Gang Of Four Patterns Book

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  gang of four patterns book: Apex Design Patterns Jitendra Zaa, Anshul Verma, 2016-04-27 Harness the power of Apex design patterns to build robust and scalable code architectures on the Force.com platform About This Book Apply Creational, Structural and behavioural patterns in Apex to fix governor limit issues. Have a grasp of the anti patterns to be taken care in Apex which could have adverse effect on the application. The authors, Jitendra Zaa is a salesforce MVP and Anshul Verma has 12+ years of experience in the area of application development. Who This Book Is For If you are a competent developer with working knowledge of Apex, and now want to deep dive into the world of Apex design patterns to optimize the application performance, then this book is for you. Prior knowledge of Salesforce and Force.com platform is recommended. What You Will Learn Apply OOPs principal in Apex to design a robust and efficient solution to address various facets to a business problem Get to grips with the benefits and applicability of using different design patterns in Apex Solve problems while instantiating, structuring and giving dynamic behavior to Apex classes Understand the implementation of creational, structural, behavioral, concurrency and anti-patterns in your application Follow the Apex best practices to resolve governor limit issues Get clued up about the Inheritance, abstract classes, polymorphism in Apex to deal with the object mechanism Master various design patterns and determine the best out of them Explore the anti patterns that could not be applied to Apex and their appropriate solutions In Detail Apex is an on-demand programming language providing a complete set of features for building business applications – including data models and objects to manage data. Apex being a proprietor programming language from Salesforce to be worked with multi tenant environment is a lot different than traditional OOPs languages like Java and C#. It acts as a workflow engine for managing collaboration of the data between users, a user interface model to handle forms and other interactions, and a SOAP API for programmatic access and integration. Apex Design Patterns gives you an insight to several problematic situations that can arise while developing on Force.com platform and the usage of Design patterns to solve them. Packed with real life examples, it gives you a walkthrough from learning design patterns that Apex can offer us, to implementing the appropriate ones in your own application. Furthermore, we learn about the creational patterns that deal with object creation mechanism and structural patterns that helps to identify the relationship between entities. Also, the behavioural and concurrency patterns are put forward explaining the communication between objects and multi-threaded programming paradigm respectively. We later on, deal with the issues regarding structuring of classes, instantiating or how to give a dynamic behaviour at a runtime, with the help of anti-patterns. We learn the basic OOPs principal in polymorphic and modular way to enhance its capability. Also, best practices of writing Apex code are explained to differentiate between the implementation of appropriate patterns. This book will also explain some unique patterns that could be applied to get around governor limits. By the end of this book, you will be a maestro in developing your applications on Force.com for Salesforce Style and approach This book is a step-by-step guide, complete with well-tested programs and real world situations to solve your common occurring problems in Apex design by using the anti-patterns. It gets crackling from exploring every appropriate solution to comparing the best one as per OOps principal.
  gang of four patterns book: Node.js Design Patterns Mario Casciaro, Luciano Mammino, 2016-07-18 Get the best out of Node.js by mastering its most powerful components and patterns to create modular and scalable applications with ease About This Book Create reusable patterns and modules by leveraging the new features of Node.js . Understand the asynchronous single thread design of node and grasp all its features and patterns to take advantage of various functions. This unique guide will help you get the most out of Node.js and its ecosystem. Who This Book Is For The book is meant for developers and software architects with a basic working knowledge of JavaScript who are interested in acquiring a deeper understanding of how to design and develop enterprise-level Node.js applications. Basic knowledge of Node.js is also helpful to get the most out of this book. What You Will Learn Design and implement a series of server-side JavaScript patterns so you understand why and when to apply them in different use case scenarios Become comfortable with writing asynchronous code by leveraging constructs such as callbacks, promises, generators and the async-await syntax Identify the most important concerns and apply unique tricks to achieve higher scalability and modularity in your Node.js application Untangle your modules by organizing and connecting them coherently Reuse well-known techniques to solve common design and coding issues Explore the latest trends in Universal JavaScript, learn how to write code that runs on both Node.js and the browser and leverage React and its ecosystem to implement universal applications In Detail Node.js is a massively popular software platform that lets you use JavaScript to easily create scalable server-side applications. It allows you to create efficient code, enabling a more sustainable way of writing software made of only one language across the full stack, along with extreme levels of reusability, pragmatism, simplicity, and collaboration. Node.js is revolutionizing the web and the way people and companies create their software. In this book, we will take you on a journey across various ideas and components, and the challenges you would commonly encounter while designing and developing software using the Node.js platform. You will also discover the Node.js way of dealing with design and coding decisions. The book kicks off by exploring the basics of Node.js describing it's asynchronous single-threaded architecture and the main design patterns. It then shows you how to master the asynchronous control flow patterns,and the stream component and it culminates into a detailed list of Node.js implementations of the most common design patterns as well as some specific design patterns that are exclusive to the Node.js world.Lastly, it dives into more advanced concepts such as Universal Javascript, and scalability' and it's meant to conclude the journey by giving the reader all the necessary concepts to be able to build an enterprise grade application using Node.js. Style and approach This book takes its intended readers through a comprehensive explanation to create a scalable and efficient real-time server-side apps.
