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how to get rid of germs in simcity: The Ideal Problem Solver John Bransford, Barry S. Stein, 1993 Provocative, challenging, and fun, The Ideal Problem Solver offers a sound, methodical approach for resolving problems based on the IDEAL (Identify, Define, Explore, Act, Look) model. The authors suggest new strategies for enhancing creativity, improving memory, criticizing ideas and generating alternatives, and communicating more effectively with a wider range of people. Using the results of laboratory research previously available only in a piece-meal fashion or in scientific journals, Bransford and Stein discuss such issues as Teaming new information, overcoming blocks to creativity, and viewing problems from a variety of perspectives. |
how to get rid of germs in simcity: Chronic City Jonathan Lethem, 2010-03-04 Chase Insteadman is a handsome, inoffensive fixture on Manhattan's social scene, living off his earnings as a child star. Chase owes his current social status to an ongoing tragedy much covered in the tabloids: His teenage sweetheart and fiancée, Janice Trumbull, is trapped by a layer of low-orbit mines on the International Space Station, from which she sends him rapturous and heartbreaking love letters. Like Janice, Chase is adrift, and trapped in a vague routine punctuated only by Upper Eastside dinner parties and engagements. Into Chase's life enters Perkus Tooth, a wall-eyed free-range pop-critic, whose soaring conspiratorial riffs are fueled by high-grade marijuana, mammoth cheeseburgers and a desperate ache for meaning. Perkus' countercultural savvy and voracious paranoia draw Chase into another Manhattan, where questions of what is real, what is fake and who is complicit take on a life-shattering urgency. Together Chase and Perkus attempt to unearth the Truth - that rarest of artifacts on an island where everything can be bought. Beautiful and tawdry, tragic and forgiving, Lethem's new novel is as always, utterly unique. |
how to get rid of germs in simcity: Good Practice in Science Teaching: What Research Has to Say Jonathan Osborne, Justin Dillon, 2010-05-16 The book has wide appeal in that the issues investigated - for example, the nature of science, practical work, the role of language, of technology and formative and summative assessment - are relevant and pertinent to science teachers' work in all school systems. Professor David F Treagust, Curtin University of Technology, Australia This new edition of Good Practice in Science Teaching offers a comprehensive overview of the major areas of research and scholarship in science education. Each chapter summarizes the research work and evidence in the field, and discusses its significance, reliability and implications for the practice of science teaching. Thoroughly revised throughout, the new edition includes: Three new chapters covering: the learning of science in informal contexts; teacher professional development; and technology-mediated learning Updates to every chapter, reflecting the changes and developments in science education Further reading sections at the end of each chapter Each chapter has been written by science education researchers with national or international reputations. Each topic is approached in a straight-forward manner and is written in a concise and readable style. This invaluable guide is ideal for science teachers of children of all ages, and others who work in teaching and related fields. It is an essential text for teachers in training and those studying for higher degrees. Contributors: Philip Adey, Paul Black, Maria Evagorou, John Gilbert, Melissa Glackin, Christine Harrison, Jill Hohenstein, Heather King, Alex Manning, Robin Millar, Natasha Serret, Shirley Simon, Julian Swain, Mary Webb. |
how to get rid of germs in simcity: Telematic Embrace Roy Ascott, 2003 Annotation Telematic Embrace combines a provocative collection of writings from 1964 to the present by the preeminent artist and art theoretician Roy Ascott, with a critical essay by Edward Shanken that situates Ascott's work within a history of ideas in art, technology, and philosophy. |
how to get rid of germs in simcity: Digital Games as History Adam Chapman, 2016-05-05 This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form. |
