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gurps dinosaurs: GURPS Dinosaurs Stephen Dedman, 1996-03-01 |
gurps dinosaurs: Gurps Discworld Also Steve Jackson Games, Phil Masters, 2000-11 A role playing game based on Terry Pratchett's Discworld. |
gurps dinosaurs: Library of Congress Subject Headings Library of Congress, Library of Congress. Subject Cataloging Division, Library of Congress. Office for Subject Cataloging Policy, 2013 |
gurps dinosaurs: Library of Congress Subject Headings Library of Congress. Cataloging Policy and Support Office, 2009 |
gurps dinosaurs: Gurps Fantasy Bestiary Steffan O'Sullivan, 1999-02 -- More than 250 fantasy animals and plants, organized for easy use. -- Includes a special section on everyone's favorite monster...dragons! |
gurps dinosaurs: GURPS Lite Sean Punch, 2000 |
gurps dinosaurs: Gurps Banestorm Phil Masters, Jonathan Woodward, 2018-02-05 Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you! |
gurps dinosaurs: Gurps Dragons Phil Masters, 2018-03-19 Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk in the world of men! GURPS Dragons includes: Origins of the dragon, through myth and legend and even true history. How do dragons fly? How to hunt dragons . . . and survive. Creating dragon characters in GURPS. Dragon-specific combat maneuvers. Templates for Firedrakes, Naga, Chinese Dragons, Sea Serpents, and others. Ideas for dragon-centric campaigns, including two campaign backgrounds! A special Appendix converts the game material to the GURPS Fourth Edition rules, making it even more useful! |
gurps dinosaurs: Gurps Magic Gurps, Steve Jackson, S. John Ross, Daniel U. Thibault, 2004-12 Fantasirollespil. |
gurps dinosaurs: Becoming the Iceman Wim Hof, Justin Rosales, 2011-11 Becoming the Iceman is a project inspired by Wim and Justin to show the world that anyone can adopt the ability to become an Iceman or Icewoman. The project's goal is to show that the ability to control the body's temperature is not a genetic defect in Wim, but an ability that can be adopted by everyone. For many generations, we have been taught to fear the cold: Don't forget your jacket You don't want hypothermia, do you?Put your gloves on before you get frostbite Of course, these are consequences of extreme cold exposure, but with the proper understanding, anyone can learn to use the cold as a natural teacher.You may have seen Wim Hof on television running barefoot through the snow or swimming in ice-cold waters. While performing those incredible feats, Wim remained completely warm and comfortable the entire time Wim is the epitome of what can happen if someone uses the cold to train the body. Like any new tool, you must understand how it works before you can use it efficiently. This pertains to the cold as well. You may be wondering, How can you prove that anyone can learn this ability?Well, as of Fall 2009, Justin Rosales had no experience with the cold whatsoever. He was a college student attending Penn State University. After Justin's friend, Jarrett, showed him one of Wim's videos on You-Tube, he became exceedingly interested in understanding this ability. He wanted to see if it was possible for anyone to learn. In Spring 2010, after speaking to Wim for several months via email, Wim invited Justin to attend his workshop in Poland. After many weeks of working as a dishwasher, Justin was able to pay for the trip and learn the technique of the Iceman.With more training and countless experiences with the cold, Justin began to slowly adapt. The length of time he could remain exposed increased dramatically. He quickly realized that the technique to withstand the cold was, indeed, an ability that could be learned by everyone. This book tells the tale of Wim and Justin's journey to Becoming the Iceman |
gurps dinosaurs: GURPS For Dummies Adam Griffith, Bjoern-Erik Hartsfvang, Stuart J. Stuple, 2006-03-21 Let the adventure begin with this straightforward guide to GURPS! This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet...searching for hidden treasure or for secrets to eliminate disease... fighting crime or combating armies of evil robots...casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination. |
gurps dinosaurs: LC Classification, Additions and Changes Library of Congress. Cataloging Policy and Support Office, 1997 |
gurps dinosaurs: L.C. Classification: Additions and Changes Library of Congress. Subject Cataloging Division, 1997 |
gurps dinosaurs: GURPS: Space Jon F. Zeigler, James L. Cambias, 2009-03-01 This volume will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own--Cover. |
