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head first design patterns book: Head First Design Patterns Eric Freeman, Elisabeth Robson, Elisabeth Freeman, Kathy Sierra, Bert Bates, 2004-10-25 You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look in the wild. In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the secret language of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the Trading Spaces show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team. |
head first design patterns book: Head First Design Patterns Eric Freeman, Elisabeth Robson, 2020-11-24 What will you learn from this book? You know you don't want to reinvent the wheel, so you look to Design Patterns: the lessons learned by those who've faced the same software design problems. With Design Patterns, you get to take advantage of the best practices and experience of others so you can spend your time on something more challenging. Something more fun. This book shows you the patterns that matter, when to use them and why, how to apply them to your own designs, and the object-oriented design principles on which they're based. Join hundreds of thousands of developers who've improved their object-oriented design skills through Head First Design Patterns. What's so special about this book? If you've read a Head First book, you know what to expect: a visually rich format designed for the way your brain works. With Head First Design Patterns, 2E you'll learn design principles and patterns in a way that won't put you to sleep, so you can get out there to solve software design problems and speak the language of patterns with others on your team. |
head first design patterns book: Head First Design Patterns Poster Elisabeth Robson, Eric Freeman, 2005-09-30 You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. Head First Design Patterns Poster is a companion to Head First Design Patterns. It summarizes visually, 16 of the most common design patterns including Adapter, Command, Composite Decorator, Observer, Proxy, State, Singleton, Strategy, and more. Each pattern includes a handy page reference to both Head First Design Patterns and the Gang of Four text, the canonical description of the pattern, and a visual guide designed (and inspired by the examples in Head First Design Patterns) to jog your memory of the objects, classes, and their relationships. In addition, the poster includes the best of the Head First Guide to Better Living with Patterns, including how to read a patterns catalog, the power of a shared vocabulary and annihilating evil with anti-patterns. Visually appealing and truly useful, Head First Design Patterns Poster contains what you need to know at a glance. Head First Design Patterns and this companion poster are a great combination that will load patterns into your brain in a way that sticks. |
head first design patterns book: Head First Design Patterns Eric Freeman, Elisabeth Robson, Elisabeth Freeman, Kathy Sierra, Bert Bates, 2004-10-25 You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look in the wild. In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the secret language of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the Trading Spaces show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team. |
head first design patterns book: Head First Design Patterns Eric Freeman, Elisabeth Robson, 2021-01-12 You know you don't want to reinvent the wheel, so you look to design patterns--the lessons learned by those who've faced the same software design problems. With design patterns, you get to take advantage of the best practices and experience of others so that you can spend your time on something more challenging. Something more fun. This book shows you the patterns that matter, when to use them and why, how to apply them to your own designs, and the object-oriented design principles on which the patterns are based. Most importantly, you want to learn design patterns in a way that won't put you to sleep. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Newly updated and expanded, Head First Design Patterns, 2E, will load patterns into your brain in a way that sticks. In a way that makes you better at solving software design problems and better at speaking the language of patterns with others on your team. Join the hundreds of thousands of developers who have already improved their object-oriented design skills through Head First Design Patterns. |
head first design patterns book: Head First Design Patterns, 2nd Edition Eric Freeman, Elisabeth Robson, 2020 You know you don't want to reinvent the wheel, so you look to design patterns-the lessons learned by those who've faced the same software design problems. With design patterns, you get to take advantage of the best practices and experience of others so that you can spend your time on something more challenging. Something more fun. This book shows you the patterns that matter, when to use them and why, how to apply them to your own designs, and the object-oriented design principles on which the patterns are based. Most importantly, you want to learn design patterns in a way that won't put you to sleep. If you've read a Head First book, you know what to expect-a visually rich format designed for the way your brain works. Newly updated and expanded, Head First Design Patterns, 2E, will load patterns into your brain in a way that sticks. In a way that makes you better at solving software design problems and better at speaking the language of patterns with others on your team. Join the hundreds of thousands of developers who have already improved their object-oriented design skills through Head First Design Patterns . |
