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gurps yrth: Gurps Banestorm Phil Masters, Jonathan Woodward, 2018-02-05 Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you! |
gurps yrth: GURPS Martial Arts C. J. Carella, 1996-02 -- A sleeper worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles. |
gurps yrth: Gurps Magic Gurps, Steve Jackson, S. John Ross, Daniel U. Thibault, 2004-12 Fantasirollespil. |
gurps yrth: Gurps Wizards Sean Punch, Alex Koponen, 1998-04 -- 28 different templates for quick creation of wizard characters. -- Cover by award-winning fantasy artist Rowena! GURPS Wizards is the complete guide to magical character design. It has essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters. |
gurps yrth: A Worldbuilder's Guide to Societies Brent A. Stypczynski, 2023-09-29 In fantastic worlds like Gondor, Westeros, Ankh-Morpork, Waterdeep, and Hogsmeade, the societies that inhabit them play important roles in capturing the feel of their settings. Societies create characters and plots, provide space for action, and reflect history. Building vibrant and interesting societies is a core element of worldbuilding in the fantasy genres. This guide walks the reader through different aspects of societies to help construct fictional worlds with greater ease. Examples of societies built by numerous authors in the fantasy, urban/modern fantasy, and paranormal romance genres are interwoven to illustrate concepts. Throughout, this book is descriptive and suggestive rather than prescriptive, and is intended to inform as well as inspire the worldbuilder. |
gurps yrth: Gurps Martial Arts Peter Dell'orto, Sean Punch, 2017-06-22 Inscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers. GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign; Martial Arts has the techniques and guidelines you need. Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts expands on the combat and injury rules from GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic - but they're all optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier. This book replaces and expands on the information and rules from the previous edition of GURPS Martial Arts for Third Edition. |
gurps yrth: Gurps Mass Combat David L. Pulver, 2017-10-19 There Will Be War! Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful abstract system that lets you resolve land, sea, and air battles at any tech level. Features include: Rules for logistics, movement, reconnaissance, and many other things that matter to a military force even when no enemy is in sight. Integral treatment of air superiority, amphibious assaults, airborne troops, sieges, and everything else that's important when the enemy is in sight. Round-by-round resolution that puts the commander in control, letting him choose his strategies and instantly see the results of his skill and cunning. Equal attention to the aftermath of battle: pursuit, casualties, looting, recovering losses, and more. Everything is fast and easy to use in play, thanks to extensive examples, quick-reference tables, and ready-to-go stats for the strength, weaponry, and mobility of numerous unit types. It's all generic, too, covering realistic, fantastic, and superscience troops at every tech level, and providing guidelines for customizing their quality, special training, and equipment. And it never loses sight of the fact that GURPS is a roleplaying game - every hero gets a chance to shine, and the rules emphasize what the PCs do and what happens to them. GURPS Mass Combat requires only the GURPS Basic Set, Fourth Edition. |
gurps yrth: Gurps Banestorm Phil Masters, Jonathan Woodward, 2005-05 Welcome to the land of Yrth, a realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events. And on this world, magic works! |
gurps yrth: GURPS Lite Sean Punch, 2000 |
gurps yrth: Gurp's Fantasy Kirk Tate, Steve Jackson, Janet Naylor, 1991-03-01 |
gurps yrth: GURPS Magic Steve Jackson, 1994-03 -- Over 300 new magic spells adaptable to any game. -- Two whole new optional systems of magic! -- Written by system designer Steve Jackson. |
gurps yrth: Island in the Sea of Time S. M. Stirling, 1998 Through a freak of nature, the island of Nantucket is transported 3,000 years back in time. The novel describes the way its inhabitants adjust to primitive living and the reaction of the Indians on the mainland. By the author of The Ship Avenged. |
gurps yrth: Gurps Basic Set, Third Edition, Revised Steve Jackson, 2018-03-19 Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be Game Master-friendly, with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples. |
gurps yrth: GURPS THAUMATOLOGY Phil Masters, 2016-11-21 Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, unlimited mana. Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for the stuff of raw magic. Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic. |
gurps yrth: Gurps Tactical Shooting Hans-Christian Vortisch, 2011-10-12 |
gurps yrth: GURPS Discworld Terry Pratchett, Phil Masters, 1998-08 A role playing game based on Terry Pratchett's Discworld, 2-6 players make a good group. Equipment needed: pencils, paper, and 3 six-sided dice. |
