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how to get rid of homeless simcity: How to Get Rid of Homeless Matteo Bittanti, 2015-01-06 How to get rid of homeless is a monumental project. A 600-page epic split in two volumes documenting the so-called “homeless scandal” that affected the newly released game SimCity (Maxis/Electronic Arts, 2013), How to get rid of homeless reproduces dozens of threads concerning “homelessness” that appeared in Electronic Arts’ online forum between 2012 and 2013. Matteo Bittanti collected, selected, and transcribed thousands of messages exchanged by the forum members who first experienced and then tried to “eradicate” the phenomenon of homelessness that “plagued” SimCity. From surprise to despair, from shock to resignation, these posts highlight the pitfalls of simulation, the not-so-subtle effects of ideology on game design, and the interplay between play and society, politics and entertainment. Decontextualized from their original source and reproduced on paper sans the majority of online communication hallmarks (e.g. author’s signatures, side banners, avatar pictures etc.), these textual exchanges create a peculiar narrative. Some of the dialogues’ absurdist tones evoke Ionesco’s plays. Others reveal racist and classist biases, and forcefully introduce - or, rather, reintroduce - a highly political vision that the alleged “neutral” algorithms were supposed to overcome. |
how to get rid of homeless simcity: Building SimCity Chaim Gingold, 2024-06-04 A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing. Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations. Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide—from the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis’s complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright’s career; Maxis’s failure to back The Sims to completion; and the company’s sale to Electronic Arts. A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity’s operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo’s manga-style “Dr. Wright” character design, just to name a few. |
how to get rid of homeless simcity: How to Get Rid of Homeless Matteo Bittanti, 2015-01-06 How to get rid of homeless is a monumental project. A 600-page epic split in two volumes documenting the so-called “homeless scandal” that affected the newly released game SimCity (Maxis/Electronic Arts, 2013), How to get rid of homeless reproduces dozens of threads concerning “homelessness” that appeared in Electronic Arts’ online forum between 2012 and 2013. Matteo Bittanti collected, selected, and transcribed thousands of messages exchanged by the forum members who first experienced and then tried to “eradicate” the phenomenon of homelessness that “plagued” SimCity. From surprise to despair, from shock to resignation, these posts highlight the pitfalls of simulation, the not-so-subtle effects of ideology on game design, and the interplay between play and society, politics and entertainment. Decontextualized from their original source and reproduced on paper sans the majority of online communication hallmarks (e.g. author’s signatures, side banners, avatar pictures etc.), these textual exchanges create a peculiar narrative. Some of the dialogues’ absurdist tones evoke Ionesco’s plays. Others reveal racist and classist biases, and forcefully introduce - or, rather, reintroduce - a highly political vision that the alleged “neutral” algorithms were supposed to overcome. |
how to get rid of homeless simcity: How to Get Rid of the Homeless Matteo Bittanti, 2014-12-22 |
how to get rid of homeless simcity: How to Get Rid of the Homeless Matteo Bittanti, 2014-12-26 Another monumental project from Matteo Bittanti. This is the follow up to How to get rid of the homeless. |
how to get rid of homeless simcity: Spooked By The Title GoosePunk, 2017-09-30 |
how to get rid of homeless simcity: The Sims Rick Barba, 2000 Mood-managing hints and tips Learn to create an instant family Covers all 10 possible career tracks Tactics for dealing with disasters Cheats and Easter Eggs revealed Details on moving your Sims to the online community Build a home from the ground up Includes a foreword from game creator Will Wright |
