woodrow Barfield, Marc Jonathan Blitz, 2018-12-28 Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds. |
htc user guide: CompTIA A+ Complete Study Guide Quentin Docter, Jon Buhagiar, 2022-03-17 The Fifth Edition of the CompTIA A+ Complete Study Guide: Core 1 Exam 220-1101 and Core 2 Exam 220-1102 offers accessible and essential test preparation material for the popular A+ certification. Providing full coverage of all A+ exam objectives and competencies covered on the latest Core 1 and Core 2 exams, the book ensures you'll have the skills and knowledge to confidently succeed on the test and in the field as a new or early-career computer technician. The book presents material on mobile devices, hardware, networking, virtualization and cloud computing, network, hardware, and software troubleshooting, operating systems, security, and operational procedures. Comprehensive discussions of all areas covered by the exams will give you a head start as you begin your career as a computer technician. This new edition also offers: Accessible and easy-to-follow organization perfect to prepare you for one of the most popular certification exams on the market today Opportunities to practice skills that are in extraordinary demand in the IT industry Access to the Sybex online test bank, with chapter review questions, full-length practice exams, hundreds of electronic flashcards, and a glossary of key terms, all supported by Wiley's support agents who are available 24x7 via email or live chat to assist with access and login questions Perfect for anyone prepping for the Core 1 and Core 2 A+ exams, CompTIA A+ Complete Study Guide: Core 1 Exam 220-1101 and Core 2 Exam 220-1102 is a must-have resource for new and early-career computer technicians seeking to improve their skills and increase their efficacy in the field. And save 10% when you purchase your CompTIA exam voucher with our exclusive WILEY10 coupon code. |
htc user guide: Learning in a Digital World Paloma Díaz, Andri Ioannou, Kaushal Kumar Bhagat, J. Michael Spector, 2019-06-29 This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes. The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges. |
htc user guide: Methods and applications in addiction psychiatry research: 2021 Marco Colizzi, Danilo De Gregorio, 2023-02-03 |
htc user guide: Research Handbook on Digital Strategy Carmelo Cennamo, Giovanni B. Dagnino, Feng Zhu, 2023-05-09 This state-of-the-art Research Handbook presents a comprehensive overview of the key strategic challenges that firms face when dealing with digital markets, platforms, and products and services, from old strategy questions in need of different solutions to entirely novel issues posed by the new competitive digital context. This title contains one or more Open Access chapters. |
htc user guide: FCC Record United States. Federal Communications Commission, 2015 |
htc user guide: PDQ Primary Reference Guide , 1988 |
htc user guide: Transfusion Guide for Clinicians Kanchan Bhardwaj, 2012-12-15 Blood transfusion is an essential part of modern health care. When used correctly; it can save life and improve health. The Transfusion Guide for Clinicians will act as a quick reference for clinicians involved in the transfusion process that needs to make urgent decisions on transfusion. This will help promote rational use of blood. Updates the clinicians about the present scenario of transfusion service in an understandable manner. Guides students and practitioners to adopt advanced methods and techniques on safe blood transfusion so as to work on latest resources and technologies. Empowers clinicians with clinical decision making on Blood Transfusion Therapy and rational use of blood along with managing adverse blood transfusion reactions effectively. Covers complete data of all the clinical aspects of Blood Transfusion Services. Chapters are well structured and are of outstanding educational value. Users will be benefited in transfusion related problems. Text is comprehensive yet lucid manner with short definitions, bullet points and multiple tables. The book has been written for use of the practicing clinical specialists, resident doctors of clinical specialties, ICU specialists, etc. |
htc user guide: Code of Federal Regulations , 1991 Special edition of the Federal Register, containing a codification of documents of general applicability and future effect as of July 1, ... with ancillaries. |