gurps yrth: GURPS Warehouse 23 S. John Ross, 1997-01-01 -- Ties in with current Hollywood hits...aliens and conspiracy! -- A fan favorite: a whole book with hundreds of Weird Things which the government is supposedly keeping from us all. -- Launched a whole online feature: www.warehouse23.com/basement/ |
gurps yrth: Gurps Ultra-Tech David L. Pulver, Kenneth Peters, 2007-01-08 |
gurps yrth: Requiem for a God White Wolf Games Studio, 2002-11 Fantasirollespil. |
gurps yrth: GURPS: Space Jon F. Zeigler, James L. Cambias, 2009-03-01 This volume will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own--Cover. |
gurps yrth: Gurps Dragons Phil Masters, 2018-03-19 Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk in the world of men! GURPS Dragons includes: Origins of the dragon, through myth and legend and even true history. How do dragons fly? How to hunt dragons . . . and survive. Creating dragon characters in GURPS. Dragon-specific combat maneuvers. Templates for Firedrakes, Naga, Chinese Dragons, Sea Serpents, and others. Ideas for dragon-centric campaigns, including two campaign backgrounds! A special Appendix converts the game material to the GURPS Fourth Edition rules, making it even more useful! |
gurps yrth: Gurps Steam Tech EDS Staff, Steve Jackson Games, 2001-12 |
gurps yrth: Gurps Cabal EDS Staff, Steve Jackson Games, 2001-08 |
gurps yrth: GURPS Time Travel Steve Jackson, John M. Ford, 1991-08 -- By GURPS system designer Steve Jackson, and World Fantasy Award winner John M. Ford. -- Winner of the Origins Award for Best Roleplaying Supplement. |
gurps yrth: Gurps Fantasy Bestiary Steffan O'Sullivan, 1999-02 -- More than 250 fantasy animals and plants, organized for easy use. -- Includes a special section on everyone's favorite monster...dragons! |
gurps yrth: Konosuba: God's Blessing on This Wonderful World! TRPG Natsume Akatsuki, F.E.A.R., 2022 Live out the wildest fantasies in the world of KonoSuba: God's Blessing on This Wonderful World with the TRPG developed under Natsume Akatsuki's full oversight. Whether it's playing as a luckless reincarnation or pursuing a quest as an all-powerful magician, a life of hilarious adventures awaits!-- |
gurps yrth: Gurps Cyberpunk Loyd Blankenship, 1990-11-01 -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets! (It doesn't) -- Nominated for the Origins Award for Best Roleplaying Supplement. |
gurps yrth: Gurps Illuminati University Walter Milliken, 2018-11-21 Admit it. College would have been more fun if you were allowed to blow up the instructors. And you really would have liked to major in Military Biology, Anti-Social Sciences, Double-Entendre Bookkeeping, or Computer Wizardry. Too bad you didn't know about IOU. Illuminati University is THE best place to learn Things Man Was Not Meant To Know. With departments like Weird and Unusual Science and Engineering, Inapplicable Mathematics, Misanthropology, and Zen Surrealism . . . not to mention extracurricular activities like Democrats for Cthulhu, Moopsball, and food fights that set off nuclear alerts . . . this is college as it should have been. And gadgets? Everything from the Crockpot of the Gods to the Enigmatic Alien Device Button-Pushing Table. Illustrated by the one and only (two and only?) Phil and Kaja Foglio, this book supports three different campaign styles . . . Silly, Weird, and Darkly Illuminated. GURPS IOU takes you from creating a character to enrolling in classes, to study, finals, and the occasional academic blood feud, all the way to graduation. If you survive. |
gurps yrth: Gurps Bio-Tech David Morgan-Mar, David L. Pulver, 2017-02-16 The Future is Alive Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best -- she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all. It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it -- death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at! But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases. GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world! Say goodbye to your old body. Have you upgraded your genetics this year? This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series. |
gurps yrth: GURPS Grimoire Daniel U. Thibault, S. John Ross, 1994-02 -- Supplements the GURPS magic system with hundreds of new spells and two completely new colleges of magic! -- Includes new Spell Prerequisite Charts, making it far easier for players and GMs to assign magic spells. |
gurps yrth: Gurps Spirits EDS Staff, Steve Jackson Games, Stephen Kenson, 2001-06 |
gurps yrth: Kingdom of Arlond Alaric Albertsson, 2011-05-01 |
gurps yrth: Bibliografia brasileira , 1994 |
gurps yrth: Gurps Magic Items 3 EDS Staff, Jonathan Woodward, 2002-09 |
gurps yrth: GURPS Traveller Behind the Claw Neil Frier, Martin Dougherty, 1998-10 -- A detailed background setting for the hot GURPS Travellers series. -- More than 400 individual star system descriptions, plus alien races! |
gurps yrth: Gurps , |
gurps yrth: GURPS Supers Adventures Steve Jackson, Games Staff, 1992-06-01 |
gurps yrth: Gurps Fantasy Adventures Jeff Koke, 1992-04 |
gurps yrth: Gurps War Against the Chtorr C. J. Carella, Steve Jackson, Games Staff, 1993-09-01 |
gurps yrth: GURPS Places of Mystery Phil Masters, Alison Brooks, 1996-12-01 |
Help me decide - GURPS, Genesys, Mythras or Savage Worlds!
