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gamemaker cookbook: GameMaker Cookbook Brandon Gardiner, 2015-12-23 Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book Design and develop game elements that can be used alone or stacked to enhance your gaming experience Explore extensions that can unlock GameMaker: Studio's true potential to create complex games A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn Set up player control schemes of various types, such as touch controls and a gamepad Create your own physics sandbox Get accustomed to advanced player movement Implement music and 3D sound in your games Utilize GameMaker's GUI layers to create exciting games Generate adjustable game settings and save systems Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design. Style and approach A problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples. |
gamemaker cookbook: Game Development with GameMaker Studio 2 Sebastiano M. Cossu, 2019-09-02 Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls inyour projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genres Master GameMaker Language (GML) programming Apply game design principles Delve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required. |
gamemaker cookbook: Moodle Course Design Best Practices Susan Smith Nash, 2018-08-27 Fast-paced guide for designing effective Moodle courses; experiment with Moodle’s features for free using MoodleCloud Key Features Apply principles of instructional design to create great Moodle learning experiences Enhance collaboration and spur creativity with Moodle Bring together instructional materials, social interaction, and student management functions in your courses Book Description Moodle is a leading virtual learning environment for your online course. This book incorporates the principles of instructional design, showing you how to apply them to your Moodle courses. With this guidance, you will develop and deploy better courses, content, and assessments than ever. This book will guide you as you learn how to build and incorporate many different types of course materials and dynamic activities. You will learn how to improve the structure and presentation of resources, activities, and assessments. All this will help you to create better for self-led courses, instructor-led courses, and courses for collaborative groups. The use of multimedia features to enhance your Moodle courses is also explained in this book. Our goal is to encourage creativity, and the free MoodleCloud hosting option is an ideal place for teachers, students, trainers, and administrators to jump in and play with all the new features, which include powerful new plug-ins, new resources, and activities. Moodle can be your sandbox as well as your castle of learning! With this book, you will build learning experiences that will last your learners’ lifetimes. What you will learn Build a course structure that fits your goals Design a unique appearance Manage the resources and activities Tips for better organization of your course content Select and set up assessments Include effective instructional strategies Incorporate competency frameworks Run and archive webinars Motivate learners by incorporating badges Explore MoodleCloud Who this book is for If you create courses with Moodle, this book is for you. It can be used by teachers, instructors, training managers, Moodle administrators, instructional technologists, instructional designers, and e-learning entrepreneurs. Prior experience with Moodle will be helpful. |
gamemaker cookbook: Moodle 3 E-Learning Course Development Susan Smith Nash, William Rice, 2018-05-30 Moodle is a learning platform or Course Management System (CMS) that is easy to install and use, but the real challenge is in developing a learning process that leverages its power and maps the learning objectives to content and assessments for an integrated and effective course. Moodle 3.x E-Learning Course Development guides you through ... |
gamemaker cookbook: PlayStation(R)Mobile Development Cookbook Michael Fleischauer, 2013-03-25 Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation(r)Mobile development.If you've got some prior experience with C# and want to create awesome projects for the PlayStation(r)Vita and PlayStation Certified devices, then this book is for |
gamemaker cookbook: GameMaker Essentials Nathan Auckett, 2015-03-26 This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way. |
gamemaker cookbook: GameMaker: Studio 100 Programming Challenges Ben Tyers, 2017-02-09 Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders. |
gamemaker cookbook: C# Game Programming Cookbook for Unity 3D Jeff W. Murray, 2014-06-24 An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and conce |
gamemaker cookbook: The Unofficial Hunger Games Cookbook Emily Ansara Baines, 2011-11-01 Here's some advice. Stay alive. --Haymitch Abernathy When it comes to The Hunger Games, staying alive means finding food any way possible. Katniss and Gale hunt live game, Peeta's family survives on the bread they make, and the inhabitants of the Seam work twelve-hour days for a few handfuls of grain--all while the residents of the Capitol gorge themselves on delicacies and desserts to the heart's desire. For the first time, you will be able to create delicious recipes from the humble District 12 to the extravagant Capital, including: French Bread from the Mellark Family Bakery Katniss's Favorite Lamb Stew with Dried Plums Rue's Roasted Parsnips Gale's Bone-Pickin' Big Game Soup Capitol-Grade Dark Chocolate Cake If you're starving for more from Katniss, Peeta, and Gale, this cookbook is sure to whet your appetite! |
