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grand theft childhood: Grand Theft Childhood Lawrence Kutner, Cheryl Olson, 2008-04-15 Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking! I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills? I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games. What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games. |
grand theft childhood: Grand Theft Horse Greg Neri, 2018 After horse trainer Gail Ruffu decides to take a racehorse from the hands of its abusive co-owners, she faces legal battles in this graphic novel inspired by real events. |
grand theft childhood: Violent Video Game Effects on Children and Adolescents Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley, 2007-01-11 Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies. |
grand theft childhood: The Thief Lord Cornelia Funke, 2013-10-03 Amid the crumbling splendour of wintertime Venice, two orphans are on the run. The mysterious Thief Lord offers shelter, but a terrible danger is gathering force... |
grand theft childhood: The Sexualization of Childhood Sharna Olfman, 2008-11-30 Only a generation or two ago, childhood in the United States was understood to be a unique and vulnerable stage of development; a time for play and protection from adult preoccupations and responsibilities. In recent decades however, we appear to have jettisoned these norms, and the lines that separate the lifestyles of even very young children from adults are blurring. As widely known experts on the team that created this book explain, children begin formal education now in preschool, dress like adults, listen to the same music, play the same video games, explore the same Internet sites, and watch explicit depictions of sex and violence on TV and in movies. What is the impact of immersing children in a sexualized world? The Sexualization of Childhood first explains the nature of healthy sexual development. It then describes the ways in which children are being sexualized, and the physical and psychological consequences. It then looks at the lower and lower age at which girls are experiencing puberty, that reduction being fueled by the pseudoestrogens in so many of our foods and products, as well as obesity. Finally, it examines what we can do legally, politically, and as caregivers to protect children from developmentally inappropriate sexual experiences. |
grand theft childhood: The Video Game Debate Rachel Kowert, Thorsten Quandt, 2015-08-27 Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike. |
grand theft childhood: Chess Rumble Greg Neri, 2007 Three moves is all it takes to challenge the outcome of the game... In Marcus' world, battles are fought every day - on the street, at home and in school. Angered by his sister's death, his father's absence, and pushed to the brink by a bullying classmate, Marcus fights back with his fists. One punch from expulsion, Marcus encounters CM, an unlikely chess master who challenges him to fight his battles on the chess board. But Marcus has some hard lessons to learn before he can accept CM's help to regain control of his life. |
grand theft childhood: Extra Lives Tom Bissell, 2011-06-14 In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time. |
grand theft childhood: Virtual Literacies Guy Merchant, 2013 This book provides an evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments. Mass media accounts of digital culture are invariably predicated on a technologically determinist vision, on the one hand promoting a utopian view of the future while on the other fueling moral panic by emphasizing views of alienation and danger in life online. In this book, children, young people and those who work with them are revealed as active agents with possibilities to navigate new paths. |
grand theft childhood: Long Walk to Freedom Nelson Mandela, 2008-03-11 Essential reading for anyone who wants to understand history – and then go out and change it. –President Barack Obama Nelson Mandela was one of the great moral and political leaders of his time: an international hero whose lifelong dedication to the fight against racial oppression in South Africa won him the Nobel Peace Prize and the presidency of his country. After his triumphant release in 1990 from more than a quarter-century of imprisonment, Mandela was at the center of the most compelling and inspiring political drama in the world. As president of the African National Congress and head of South Africa's antiapartheid movement, he was instrumental in moving the nation toward multiracial government and majority rule. He is still revered everywhere as a vital force in the fight for human rights and racial equality. Long Walk to Freedom is his moving and exhilarating autobiography, destined to take its place among the finest memoirs of history's greatest figures. Here for the first time, Nelson Rolihlahla Mandela told the extraordinary story of his life -- an epic of struggle, setback, renewed hope, and ultimate triumph. The book that inspired the major motion picture Mandela: Long Walk to Freedom. |