head first design patterns book: Head First Software Architecture Raju Gandhi, Mark Richards, Neal Ford, 2024-03-06 What will you learn from this book? If you're a software developer looking for a quick on-ramp to software architecture, this handy guide is a great place to start. From the authors of Fundamentals of Software Architecture, Head First Software Architecture teaches you how to think architecturally and explores the unique challenges of software architecture. You'll learn the distinction between architecture and design and the relationship between code, components, and architectural styles. You'll also learn how to work with some common architectural styles through vivid, fun examples. Quick, easy, and entertaining, this book is a valuable introduction to the world of software architecture. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Software Architecture uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multisensory learning experience is designed for the way your brain really works. |
head first design patterns book: Head First Software Development Dan Pilone, Russ Miles, 2008-12-26 Provides information on successful software development, covering such topics as customer requirements, task estimates, principles of good design, dealing with source code, system testing, and handling bugs. |
head first design patterns book: ASP.NET MVC Framework Unleashed Stephen Walther, 2009-07-14 In this book, world-renowned ASP.NET expert and member of the Microsoft ASP.NET team Stephen Walther shows experienced developers how to use Microsoft’s new ASP.NET MVC Framework to build web applications that are more powerful, flexible, testable, manageable, scalable, and extensible. Writing for professional programmers, Walther explains the crucial concepts that make the Model-View-Controller (MVC) development paradigm work so well and shows exactly how to apply them with the ASP.NET MVC Framework. From controllers and actions to views and models, Walther demonstrates how to apply each ASP.NET MVC Framework feature in real-world projects. In Part II, you’ll walk step-by-step through building a full-fledged ASP.NET MVC blog application that implements capabilities ranging from data access to validation. Through this case study, you’ll learn how to build ASP.NET MVC applications using test-driven development processes that enable rapid feedback, greater productivity, and better quality. Throughout, Walther presents extensive code examples, reflecting his unsurpassed experience as an ASP.NET instructor, a leading commercial developer, and now as a member of Microsoft’s ASP.NET development team. Understand how to: Build enterprise-scale web applications far more rapidly and effectively Develop web applications that are easier to maintain and extend over time Gain unprecedented control over the appearance of your website or application Expose intuitive URLs that are friendlier to search engines and users alike Create ASP.NET MVC models that contain all your application’s business, validation, and data access logic Make the most of HTML helpers, model binders, action filters, routing, and authentication Efficiently deploy your ASP.NET MVC applications Use the lightweight JQuery JavaScript library to easily find and manipulate HTML elements Create ASP.NET MVC applications using unit test and mock object framework |
head first design patterns book: Head First WordPress Jeff Siarto, 2010-07-23 Whether promoting a business or writing about travel adventures, Head First WordPress explains how to make any blog look unique and attention-grabbing. |
head first design patterns book: Head First Design Patterns Eric Freeman, Elisabeth Robson, 2020 You know you don't want to reinvent the wheel, so you look to design patterns-the lessons learned by those who've faced the same software design problems. With design patterns, you get to take advantage of the best practices and experience of others so that you can spend your time on something more challenging. Something more fun. This book shows you the patterns that matter, when to use them and why, how to apply them to your own designs, and the object-oriented design principles on which the patterns are based. Most importantly, you want to learn design patterns in a way that won't put you to sleep. If you've read a Head First book, you know what to expect-a visually rich format designed for the way your brain works. Newly updated and expanded, Head First Design Patterns, 2E, will load patterns into your brain in a way that sticks. In a way that makes you better at solving software design problems and better at speaking the language of patterns with others on your team. Join the hundreds of thousands of developers who have already improved their object-oriented design skills through Head First Design Patterns . |
head first design patterns book: Head First SQL Lynn Beighley, 2007-08-28 Is your data dragging you down? Are your tables all tangled up? Well we've got the tools to teach you just how to wrangle your databases into submission. Using the latest research in neurobiology, cognitive science, and learning theory to craft a multi-sensory SQL learning experience, Head First SQL has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep. Maybe you've written some simple SQL queries to interact with databases. But now you want more, you want to really dig into those databases and work with your data. Head First SQL will show you the fundamentals of SQL and how to really take advantage of it. We'll take you on a journey through the language, from basic INSERT statements and SELECT queries to hardcore database manipulation with indices, joins, and transactions. We all know Data is Power - but we'll show you how to have Power over your Data. Expect to have fun, expect to learn, and expect to be querying, normalizing, and joining your data like a pro by the time you're finished reading! |