gamemaker cookbook: GameMaker Programming By Example Brian Christian, Steven Isaacs, 2015-12-28 Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples. |
gamemaker cookbook: Game Physics Cookbook Gabor Szauer, 2017-03-24 Collision Detection and Rigid body physics for Game Development Key Features Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Book DescriptionPhysics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You’ll begin by building a strong foundation in mathematics that will be used throughout the book. We’ll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We’ll explore advanced physics topics such as constraint solving. You’ll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games!What you will learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes Who this book is for This book is for beginner to intermediate game developers. You don’t need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. |
gamemaker cookbook: 250 Indie Games You Must Play Mike Rose, 2011-05-02 This book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat 'em ups, shoot 'em ups, role-playing, and strategy. |
gamemaker cookbook: Ruby Programming for the Absolute Beginner Jerry Lee Ford Jr., Jerry Lee Ford, 2007 Targeting the novice, this guide teaches the basics of computer programming with Ruby through the creation of simple computer games. Not only will this learn by doing approach provide programmers with an instant sense of accomplishment, but its also a fun way to learn. |
gamemaker cookbook: Stardew Valley Guidebook Kari Fry, 2016-11-24 |
gamemaker cookbook: Unity 5.x Shaders and Effects Cookbook Alan Zucconi, Kenneth Lammers, 2016-02-26 Master the art of Shader programming to bring life to your Unity projects About This Book This book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipes From an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning results This book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics. Who This Book Is For Unity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required. What You Will Learn Understand physically based rendering to fit the aesthetic of your game Enter the world of post-processing effects to make your game look visually stunning Add life to your materials, complementing Shader programming with interactive scripts Design efficient Shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques such as volumetric explosions and fur shading Build your knowledge by understanding how Shader models have evolved and how you can create your own Discover what goes into the structure of Shaders and why lighting works the way it does Master the math and algorithms behind the most used lighting models In Detail Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity's post-processing effects. Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D—guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math. We'll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You'll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We'll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow. Style and approach The recipes in this book contain step-by-step instructions, complemented by screenshots and code, and real-world examples. |
gamemaker cookbook: Angular Development with TypeScript Anton Moiseev, Yakov Fain, 2018-12-05 Summary Angular Development with TypeScript, Second Edition is an intermediate-level tutorial that introduces Angular and TypeScript to developers comfortable with building web applications using other frameworks and tools. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Whether you're building lightweight web clients or full-featured SPAs, Angular is a clear choice. The Angular framework is fast, efficient, and widely adopted. Add the benefits of developing in the statically typed, fully integrated TypeScript language, and you get a programming experience other JavaScript frameworks just can't match. About the Book Angular Development with TypeScript, Second Edition teaches you how to build web applications with Angular and TypeScript. Written in an accessible, lively style, this illuminating guide covers core concerns like state management, data, forms, and server communication as you build a full-featured online auction app. You'll get the skills you need to write type-aware classes, interfaces, and generics with TypeScript, and discover time-saving best practices to use in your own work. What's inside Code samples for Angular 5, 6, and 7 Dependency injection Reactive programming The Angular Forms API About the Reader Written for intermediate web developers familiar with HTML, CSS, and JavaScript. About the Author Yakov Fain and Anton Moiseev are experienced trainers and web application developers. They have coauthored several books on software development. Table of Contents Introducing Angular The main artifacts of an Angular app Router basics Router advanced Dependency injection in Angular Reactive programming in Angular Laying out pages with Flex Layout Implementing component communications Change detection and component lifecycle Introducing the Forms API Validating forms Interacting with servers using HTTP Interacting with servers using the WebSocket protocol Testing Angular applications Maintaining app state with ngrx |