how to get rid of germs in simcity: Networking Tatiana Bazzichelli, 2009-02 Networking means to create nets of relations, where the publisher and the reader, the artist and the audience, act on the same level. The book is a first tentative reconstruction of the history of artistic networking in Italy, through an analysis of media and art projects which during the past twenty years have given way to a creative, shared and aware use of technologies, from video to computers, contributing to the creation of Italian hacker communities. The Italian network proposes a form of critical information, disseminated through independent and collective projects where the idea of freedom of expression is a central theme. In Italy, thanks to the alternative use of Internet, during the past twenty years a vast national network of people who share political, cultural and artistic views has been formed. The book describes the evolution of the Italian hacktivism and net culture from the 1980s till today. It builds a reflection on the new role of the artist and author who becomes a networker, operating in collective nets, reconnecting to Neoavant-garde practices of the 1960s (first and foremost Fluxus), but also Mail Art, Neoism and Luther Blissett. A path which began in BBSes, alternative web platforms spread in Italy through the 1980s even before the Internet even existed, and then moved on to Hackmeetings, to Telestreet and networking art by different artists such as 0100101110101101.ORG, [epidemiC], Jaromil, Giacomo Verde, Giovanotti Mondani Meccanici, Correnti Magnetiche, Candida TV, Tommaso Tozzi, Federico Bucalossi, Massimo Contrasto, Mariano Equizzi, Pigreca, Molleindustria, Guerriglia Marketing, Sexyshock, Phag Off and many others. |
how to get rid of germs in simcity: Race, Language and Culture Franz Boas, 2022-08-16 DigiCat Publishing presents to you this special edition of Race, Language and Culture by Franz Boas. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature. |
how to get rid of germs in simcity: Everything Bad is Good for You Steven Johnson, 2006-05-02 From the New York Times bestselling author of How We Got To Now and Farsighted Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper. After reading Everything Bad is Good for You, you will never regard the glow of the video game or television screen the same way again. With a new afterword by the author. |
how to get rid of germs in simcity: The Human Web John Robert McNeill, William Hardy McNeill, 2003 Why did the first civilizations emerge when and where they did? How did Islam become a unifying force in the world of its birth? What enabled the West to project its goods and power around the world from the fifteenth century on? Why was agriculture invented seven times and the steam engine just once?World-historical questions such as these, the subjects of major works by Jared Diamond, David Landes, and others, are now of great moment as global frictions increase. In a spirited and original contribution to this quickening discussion, two renowned historians, father and son, explore the webs that have drawn humans together in patterns of interaction and exchange, cooperation and competition, since earliest times. Whether small or large, loose or dense, these webs have provided the medium for the movement of ideas, goods, power, and money within and across cultures, societies, and nations. From the thin, localized webs that characterized agricultural communities twelve thousand years ago, through the denser, more interactive metropolitan webs that surrounded ancient Sumer, Athens, and Timbuktu, to the electrified global web that today envelops virtually the entire world in a maelstrom of cooperation and competition, J. R. McNeill and William H. McNeill show human webs to be a key component of world history and a revealing framework of analysis. Avoiding any determinism, environmental or cultural, the McNeills give us a synthesizing picture of the big patterns of world history in a rich, open-ended, concise account. |
how to get rid of germs in simcity: Eight Eurocentric Historians J. M. Blaut, 2000-08-08 This text examines and critiques the work of a diverse group of Eurocentric historians who have strongly shaped our understanding of world history. It provides invaluable insights and tools for readers across a range of disciplines. |
how to get rid of germs in simcity: The Sanitary Record and Municipal Engineering , 1915 |
how to get rid of germs in simcity: Critical Gaming: Interactive History and Virtual Heritage Erik Champion, 2016-03-09 This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history. |
how to get rid of germs in simcity: The Public Space of Social Media Therese Tierney, 2013-08-29 Social media is restructuring urban practices–through ad-hoc experimentation, commercial software development, and communities of participation. This book is the first to consider how practices contained within social media are situated within a larger genealogy of public space, including theories of communal identity, civitas and democracy, the fete, and self-expression. Through empirical research, the actual social practices of participants of networked publics are described and analyzed. Documenting how online counterpublics use the Internet to transmit classified photos, mobilize activists, and challenge the status quo, Tierney argues that online activities do not stop in online conversations; they are physically grounded through mobile GPS coordinates which are then transformed into activities in physical space—the street, the plaza, the places where people have traditionally gathered to demonstrate and express their opinions publicly. |