grand theft childhood: The Oxford Handbook of Digital Technologies and Mental Health Marc N. Potenza, Kyle Faust, David Faust, 2020-10-01 Digital technology use, whether on smartphones, tablets, laptops, or other devices, is prevalent across cultures. Certain types and patterns of digital technology use have been associated with mental health concerns, but these technologies also have the potential to improve mental health through the gathering of information, by targeting interventions, and through delivery of care to remote areas. The Oxford Handbook of Digital Technologies and Mental Health provides a comprehensive and authoritative review of the relationships between mental health and digital technology use, including how such technologies may be harnessed to improve mental health. Understanding the positive and negative correlates of the use of digital technologies has significant personal and public health implications, and as such this volume explores in unparalleled depth the historical and cultural contexts in which technology use has evolved; conceptual issues surrounding digital technologies; potential positive and potential negative impacts of such use; treatment, assessment, and legal considerations around digital technologies and mental health; technology use in specific populations; the use of digital technologies to treat psychosocial disorders; and the treatment of problematic internet use and gaming. With chapters contributed by leading scientists from around the world, this Handbook will be of interest to those in medical and university settings, students and clinicians, and policymakers. |
grand theft childhood: Yummy Greg Neri, 2010 A graphic novel based on the true story of Robert Yummy Sandifer, an 11-year old African American gang member from Chicago who shot a young girl and was then shot by his own gang members. |
grand theft childhood: When You Reach Me Rebecca Stead, 2009-07-14 Like A Wrinkle in Time (Miranda's favorite book), When You Reach Me far surpasses the usual whodunit or sci-fi adventure to become an incandescent exploration of 'life, death, and the beauty of it all.' —The Washington Post This Newbery Medal winner that has been called smart and mesmerizing, (The New York Times) and superb (The Wall Street Journal) will appeal to readers of all types, especially those who are looking for a thought-provoking mystery with a mind-blowing twist. Shortly after a fall-out with her best friend, sixth grader Miranda starts receiving mysterious notes, and she doesn’t know what to do. The notes tell her that she must write a letter—a true story, and that she can’t share her mission with anyone. It would be easy to ignore the strange messages, except that whoever is leaving them has an uncanny ability to predict the future. If that is the case, then Miranda has a big problem—because the notes tell her that someone is going to die, and she might be too late to stop it. Winner of the Boston Globe–Horn Book Award for Fiction A New York Times Bestseller and Notable Book Five Starred Reviews A Junior Library Guild Selection A PARADE Best Kids Book of All Time A Kirkus Reviews Best Middle Grade Book of the Century Absorbing. —People Readers ... are likely to find themselves chewing over the details of this superb and intricate tale long afterward. —The Wall Street Journal Lovely and almost impossibly clever. —The Philadelphia Inquirer It's easy to imagine readers studying Miranda's story as many times as she's read L'Engle's, and spending hours pondering the provocative questions it raises. —Publishers Weekly, Starred review |
grand theft childhood: How to Play Video Games Matthew Thomas Payne, Nina B. Huntemann, 2019-03-26 Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium. |
grand theft childhood: Shiloh Phyllis Reynolds Naylor, 1991-09-30 Eleven-year-old Marty Preston loves to spend time up in the hills behind his home near Friendly, West Virginia. Sometimes he takes his .22 rifle to see what he can shoot, like some cans lined up on a rail fence. Other times he goes up early in the morning just to sit and watch the fox and deer. But one summer Sunday, Marty comes across something different on the road just past the old Shiloh schoolhouses -- a young beagle -- and the trouble begins. What do you do when a dog you suspect is being mistreated runs away and comes to you? When it is someone else's dog? When the man who owns him has a gun? This is Marty's problem, and he finds it is one he has to face alone. When his solution gets too big for him to handle, things become more frightening still. Marty puts his courage on the line, and discovers in the process that it is not always easy to separate right from wrong. Sometimes, however, you do almost anything to save a dog. |