gamemaker cookbook: The Pokémon Cookbook Maki Kudo, 2016-12-06 Fun and easy recipes inspired by favorite Pokémon characters! Create delicious dishes that look like your favorite Pokémon characters—from desserts to pizza—with more than 35 fun, easy recipes. Make a Pokéball sushi roll, Pikachu ramen or mashed Meowth potatoes for your next party, weekend activity or powered-up lunch box. Create delicious dishes—from desserts to pizza—that look like your favorite Pokémon characters with more than 35 easy, fun recipes. Make a Poké Ball sushi roll, Pikachu ramen, or Meowth mashed potatoes for your next party, weekend activity, or powered-up lunch box. |
gamemaker cookbook: GameMaker Language: An In-Depth Guide [Soft Cover] Benjamin Anderson, 2015-07-28 Are you ready to build a game? GameMaker Studio is a professional development engine used to build games like Hyper Light Drifter, Death's Gambit, Risk of Rain, Valdis Story, Hotline Miami, and many more. These great games show the power of this tool but the very best part of GameMaker Studio is that it's one of the best places for new indie game developers to begin their journey. It is where I started and I have loved every second of it. Helping you on this journey is my goal with this book. With this book you will learn about GameMaker Language Lexical Structure, Data Types and Values, Variables, Arrays and Data Structures, Expressions and Operators, Statements, Scripts, Objects, Events, Game Audio, Development Patterns and Tricks, Surfaces and Particles, HUD and GUI Layer, Box2D Physics, Online Multiplayer, and Artificial Intelligence. Thank you for your support! |
gamemaker cookbook: Mastering Android Game Development with Unity Siddharth Shekar, Wajahat Karim, 2017-05-25 Create enthralling Android games with Unity Faster Than Ever Before About This Book Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system Unravel and deploy exciting games across Android devices Who This Book Is For If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts. What You Will Learn Develop your own Jetpack Joyride clone game Explore the advanced features of Unity 5 by building your own Action Fighting game Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system Enhance your game by adding stunning particle systems and complex animations Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras Make your game more realistic by providing music and sound effects Debug and deploy your games on different Android devices In Detail Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores. Style and approach A step-by-step and detailed guide to developing high-end complex Android games utilizing the advanced concepts of Unity. |
gamemaker cookbook: The Game Maker's Apprentice Jacob Habgood, Mark Overmars, 2006-12-31 The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a DVD containing Game Maker software and all of the game projects that are created in the book—plus a host of professional-quality graphics and sound effects that you can use in your own games. |
gamemaker cookbook: Game Physics Engine Development Ian Millington, 2010-07-23 Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. |
gamemaker cookbook: Angular 2 Cookbook Matt Frisbie, 2017-01-20 Discover over 70 recipes that provide the solutions you need to know to face every challenge in Angular 2 head on About This Book A first-rate reference guide with a clear structure and intuitive index that gives you as a developer exactly the information you want in exactly the way you want it Covers no legacy material from the outdated Angular release candidates; it is up-to-date with the latest release of Angular 2.4 All the code in the book is explicitly written out, and every piece of code shown is a step towards building a simple working example Who This Book Is For This book is for developers who are competent with JavaScript and are looking to dive headfirst into the TypeScript edition of Angular 2. This book is also geared towards developers with experience in Angular 1 who are looking to make the transition. What You Will Learn Understand how to best move an Angular 1 application to Angular 2 Build a solid foundational understanding of the core elements of Angular 2 such as components, forms, and services Gain an ability to wield complex topics such as Observables and Promises Properly implement applications utilizing advanced topics such as dependency injection Know how to maximize the performance of Angular 2 applications Understand the best ways to take an Angular 2 application from TypeScript in a code editor to a fully function application served on your site Get to know the best practices when organizing and testing a large Angular 2 application In Detail Angular 2 introduces an entirely new way to build applications. It wholly embraces all the newest concepts that are built into the next generation of browsers, and it cuts away all the fat and bloat from Angular 1. This book plunges directly into the heart of all the most important