  gang of four patterns book: Game Programming Patterns Robert Nystrom, 2014-11-03 The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
  gang of four patterns book: Design Patterns Mainak Biswas, 2016-02-24 Design Patterns - A domain agnostic approach - is the only book which explains GOF design patterns without using domain specific scenarios, instead, it attempts to explain them using only the basic constructs that the students initially are accustomed to, like, class, objects and interfaces etc. Readers are not required to know anything more than basic JavaTM to be able to learn design patterns using this book. This book is apt for students starting to learn design patterns, for professionals who are aspiring to join the IT industry and also for those who have a working knowledge on this subject. Using this book, the readers can easily implement a design pattern assisted by the in-depth explanation of steps given for each pattern.
  gang of four patterns book: Modern C++ Design Andrei Alexandrescu, 2001 This title documents a convergence of programming techniques - generic programming, template metaprogramming, object-oriented programming and design patterns. It describes the C++ techniques used in generic programming and implements a number of industrial strength components.
  gang of four patterns book: Go Design Patterns Mario Castro Contreras, 2017-02-24 Learn idiomatic, efficient, clean, and extensible Go design and concurrency patterns by using TDD About This Book A highly practical guide filled with numerous examples unleashing the power of design patterns with Go. Discover an introduction of the CSP concurrency model by explaining GoRoutines and channels. Get a full explanation, including comprehensive text and examples, of all known GoF design patterns in Go. Who This Book Is For The target audience is both beginner- and advanced-level developers in the Go programming language. No knowledge of design patterns is expected. What You Will Learn All basic syntax and tools needed to start coding in Go Encapsulate the creation of complex objects in an idiomatic way in Go Create unique instances that cannot be duplicated within a program Understand the importance of object encapsulation to provide clarity and maintainability Prepare cost-effective actions so that different parts of the program aren't affected by expensive tasks Deal with channels and GoRoutines within the Go context to build concurrent application in Go in an idiomatic way In Detail Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90's as a common language between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the killer feature in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software. Style and approach This book will teach widely used design patterns and best practices with Go in a step-by-step manner. The code will have detailed examples, to allow programmers to apply design patterns in their day-to-day coding.
  gang of four patterns book: Design Patterns in Ruby (Adobe Reader) Russ Olsen, 2007-12-10 Praise for Design Patterns in Ruby Design Patterns in Ruby documents smart ways to resolve many problems that Ruby developers commonly encounter. Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work. —Steve Metsker, Managing Consultant with Dominion Digital, Inc. This book provides a great demonstration of the key 'Gang of Four' design patterns without resorting to overly technical explanations. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patterns will soon feel confident applying them using Ruby. Olsen has done a great job to make a book about a classically 'dry' subject into such an engaging and even occasionally humorous read. —Peter Cooper This book renewed my interest in understanding patterns after a decade of good intentions. Russ picked the most useful patterns for Ruby and introduced them in a straightforward and logical manner, going beyond the GoF's patterns. This book has improved my use of Ruby, and encouraged me to blow off the dust covering the GoF book. —Mike Stok Design Patterns in Ruby is a great way for programmers from statically typed objectoriented languages to learn how design patterns appear in a more dynamic, flexible language like Ruby. —Rob Sanheim, Ruby Ninja, Relevance Most design pattern books are based on C++ and Java. But Ruby is different—and the language's unique qualities make design patterns easier to implement and use. In this book, Russ Olsen demonstrates how to combine Ruby's power and elegance with patterns, and write more sophisticated, effective software with far fewer lines of code. After reviewing the history, concepts, and goals of design patterns, Olsen offers a quick tour of the Ruby language—enough to allow any experienced software developer to immediately utilize patterns with Ruby. The book especially calls attention to Ruby features that simplify the use of patterns, including dynamic typing, code closures, and mixins for easier code reuse. Fourteen of the classic Gang of Four patterns are considered from the Ruby point of view, explaining what problems each pattern solves, discussing whether traditional implementations make sense in the Ruby environment, and introducing Ruby-specific improvements. You'll discover opportunities to implement patterns in just one or two lines of code, instead of the endlessly repeated boilerplate that conventional languages often require. Design Patterns in Ruby also identifies innovative new patterns that have emerged from the Ruby community. These include ways to create custom objects with metaprogramming, as well as the ambitious Rails-based Convention Over Configuration pattern, designed to help integrate entire applications and frameworks. Engaging, practical, and accessible, Design Patterns in Ruby will help you build better software while making your Ruby programming experience more rewarding.