how to get rid of germs in simcity: Cities Under Siege Stephen Graham, 2010 A powerful expose of how political violence operates through the spaces of urban life. |
how to get rid of germs in simcity: Amusing Ourselves to Death Neil Postman, 2005-12-27 What happens when media and politics become forms of entertainment? As our world begins to look more and more like Orwell's 1984, Neil's Postman's essential guide to the modern media is more relevant than ever. It's unlikely that Trump has ever read Amusing Ourselves to Death, but his ascent would not have surprised Postman.” -CNN Originally published in 1985, Neil Postman’s groundbreaking polemic about the corrosive effects of television on our politics and public discourse has been hailed as a twenty-first-century book published in the twentieth century. Now, with television joined by more sophisticated electronic media—from the Internet to cell phones to DVDs—it has taken on even greater significance. Amusing Ourselves to Death is a prophetic look at what happens when politics, journalism, education, and even religion become subject to the demands of entertainment. It is also a blueprint for regaining control of our media, so that they can serve our highest goals. “A brilliant, powerful, and important book. This is an indictment that Postman has laid down and, so far as I can see, an irrefutable one.” –Jonathan Yardley, The Washington Post Book World |
how to get rid of germs in simcity: Inventing the Medium Janet H. Murray, 2011-11-23 A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts. |
how to get rid of germs in simcity: The House of the Scorpion Nancy Farmer, 2010-05-11 Discover this internationally bestselling, National Book Award–winning young adult classic about what it means to be human with an updated, reimagined cover! Matt Alacrán wasn’t born. He was harvested. His DNA came from El Patrón, the drug-lord ruler of the country of Opium. Most people hate and fear clones like Matt—except for El Patrón. El Patrón loves Matt as he loves himself, because Matt is himself. As Matt struggles to understand his existence, he is threatened by a sinister cast of characters, and realizes escape is his only chance to survive. But escape from the Alacrán Estate is no guarantee of freedom. |
how to get rid of germs in simcity: Verbal Ability & Comprehension for CAT, XAT & other MBA Entrance Exams 4th Edition Disha Experts, |
how to get rid of germs in simcity: Green Planets Gerry Canavan, Kim Stanley Robinson, 2014-04-15 Contemporary visions of the future have been shaped by hopes and fears about the effects of human technology and global capitalism on the natural world. In an era of climate change, mass extinction, and oil shortage, such visions have become increasingly catastrophic, even apocalyptic. Exploring the close relationship between science fiction, ecology, and environmentalism, the essays in Green Planets consider how science fiction writers have been working through this crisis. Beginning with H. G. Wells and passing through major twentieth-century writers like Ursula K. Le Guin, Stanislaw Lem, and Thomas Disch to contemporary authors like Margaret Atwood, China Miéville, and Paolo Bacigalupi—as well as recent blockbuster films like Avatar and District 9—the essays in Green Planets consider the important place for science fiction in a culture that now seems to have a very uncertain future. The book includes an extended interview with Kim Stanley Robinson and an annotated list for further exploration of ecological SF and related works of fiction, nonfiction, films, television, comics, children's cartoons, anime, video games, music, and more. Contributors include Christina Alt, Brent Bellamy, Sabine Höhler, Adeline Johns-Putra, Melody Jue, Rob Latham, Andrew Milner, Timothy Morton, Eric C. Otto, Michael Page, Christopher Palmer, Gib Prettyman, Elzette Steenkamp, Imre Szeman. |
how to get rid of germs in simcity: Men Without Work Nicholas Eberstadt, 2016-09-12 By one reading, things look pretty good for Americans today: the country is richer than ever before and the unemployment rate is down by half since the Great Recession—lower today, in fact, than for most of the postwar era. But a closer look shows that something is going seriously wrong. This is the collapse of work—most especially among America’s men. Nicholas Eberstadt, a political economist who holds the Henry Wendt Chair in Political Economy at the American Enterprise Institute, shows that while “unemployment” has gone down, America’s work rate is also lower today than a generation ago—and that the work rate for US men has been spiraling downward for half a century. Astonishingly, the work rate for American males aged twenty-five to fifty-four—or “men of prime working