how to get rid of homeless simcity: The Responsive City Stephen Goldsmith, Susan Crawford, 2014-08-25 Leveraging Big Data and 21st century technology to renew cities and citizenship in America The Responsive City is a guide to civic engagement and governance in the digital age that will help leaders link important breakthroughs in technology and data analytics with age-old lessons of small-group community input to create more agile, competitive, and economically resilient cities. Featuring vivid case studies highlighting the work of pioneers in New York, Boston, Chicago and more, the book provides a compelling model for the future of governance. The book will help mayors, chief technology officers, city administrators, agency directors, civic groups and nonprofit leaders break out of current paradigms to collectively address civic problems. The Responsive City is the culmination of research originating from the Data-Smart City Solutions initiative, an ongoing project at Harvard Kennedy School working to catalyze adoption of data projects on the city level. The book is co-authored by Professor Stephen Goldsmith, director of Data-Smart City Solutions at Harvard Kennedy School, and Professor Susan Crawford, co-director of Harvard's Berkman Center for Internet and Society. Former New York City Mayor Michael Bloomberg penned the book’s foreword. Based on the authors’ experiences and extensive research, The Responsive City explores topics including: Building trust in the public sector and fostering a sustained, collective voice among communities; Using data-smart governance to preempt and predict problems while improving quality of life; Creating efficiencies and saving taxpayer money with digital tools; and Spearheading these new approaches to government with innovative leadership. |
how to get rid of homeless simcity: The Blue Light Project Timothy Taylor, 2011-04-12 A hostage-taker hides a shocking secret in “a breakneck literary thriller that combines the worlds of conspiracy theory [and] reality TV.”—National Post Without warning, a man, armed with explosives, seizes a television studio taking over a hundred terrified hostages. He offers no motive. And he makes just a single curious demand. The only person he’ll speak to is Thom Pegg, a once honored investigative journalist turned disgraced tabloid reporter. As surprised as anyone, and pressured to comply by authorities, Pegg reluctantly enters the fray as the chosen confidante. From outside, the enthralling drama is revealed through the eyes of two very different people: Eve, an Olympic gold medalist and local hero; and a mysterious renegade street artist known only as Rabbit. As 24/7 media coverage helps to feed the public’s paranoia with reckless rumor, the lives of three strangers are brought inexorably together in an unfathomable and chaotic endgame. In this “unforgettable . . . exhilarating, at-times alarming read” (Atssa York), prize-winning author Timothy Taylor paints a powerful picture of the sinister side of our interconnected world. The result is “an ambitious . . . wonderful novel—a thought-provoking and challenging story that will . . . change the way you look at our celebrity-driven culture” (The Vancouver Sun). |
how to get rid of homeless simcity: Seeing Like a State James C. Scott, 2020-03-17 One of the most profound and illuminating studies of this century to have been published in recent decades.--John Gray, New York Times Book Review Hailed as a magisterial critique of top-down social planning by the New York Times, this essential work analyzes disasters from Russia to Tanzania to uncover why states so often fail--sometimes catastrophically--in grand efforts to engineer their society or their environment, and uncovers the conditions common to all such planning disasters. Beautifully written, this book calls into sharp relief the nature of the world we now inhabit.--New Yorker A tour de force.-- Charles Tilly, Columbia University |
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how to get rid of homeless simcity: Emergence Steven Johnson, 2012-09-11 In the tradition of Being Digital and The Tipping Point, Steven Johnson, acclaimed as a cultural critic with a poet's heart (The Village Voice), takes readers on an eye-opening journey through emergence theory and its applications. A NEW YORK TIMES NOTABLE BOOK A VOICE LITERARY SUPPLEMENT TOP 25 FAVORITE BOOKS OF THE YEAR AN ESQUIRE MAGAZINE BEST BOOK OF THE YEAR Explaining why the whole is sometimes smarter than the sum of its parts, Johnson presents surprising examples of feedback, self-organization, and adaptive learning. How does a lively neighborhood evolve out of a disconnected group of shopkeepers, bartenders, and real estate developers? How does a media event take on a life of its own? How will new software programs create an intelligent World Wide Web? In the coming years, the power of self-organization -- coupled with the connective technology of the Internet -- will usher in a revolution every bit as significant as the introduction of electricity. Provocative and engaging, Emergence puts you on the front lines of this exciting upheaval in science and thought. |