head first design patterns book: Head First Servlets and JSP Bryan Basham, Kathy Sierra, Bert Bates, 2008-03-25 Looking to study up for the new J2EE 1.5 Sun Certified Web Component Developer (SCWCD) exam? This book will get you way up to speed on the technology you'll know it so well, in fact, that you can pass the brand new J2EE 1.5 exam. If that's what you want to do, that is. Maybe you don't care about the exam, but need to use servlets and JSPs in your next project. You're working on a deadline. You're over the legal limit for caffeine. You can't waste your time with a book that makes sense only AFTER you're an expert (or worse, one that puts you to sleep). Learn how to write servlets and JSPs, what makes a web container tick (and what ticks it off), how to use JSP's Expression Language (EL for short), and how to write deployment descriptors for your web applications. Master the c:out tag, and get a handle on exactly what's changed since the older J2EE 1.4 exam. You don't just pass the new J2EE 1.5 SCWCD exam, you'll understand this stuff and put it to work immediately. Head First Servlets and JSP doesn't just give you a bunch of facts to memorize; it drives knowledge straight into your brain. You'll interact with servlets and JSPs in ways that help you learn quickly and deeply. And when you're through with the book, you can take a brand-new mock exam, created specifically to simulate the real test-taking experience. |
head first design patterns book: Head First Java Kathy Sierra, Bert Bates, 2005 Learning a complex new language is no easy task, especially when it's an object-oriented computer programming language like Java. Your brain doesn't always want to take in the dry, technical stuff you're forced to study. Your brain craves novelty. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. Despite its playful appearance, Head First Java is serious: a complete introduction to object-oriented programming and Java. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. The second edition focuses on Java 5.0, a major update to the platform, with deep, code-level changes.--From publisher description. |
head first design patterns book: Head First Learn to Code Eric Freeman, 2018-01-02 What will you learn from this book? Itâ??s no secret the world around you is becoming more connected, more configurable, more programmable, more computational. You can remain a passive participant, or you can learn to code. With Head First Learn to Code youâ??ll learn how to think computationally and how to write code to make your computer, mobile device, or anything with a CPU do things for you. Using the Python programming language, youâ??ll learn step by step the core concepts of programming as well as many fundamental topics from computer science, such as data structures, storage, abstraction, recursion, and modularity. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Learn to Code uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works. |
head first design patterns book: HEAD FIRST DESIGN PATTERNS 에릭프리먼외, 2005-09-04 |
head first design patterns book: Design Patterns in PHP and Laravel Kelt Dockins, 2016-12-27 Learn each of the original gang of four design patterns, and how they are relevant to modern PHP and Laravel development. Written by a working developer who uses these patterns every day, you will easily be able to implement each pattern into your workflow and improve your development. Each pattern is covered with full examples of how it can be used. Too often design patterns are explained using tricky concepts, when in fact they are easy to use and can enrich your everyday development. Design Patterns in PHP and Laravel aims to break down tricky concepts into humorous and easy-to-recall details, so that you can begin using design patterns easily in your everyday work with PHP and Laravel. This book teaches you design patterns in PHP and Laravel using real-world examples and plenty of humor. What You Will Learn Use the original gang of four designpatterns in your PHP and Laravel development How each pattern should be used Solve problems when using the patterns Remember each pattern using mnemonics Who This Book Is For People using Laravel and PHP to do their job and want to improve their understanding of design patterns. |
head first design patterns book: Head First Programming Paul Barry, David Griffiths, 2009-11-23 Head First Programming introduces the core concepts of writing computer programs, providing readers with the basic tools to better understand what software can--and cannot--do. |
head first design patterns book: Fluent Python Luciano Ramalho, 2022-03-31 Python's simplicity lets you become productive quickly, but often this means you aren't using everything it has to offer. With the updated edition of this hands-on guide, you'll learn how to write effective, modern Python 3 code by leveraging its best ideas. Don't waste time bending Python to fit patterns you learned in other languages. Discover and apply idiomatic Python 3 features beyond your past experience. Author Luciano Ramalho guides you through Python's core language features and libraries and teaches you how to make your code shorter, faster, and more readable. |
head first design patterns book: Head first design patterns , 2005 |
head first design patterns book: Programming Interviews For Dummies John Sonmez, Eric Butow, 2019-09-11 Get ready for interview success Programming jobs are on the rise, and the field is predicted to keep growing, fast. Landing one of these lucrative and rewarding jobs requires more than just being a good programmer. Programming Interviews For Dummies explains the skills and knowledge you need to ace the programming interview. Interviews for software development jobs and other programming positions are unique. Not only must candidates demonstrate technical savvy, they must also show that they’re equipped to be a productive member of programming teams and ready to start solving problems from day one. This book demystifies both sides of the process, offering tips and techniques to help candidates and interviewers alike. Prepare for the most common interview questions Understand what employers are looking for Develop the skills to impress non-technical interviewers Learn how to assess candidates for programming roles Prove that you (or your new hires) can be productive from day one Programming Interviews For Dummies gives readers a clear view of both sides of the process, so prospective coders and interviewers alike will learn to ace the interview. |