age”—was actually slightly lower in 2015 than it had been in 1940: before the War, and at the tail end of the Great Depression. Today, nearly one in six prime working age men has no paid work at all—and nearly one in eight is out of the labor force entirely, neither working nor even looking for work. This new normal of “men without work,” argues Eberstadt, is “America’s invisible crisis.” So who are these men? How did they get there? What are they doing with their time? And what are the implications of this exit from work for American society? Nicholas Eberstadt lays out the issue and Jared Bernstein from the left and Henry Olsen from the right offer their responses to this national crisis. For more information, please visit http://menwithoutwork.com. |
how to get rid of germs in simcity: Super Mario Manga Mania Yukio Sawada, 2025-03-04 Features stories based on the hit Super Mario games! From crazy to classic, Mario and his friends star in adventures that find them traveling through the many worlds of one of the biggest video game series ever! -- VIZ Media |
how to get rid of germs in simcity: Spectral Dickens Alexander Bove, III, 2023-10-31 Spectral Dickens posits a spectral dimension of literary character. By analyzing Dickens' illustrated novels through a frame of ontologically haunted concepts like the Freudian uncanny, Derridean spectrality, and the Lacanian Real, Bove's work haunts the opposition between fictional character and real person with the uncanniness of literary forms. |
how to get rid of germs in simcity: The Video Game Debate Rachel Kowert, Thorsten Quandt, 2015-08-27 Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike. |
how to get rid of germs in simcity: The Johns Hopkins Guide to Digital Media Marie-Laure Ryan, Lori Emerson, Benjamin J. Robertson, 2014-04-15 The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media. The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field. |
how to get rid of germs in simcity: The Transformational Framework: A Process Tool for the Development of Transformational Games Sabrina Culyba, 2018-09-28 The Transformational Framework is designed to help you create games that change players. Centered around eight exploratory questions critical for every team working in this space, the Framework provides tips, best practices, and insights that help teams navigate the challenges of developing transformational games. The Transformational Framework is based on the work of Schell Games, an independent game studio that specializes in bridging entertainment and education to create games that are both engaging and enriching. |
how to get rid of germs in simcity: They Say / I Say Cathy Birkenstein, Gerald Graff, 2018-01-08 The best-selling book that demystifies academic writingThis book identifies the key rhetorical moves in academic writing. It shows students how to frame their arguments as a response to what others have said and provides templates to help them start making the moves. The fourth edition features many NEW examples from academic writing, a NEW chapter on Entering Online Discussions, and a thoroughly updated chapter on Writing in the Social Sciences. Finally, two NEW readings provide current examples of the rhetorical moves in action. |
how to get rid of germs in simcity: The Denial of Death ERNEST. BECKER, 2020-03-05 Winner of the Pulitzer prize in 1974 and the culmination of a life's work, The Denial of Death is Ernest Becker's brilliant and impassioned answer to the 'why' of human existence. In bold contrast to the predominant Freudian school of thought, Becker tackles the problem of the vital lie - man's refusal to acknowledge his own mortality. The book argues that human civilisation is a defence against the knowledge that we are mortal beings. Becker states that humans live in both the physical world and a symbolic world of meaning, which is where our 'immortality project' resides. We create in order to become immortal - to become part of something we believe will last forever. In this way we hope to give our lives meaning.In The Denial of Death, Becker sheds new light on the nature of humanity and issues a call to life and its living that still resonates decades after it was written. |
how to get rid of germs in simcity: .NET Game Programming with DirectX 9.0 Alexandre Santos Lobao, Ellen Hatton, 2003-04-07 Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters. |
how to get rid of germs in simcity: A Companion to the Philosophy of Technology Jan Kyrre Berg Olsen, Stig Andur Pedersen, Vincent F. Hendricks, 2012-10-01 Drawing on essays from leading international and multi-disciplinary scholars, A Companion to the Philosophy of Technology is the first comprehensive and authoritative reference source to cover the key issues of technology’s impact on society and our lives. Presents the first complete, authoritative reference work in the field Organized thematically for use both as a full introduction to the field or an encyclopedic reference Draws on original essays from leading interdisciplinary scholars Features the most up-to-date and cutting edge research in the interdisciplinary fields of philosophy, technology, and their broader intellectual environments |