grand theft childhood: Child 44 Tom Rob Smith, 2009-04-01 DON'T MISS THE NEW TOM ROB SMITH NOVEL, COLD PEOPLE, OUT NOW! OVER 2 MILLION COPIES SOLD MOSCOW, 1953. Under Stalin’s terrifying regime, families live in fear. When the all-powerful State claims there is no such thing as crime, who dares disagree? AN INTERNATIONAL BESTSELLER IN OVER 30 LANGUAGES An ambitious secret police officer, Leo Demidov believes he’s helping to build the perfect society. But when he uncovers evidence of a killer at large – a threat the state won’t admit exists – Demidov must risk everything, including the lives of those he loves, in order to expose the truth. A THRILLER UNLIKE ANY YOU HAVE EVER READ But what if the danger isn’t from the killer he is trying to catch, but from the country he is fighting to protect? Nominated for seventeen international awards and inspired by a real-life investigation, CHILD 44 is a relentless story of love, hope and bravery in a totalitarian world. From the screenwriter of the acclaimed television series, THE ASSASSINATION OF GIANNI VERSACE: AMERICAN CRIME STORY. |
grand theft childhood: The Cult of Smart Fredrik deBoer, 2020-08-04 Named one of Vulture’s Top 10 Best Books of 2020! Leftist firebrand Fredrik deBoer exposes the lie at the heart of our educational system and demands top-to-bottom reform. Everyone agrees that education is the key to creating a more just and equal world, and that our schools are broken and failing. Proposed reforms variously target incompetent teachers, corrupt union practices, or outdated curricula, but no one acknowledges a scientifically-proven fact that we all understand intuitively: Academic potential varies between individuals, and cannot be dramatically improved. In The Cult of Smart, educator and outspoken leftist Fredrik deBoer exposes this omission as the central flaw of our entire society, which has created and perpetuated an unjust class structure based on intellectual ability. Since cognitive talent varies from person to person, our education system can never create equal opportunity for all. Instead, it teaches our children that hierarchy and competition are natural, and that human value should be based on intelligence. These ideas are counter to everything that the left believes, but until they acknowledge the existence of individual cognitive differences, progressives remain complicit in keeping the status quo in place. This passionate, voice-driven manifesto demands that we embrace a new goal for education: equality of outcomes. We must create a world that has a place for everyone, not just the academically talented. But we’ll never achieve this dream until the Cult of Smart is destroyed. |
grand theft childhood: Born a Crime Trevor Noah, 2016-11-15 The compelling, inspiring, and comically sublime New York Times bestseller about one man’s coming-of-age, set during the twilight of apartheid and the tumultuous days of freedom that followed. Trevor Noah’s unlikely path from apartheid South Africa to the desk of The Daily Show began with a criminal act: his birth. Trevor was born to a white Swiss father and a black Xhosa mother at a time when such a union was punishable by five years in prison. Living proof of his parents’ indiscretion, Trevor was kept mostly indoors for the earliest years of his life, bound by the extreme and often absurd measures his mother took to hide him from a government that could, at any moment, steal him away. Finally liberated by the end of South Africa’s tyrannical white rule, Trevor and his mother set forth on a grand adventure, living openly and freely and embracing the opportunities won by a centuries-long struggle. Born a Crime is the story of a mischievous young boy who grows into a restless young man as he struggles to find himself in a world where he was never supposed to exist. It is also the story of that young man’s relationship with his fearless, rebellious, and fervently religious mother—his teammate, a woman determined to save her son from the cycle of poverty, violence, and abuse that would ultimately threaten her own life. The eighteen personal essays collected here are by turns hilarious, dramatic, and deeply affecting. Whether subsisting on caterpillars for dinner during hard times, being thrown from a moving car during an attempted kidnapping, or just trying to survive the life-and-death pitfalls of dating in high school, Trevor illuminates his curious world with an incisive wit and unflinching honesty. His stories weave together to form a moving and searingly funny portrait of a boy making his way through a damaged world in a dangerous time, armed only with a keen sense of humor and a mother’s unconventional, unconditional love. |