head first design patterns book: Java Cookbook Ian F. Darwin, 2025-02-06 As Java continues to evolve, this cookbook continues to grow in tandem with hundreds of hands-on recipes across a broad range of Java topics. Author Ian Darwin gets developers up to speed right away with useful techniques for everything from string handling and functional programming to network communication and AI. If you're familiar with any release of Java, this book will bolster your knowledge of the language and its many recent changes, including how to apply them in your day-to-day development. Each recipe includes self-contained code solutions that you can freely use, along with a discussion of how and why they work. Downloadable from GitHub, all code examples compile successfully. This updated edition covers changes up to Java 23 and most of Java 24. You will: Learn how to apply many new and old Java APIs Use the new language features in recent Java versions Understand the code you're maintaining Develop code using standard APIs and good practices Explore the brave new world of current Java development Ian Darwin has a lifetime of experience in the software industry, having worked with Java across many platforms and types of software, from Java's initial pre-release to the present, from desktop to enterprise to mobile. |
head first design patterns book: Transactions on Pattern Languages of Programming III James Noble, Ralph Johnson, Uwe Zdun, Eugene Wallingford, 2013-05-31 The Transactions on Pattern Languages of Programming subline aims to publish papers on patterns and pattern languages as applied to software design, development, and use, throughout all phases of the software life cycle, from requirements and design to implementation, maintenance and evolution. The primary focus of this LNCS Transactions subline is on patterns, pattern collections, and pattern languages themselves. The journal also includes reviews, survey articles, criticisms of patterns and pattern languages, as well as other research on patterns and pattern languages. This book, the third volume in the Transactions on Pattern Languages of Programming series, presents five papers that have been through a careful peer review process involving both pattern experts and domain experts. The papers present various pattern languages and a study of applying patterns and represent some of the best work that has been carried out in design patterns and pattern languages of programming over the last few years. |
head first design patterns book: Java Web Development Illuminated Kai Qian, 2007 This text introduces students to the concepts of building Web-distributed applications and helps develop the necessary skills through numerous examples, projects, case studies and hands-on examples.--BOOK JACKET. |
head first design patterns book: Information Systems for Intelligent Systems Andres Iglesias, Jungpil Shin, Bharat Patel, Amit Joshi, 2025-05-30 This book includes selected papers presented at World Conference on Information Systems for Business Management (ISBM 2024), held in Bangkok, Thailand, during September 12–13, 2024. It covers up-to-date cutting-edge research on data science, information systems, infrastructure and computational systems, engineering systems, business information systems, and smart secure systems. |
head first design patterns book: Learning Java by Building Android Games John Horton, 2015-01-29 If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on another platforms or other object-oriented languages. |
head first design patterns book: Android: Game Programming John Horton, Raul Portales, 2016-09-26 Extend your game development skills by harnessing the power of Android SDK About This Book Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn Set up an efficient, professional game development environment in Android Studio Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Implement basic and advanced collision detection mechanics Process multitouch screen input effectively and efficiently Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates Use animations and particle systems to provide a rich experience Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all the aspects of game development through various engrossing and insightful game projects. You will learn all about frame-by-frame animations and resource animations using a space shooter game, create beautiful and responsive menus and dialogs, and explore the different options to play sound effects and music in Android. You will also learn the basics of creating a particle system and will see how to use the Leonids library. By the end of the course, you will be able to configure and use Google Play Services on the developer console and port your game to the big screen. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Learning Java by Building Android Games by John Horton Android Game Programming by Example by John Horton Mastering Android Game Development by Raul Portales Style and approach This course is a step-by-step guide where you will learn to build Android games from scratch. It takes a practical approach where each project is a game. It starts off with simple arcade games, and then gradually the complexity of the games keep on increasing as you uncover the new and advanced tools that Android offers. |