Angular 2 concepts for you to conquer. In addition to covering all the Angular 2 fundamentals, such as components, forms, and services, it demonstrates how the framework embraces a range of new web technologies such as ES6 and TypeScript syntax, Promises, Observables, and Web Workers, among many others. This book covers all the most complicated Angular concepts and at the same time introduces the best practices with which to wield these powerful tools. It also covers in detail all the concepts you'll need to get you building applications faster. Oft-neglected topics such as testing and performance optimization are widely covered as well. A developer that reads through all the content in this book will have a broad and deep understanding of all the major topics in the Angular 2 universe. Style and approach This book follows a cookbook approach—each recipe presents a unique problem to which the solution is presented in a clear, concise, and manner step-by-step manner. With practical hands-on guidance in each and every recipe, you'll be able to get to grips with the concepts. |
gamemaker cookbook: The Big Book of Small Python Projects Al Sweigart, 2021-06-25 Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs! |
gamemaker cookbook: Mr. Lemoncello's Great Library Race Chris Grabenstein, 2017-10-10 THE NEW YORK TIMES BESTSELLING SERIES WITH MORE THAN TWO MILLION COPIES SOLD! On your marks. Get set. Read! From what James Patterson calls “the coolest library in the world” to the race of a lifetime, follow along and solve the clues in this interactive adventure! By the co-author of Murdle Jr.: Sleuths on the Loose… “A worthy successor to the original madman puzzle-master himself, Willy Wonka.” —Booklist, starred review of Escape from Mr. Lemoncello’s Library Everyone’s favorite game maker, Mr. Lemoncello, is testing out his new fabulous fact-finding frenzy game. Kyle Keeley and the other lucky finalists will go on a great race—by bicycle, bookmobile, even Mr. Lemoncello’s corporate banana jet!—to find fascinating facts about famous Americans—and win spectacular prizes. But when a few surprising “facts” about Mr. Lemoncello surface, it might just be game over! Don’t miss the bonus puzzle in the back! The Lemoncello books are laugh-out-loud, puzzle-packed must-reads for classrooms and homes across America. Look for the whole series! Mr. Lemoncello’s Very First Game (the prequel) Escape from Mr. Lemoncello’s Library (also available as a graphic novel) Mr. Lemoncello’s Library Olympics (also coming soon as a graphic novel) Mr. Lemoncello’s Great Library Race Mr. Lemoncello’s All-Star Breakout Game Mr. Lemoncello and the Titanium Ticket Mr. Lemoncello’s Fantabulous Finale |
gamemaker cookbook: Writing Interactive Fiction with Twine Melissa Ford, 2016 If you've ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you've clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you're already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You'll find expert advice on everything from creating vivid characters to building settings that come alive. Ford's easy writing prompts help you get started, so you'll never face a blank screen. Her Try It Out exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! -- Publisher's description |
gamemaker cookbook: How to Solve It G. Polya, 2014-10-26 The bestselling book that has helped millions of readers solve any problem A must-have guide by eminent mathematician G. Polya, How to Solve It shows anyone in any field how to think straight. In lucid and appealing prose, Polya reveals how the mathematical method of demonstrating a proof or finding an unknown can help you attack any problem that can be reasoned out—from building a bridge to winning a game of anagrams. How to Solve It includes a heuristic dictionary with dozens of entries on how to make problems more manageable—from analogy and induction to the heuristic method of starting with a goal and working backward to something you already know. This disarmingly elementary book explains how to harness curiosity in the classroom, bring the inventive faculties of students into play, and experience the triumph of discovery. But it’s not just for the classroom. Generations of readers from all walks of life have relished Polya’s brilliantly deft instructions on stripping away irrelevancies and going straight to the heart of a problem. |
gamemaker cookbook: Apple Game Frameworks and Technologies Tammy Coron, 2021-05-11 Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer |
gamemaker cookbook: GameMaker Studio - Zombie Tower Defense Ben G Tyers, 2020-01-09 Create an amazing tower defence game in GameMaker Studio 2.1 Includes free download of project files, resources and a PDF copy of the book. If you have any questions or issues, I'm on hand at gamemakerbook@gmail.com For resources, please email GameMakerBook@gmail.com after purchase. |