how to get rid of homeless simcity: The Civic Potential of Video Games Joseph Kahne, Ellen Middaugh, Chris Evans, 2009-06-05 This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically disengaged, meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role video games may or may not play in this disengagement.Until now, most research in the field has considered how video games relate to children's aggression and to academic learning. Digital media scholars suggest, however, that other social outcomes also deserve attention. For example, as games become more social, some scholars argue that they can be important spheres in which to foster civic development. Others disagree, suggesting that games, along with other forms of Internet involvement, may in fact take time away from civic and political engagement. Drawing on data from the 2006 survey, the authors examine the relationship between video game play and civic development. They call for further research on teen gaming experiences so that we can understand and promote civic engagement through video games. |
how to get rid of homeless simcity: The New Digital Natives Alexei Dingli, Dylan Seychell, 2015-03-17 The first generation of Digital Natives (DNs) is now growing up. However, these digital natives were rather late starters since; their exposure to computers started when they could master the mouse and the penetration of computers in educational institutions was still very low. Today, a new breed of digital natives is emerging. This new breed includes those individuals who are being introduced from their first instances to the world of wireless devices. One year olds manage to master the intuitive touch interfaces of their tablets whilst sitting comfortably in their baby bouncers. The controller-less interfaces allow these children to interact with a machine in a way which was unconceivable below. Thus, our research investigated the paradigm shift between the different generations of digital natives. We analysed the way in which these two generations differ from each other and we explored how the world needs to change in order to harness the potential of these new digital natives. |
how to get rid of homeless simcity: Don't Stop Believin' Robert K. Johnston, Craig Detweiler, Barry Taylor, 2012-01-01 Arranged chronologically from 1950 to the present, this accessible work explores the theological themes in 101 well-established figures and trends from film, television, video games, music, sports, art, fashion, and literature. |
how to get rid of homeless simcity: Indie Games Don Daglow, 2018-02-18 The only book for indie gamers that asks, What do you want to do? before it says, Here's what you need to do! Based on Don Daglow's top-rated games sessions at GDC, Devcom/Gamescom and events from Shanghai to Toronto to Berlin. Over 90 questions to ask yourself as you prepare to develop your indie game - respond to what's relevant, skip past what's not. Detailed feedback on what to do with your answers from a 3-time Inc. 500 CEO whose honors include a Technology & Engineering Emmy® and multiple Game of the Year awards. -- back cover. |
how to get rid of homeless simcity: Exile & Ecstasy Madison Margolin, 2023-11-07 Through the perspective of having grown up among HinJews in the Ram Dass community and cannabis legalization movement, journalist Madison Margolin takes the reader on a journey inside New York's Jewish counterculture and the Hasidic underground, reconciling her roots, tackling ancestral Jewish trauma, and finding intersectionality between the Jewish and psychedelic experience. Exile and Ecstasy sets out to explore the psychedelic path that occupies the crossroads between the Ram Dass movement and Hasidism. It's a path of seeking and escape, rebellion and return, medicine and magic. Bridging the polar ends of the Jewish and psychedelic worlds, while buttressing the experience with expert reportage, Madison Margolin prods at Be Here Now to find its relevance and utility in a new generation, facing different issues than those Ram Dass faced as a generally well-to-do boomer. In doing so, she looks at solutions to our lack of presence and offers practices that help us integrate our psychedelic experiences in mundane life, as well as in the context of our roots and religious identities. This book is for anyone looking to feel spiritually kindled, to make peace with where they come from, and to reconcile seemingly disparate experiences of spirituality and psychedelics, with traditional religion. |