head first design patterns book: Head Rush Ajax Brett McLaughlin, 2006-03-28 Provides information on using Ajax in building Web applications. |
head first design patterns book: LINQ in Action Steve Eichert, James B. Wooley, Fabrice Marguerie, 2008-01-31 LLINQ, Language INtegrated Query, is a new extension to the Visual Basic and C# programming languages designed to simplify data queries and database interaction. It addreses O/R mapping issues by making query operations like SQL statements part of the programming language. It also offers built-in support for querying in-memory collections like arrays or lists, XML, DataSets, and relational databases. LINQ in Action is a fast-paced, comprehensive tutorial for professional developers. This book explores what can be done with LINQ, shows how it works in an application, and addresses the emerging best practices. It presents the general purpose query facilities offered by LINQ in the upcoming C# 3.0 and VB.NET 9.0 languages. A running example introduces basic LINQ concepts. You'll then learn to query unstructured data using LINQ to XML and relational data with LINQ to SQL. Finally, you'll see how to extend LINQ for custom applications. LINQ in Action will guide you along as you explore this new world of lambda expressions, query operators, and expression trees. As well, you'll explore the new features of C# 3.0, VB.NET 9.0. The book is very practical, anchoring each new idea with running code. Whether you want to use LINQ to query objects, XML documents, or relational databases, you will find all the information you need to get started But LINQ in Action does not stop at the basic code. This book also shows you how LINQ can be used for advanced processing of data, including coverage of LINQ's extensibility, which allows querying more data sources than those supported by default. All code samples are built on a concrete business case. The running example, LinqBooks, is a personal book cataloging system that shows you how to create LINQ applications with Visual Studio 2008. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. |
head first design patterns book: Head First PMP Jennifer Greene, Andrew Stellman, 2009-07-22 Prepare for the PMP certification exam with Head First PMP. The second edition of this book provides coverage of the latest principles and certification objectives. |
head first design patterns book: Beyond Java Bruce Tate, 2005-09-22 Bruce Tate, author of the Jolt Award-winning Better, Faster, Lighter Java has an intriguing notion about the future of Java, and it's causing some agitation among Java developers. Bruce believes Java is abandoning its base, and conditions are ripe for an alternative to emerge. In Beyond Java, Bruce chronicles the rise of the most successful language of all time, and then lays out, in painstaking detail, the compromises the founders had to make to establish success. Then, he describes the characteristics of likely successors to Java. He builds to a rapid and heady climax, presenting alternative languages and frameworks with productivity and innovation unmatched in Java. He closes with an evaluation of the most popular and important programming languages, and their future role in a world beyond Java. If you are agree with the book's premise--that Java's reign is coming to an end--then this book will help you start to build your skills accordingly. You can download some of the frameworks discussed and learn a few new languages. This book will teach you what a new language needs to succeed, so when things do change, you'll be more prepared. And even if you think Java is here to stay, you can use the best techniques from frameworks introduced in this book to improve what you're doing in Java today. |
head first design patterns book: Making Embedded Systems Elecia White, 2024-03 The sheer volume of business data has reached an all-time high. By using visualizations to transform this data into useful and understandable information, you can facilitate better decision-making. This practical book shows data analysts as well as professionals in finance, sales, and marketing how to quickly create and use data visualizations. Alex Kolokolov from Data2Speak and Maxim Zelensky from Datalineo Limited explain in simple and clear language how to use Microsoft Power BI to set up any visualization diagram. Managers with different professional backgrounds will learn how to tame data visualization, and step-by-step instructions will help you set up any chart professionally. The examples in this book clearly explain how customization facilitates the perception of data. This book helps you understand: How interactive visuals can be useful for your business The basic rules for building charts Exceptions from general rules based on real business cases How to choose the right chart for every business case How to create interactive visuals in Power BI How to design corporate identity visuals |
head first design patterns book: Professional C++ Marc Gregoire, 2014-09-09 This book is a practical, code-intensive guide for designing and building C++ applications, fully updated for the C++14 release. The lessons emphasize good programming styles and how to think in C++ to design effective solutions that maximize the language's capabilities ... The new C++14 information is highlighted for quick reference ... Learn by example, working with challenging, real-world program segments available to download; study detailed case examples with extensive working code tested on Windows and Linux; discover the tips, tricks and workarounds that lead to good programming style, including best practices for debugging--Publisher's description. |