htc user guide: User Experience in the Age of Sustainability Kem-Laurin Kramer, 2012-05-25 User Experience in the Age of Sustainability focuses on the economic, sociological and environmental movement in business to make all products including digital ones more sustainable. Not only are businesses finding a significant ROI from these choices, customers are demanding this responsible behaviour. The author looks at user experience practice through the lens of sustainability whether it be a smart phone, service - based subscription solutions or sustainable packaging to expose the ways in which user researchers and designers can begin to connect to the sustainability not merely as a theoretical. This book has a practical take on the matter providing a framework along with case studies and personal stories from doing this work successfully. Both hardware and software design are covered. Learn about the fundamentals of sustainability and how it can change the future of user experience professionals Learn how to integrate sustainability into designs with a solid framework using user research methodology, techniques, and purposeful metrics Find out how to integrate sustainability frameworks into the software and product development cycles Find out how sustainability applies to mobile and digital products with discussions on user messaging, dematerialization, and efficient design See how companies have made it work with case studies |
htc user guide: Guide to Marine Observing and Reporting , 1983 |
htc user guide: Experimental Apparatus For High Energy Particle Physics And Astrophysics - Proceedings Of The 4th San Miniato Topical Seminar Francesco Luigi Navarria, Pier Giovanni Pelfer, Paolo Giusti, 1991-07-22 The Proceedings discusses the present state of the art in detector development and design for high energy particle physics and astrophysics, both for the next generation experiments and for apparatus upgrade. |
htc user guide: Architecture Description Languages Pierre Dissaux, Mamoun Filali Amine, Pierre Michel, Francois Vernadat, 2005-10-11 Architecture Description Languages is an essential reference for both academic and professional researchers in the field of system engineering and design. The papers presented in this volume were selected from the workshop of the same name that was held as part of the World Computer Congress 2004 Conference, held in Toulouse, France in August 2004. This collection presents significant research and innovative developments and applications from both academic researchers and industry practitioners on topics ranging from Semantics to Tool and Development Environments. The aim of an ADL is to formally describe software and hardware architectures. Usually, an ADL describes components, their interfaces, their structures, their interactions (structure of data flow and control flow) and the mappings to hardware systems. A major goal of such description is to allow analysis with respect to several aspects like timing, safety, reliability. The papers in this state-of-the-art volume cover such topics of interest as components, connectors, composition; semantics and formalization; verification, simulation and test; tools and development environments; standardization; industrial projects. To encourage closer interaction between academic and industrial networking research communities, the workshop welcomed academic research papers as well as industrial contributions, and both are included here. Which makes this collection important not only for ADL experts and researchers, but also for all teachers and administrators interested in ADL. |
htc user guide: VR Technologies in Cultural Heritage Mihai Duguleană, Marcello Carrozzino, Matjaž Gams, Iulian Tanea, 2018-12-12 This open access book constitutes the refereed proceedings of the First International Conference on VR Technologies in Cultural Heritage, VRTCH 2018, held in Brasov, Romania in May 2018. The 13 revised full papers along with the 5 short papers presented were carefully reviewed and selected from 21 submissions. The papers of this volume are organized in topical sections on data acquisition and modelling, visualization methods / audio, sensors and actuators, data management, restoration and digitization, cultural tourism. |
htc user guide: Serious Games Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman, 2018-10-30 This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health. |
htc user guide: Rotary Engine Performance Computer Program (RCEMAP and RCEMAPPC): User's Guide , 1993 |
htc user guide: Designing for VR: Beginners Guide for ID and IxD Nth Screen, Practical considerations for digital designers as they transition from 2D to 3D, along with a quick summary of the VR marketplace. |
htc user guide: Lfm2000 , 2000 |
htc user guide: Evaluation Guide (Windows) for MicroStrategy 9.5 MicroStrategy Product Manuals, MicroStrategy, 2015-02-01 The Evaluation Guide includes instructions for installing, configuring, and using the MicroStrategy Evaluation Edition. This guide also includes a detailed, step-by-step evaluation process of MicroStrategy features, where you perform reporting with the MicroStrategy Tutorial project and its sample business data. |