how to get rid of homeless simcity: Expect More R. David Lankes, 2015-12-28 Libraries have existed for millennia, but today many question their necessity. In an ever more digital and connected world do we still need places of books in our towns, colleges, or schools? If libraries aren't about books, what are they about?In Expect More, David Lankes, winner of the 2012 ABC-CLIO/Greenwood Award for the Best Book in Library Literature, walks you through what to expect out of your library. Lankes argues that communities need libraries that go beyond bricks and mortar and beyond books. We need to expect more out of our libraries. They should be places of learning and advocates for our communities in terms of learning, privacy, intellectual property, and economic development.Expect More is a rallying call to communities to raise the bar, and their expectations, for great libraries. |
how to get rid of homeless simcity: Youth Education Programs for Neighborhood Networks Centers , 1999 |
how to get rid of homeless simcity: Level Up! Scott Rogers, 2010-09-29 Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book! |
how to get rid of homeless simcity: Game Research Methods: An Overview Patri Lankoski, Staffan Björk, et al., 2015 Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games.--Provided by publisher. |
how to get rid of homeless simcity: SimCity 3000 Daniel A. Tauber, Brenda Kienan, 1999 SimCity 2000 Strategies and Secrets sold close to 100,000 copies. SimCity 3000 is the third major release of the game, incorporating the latest 3D graphics technology and running mini-simulations within the simulation. This new book covers all the new features of the game, including multi-player capabilities. |
how to get rid of homeless simcity: The Weightless World Diane Coyle, 1999 1. The Weightless World -- 2. Where Have All The Jobs Gone? -- 3. Weightless Work -- 4. Nourishing the Grass Roots -- 5. Fear of Flexibility -- 6. The End of Welfare -- 7. The Ageing of Nations -- 8. Globalism and Globaloney -- 9. Visible and Invisible Cities -- 10. Weightless Government. |
how to get rid of homeless simcity: Christianity In The End Of Days Adam Jeremy Capps, 2023-04-02 How would a Christian do well in these times? What would help them through? Where should their faith be and where should their practices be? This book answers those sorts of questions. It goes over the signs of the second coming of Jesus Christ. It goes over what Jesus Christ told us about those times. It offers the Wisdom of God as found in the Holy Bible, in being prepared for the coming of His Kingdom. |
how to get rid of homeless simcity: SimCity 2000 Strategies and Secrets Daniel A. Tauber, Brenda Kienan, 1995 This is the only book on the market that covers all three versions of SimCity 2000--DOS, Windows, and Mac. The book provides the new user with an easy introduction to SimCity 2000's basic viewing and operating techniques, and will provide the more experienced user with tips to help make the most of SimCity 2000. |
how to get rid of homeless simcity: Webs of Influence Nathalie Nahai, 2012-12-14 As legions of businesses scramble to set up virtual-shop, we face an unprecedented level of competition to win over and keep new customers online. At the forefront of this battleground is your ability to connect with your customers, nurture your relationships and understand the psychology behind what makes them click. In this book The Web Psychologist, Nathalie Nahai, expertly draws from the worlds of psychology, neuroscience and behavioural economics to bring you the latest developments, cutting edge techniques and fascinating insights that will lead to online success. Webs of Influence delivers the tools you need to develop a compelling, influential and profitable online strategy which will catapult your business to the next level – with dazzling results. |
how to get rid of homeless simcity: Advanced Teaching Methods for the Technology Classroom Petrina, Stephen, 2006-09-30 This book provides a comprehensive, critical approach to meeting the new challenges of technology in the classroom. It gathers together research on technology methods, principles, and content, acting as a reference source for proven and innovative methods. It presents an introduction to teaching educational technology, design, and engineering and contains strategies for innovation in technology education--Provided by publisher. |
how to get rid of homeless simcity: Modest−Witness@Second−Millennium.FemaleMan−Meets−OncoMouse Donna Jeanne Haraway, 1997 Haraway explores the world of contemporary technoscience through the role of stories, figures, dreams, theories, advertising, scientific advances and politics. Kinship relations among the many cyborg creatures of the 20th century are also discussed. |
how to get rid of homeless simcity: Gamescenes Matteo Bittanti, Domenico Quaranta, 2006 Illustrates artistic expressions made with an emphasis on videogames. Text in English and Italian. |