Apr 30, 2025 · GURPS is much more granular than Savage Worlds is, and GURPS has a grounded feel while Savage Worlds has a more action adventure feel. You can tune either to …
gurps - RPGnet Forums
May 14, 2025 · Interest: GURPS World of Kung Fu: Taking Back the Streets The martial arts gangs have taken over the streets and the city isn’t safe for decent, law-abiding people. If the …
A GURPS discussion thread | Tabletop Roleplaying Open
Mar 12, 2024 · GURPS 4e also has a lot of toolkit books for genres and PDFs. Many of the topics in PDF are shorter, but there's an active Print-on-Demand program with Amazon so you can …
GURPS Official Template List - Steve Jackson Games Forums
Dec 16, 2010 · Full Book Title is the actual title of the book, in boldface italics, with the "GURPS" intact, and any volume number or subtitle included. Note that Pyramid titles look like this: …
GURPS - what are the best sourcebooks? - RPGnet Forums
Jun 3, 2020 · GURPS Dinosaurs was one of my sources for the paper. GURPS Fantasy has had several iterations. The first edition was pretty short and Yrth, the 'official' GURPS fantasy …
[GURPS 4e] Interactive/Fillable PDF Character Sheet
Oct 11, 2010 · I recently decided to feed my obsessive nature by creating an interactive/fillable version of the GURPS 4e character sheet. It can be found here. In addition to the blank one, …
Necro - GURPS - Is it good? Or is it bad? | Tabletop Roleplaying …
Apr 20, 2010 · GURPS, for me, is a quandry. I cant decide if its great or if its crap. People seem to have a divided opinion on it. Ive heard people complain about it being rules heavy, Ive heard …
GURPS Vs BRP, Which would you pick and why?
Aug 1, 2009 · GURPS claimed this twenty-something years ago but in the end it ended up being just a "really good game". GURPS and BRP are very similar (roll-under, generally unopposed, …
GURPS 3rd vs 4th | Tabletop Roleplaying Open | RPGnet Forums
Apr 1, 2015 · GURPS 3e compendia added rules to the existing system and clarified advantages, disadvantages and skills presented throughout a bunch of books. Basically call the two …
Compare/Contrast GURPS vs Hero System - RPGnet Forums
Nov 26, 2012 · Later GURPS Magic system felt limited, as there was no clear way to add to it, unlike HERO where we just went back to the powers list. GURPS 4th ed clearly addresses this …
Help me decide - GURPS, Genesys, Mythras or Savage Worlds!
Apr 30, 2025 · GURPS is much more granular than Savage Worlds is, and GURPS has a grounded feel while Savage Worlds has a more action adventure feel. You can tune either to …
gurps - RPGnet Forums
May 14, 2025 · Interest: GURPS World of Kung Fu: Taking Back the Streets The martial arts gangs have taken over the streets and the city isn’t safe for decent, law-abiding people. If the …
A GURPS discussion thread | Tabletop Roleplaying Open
Mar 12, 2024 · GURPS 4e also has a lot of toolkit books for genres and PDFs. Many of the topics in PDF are shorter, but there's an active Print-on-Demand program with Amazon so you can …
GURPS Official Template List - Steve Jackson Games Forums
Dec 16, 2010 · Full Book Title is the actual title of the book, in boldface italics, with the "GURPS" intact, and any volume number or subtitle included. Note that Pyramid titles look like this: …
GURPS - what are the best sourcebooks? - RPGnet Forums
Jun 3, 2020 · GURPS Dinosaurs was one of my sources for the paper. GURPS Fantasy has had several iterations. The first edition was pretty short and Yrth, the 'official' GURPS fantasy …
[GURPS 4e] Interactive/Fillable PDF Character Sheet
Oct 11, 2010 · I recently decided to feed my obsessive nature by creating an interactive/fillable version of the GURPS 4e character sheet. It can be found here. In addition to the blank one, …
Necro - GURPS - Is it good? Or is it bad? | Tabletop Roleplaying …
Apr 20, 2010 · GURPS, for me, is a quandry. I cant decide if its great or if its crap. People seem to have a divided opinion on it. Ive heard people complain about it being rules heavy, Ive heard …
GURPS Vs BRP, Which would you pick and why?
Aug 1, 2009 · GURPS claimed this twenty-something years ago but in the end it ended up being just a "really good game". GURPS and BRP are very similar (roll-under, generally unopposed, …
GURPS 3rd vs 4th | Tabletop Roleplaying Open | RPGnet Forums
Apr 1, 2015 · GURPS 3e compendia added rules to the existing system and clarified advantages, disadvantages and skills presented throughout a bunch of books. Basically call the two …
Compare/Contrast GURPS vs Hero System - RPGnet Forums
Nov 26, 2012 · Later GURPS Magic system felt limited, as there was no clear way to add to it, unlike HERO where we just went back to the powers list. GURPS 4th ed clearly addresses this …