gamemaker cookbook: Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference Zuzana Kubincová, Federica Caruso, Tae-eun Kim, Malinka Ivanova, Loreto Lancia, Maria Angela Pellegrino, 2023-08-28 This book includes the accepted papers of the four selected workshops which focus on integration of emerging technologies into education and training (ETELT), Interactive Environments and Emerging Technologies for eLearning (IEETeL), Technology Enhanced Learning in Nursing Education (Nursing), and Technology Enhanced Learning for Future Citizens (TEL4FC). Education is the cornerstone of any society; it serves as one of the foundations for many of its social values and characteristics. mis4TEL’23 promotes the interaction among the scientific community to discuss applications of Technology Enhanced Learning solutions targeting not only cognitive and social processes but also motivational, personality, or emotional factors. In addition, current trends concerning the use of artificial intelligence can help and augment learning opportunities for learners and educators. We would like to thank all the contributing authors, the members of the program committee, national associations (AEPIA, and APPIA), and the sponsors (AIR Institute, and Camara Municipal de Guimarães). |
gamemaker cookbook: Digitopolis II Jose David Cuartas Correa, 2015-06-27 This book aims to respond the growing interest about video game design, by designers, publicists, communicators and artists. It is proposed as an easy and intuitive guide, which facilitates processes for rapid development of video games, using free software tools. In order to foster and promote projects of entrepreneurship, within the sector of creative and entertainment industries. |
gamemaker cookbook: Real Time Cameras Mark Haigh-Hutchinson, 2009-04-02 The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. Breaks down the algorithms behind contemporary game camera systems, written by a leading expert in the area. |
gamemaker cookbook: Mostly Codeless Game Development Robert Ciesla, 2017-07-19 Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div |
gamemaker cookbook: Procedural Generation in Game Design Tanya Short, Tarn Adams, 2017-06-12 Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design |
gamemaker cookbook: Unity in Action Joe Hocking, 2015-05-01 A lot goes into publishing a successful game: amazing artwork, advanced programming techniques, creative story and gameplay, and highly-collaborative teamwork—not to mention flawless rendering and smooth performance on platforms ranging from game consoles to mobile phones. The Unity game development platform combines a powerful rendering engine with the professional code and art workflow tools needed to bring games to life. Unity in Action focuses on the programming part of game development (as opposed to art or design) and teaches readers to create projects in multiple game genres. Building on existing programming experience, readers will work through examples using the Unity toolset, adding the skills needed to go from application coder to game developer. They will leave the book with a well-rounded understanding of how to create graphically driven 2D and 3D applications. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. |
gamemaker cookbook: Program Arcade Games Paul Craven, 2015-12-31 Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge. |
gamemaker cookbook: The Publishers' Trade List Annual , 1983 |
gamemaker cookbook: Twining Anastasia Salter, Stuart Moulthrop, 2021-05-28 Hypertext is now commonplace: links and linking structure nearly all of our experiences online. Yet the literary, as opposed to commercial, potential of hypertext has receded. One of the few tools still focused on hypertext as a means for digital storytelling is Twine, a platform for building choice-driven stories without relying heavily on code. In Twining, Anastasia Salter and Stuart Moulthrop lead readers on a journey at once technical, critical, contextual, and personal. The book’s chapters alternate careful, stepwise discussion of adaptable Twine projects, offer commentary on exemplary Twine works, and discuss Twine’s technological and cultural background. Beyond telling the story of Twine and how to make Twine stories, Twining reflects on the ongoing process of making. While there have certainly been attempts to study Twine historically and theoretically... no single publication has provided such a detailed account of it. And no publication has even attempted to situate Twine amongst its many different conversations and traditions, something this book does masterfully. —James Brown, Rutgers University, Camden |
gamemaker cookbook: Learn RPGs in GameMaker: Studio Ben Tyers, 2017-08-10 Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. What You'll Learn Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG Who This Book Is For Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform. |
gamemaker cookbook: The Game Producer's Handbook Dan Irish, 2005 This book serves as a reference for students who want to acquire the knowledge and skills to succeed in the video-game producing industry. --book cover. |
gamemaker cookbook: Introduction to Game Design, Prototyping, and Development Jeremy Gibson, Jeremy Gibson Bond, 2015 This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. |
GameMaker | Make 2D Games With The Free Engine
GameMaker is a complete development tool for making 2D games, used by indie developers, professional studios, and educators worldwide. Create games for Windows, Mac, Linux, Android, …
Download GameMaker For Free
Download GameMaker today and start creating your own 2D games with one of the simplest and fastest game engines in the world today. Available for Windows and Mac.