how to get rid of germs in simcity: Playing with the Past Matthew Wilhelm Kapell, Andrew B.R. Elliott, 2013-10-24 Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself. |
how to get rid of germs in simcity: The Charisma Machine Morgan G. Ames, 2019-11-19 A fascinating examination of technological utopianism and its complicated consequences. In The Charisma Machine, Morgan Ames chronicles the life and legacy of the One Laptop per Child project and explains why—despite its failures—the same utopian visions that inspired OLPC still motivate other projects trying to use technology to “disrupt” education and development. Announced in 2005 by MIT Media Lab cofounder Nicholas Negroponte, One Laptop per Child promised to transform the lives of children across the Global South with a small, sturdy, and cheap laptop computer, powered by a hand crank. In reality, the project fell short in many ways—starting with the hand crank, which never materialized. Yet the project remained charismatic to many who were captivated by its claims of access to educational opportunities previously out of reach. Behind its promises, OLPC, like many technology projects that make similarly grand claims, had a fundamentally flawed vision of who the computer was made for and what role technology should play in learning. Drawing on fifty years of history and a seven-month study of a model OLPC project in Paraguay, Ames reveals that the laptops were not only frustrating to use, easy to break, and hard to repair, they were designed for “technically precocious boys”—idealized younger versions of the developers themselves—rather than the children who were actually using them. The Charisma Machine offers a cautionary tale about the allure of technology hype and the problems that result when utopian dreams drive technology development. |
how to get rid of germs in simcity: Playing Nature Alenda Y. Chang, 2019-12-31 A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian. |
how to get rid of germs in simcity: Imagining the Modern City James Donald, 1999 Paris, Berlin, London, Singapore, New York, Chicago, Los Angeles -- these define the city in the world's consciousness. James Donald takes us on a psychic journey to these places that have inspired artists, writers, architects, and filmmakers for centuries. Considering the cultural and political implications of the urban imaginary, Donald explores the pleasures and challenges of modern living, contending that the imagined city remains the best lens for a future of democratic community. How can we think of Chicago without recalling the grittiness of The Asphalt Jungle's back alleys, or of London without the dank, foggy atmosphere so often evoked by Dickens? When de Certeau explores what it means to walk through a city, or Foucault dissects the elements of the modern attitude, what are they telling us about modernity itself? Through a discussion of these and many other questions about urban thought, Donald demonstrates how artists and social critics have seen the city as the locus not just of vanity, squalor, and injustice, but also of civilized society's highest aspirations. Imagining the modern City also looks at how artists have shaped cities through their creation of public spaces, sculpture, and architecture -- art forms that help determine our ideas about our place in the urban environment. Planners and architects such as Otto Wagner, Le Corbusier, and Bernard Tschumi present us with real and possible cities, showing a way forward to alternative social futures, Donald asserts. The modern city provides both a culturally resonant imagined space and a physical place for the everyday life of its residents. Imagining the Modern City is a rich and dazzling exploration of theways cities stir and shape our consciousness. |
how to get rid of germs in simcity: Stepping Stones Chris Juzwiak, 2009 |
how to get rid of germs in simcity: Transplantation Gothic Sara Wasson, 2023-03-14 Transplantation is a boundary practice unsettling distinctions between self and other, life and death. This book identifies a Gothic mode in representations of the practice in literature, film and science from the nineteenth century to the present, considering hybrid bodies and precarious lives under neoliberal late capitalism. |