how to get rid of homeless simcity: Chronic City Jonathan Lethem, 2010-03-04 Chase Insteadman is a handsome, inoffensive fixture on Manhattan's social scene, living off his earnings as a child star. Chase owes his current social status to an ongoing tragedy much covered in the tabloids: His teenage sweetheart and fiancée, Janice Trumbull, is trapped by a layer of low-orbit mines on the International Space Station, from which she sends him rapturous and heartbreaking love letters. Like Janice, Chase is adrift, and trapped in a vague routine punctuated only by Upper Eastside dinner parties and engagements. Into Chase's life enters Perkus Tooth, a wall-eyed free-range pop-critic, whose soaring conspiratorial riffs are fueled by high-grade marijuana, mammoth cheeseburgers and a desperate ache for meaning. Perkus' countercultural savvy and voracious paranoia draw Chase into another Manhattan, where questions of what is real, what is fake and who is complicit take on a life-shattering urgency. Together Chase and Perkus attempt to unearth the Truth - that rarest of artifacts on an island where everything can be bought. Beautiful and tawdry, tragic and forgiving, Lethem's new novel is as always, utterly unique. |
how to get rid of homeless simcity: Ubiquitous Computing Fundamentals John Krumm, 2018-10-08 ...a must-read text that provides a historical lens to see how ubicomp has matured into a multidisciplinary endeavor. It will be an essential reference to researchers and those who want to learn more about this evolving field. -From the Foreword, Professor Gregory D. Abowd, Georgia Institute of Technology First introduced two decades ago, the term ubiquitous computing is now part of the common vernacular. Ubicomp, as it is commonly called, has grown not just quickly but broadly so as to encompass a wealth of concepts and technology that serves any number of purposes across all of human endeavor. While such growth is positive, the newest generation of ubicomp practitioners and researchers, isolated to specific tasks, are in danger of losing their sense of history and the broader perspective that has been so essential to the field’s creativity and brilliance. Under the guidance of John Krumm, an original ubicomp pioneer, Ubiquitous Computing Fundamentals brings together eleven ubiquitous computing trailblazers who each report on his or her area of expertise. Starting with a historical introduction, the book moves on to summarize a number of self-contained topics. Taking a decidedly human perspective, the book includes discussion on how to observe people in their natural environments and evaluate the critical points where ubiquitous computing technologies can improve their lives. Among a range of topics this book examines: How to build an infrastructure that supports ubiquitous computing applications Privacy protection in systems that connect personal devices and personal information Moving from the graphical to the ubiquitous computing user interface Techniques that are revolutionizing the way we determine a person’s location and understand other sensor measurements While we needn’t become expert in every sub-discipline of ubicomp, it is necessary that we appreciate all the perspectives that make up the field and understand how our work can influence and be influenced by those perspectives. This is important, if we are to encourage future generations to be as successfully innovative as the field’s originators. |
how to get rid of homeless simcity: New Media Martin Lister, Jon Dovey, Seth Giddings, Iain Grant, Kieran Kelly, 2008-12-08 New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies. The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life. Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject. At www.newmediaintro.com you will find: additional international case studies with online references specially created You Tube videos on machines and digital photography a new ‘Virtual Camera’ case study, with links to short film examples useful links to related websites, resources and research sites further online reading links to specific arguments or discussion topics in the book links to key scholars in the field of new media. |