head first design patterns book: Head First C# Jennifer Greene, Andrew Stellman, 2013-08-23 Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last. Updated for Windows 8.1 and Visual Studio 2013, and includes projects for all previous versions of Windows (included in the book, no additional downloading or printing required). You’ll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and animation, and query data with LINQ and serialize it to files. And you'll do it all by creating games, solving puzzles, and doing hands-on projects. By the time you're done, you'll be a solid C# programmer—and you'll have a great time along the way! Create a fun arcade game in the first chapter, and build games and other projects throughout the book Learn how to use XAML to design attractive and interactive pages and windows Build modern Windows Store apps using the latest Microsoft technology Learn WPF (Windows Presentation Foundation) using the downloadable WPF Learner's Guide Using the Model-View-ViewModel (MVVM) pattern to create robust architecture Build a bonus Windows Phone project and run it in the Visual Studio Windows Phone emulator Projects in the book work with all editions of Visual Studio, including the free Express editions. |
head first design patterns book: Doing Objects in Visual Basic 2005 Deborah Kurata, 2007-02-20 Doing Objects in Visual Basic 2005 is the authoritative guide to object-oriented design, architecture, and development with Visual Basic 2005. Author Deborah Kurata is the original pioneer in building object-oriented applications with Visual Basic. In this book she continues to offer clarity and deliver best practices for using object-oriented techniques in Visual Basic 2005. She has been honored with Microsoft’s prestigious MVP designation for her expertise and contributions to the community. Kurata begins with a concise introduction to core object-oriented concepts and the Visual Basic 2005 features that support them. Next she introduces a pragmatic and agile approach to designing effective applications along with an application framework. From there she walks you through the process of building the user interface, business logic, and data access layers of an application, highlighting key VB 2005 techniques and best practices. Kurata’s step-by-step “building along” activities provide you with deep hands-on mastery; your finished application can serve as the starting point for virtually any custom project. This book Shows how the tools in Visual Studio 2005 combined with a solid object-oriented approach can help minimize the complexities of software development and improve productivity Clearly explains the fundamental concepts of object development: classes, inheritance, interfaces, scenarios, and more Presents a pragmatic agile software design methodology to help analyze and design applications for the real world Covers building the user interface layer using a base form class, programmatic interfaces, and object binding Details building the business logic layer using a base business object class and validation rules Demonstrates how to build the data access layer using ADO.NET Provides best practices and tips for experienced .NET developers, those new to .NET, and for those developers moving from VB6 to .NET |
head first design patterns book: Prefactoring Ken Pugh, Kenneth Pugh, 2005-09 Presents a process called prefactoring, the premise of which states that you're better off considering the best possible design patterns before you even begin your projects. This book presents prefactoring guidelines in design, code, and testing, derived from lessons learned by many developers over the years. |
head first design patterns book: Professional Adobe Flex 2 Rich Tretola, Simon Barber, Renaun Erickson, 2007-05-04 Wrox's Professional Flex 2 is one of the first guides to Adobe's (Macromedia's) new web application development platform. Flex experts Simon Barber, Rich Tretola and John Bennett share their experience with Flex 2, and teach readers how to leverage the platform to build rich internet applications. Professional Flex 2 relies heavy on practical examples, making this a hands-on guide that will get readers up and running with Flex 2 quickly. Topics include: Building applications with Flex Builder Flex programming model Using Actionscript 3.0 Developing applications in MXML Creating UIs with Flex controls and containers Data access and interconnectivity Creating custom flex components Charting Testing, debugging and deploying Flex applications and more |
head first design patterns book: Head First C# Andrew Stellman, Jennifer Greene, 2010-05-18 This book covers C♯ & .NET 4.0 and Visual Studio 2010, and teaches everything from inheritance to serialization.--[book cover]. |
head first design patterns book: Software Development , 2005 |
head first design patterns book: PHP Object-Oriented Solutions David Powers, 2008-09-24 With the surge of popularity of PHP 5, object-oriented programming is now an important consideration for PHP developers. This version-neutral book is a gentle introduction to object-oriented programming (OOP) that won't overburden you with complex theory. It teaches you the essential basics of OOP that you'll need to know before moving onto a more advanced level, and includes a series of prepackaged scripts that you can incorporate into your existing sites with the minimum of effort. It shows how object-oriented programming can be used to create reusable and portable code by walking you through a series of simple projects. The projects feature the sorts of things developers run up against every day, and include a validator for filtering user input, a simple Date class that avoids the need to remember all the esoteric format codes in PHP, and an XML generator. Teaches the fundamentals of OOP Simple projects show how OOP concepts work in the real world Prepackaged scripts can easily be added to your own projects |
Sports – HEAD
HEAD is on a mission to bring high-performance gear to every athlete, professional and amateur, to allow them to be the best they can be in racquet sports, winter sports, or swimming.