gurps dinosaurs: Atomic Robo Roleplaying Game Brian Clevinger, Scott Wegener, Jeremy Keller, Mike Olson, John Adamus, Morgan Ellis, Brian Engard, 2015-01-13 Action! Science! Robots! Punching! More Science! Are you ready for some two-fisted science adventure? Then it's time for the Atomic Robo RPG! Have you ever wanted to face down global conspiracy as an immortal atomic robot or Carl Sagan? The Atomic Robo RPG makes it possible. The Atomic Robo RPG brings you the most explosive Fate Core system experience yet. This is action science like you've never seen it before, coming straight at you from the pages of the popular Atomic Robo comics by Brian Clevinger and Scott Wegener. Play as an action scientist or immortal robot, super-spy or pulp adventurer - or something stranger still from the hidden corners of super-science! Hop into your Tesladyne jet and travel the globe in one time period, or battle across the decades as a cast of scientifical- ly talented adventurers. Face down demented dinosaurs, rogue government agents, and stolen Tesla-powered technologies! Remain Calm. Trust in Science. Grab your gear and get ready for full-contact, high-octane, explosive hypothesis testing in the Atomic Robo RPG! |
gurps dinosaurs: Library of Congress classification. G. Geography, maps, anthropology, recreation Library of Congress, Library of Congress. Cataloging Policy and Support Office, 2007 |
gurps dinosaurs: Classification Library of Congress, 2001 |
gurps dinosaurs: The Cumulative Book Index , 1997 A world list of books in the English language. |
gurps dinosaurs: The MUP Encyclopaedia of Australian Science Fiction & Fantasy Sean McMullen, 1998 This book covers all Australian science fiction and fantasy authors, books and stories, as well as important magazines, sub-genres and works published electronically. |
gurps dinosaurs: GURPS Time Travel Steve Jackson, John M. Ford, 1991-08 -- By GURPS system designer Steve Jackson, and World Fantasy Award winner John M. Ford. -- Winner of the Origins Award for Best Roleplaying Supplement. |
gurps dinosaurs: Mokole James Ray Comer, 1999-11 Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Details the werecrocodilians of the World of Darkness. |
gurps dinosaurs: GURPS For Dummies Adam Griffith, Bjoern-Erik Hartsfvang, Stuart J. Stuple, 2006-03-06 Let the adventure begin with this straightforward guide to GURPS! This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet...searching for hidden treasure or for secrets to eliminate disease... fighting crime or combating armies of evil robots...casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination. |
gurps dinosaurs: GURPS Warehouse 23 S. John Ross, 1997-01-01 -- Ties in with current Hollywood hits...aliens and conspiracy! -- A fan favorite: a whole book with hundreds of Weird Things which the government is supposedly keeping from us all. -- Launched a whole online feature: www.warehouse23.com/basement/ |
gurps dinosaurs: Gurps Ultra-Tech David L. Pulver, Kenneth Peters, 2007-01-08 |
gurps dinosaurs: Honoring the Code Matt Barton, 2016-04-19 If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone |
gurps dinosaurs: Gurps Basic Set, Third Edition, Revised Steve Jackson, 2018-03-19 Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be Game Master-friendly, with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples. |
gurps dinosaurs: Icons Superpowered Roleplaying: the Assembled Edition Steve Kenson, 2017-11-28 Icons Superpowered Roleplaying is a tabletop game of superhero adventure that lets you devise stories of the imagination with your friends, based around the heroes you create. The new Assembled Edition revises and expands the original game, putting all options you want under one cover. Icons features quick character creation, a flexible game system that's easy to learn, and flavorful rules to give your games that comic book feel. Icons is your all-in-one package for superhero roleplaying adventure: quick, easy, descriptive, and fun! |
gurps dinosaurs: Robot Commando Steve Jackson, Ian Livingstone, 1986 |
gurps dinosaurs: Last Days: Zombie Apocalypse Ash Barker, 2018-06-19 A quick-playing skirmish game of survival and horror in the aftermath of a zombie plague. |
gurps dinosaurs: Paleomythic Graham Rose, 2019-12-24 A roleplaying game of myth and survival at the dawn of history. Paleomythic is a roleplaying game of grim survival and mythical adventures in the land of Ancient Mu, a harsh prehistoric world full of mysterious ruins and temples to explore, huge and terrible creatures that roam and spread fear across the land, and nefarious mystics and sorcerers who plot dark schemes from the shadows. It is a world of biting cold winters, of people hunting and foraging to survive, and tribes that wage relentless war. Taking on the roles of hunters, healers, warriors, soothsayers, and more, players will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have huge scope in sculpting the game experience that best suits them, whether it's a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting. |
gurps dinosaurs: Half Past Danger Stephen Mooney, 2014-02-11 Summer, 1943, and in the midst of a war waged by monsters, Staff Sergeant Tommy Irish Flynn never expected to encounter a real one. But on a remote island in the South Pacific theatre, Flynn and his squad come face-to-fanged-face with creatures long thought dead. As the world falls apart, a unique set of characters come together: An embittered Irishman in a war not his own, a beautiful and enigmatic British agent, a U.S. Marine Captain with incredible resilience and a secret, and a mysterious operative from the land of the Rising Sun, all served up in a stew of piping-hot Nazi intrigue. History meets Prehistory in this two-fisted race against time. And there ain’t no time like Half Past Danger! |