how to get rid of homeless simcity: Talk to Me Paola Antonelli, 2011 Published in conjunction with an exhibition at The Museum of Modern Art, Talk to Me thrives on an important late 20th-century cultural development in design: a shift from the centrality of function to that of meaning. From this new perspective, objects contain information that goes well beyond their immediate use or appearance, providing access to complex systems and networks and acting as gateways and interpreters. Whether openly and actively, or in subtle, subliminal ways, things talk to us, and designers write the initial script that lets us develop and improvise the dialogue. Talk to Me focuses on objects that involve direct interaction, such as interfaces, information systems, communication devices, and projects that establish a practical, emotional or even sensual connection between their users and entities such as cities, companies, governmental institutions, as well as other people. The featured objects range in date from the early 1980s - beginning with the first Graphic User Interface, developed by Xerox Parc in 1981 - with particular attention given to projects from the last five years and to several ones currently in development. Included are a diverse array of examples, from computer and machine interfaces to websites, video games, devices and tools, and installations. Organized thematically, Talk to Me features essays by Paola Antonelli, Jamer Hunt, Alexandra Midel, Kevin Slavin, and Koi Vinh. By introducing design practices that are becoming increasingly crucial to our world, the book presents a highly distilled sample of today's best design production that uses technology in creative and unexpected ways, showing how rich and deep design's influence will be on our future. |
how to get rid of homeless simcity: Cities, Borders and Spaces in Intercultural American Literature and Film Ana Manzanas, Jesús Benito Sanchez, 2011-06-21 This book examines the spatial morphologies represented in a wide range of contemporary ethnic American literary and cinematic works. Drawing from Henri Lefebvre’s theorization of space as a living organism, Edward Soja’s writings on the postmetropolis, Marc Augé’s notion of the non-place, Manuel Castells’ space of flows, and Michel de Certeau’s theories of walking as a practice, the volume extends previous theorizations by examining how spatial uses, appropriations, strictures, ruptures, and reconfigurations function in literary texts and films that represent inhabitants of racial-ethnic borderlands and migrational U.S. cities. The authors argue for the necessity of an alternative poetics of place that makes room for those who move beyond the spaces of traditional visibility—displaced and homeless people, undocumented workers, hybrid and/or marginalized populations rendered invisible by the cultural elite, yet often disciplined by agents of surveillance. Building upon Doreen Massey’s conceptualization of liminal space as a sphere in which narratives intersect, clash, or cooperate, this study recasts spatial paradigms to insert an array of emergent geographies of invisibility that the volume traverses via the analysis of works by Chuck Palahniuk, Helena Viramontes, Karen Tei Yamashita, Gloria Anzaldúa, Alejandro Morales, and Li-Young Lee, among others, and films such as Thomas McCarthy’s The Visitor, Steven Spielberg’s The Terminal, and Alejandro Gonzalez Iñárritu’s Babel. |
how to get rid of homeless simcity: Toward a Ludic Architecture Steffen P. Walz, 2010 “Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying? |
how to get rid of homeless simcity: The Official SimCity 2000 Planning Commission Handbook Peter Spear, Johnny L. Wilson, Virginia Soper, 1994 SimCity 2000 is an entirely new game that continues the SimCity tradition but with more depth, more control over your cities, more complexity, and with some of the best graphics you'll ever see. |
how to get rid of homeless simcity: Online Communication Andrew F. Wood, Matthew J. Smith, 2004-09-22 Online Communication provides an introduction to both the technologies of the Internet Age and their social implications. This innovative and timely textbook brings together current work in communication, political science, philosophy, popular culture, history, economics, and the humanities to present an examination of the theoretical and critical issues in the study of computer-mediated communication. Continuing the model of the best-selling first edition, authors Andrew F. Wood and Matthew J. Smith introduce computer-mediated communication (CMC) as a subject of academic research as well as a lens through which to examine contemporary trends in society. This second edition of Online Communication covers online identity, mediated relationships, virtual communities, electronic commerce, the digital divide, spaces of resistance, and other topics related to CMC. The text also examines how the Internet has affected contemporary culture and presents the critiques being made to those changes. Special features of the text include: *Hyperlinks--presenting greater detail on topics from the chapter *Ethical Ethical Inquiry--posing questions on the nature of human communication and conduct online *Online Communication and the Law--examining the legal ramifications of CMC issues Advanced undergraduates, graduate students, and researchers interested in the field of computer-mediated communication, as well as those studying issues of technology and culture, will find Online Communication to be an insightful resource for studying the role of technology and mediated communication in today's society. |