how to get rid of germs in simcity: A Companion to Digital Literary Studies Ray Siemens, Susan Schreibman, 2013-06-04 This Companion offers an extensive examination of how new technologies are changing the nature of literary studies, from scholarly editing and literary criticism, to interactive fiction and immersive environments. A complete overview exploring the application of computing in literary studies Includes the seminal writings from the field Focuses on methods and perspectives, new genres, formatting issues, and best practices for digital preservation Explores the new genres of hypertext literature, installations, gaming, and web blogs The Appendix serves as an annotated bibliography |
how to get rid of germs in simcity: Doorways to Discipleship Winkie Pratney, 1975 Suggests ways in which young people can incorporate their Christian faith into daily life. |
how to get rid of germs in simcity: Primer of Sanitation John Woodside Ritchie, 1911 |
how to get rid of germs in simcity: Homemade Sanitizer for Better Health: An Ultimate Formula to Kill Germs, Viruses and Bacteria David Nathan Fuller, 2021-01-22 If you're interested in learning more about Homemade Sanitizer can lead to a Better Health, and how you can save yourself from unhealthy and unhygienic things and make home-made sanitizers, this book has all you need. If you will stay healthy it will ultimately affect your approach to thought process, how you can deal with the issues like not finding sanitizers in market and what are the ingredients and ingredients used that can have a positive impact on your skin and ultimately on your life. This book has grouped different sanitizers into various categories and every sanitizer will have different ingredients i.e. Alcoholic and non-alcoholic ones, but in summary it can have a huge impact on your brain, life and personality. Some individuals who are hygienic, they make life appear smooth and straight forward. They easily get through the hardest days without breaking a sweat and appear to feel upbeat in even the hardest of circumstances. These individuals are much the same as you. They share similar emotions and anxieties. Nonetheless, what divides the successful and the unsuccessful isn't hereditary material or capacity, yet their mental health and their positive attitude towards life. If you are having trouble figuring out what is sanitizer, how to find it in market, how you can keep your-self hygienic, how to empower your health by using sanitizers, how to keep yourself away from unhealthy sanitizers, Impact of alcoholic and non- alcoholic sanitizers, what are the benefits of having a homemade sanitizer in your daily life then this books tells you how to overcome these obstacles. This book will help you to learn in depth about the sanitizers. In this book you will learn: - Overview: Homemade sanitizers - Types of hand sanitizers - Difference between alcoholic and non-alcoholic sanitizers - Benefits of homemade sanitizers - Role of hygiene in health - Things you didn't know about sanitizers - Importance of sanitizers in workplace Don't wait, and grasp your copy now! |
how to get rid of germs in simcity: The Germaphobe's Handbook Whalen Book Works,, Zondervan,, 2021-03-09 Bacteria are everywhere. In your kitchen. On your face. Even under your fingernails. The Germaphobe's Handbook will expose them all, detailing these microbes favorite places to mingle and how to best keep them out of your life. Do you swear by hand sanitizer? Avoid sharing drinks at restaurants? Wash your hands for the full twenty seconds after every meal? Or do you simply want to improve your personal hygiene? Then The Germaphobe's Handbook is for you. This sleek pocket guide will offer everything you need to know about germs, where they live, how they get there, and how you can eliminate or avoid them. (No hard feelings, germs.). Here are just a few examples: Phone Cases: In a world where smart phones are treated like an extra limb, it shouldn't be surprising that they and the cases that protect them are covered in germs, especially considering the heat that they generate which creates an ideal environment for harmful microbes. Luckily, there's an easy fix. Fill a water bottle with distilled water and 70% Isopropyl Alcohol. Squirt this elixir onto a microfiber pad and you have yourself a germ-fighting juice fit for a king. Doorknobs: Public restrooms have made great strides in eliminating germs from their spaces, but one thing they haven't tackled is doorknobs - that little round thing everyone who uses the bathroom uses on their way out. While some places have adopted high-tech measures to combat this issue like plastic-covered doorknobs that automatically filter out after every use, there are other, simpler solutions, like installing copper or brass doorknobs which naturally cut out germs over time. Dollar Bills and Coins: When you hear the phrase dirty money, your mind may immediately jump to drug deals or an assassin's salary, but maybe you should take a more literal approach to this phrase. Why? Because studies show that fibrous U.S. dollars may be one of the dirtiest objects in the world. Their lengthy circulation multiplied by the number of people each bill comes in contact with (single