gurps dinosaurs: Computer Gaming World , 1998 |
gurps dinosaurs: Lost Prehistorica David Woodrum, Neal Levin, Michael Hammes, 2004-05 Source Suppliment for the most popular fantasy roleplaying game. Has your adventuring party ever wondered what was to be found on those parts of the map marked Here there be monsters? Have you, as a GM ever been at a loss as to what to do if they decide to explore these hitherto uncharted regions? Have you, or your players ever wanted to play something a little more primitive? Lost Prehistorica could be the answer to your questions! An informative well presented tool-book for the GM who wants to try something that little bit different! Packed full of new playable races, information upon long lost cultures, lost continents, nomadic tribes and settings specific monsters, this book could be just what you need to spark a whole new range of adventures in a land untouched by time where dinosaurs still roam! |
gurps dinosaurs: Encyclopedia of Weird War Stories Paul Green, 2017-06-09 Fictional war narratives often employ haunted battlefields, super-soldiers, time travel, the undead and other imaginative elements of science fiction and fantasy. This encyclopedia catalogs appearances of the strange and the supernatural found in the war stories of film, television, novels, short stories, pulp fiction, comic books and video and role-playing games. Categories explore themes of mythology, science fiction, alternative history, superheroes and Weird War. |
gurps dinosaurs: Encyclopedia of Weird Westerns Paul Green, 2016-03-10 From automatons to zombies, many elements of fantasy and science fiction have been cross-pollinated with the Western movie genre. In its second edition, this encyclopedia of the Weird Western includes many new entries covering film, television, animation, novels, pulp fiction, short stories, comic books, graphic novels and video and role-playing games. Categories include Weird, Weird Menace, Science Fiction, Space, Steampunk and Romance Westerns. |
gurps dinosaurs: Scientific and Technical Terms in Bioengineering and Biological Engineering Megh R. Goyal, 2018-01-03 This immensely valuable book provides a comprehensive, easy-to-understand, and up-to-date glossary of technical and scientific terms used in the fields of bioengineering and biotechnology, including terms used in agricultural sciences. The volume also includes terms for plants, animals, and humans, making it a unique, complete, and easily accessible reference. Scientific and Technical Terms in Bioengineering and Biological Engineering opens with an introduction to bioengineering and biotechnology and presents an informative timeline covering the important developments and events in the fields, dating from 7000 AD to the present, and it even makes predictions for developments up the year 2050. From ab initio gene prediction to zymogen and from agrobacterium to zoonosis, this volume provides concise definitions for over 5400 specialized terms peculiar to the fields of bioengineering and biotechnology, including agricultural sciences. The use of consistent terminology is critical in presenting clear and meaningful information, and this helpful reference manual will be essential for graduate and undergraduate students of biomedical engineering, biotechnology, nanotechnology, nursing, and medicine and health sciences as well as for professionals who work with medicine and health sciences. |
gurps dinosaurs: The Cthulhu Wars Kenneth Hite, Kennon Bauman, 2016-05-19 From the Patriots' raid on the necromancer Joseph Curwen to the Special Forces' assault on Leng in 2007, this unique document reveals the secret and terrible struggle between the United States and the supernatural forces of Cthulhu. In this war, immortal cultists worship other-dimensional entities and plot to raise an army of the dead. Incomprehensible undersea intelligences infiltrate and colonize American seaports, and alien races lurk beneath the ice of Antarctica and high in the mountains of Afghanistan. It is only through constant vigilance and violence that the earth has survived. Also included are threat reports describing the indescribable – humanity's deadliest foes serving Cthulhu and the other Great Old Ones. Strange times are upon us, the world is changing, and even death may die – but, until then, the war continues. This product is not associated with the Cthulhu Wars tabletop game by Petersen Games, LLC; PetersenGames.com |
gurps dinosaurs: The Elements , |
gurps dinosaurs: The SimEarth Bible Johnny L. Wilson, 1991 A handy companio for the serious SimEarth player, it explores the creation and evolution to a planetary simulation model. Separate chapters are devoted to discussing the atmospheric, geospheric characteristics of this planet. Finally, case studies are presented to challenge the reader's ability to solve problems and avoid mistakes. |
gurps dinosaurs: AB Bookman's Weekly , 1996 |
Help me decide - GURPS, Genesys, Mythras or Savage Worlds!