how to get rid of homeless simcity: From Knowledge to Narrative Lisa C. Roberts, 2014-07-15 From Knowledge to Narrative shows that museum educators—professionals responsible for making collections intelligble to viewers—have become central figures in shaping exhibits. Challenging the traditional, scholarly presentation of objects, educators argue that, rather than transmitting knowledge, museums' displays should construct narratives that are determined as much by what is meaningful to visitors as by what curators intend. Lisa C. Roberts discusses museum education in relation to entertainment, as a tool of empowerment, as a shaper of experience, and as an ethical responsibility. The book argues for an expanded role for museum education based less on explaining objects than on interpreting narratives. |
how to get rid of homeless simcity: Forbes , 1996 |
Understanding .get() method in Python - Stack Overflow
The sample code in your question is clearly trying to count the number of occurrences of each character: if it already has a count for a given character, get returns it (so it's just incremented …
How can I get an oauth2 access_token using Python
Apr 19, 2016 · This code will create an OAuth2Session object using the oauthlib library and use it to get an access token from the OAuth2 provider. The provider URL, client ID, and client …
Get all user properties from Microsoft graph - Stack Overflow
Jan 13, 2018 · Get-MgUser -filter "startswith(userprincipalname, 'username')" | format-custom The formatted properties of a newly created and unused user account in Azure AD is 13217 lines …
git config - How to know the git username and email saved during ...
Considering what @Robert said, I tried to play around with the config command and it seems that there is a direct way to know both the name and email. To know the username, type: git config …
Get the last day of the month in SQL - Stack Overflow
May 1, 2009 · 73 I need to get the last day of the month given as a date in SQL. If I have the first day of the month, I can do something like this: DATEADD(DAY, DATEADD(MONTH,'2009-05 …
How can I get column names from a table in Oracle?
Jan 17, 2009 · I need to query the database to get the column names, not to be confused with data in the table. For example, if I have a table named EVENT_LOG that contains eventID, …
How do I get the row count of a Pandas DataFrame?
Apr 11, 2013 · 169 How do I get the row count of a Pandas DataFrame? This table summarises the different situations in which you'd want to count something in a DataFrame (or Series, for …
How to get the Angular version? - Stack Overflow
If you do not have the Angular command-line tool installed globally, you can use npx ng version to instruct Node (/npm) to execute the project's version of ng. This might limit some of the …
Use powershell to get device names and their ipaddress on a …
Jan 21, 2017 · Get-NetIPAddress | Format-Table I would like to be able to get a list of all devices on my home network. Including the device ip address, and some sort of name for that device. …
How can I check my python version in cmd? - Stack Overflow
Jun 15, 2021 · I has downloaded python in python.org, and I wanted to check my python version, so I wrote python --version in cmd, but it said just Python, without version. Is there any other …
Understanding .get() method in Python - Stack Overflow
The sample code in your question is clearly trying to count the number of occurrences of each character: if it already has a count for a given character, get returns it (so it's just …
How can I get an oauth2 access_token using Python
Apr 19, 2016 · This code will create an OAuth2Session object using the oauthlib library and use it to get an access token from the OAuth2 provider. The provider URL, …
Get all user properties from Microsoft graph - Stack Overflow
Jan 13, 2018 · Get-MgUser -filter "startswith(userprincipalname, 'username')" | format-custom The formatted properties of a newly created and unused user account …
git config - How to know the git username and email saved during ...
Considering what @Robert said, I tried to play around with the config command and it seems that there is a direct way to know both the name and email. To know the …
Get the last day of the month in SQL - Stack Overflow
May 1, 2009 · 73 I need to get the last day of the month given as a date in SQL. If I have the first day of the month, I can do something like this: DATEADD(DAY, …