bills see more activity than larger ones) creates a recipe for disaster. Thankfully, the cure for this issue has already been introduced, albeit, for other reasons; with the nation's move towards automation comes a growing preference for cash-free lifestyles that favor credit cards and digital money apps over physical bills. No money, no problems! Bar Nuts: You know the little bowls of almonds and cashews some places serve to keep you occupied while you wait for your blind date or perpetually late best friend? Well, they're filled with more than just healthy nuts - they're also filled with germs contributed by every fingertip that has entered the bowl. How do you combat this threat? Simple. Don't eat them. They're not even that good. Just order an appetizer. Those are just a sample of what this book has in store. Listing the top 100 dirtiest items, and the top 100 solutions, this pocket guide has everything you need to survive in a bacteria-laden world. With graphic spot illustrations that will bring these germs off the page (you know, in a good way), The Germaphobe's Handbook makes a great gift for anyone who craves cleanliness. |
Understanding .get() method in Python - Stack Overflow
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How can I get an oauth2 access_token using Python
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Get all user properties from Microsoft graph - Stack Overflow
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git config - How to know the git username and email saved during ...
Considering what @Robert said, I tried to play around with the config command and it seems that there is a direct way to know both the name and email. To know the username, type: git config …
Get the last day of the month in SQL - Stack Overflow
May 1, 2009 · 73 I need to get the last day of the month given as a date in SQL. If I have the first day of the month, I can do something like this: DATEADD(DAY, DATEADD(MONTH,'2009-05 …
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If you do not have the Angular command-line tool installed globally, you can use npx ng version to instruct Node (/npm) to execute the project's version of ng. This might limit some of the …
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Jun 15, 2021 · I has downloaded python in python.org, and I wanted to check my python version, so I wrote python --version in cmd, but it said just Python, without version. Is there any other …
Understanding .get() method in Python - Stack Overflow
The sample code in your question is clearly trying to count the number of occurrences of each character: if it already has a count for a given character, get returns it (so it's just incremented …
How can I get an oauth2 access_token using Python
Apr 19, 2016 · This code will create an OAuth2Session object using the oauthlib library and use it to get an access token from the OAuth2 provider. The provider URL, client ID, and client …
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Jan 13, 2018 · Get-MgUser -filter "startswith(userprincipalname, 'username')" | format-custom The formatted properties of a newly created and unused user account in Azure AD is 13217 lines …
git config - How to know the git username and email saved during ...
Considering what @Robert said, I tried to play around with the config command and it seems that there is a direct way to know both the name and email. To know the username, type: git config …
Get the last day of the month in SQL - Stack Overflow
May 1, 2009 · 73 I need to get the last day of the month given as a date in SQL. If I have the first day of the month, I can do something like this: DATEADD(DAY, DATEADD(MONTH,'2009-05 …
How can I get column names from a table in Oracle?
Jan 17, 2009 · I need to query the database to get the column names, not to be confused with data in the table. For example, if I have a table named EVENT_LOG that contains eventID, …
How do I get the row count of a Pandas DataFrame?
Apr 11, 2013 · 169 How do I get the row count of a Pandas DataFrame? This table summarises the different situations in which you'd want to count something in a DataFrame (or Series, for …
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If you do not have the Angular command-line tool installed globally, you can use npx ng version to instruct Node (/npm) to execute the project's version of ng. This might limit some of the …
Use powershell to get device names and their ipaddress on a …
Jan 21, 2017 · Get-NetIPAddress | Format-Table I would like to be able to get a list of all devices on my home network. Including the device ip address, and some sort of name for that device. …
How can I check my python version in cmd? - Stack Overflow
Jun 15, 2021 · I has downloaded python in python.org, and I wanted to check my python version, so I wrote python --version in cmd, but it said just Python, without version. Is there any other …