grand theft childhood: Gamelife Michael W. Clune, 2015-09-15 In telling the story of his youth through seven computer games, critically acclaimed author Michael W. Clune (White Out) captures the part of childhood we live alone. You have been awakened. Floppy disk inserted, computer turned on, a whirring, and then this sentence, followed by a blinking cursor. So begins Suspended, the first computer game to obsess seven-year-old Michael, to worm into his head and change his sense of reality. Thirty years later he will write: Computer games have taught me the things you can't learn from people. Gamelife is the memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes train Michael's eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality. |
grand theft childhood: Everything Bad is Good for You Steven Johnson, 2006-05-02 From the New York Times bestselling author of How We Got To Now and Farsighted Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper. After reading Everything Bad is Good for You, you will never regard the glow of the video game or television screen the same way again. With a new afterword by the author. |
grand theft childhood: Gamer Trouble Amanda Phillips, 2020-04-21 Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world. |
grand theft childhood: The Wind on the Moon Eric Linklater, 2004 In the English village of Midmeddlecum, sisters Dinah and Dorinda struggle to keep their promise to try to be good when their father goes off to war, but they soon get into a great deal of mischief. |
grand theft childhood: Your Children Are Under Attack Jim Taylor, 2005 How to protect your children from popular culture. |
grand theft childhood: All the Stars Denied Guadalupe Garcia McCall, 2018 In the heart of the Great Depression, Rancho Las Moras, like everywhere else in Texas, is gripped by the drought of the Dust Bowl, and resentment is building among white farmers against Mexican Americans. All around town, signs go up proclaiming No Dogs or Mexicans and No Mexicans Allowed. When Estrella organizes a protest against the treatment of tejanos in their town of Monteseco, Texas, her whole family becomes a target of repatriation efforts to send Mexicans back to Mexico --whether they were ever Mexican citizens or not. Dumped across the border and separated from half her family, Estrella must figure out a way to survive and care for her mother and baby brother. How can she reunite with her father and grandparents and convince her country of birth that she deserves to return home? There are no easy answers in the first YA book to tackle this hidden history. |
grand theft childhood: The Night Dad Went to Jail Melissa Higgins, 2013-07 The night dad went to jail: what to expect when someone you love goes to jail. |
grand theft childhood: Stop Teaching Our Kids to Kill Lt. Col. Dave Grossman, Gloria Degaetano, 2009-11-04 There is perhaps no bigger or more important issue in America at present than youth violence. Columbine, Sandy Hook, Aurora: We know them all too well, and for all the wrong reasons: kids, some as young as eleven years old, taking up arms and, with deadly, frightening accuracy, murdering anyone in their paths. What is going on? According to the authors of Stop Teaching Our Kids to Kill, there is blame to be laid right at the feet of the makers of violent video games (called murder trainers by one expert), the TV networks, and the Hollywood movie studios--the people responsible for the fact that children witness literally thousands of violent images a day. Authors Lt. Col. Dave Grossman and Gloria DeGaetano offer incontrovertible evidence, much of it based on recent major scientific studies and empirical research, that movies, TV, and video games are not just conditioning children to be violent--and unaware of the consequences of that violence--but are teaching the very mechanics of killing. Their book is a much-needed call to action for every parent, teacher, and citizen to help our children and stop the wave of killing and violence gripping America's youth. And, most important, it is a blueprint for us all on how that can be achieved. In Paducah, Kentucky, Michael Carneal, a fourteen-year-old boy who stole a gun from a neighbor's house, brought it to school and fired eight shots at a student prayer group as they were breaking up. Prior to this event, he had never shot a real gun before. Of the eight shots he fired, he had eight hits on eight different kids. Five were head shots, the other three upper torso. The result was three dead, one paralyzed for life. The FBI says that the average, experienced, qualified law enforcement officer, in the average shootout, at an average range of seven yards, hits with less than one bullet in five. How does a child acquire such killing ability? What would lead him to go out and commit such a horrific act? |