Head - Wikipedia
A head is the part of an organism which usually includes the ears, brain, forehead, cheeks, chin, eyes, nose, and mouth, each of which aid in various sensory functions such as sight, hearing, …
HEAD Definition & Meaning - Merriam-Webster
The meaning of HEAD is the upper or anterior division of the animal body that contains the brain, the chief sense organs, and the mouth. How to use head in a sentence.
HEAD Definition & Meaning - Dictionary.com
the head considered as the center of the intellect, as of thought, memory, understanding, or emotional control; mind; brain. She has a good head for mathematics. Keep a cool head in an …
Head | Definition & Anatomy | Britannica
head, in human anatomy, the upper portion of the body, consisting of the skull with its coverings and contents, including the lower jaw. It is attached to the spinal column by way of the first …
HEAD | English meaning - Cambridge Dictionary
HEAD definition: 1. the part of the body above the neck where the eyes, nose, mouth, ears, and brain are: 2. a…. Learn more.
Anatomy Of The Human Head - TeachMeAnatomy
Explore detailed information on the anatomy of the human head, including bones, muscles, nerves, organs, and joints. Ideal for medical education.
Headache Location: Chart and Types By Symptom - Verywell Health
Apr 20, 2024 · The location of a headache—whether it's the entire head, one side of the head, the front of the head, or the back of the head—is a good first step in sorting out headache type. It's …
Head - Structure, Function, Location, Anatomy, Diagram
The head is the uppermost part of the human body, housing critical structures such as the brain, sensory organs, and essential anatomical components for communication, breathing, and …
Head anatomy: Muscles, glands, arteries and nerves | Kenhub
Oct 30, 2023 · Origins, insertions, innervation and functions of the muscles of mastication. The human head is more than just a nuisance responsible for your headaches. It is a complex …
Sports – HEAD
HEAD is on a mission to bring high-performance gear to every athlete, professional and amateur, to allow them to be the best they can be in racquet sports, winter sports, or swimming.
Head - Wikipedia
A head is the part of an organism which usually includes the ears, brain, forehead, cheeks, chin, eyes, nose, and mouth, each of which aid in various sensory functions such as sight, hearing, …
HEAD Definition & Meaning - Merriam-Webster
The meaning of HEAD is the upper or anterior division of the animal body that contains the brain, the chief sense organs, and the mouth. How to use head in a sentence.
HEAD Definition & Meaning - Dictionary.com
the head considered as the center of the intellect, as of thought, memory, understanding, or emotional control; mind; brain. She has a good head for mathematics. Keep a cool head in an …
Head | Definition & Anatomy | Britannica
head, in human anatomy, the upper portion of the body, consisting of the skull with its coverings and contents, including the lower jaw. It is attached to the spinal column by way of the first …
HEAD | English meaning - Cambridge Dictionary
HEAD definition: 1. the part of the body above the neck where the eyes, nose, mouth, ears, and brain are: 2. a…. Learn more.
Anatomy Of The Human Head - TeachMeAnatomy
Explore detailed information on the anatomy of the human head, including bones, muscles, nerves, organs, and joints. Ideal for medical education.
Headache Location: Chart and Types By Symptom - Verywell Health
Apr 20, 2024 · The location of a headache—whether it's the entire head, one side of the head, the front of the head, or the back of the head—is a good first step in sorting out headache type. It's …
Head - Structure, Function, Location, Anatomy, Diagram
The head is the uppermost part of the human body, housing critical structures such as the brain, sensory organs, and essential anatomical components for communication, breathing, and …
Head anatomy: Muscles, glands, arteries and nerves | Kenhub
Oct 30, 2023 · Origins, insertions, innervation and functions of the muscles of mastication. The human head is more than just a nuisance responsible for your headaches. It is a complex …