Export Licences Pricing | GameMaker Get
GameMaker is absolutely free to download and keep forever for non-commercial use. For commercial use or Console export, purchase a Professional license or our Enterprise Subscription.
Learn How To Develop Games | GameMaker Tutorials
Read tutorials from experienced game developers and GameMaker experts. Learn how to make a game with our free game engine for beginners and professionals alike.
Discover The Engines Features And Tools - GameMaker
GAMEMAKER FEATURES. Built for beginners and professionals alike, GameMaker's intuitive features provide you with the tools you to become a game creator.
Making A Game Using GameMaker
To illustrate the GameMaker workflow and get you straight into making something, we've prepared the this guide to take you from the very basics of what is GameMaker and what is a program, …
2024.1300 - Current Version: IDE 785/Runtime 790 | GameMaker …
Your Hotkeys are now also localised to the language you set in GameMaker; There are no other changes to the user experience and the plugins are still getting installed during GameMaker’s …
GameMaker Beginners Guide And Resources | GameMaker
Jan 6, 2025 · GameMaker is a workspace designed for you to create games easily. Download GameMaker! It's 100% free. No credit card required. Create a GameMaker Account to get access …
GameMaker Manual
Find the answer to even the most obscure GameMaker questions in the GameMaker Manual, covering everything from rooms and particles to vectors and blend modes.
Introduction To GameMaker
GameMaker is a tool designed to empower you and your team to make new and innovative games as well as prototype ideas in the fastest and most intuitive way possible, across multiple target …
GameMaker | Make 2D Games With The Free Engine
GameMaker is a complete development tool for making 2D games, used by indie developers, professional studios, and educators worldwide. Create games for Windows, Mac, Linux, Android, …
Download GameMaker For Free
Download GameMaker today and start creating your own 2D games with one of the simplest and fastest game engines in the world today. Available for Windows and Mac.
Export Licences Pricing | GameMaker Get
GameMaker is absolutely free to download and keep forever for non-commercial use. For commercial use or Console export, purchase a Professional license or our Enterprise Subscription.
Learn How To Develop Games | GameMaker Tutorials
Read tutorials from experienced game developers and GameMaker experts. Learn how to make a game with our free game engine for beginners and professionals alike.
Discover The Engines Features And Tools - GameMaker
GAMEMAKER FEATURES. Built for beginners and professionals alike, GameMaker's intuitive features provide you with the tools you to become a game creator.
Making A Game Using GameMaker
To illustrate the GameMaker workflow and get you straight into making something, we've prepared the this guide to take you from the very basics of what is GameMaker and what is a program, …
2024.1300 - Current Version: IDE 785/Runtime 790 | GameMaker …
Your Hotkeys are now also localised to the language you set in GameMaker; There are no other changes to the user experience and the plugins are still getting installed during GameMaker’s …
GameMaker Beginners Guide And Resources | GameMaker
Jan 6, 2025 · GameMaker is a workspace designed for you to create games easily. Download GameMaker! It's 100% free. No credit card required. Create a GameMaker Account to get access …
GameMaker Manual
Find the answer to even the most obscure GameMaker questions in the GameMaker Manual, covering everything from rooms and particles to vectors and blend modes.
Introduction To GameMaker
GameMaker is a tool designed to empower you and your team to make new and innovative games as well as prototype ideas in the fastest and most intuitive way possible, across multiple target …