grand theft childhood: The Kite Runner Khaled Hosseini, 2007 Traces the unlikely friendship of a wealthy Afghan youth and a servant's son in a tale that spans the final days of Afghanistan's monarchy through the atrocities of the present day. |
grand theft childhood: Holes Louis Sachar, 2020-11-05 Stanley Yelnat's family has a history of bad luck going back generations, so he is not too surprised when a miscarriage of justice sends him to Camp Green Lake Juvenile Detention Centre. Nor is he very surprised when he is told that his daily labour at the camp is to dig a hole, five foot wide by five foot deep, and report anything that he finds in that hole. The warden claims that it is character building, but this is a lie and Stanley must dig up the truth. In this wonderfully inventive, compelling novel that is both serious and funny, Louis Sachar has created a masterpiece that will leave all readers amazed and delighted by the author's narrative flair and brilliantly handled plot. |
grand theft childhood: Rebel Seoul Axie Oh, 2023-01-10 Pacific Rim meets Korean action dramas in this mind-blowing sci-fi novel set in New Seoul in the year 2199. |
grand theft childhood: The End of Reading David Trend, 2010 Big changes have been taking place in reading in recent years. While American society has become more visual and digital, the general state of literacy in America is in crisis, with educators and public officials worried about falling educational standards, the rising influence of popular culture, and growing numbers of non-English-speaking immigrants. But how justified are these worries? By focusing on «reading», this book takes a serious look at public literacy, but chooses not to blame the familiar scapegoats. Instead, The End of Reading proposes that in a diverse and rapidly changing society, we need to embrace multiple definitions of what it means to be a literate person. |
grand theft childhood: I Am Alfonso Jones Tony Medina, 2017 The Hate U Give meets The Lovely Bones in this unflinching graphic novel about the afterlife of a young man killed by an off-duty police officer, co-illustrated by New York Times bestselling artist John Jennings. |
grand theft childhood: The Favoured Child Philippa Gregory, 2006 Pre-order BOLEYN TRAITOR now - Philippa Gregory's landmark return to the Tudor court, coming Autumn 2025 ... The second novel in the bestselling Wideacre Trilogy, a compulsive drama set in the eighteenth century. By Philippa Gregory, the author of The Other Boleyn Girl and The Virgin's Lover. The Wideacre estate is bankrupt, the villagers are living in poverty and Wideacre Hall is a smoke-blackened ruin. But in the Dower House two children are being raised in protected innocence. Equal claimants to the inheritance of Wideacre, rivals for the love of the village, they are tied by a secret childhood betrothal but forbidden to marry. Only one can be the favoured child. Only one can inherit the magical understanding between the land and the Lacey family that can make the Sussex village grow green again. Only one can be Beatrice Lacey's true heir. Sweeping, passionate, unique: 'The Favoured Child' is the second novel in Philippa Gregory's bestselling trilogy which began with 'Wideacre' and concluded with 'Meridon'. |
grand theft childhood: Trail of the Dead (Killer of Enemies #2) Joseph Bruchac, 2024-08-06 In this sequel to Killer of Enemies, Lozen and her family, on the run from the tyrants who once held them hostage, embark on a journey along a perilous trail once followed by her ancestors, where they meet friends and foes alike. In the sequel to the award-winning Killer of Enemies, Apache teen Lozen and her family are looking for a place of refuge from the despotic Ones who once held them captive and forced Lozen to hunt genetically engineered monsters. Lozen and her allies travel in search of a valley where she and her family once found refuge. But life is never easy in this post-apocalyptic world. When they finally reach the valley, they discover an unpleasant surprise awaiting them-and a merciless hunter following close behind. Hally, their enigmatic Bigfoot friend, points them to another destination-a possible refuge. But can Lozen trust Hally? Relying on her wits and the growing powers that warn her when enemies are near, Lozen fights internal sickness to lead her band of refugees to freedom and safety. Alongside family, new friends, and Hussein, the handsome young man whose life she saved, Lozen forges a path through a barren land where new recombinant monsters lurk and the secrets of this new world will reveal themselves to her ... whether she wants them to or not. |