htc user guide: Evaluation Guide (Windows) for MicroStrategy Analytics Enterprise MicroStrategy Product Manuals, MicroStrategy, 2013-10-31 The Evaluation Guide includes instructions for installing, configuring, and using the MicroStrategy Evaluation Edition. This guide also includes a detailed, step-by-step evaluation process of MicroStrategy features, where you perform reporting with the MicroStrategy Tutorial project and its sample business data. |
htc user guide: Computational Science and Its Applications – ICCSA 2020 Osvaldo Gervasi, Beniamino Murgante, Sanjay Misra, Chiara Garau, Ivan Blečić, David Taniar, Bernady O. Apduhan, Ana Maria A. C. Rocha, Eufemia Tarantino, Carmelo Maria Torre, Yeliz Karaca, 2020-09-29 The seven volumes LNCS 12249-12255 constitute the refereed proceedings of the 20th International Conference on Computational Science and Its Applications, ICCSA 2020, held in Cagliari, Italy, in July 2020. Due to COVID-19 pandemic the conference was organized in an online event. Computational Science is the main pillar of most of the present research, industrial and commercial applications, and plays a unique role in exploiting ICT innovative technologies. The 466 full papers and 32 short papers presented were carefully reviewed and selected from 1450 submissions. Apart from the general track, ICCSA 2020 also include 52 workshops, in various areas of computational sciences, ranging from computational science technologies, to specific areas of computational sciences, such as software engineering, security, machine learning and artificial intelligence, blockchain technologies, and of applications in many fields. |
htc user guide: Advances in Manufacturing II Justyna Trojanowska, Olaf Ciszak, José Mendes Machado, Ivan Pavlenko, 2019-04-25 This book covers a variety of topics related to the Industry 4.0 concept, with a special emphasis on the efficiency of production processes and innovative solutions for smart factories. It describes tools supporting this concept in both the mechanical engineering and biomedical engineering field. The content is based on papers presented at the 6th International Scientific-Technical Conference MANUFACTURING 2019, held on 19-22 May 2019, in Poznan, Poland. Virtual reality, simulation of manufacturing systems, additive manufacturing, big data analysis, automation and application of artificial intelligence, as well as economic and social issues related to the integration of those technologies are just some of the topics discussed here. All in all, the book offers a timely and practice-oriented reference guide for researchers and practitioners, and is expected to foster better communication and closer cooperation between universities and their business and industrial partners. |
htc user guide: Computational Science and Its Applications - ICCSA 2008 Osvaldo Gervasi, Beniamino Murgante, Antonio Laganà, David Taniar, Youngsong Mun, 2008-06-28 This two-volume set is assembled following the 2008 International Conference on Computational Science and Its Applications, ICCSA 2008, a premium int- national event held in Perugia, Italy, from June 30 to July 3, 2008. The collection of fully refereed high-quality original works accepted as theme papers for presentation at ICCSA 2008 are published in this LNCS proceedings set. This outstanding collection complements the volume of workshop papers, traditionally published by IEEE Computer Society. The continuous support of computational science researchers has helped ICCSA to become a ?rmly established forum in the area of scienti?c computing and the conference itself become a recurring scienti?c and professional meeting that cannot be given up. The computational science ?eld, based on fundamental disciplines such as mathematics, physics, and chemistry, is ?nding new computational approaches to foster the human progress in heterogeneous and fundamental areas such as aerospace and automotive industries, bioinformatics and nanotechnology studies, networks and grid computing, computational geometry and biometrics, computer education, virtual reality, and art. Due to the growing complexity of many ch- lenges in computational science, the use of sophisticated algorithms and eme- ing technologies is inevitable. Together, these far-reaching scienti?c areas help to shape this conference in the areas of state-of-the-art computational science research and applications, encompassing the facilitating theoretical foundations and the innovative applications of such results in other areas. |