Apr 30, 2025 · GURPS is much more granular than Savage Worlds is, and GURPS has a grounded feel while Savage Worlds has a more action adventure feel. You can tune either to …
gurps - RPGnet Forums
May 14, 2025 · Interest: GURPS World of Kung Fu: Taking Back the Streets The martial arts gangs have taken over the streets and the city isn’t safe for decent, law-abiding people. If the …
A GURPS discussion thread | Tabletop Roleplaying Open
Mar 12, 2024 · GURPS 4e also has a lot of toolkit books for genres and PDFs. Many of the topics in PDF are shorter, but there's an active Print-on-Demand program with Amazon so you can …
GURPS Official Template List - Steve Jackson Games Forums
Dec 16, 2010 · Full Book Title is the actual title of the book, in boldface italics, with the "GURPS" intact, and any volume number or subtitle included. Note that Pyramid titles look like this: …
GURPS - what are the best sourcebooks? - RPGnet Forums
Jun 3, 2020 · GURPS Dinosaurs was one of my sources for the paper. GURPS Fantasy has had several iterations. The first edition was pretty short and Yrth, the 'official' GURPS fantasy …
[GURPS 4e] Interactive/Fillable PDF Character Sheet
Oct 11, 2010 · I recently decided to feed my obsessive nature by creating an interactive/fillable version of the GURPS 4e character sheet. It can be found here. In addition to the blank one, …
Necro - GURPS - Is it good? Or is it bad? | Tabletop Roleplaying …
Apr 20, 2010 · GURPS, for me, is a quandry. I cant decide if its great or if its crap. People seem to have a divided opinion on it. Ive heard people complain about it being rules heavy, Ive heard …
GURPS Vs BRP, Which would you pick and why?
Aug 1, 2009 · GURPS claimed this twenty-something years ago but in the end it ended up being just a "really good game". GURPS and BRP are very similar (roll-under, generally unopposed, …
GURPS 3rd vs 4th | Tabletop Roleplaying Open | RPGnet Forums
Apr 1, 2015 · GURPS 3e compendia added rules to the existing system and clarified advantages, disadvantages and skills presented throughout a bunch of books. Basically call the two …
Compare/Contrast GURPS vs Hero System - RPGnet Forums
Nov 26, 2012 · Later GURPS Magic system felt limited, as there was no clear way to add to it, unlike HERO where we just went back to the powers list. GURPS 4th ed clearly addresses this …
Help me decide - GURPS, Genesys, Mythras or Savage Worlds!
Apr 30, 2025 · GURPS is much more granular than Savage Worlds is, and GURPS has a grounded feel while Savage Worlds has a more action adventure feel. You can tune either to …
gurps - RPGnet Forums
May 14, 2025 · Interest: GURPS World of Kung Fu: Taking Back the Streets The martial arts gangs have taken over the streets and the city isn’t safe for decent, law-abiding people. If the …
A GURPS discussion thread | Tabletop Roleplaying Open
Mar 12, 2024 · GURPS 4e also has a lot of toolkit books for genres and PDFs. Many of the topics in PDF are shorter, but there's an active Print-on-Demand program with Amazon so you can …
GURPS Official Template List - Steve Jackson Games Forums
Dec 16, 2010 · Full Book Title is the actual title of the book, in boldface italics, with the "GURPS" intact, and any volume number or subtitle included. Note that Pyramid titles look like this: …
GURPS - what are the best sourcebooks? - RPGnet Forums
Jun 3, 2020 · GURPS Dinosaurs was one of my sources for the paper. GURPS Fantasy has had several iterations. The first edition was pretty short and Yrth, the 'official' GURPS fantasy …
[GURPS 4e] Interactive/Fillable PDF Character Sheet
Oct 11, 2010 · I recently decided to feed my obsessive nature by creating an interactive/fillable version of the GURPS 4e character sheet. It can be found here. In addition to the blank one, …
Necro - GURPS - Is it good? Or is it bad? | Tabletop Roleplaying …
Apr 20, 2010 · GURPS, for me, is a quandry. I cant decide if its great or if its crap. People seem to have a divided opinion on it. Ive heard people complain about it being rules heavy, Ive heard …
GURPS Vs BRP, Which would you pick and why?
Aug 1, 2009 · GURPS claimed this twenty-something years ago but in the end it ended up being just a "really good game". GURPS and BRP are very similar (roll-under, generally unopposed, …
GURPS 3rd vs 4th | Tabletop Roleplaying Open | RPGnet Forums
Apr 1, 2015 · GURPS 3e compendia added rules to the existing system and clarified advantages, disadvantages and skills presented throughout a bunch of books. Basically call the two …
Compare/Contrast GURPS vs Hero System - RPGnet Forums
Nov 26, 2012 · Later GURPS Magic system felt limited, as there was no clear way to add to it, unlike HERO where we just went back to the powers list. GURPS 4th ed clearly addresses this …