grand theft childhood: The Child in the City Colin Ward, 1979 |
grand theft childhood: The Witch Owl Parliament David Bowles, Raúl the Third, 2021-10-19 Resurrected by her brother using a forbidden combination of alchemy and engineering, apprentice curandera Cristina vows to protect the Republic of Santander against the lechuzas terrorizing immigrants and plaguing the country. |
grand theft childhood: The Sociology of Childhood William A. Corsaro, SAGE Publications, Inc., 2017-06-10 The author is a proud sponsor of the 2020 SAGE Keith Roberts Teaching Innovations Award—enabling graduate students and early career faculty to attend the annual ASA pre-conference teaching and learning workshop. William A. Corsaro’s groundbreaking text, The Sociology of Childhood, discusses children and childhood from a sociological perspective. Corsaro provides in-depth coverage of the social theories of childhood, the peer cultures and social issues of children and youth, children and childhood within the frameworks of culture and history, and social problems and the future of childhood. The Fifth Edition has been thoroughly updated to incorporate the latest research and the most pertinent information so readers can engage in powerful discussions on a wide array of topics. |
grand theft childhood: Violence Cath Senker, 2009 Voices investigates the topic of violence and civil unrest, placing heavy emphasis on personal accounts, eye-opening data, and vivid photographs. Each book urges readers to consider the issues from the perspectives of specialists, victims, government workers, and NGO activists. Readers will learn the historical roots of the problem and the latest developments in the field. |
grand theft childhood: Childhood Under Siege Joel Bakan, 2011-08-09 Bakan offers passionate argument and copious research in this compelling call for parents to stand up for their children.--Booklist (starred review). |
grand theft childhood: The Imaginationless Generation Nachshon Goltz, Tracey Dowdeswell, 2019-03-19 In the present-day Tower of Babylon—the all-encompassing virtual world built of image layered upon image—children are the most vulnerable users. If we permit them unfettered access to media that promotes corporate and consumer values, while suppressing their cognitive development and creative imagination, then an ‘imaginationless generation’ may be our grim and inevitable future. This book takes the reader, whether an academic, a parent or an educator, through a startling journey from the harms lurking in the virtual worlds—to children’s health and well-being, to how they deal with representations of violence and sexuality, as well as exposure to cyberbullying, advertising, Internet Addiction Disorder, and even exploitation. The most dangerous harm is unseen, and affects the innermost realm of a child’s psyche: the imagination. The authors discuss the current global regulatory framework that makes the protection of children ever more challenging. They discuss lessons learned from the ways that courts have negotiated free speech issues, as well as the research on parental mediation of children’s Internet use in the home. Finally, they move towards a bold new attempt at understanding regulation, by drawing lessons for new media from ancient culture. In The Imagionationless Generation, the authors pioneer an attempt to address the real harms that children face in virtual realities by presenting a new and paradigm shifting theory—the Media Engagement. They follow the theory’s insights and predictions to offer a new perspective on a burning question of our time—how to protect children online. This multidisciplinary intellectual voyage and its insights are only possible by standing on the shoulders of scholars who have gone before, such as Ellul, Baudrillard, McLuhan, Postman and Piaget, to name a few. As academics, parents and concerned human beings, the authors present here the results of more than twenty years of research in a way that should appeal to a wide variety of readers, as they stretch our understanding of the human-machine interface beyond right and wrong. This book shapes our understanding of media in the digital age in much the same way that McLuhan’s Understanding Media did for a previous generation. |
grand theft childhood: Regulating Violence in Entertainment Paul Ruschmann, 2010 Provides divergent viewpoints on whether or not exposure to violent entertainment harms young people. |
Metro-North Railroad - MTA
Metro-North serves customers throughout New York and Connecticut on our Harlem, Hudson, New Haven, Port Jervis, and Pascack Valley lines. Connect with Metro-North to stay up to …
Total Grand List by Town - CT.gov
The Grand List is the aggregate valuation of taxable property within a given municipality.