htc user guide: Software and Compilers for Embedded Systems Andreas Krall, 2003-10-24 This volume contains the proceedings of the 7th International Workshop on Software and Compilers for Embedded Systems, SCOPES 2003, held in Vienna, Austria, September 24–26, 2003. Initially, the workshop was referred to as the International Workshop on Code Generation for Embedded Systems. The ?rst workshop took place in 1994 in Schloss Dagstuhl, Germany. From its beg- nings, the intention of the organizers was to create an atmosphere in which the researcherscould participateactively in dynamic discussionsand pro?t from the assembly of international experts in the ?eld. It was at the fourth workshop, in St. Goar, Germany, in 1999, that the spectrum of topics of interest for the workshop was extended, and not only code generation, but also software and compilers for embedded systems, were considered. The change in ?elds of interest led to a change of name, and this is when the present name was used for the ?rst time. Since then, SCOPES has been held again in St. Goar, Germany, in 2001; Berlin, Germany, in 2002; and this year, 2003, in Vienna, Austria. In response to the call for papers, 43 very strong papers from all over the world were submitted. The program committee selected 26 papers for pres- tation at SCOPES 2003. All submitted papers were reviewed by at least three experts in order to ensure the quality of the work presented at the workshop. |
htc user guide: HTC One User Guide , 2013-07-23 HTC One User Guide: The Ultimate HTC One Manual for Mastering Your DeviceThis guide covers ALL features, basic through advanced. Become a pro with your HTC One!The HTC One burst onto the scene as one of the most powerful and polished smartphones available. But all these new features and added horsepower can be daunting and complicated.Beginner's will learn all there is to know, and advanced users can use this is as an invaluable reference.In this HTC One Manual you will learn: How to set-up and navigate your phone How to download Apps in Google Play store New ADVANCED features, such as HTC Blinkfeed, tethering your phone, HTC Watch and HTC Zoe Media features to edit photos and movies like a pro Innovative internet features like Google Hangouts Key Security features to keep your data safe BONUS: Discover the benefits of the HTC One's new camera and all it's impressive features.Note from the Author The new HTC One is the MOST POWERFUL smartphone on the market. DON'T miss out on unlocking its limitless potential.Grab your copy today and master your HTC One! |
htc user guide: Additives in Polymers Jan C. J. Bart, 2005-04-08 This industrially relevant resource covers all established and emerging analytical methods for the deformulation of polymeric materials, with emphasis on the non-polymeric components. Each technique is evaluated on its technical and industrial merits. Emphasis is on understanding (principles and characteristics) and industrial applicability. Extensively illustrated throughout with over 200 figures, 400 tables, and 3,000 references. |
htc user guide: ECGBL 2021 15th European Conference on Game-Based Learning Panagiotis Fotaris, Cate Grundy, Marcus Winter, 2021-09-23 |
htc user guide: ERDA Energy Research Abstracts United States. Energy Research and Development Administration, 1977 |
htc user guide: Documenting Software Architectures Paul Clements, 2003 Architecture is crucial to the success of any large software system -- but even a superb architecture will fail if it isn't communicated well. Now, there's a language- and notation-independent guide to capturing architecture so it can be used successfully by every analyst, software designer, and developer. The authors review the diverse goals and uses of software architecture documentation, providing documentation strategies for several common scenarios. They identify the basic unit of software architecture documentation: the viewtype, which specifies the type of information to be provided in an architectural view. For each viewtype -- Modules, Component-and-Connectors, and Allocation -- they offer detailed guidance on documenting what really matters. Next, they demonstrate how to package architecture documentation in coherent, usable form: augmenting architectural views with documentation of interfaces and behavior; accounting for architectural variability and dynamic systems; and more. |
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Smartphones | Crafting Your Next Smartphone - HTC
HTC U11 brings you NEW Edge Sense for more intuitive interactions, 3D liquid glass surface, one of the top DxOMarks for a smartphone camera, USonic audio, water resistance and more! Learn More
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