Milford grand list drops by more than 0.7% - CTPost
Feb 19, 2025 · Milford’s grand list dropped more than 0.7% from 2023 to 2024, with officials pointing to slips in real estate and motor vehicle assessments.
Grand Levy / Grand List = Tax Rate - Mill:
The property tax rate is determined by dividing the grand levy by the net grand list; this process may be expressed by the following formula: The grand levy is the amount of revenue, which …
GRAND Definition & Meaning - Merriam-Webster
The meaning of GRAND is having more importance than others : foremost. How to use grand in a sentence. Synonym Discussion of Grand.
GRAND Definition & Meaning | Dictionary.com
Grand - is a combining form used like a prefix meaning “one generation more remote." It is typically used in genealogical terms. Grand - comes from Latin grandis, meaning “great,” …
GRAND definition and meaning | Collins English Dictionary
Grand plans or actions are intended to achieve important results. ...a passionate anti-slavery crusader with grand ideas for education. People who are grand think they are important or …
GRAND | definition in the Cambridge English Dictionary
GRAND meaning: 1. important and large in degree: 2. impressive and large or important: 3. used in the name of a…. Learn more.
Grand Definition & Meaning - YourDictionary
Sweeping in ambition or conception. A grand scheme to build a canal across the desert. Imposing because of great size, beauty, and extent; magnificent. Grand scenery. Very pleasing; …
Grand - definition of grand by The Free Dictionary
Grand implies dignity, sweep, or eminence: a grand hotel lobby with marble floors. Magnificent suggests splendor, sumptuousness, and grandeur: a magnificent cathedral. Imposing …
Metro-North Railroad - MTA
Metro-North serves customers throughout New York and Connecticut on our Harlem, Hudson, New Haven, Port Jervis, and Pascack Valley lines. Connect with Metro-North to stay up to date …
Total Grand List by Town - CT.gov
The Grand List is the aggregate valuation of taxable property within a given municipality.
Milford grand list drops by more than 0.7% - CTPost
Feb 19, 2025 · Milford’s grand list dropped more than 0.7% from 2023 to 2024, with officials pointing to slips in real estate and motor vehicle assessments.
Grand Levy / Grand List = Tax Rate - Mill:
The property tax rate is determined by dividing the grand levy by the net grand list; this process may be expressed by the following formula: The grand levy is the amount of revenue, which …
GRAND Definition & Meaning - Merriam-Webster
The meaning of GRAND is having more importance than others : foremost. How to use grand in a sentence. Synonym Discussion of Grand.
GRAND Definition & Meaning | Dictionary.com
Grand - is a combining form used like a prefix meaning “one generation more remote." It is typically used in genealogical terms. Grand - comes from Latin grandis, meaning “great,” …
GRAND definition and meaning | Collins English Dictionary
Grand plans or actions are intended to achieve important results. ...a passionate anti-slavery crusader with grand ideas for education. People who are grand think they are important or …
GRAND | definition in the Cambridge English Dictionary
GRAND meaning: 1. important and large in degree: 2. impressive and large or important: 3. used in the name of a…. Learn more.
Grand Definition & Meaning - YourDictionary
Sweeping in ambition or conception. A grand scheme to build a canal across the desert. Imposing because of great size, beauty, and extent; magnificent. Grand scenery. Very pleasing; …
Grand - definition of grand by The Free Dictionary
Grand implies dignity, sweep, or eminence: a grand hotel lobby with marble floors. Magnificent suggests splendor, sumptuousness, and grandeur: a magnificent cathedral. Imposing …