  gang of four patterns book: Design Patterns Christopher G. Lasater, Lasater, 2006-10 Design Patterns demonstrates how software developers can improve the performance, maintainability, portability, and scalability of their code through the use of the Gang of Four design patterns. After a discussion of patterns methodology, reasons for using design patterns, the book delves into each of the 23 patterns. Each pattern section gives a detailed description of the pattern, refactored from either Boolean logic or simpler, less-maintainable code that you might encounter in the real world, and shows readers how to use the pattern in their code. The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical implementations.
  gang of four patterns book: Design Patterns in TypeScript Sean Bradley, 2021-05-05 This book is about the 23 common GoF (Gang of Four) Design Patterns implemented in TypeScript. A Design Pattern is a description or template that can be repeatedly applied to a commonly recurring problem in software design. You will find a familiarity with Design Patterns very useful when planning, discussing, developing, managing and documenting your applications from now on and into the future. You will learn these Design Patterns. Creational Factory - Abstract Factory - Builder - Prototype - Singleton Structural Decorator - Adapter - Facade - Bridge - Composite - Flyweight - Proxy Behavioral Command - Chain of Responsibility - Observer Pattern - Interpreter - Iterator - Mediator - Memento - State - Strategy - Template - Visitor. If you want a break from your computer and read from a book for a while, then this book is for you. Thanks, Sean Bradley
  gang of four patterns book: Scala Design Patterns Ivan Nikolov, 2016-02-29 Write efficient, clean, and reusable code with Scala About This Book Unleash the power of Scala and apply it in the real world Increase your efficiency by leveraging the power of Creational, Structural, Behavioural, and Functional design patterns Build object oriented and functional applications quickly and effectively Who This Book Is For If you want to increase your understanding of Scala and apply it to real-life application development, then this book is for you. We've also designed the book to be used as a quick reference guide while creating applications. Previous Scala programming knowledge is expected. What You Will Learn Immerse yourself in industry-standard design patterns—structural, creational, and behavioral—to create extraordinary applications Feel the power of traits and their application in Scala Implement abstract and self types and build clean design patterns Build complex entity relationships using structural design patterns Create applications faster by applying functional design patterns In Detail Scala has become increasingly popular in many different IT sectors. The language is exceptionally feature-rich which helps developers write less code and get faster results. Design patterns make developer's lives easier by helping them write great software that is easy to maintain, runs efficiently and is valuable to the company or people concerned. You will learn about the various features of Scala and be able to apply well-known, industry-proven design patterns in your work. The book starts off by focusing on some of the most interesting features of Scala while using practical real-world examples. We will also cover the popular Gang of Four design patterns and show you how to incorporate functional patterns effectively. By the end of this book, you will have enough knowledge and understanding to quickly assess problems and come up with elegant solutions. Style and approach The design patterns in the book will be explained using real-world, step-by-step examples. For each design pattern, there will be hints about when to use it and when to look for something more suitable. This book can also be used as a practical guide, showing you how to leverage design patterns effectively.
  gang of four patterns book: Design Patterns in Python Sean Bradley, 2021-02-27 This book is about the 23 common GoF (Gang of Four) Design Patterns implemented and in Python. A Design Pattern is a description or template that can be repeatedly applied to a commonly recurring problem in software design. You will find a familiarity with Design Patterns very useful when planning, discussing, developing, managing and documenting your applications from now on and into the future. You will learn these Design Patterns. Creational - Factory - Abstract Factory - Builder - Prototype - Singleton Structural - Decorator - Adapter - Facade - Bridge - Composite - Flyweight - Proxy Behavioral - Command - Chain of Responsibility - Observer Pattern - Interpreter - Iterator - Mediator - Memento - State - Strategy - Template - Visitor. If you want a break from your computer and read from a book for a while, then this book is for you. *** Book also provides you FREE Access to Online Instructional Videos. See video codes in the book *** Thanks, Sean Bradley
  gang of four patterns book: Head First Design Patterns Eric Freeman, Elisabeth Robson, Bert Bates, Kathy Sierra, 2004-10-25 Using research in neurobiology, cognitive science and learning theory, this text loads patterns into your brain in a way that lets you put them to work immediately, makes you better at solving software design problems, and improves your ability to speak the language of patterns with others on your team.
  gang of four patterns book: Scala Design Patterns John Hunt, 2013-11-24 Scala is a new and exciting programming language that is a hybrid between object oriented languages such as Java and functional languages such as Haskell. As such it has its own programming idioms and development styles. Scala Design Patterns looks at how code reuse can be successfully achieved in Scala. A major aspect of this is the reinterpretation of the original Gang of Four design patterns in terms of Scala and its language structures (that is the use of Traits, Classes, Objects and Functions). It includes an exploration of functional design patterns and considers how these can be interpreted in Scala's uniquely hybrid style. A key aspect of the book is the many code examples that accompany each design pattern, allowing the reader to understand not just the design pattern but also to explore powerful and flexible Scala language features. Including numerous source code examples, this book will be of value to professionals and practitioners working in the field of software engineering.
  gang of four patterns book: Beginning SOLID Principles and Design Patterns for ASP.NET Developers Bipin Joshi, 2016-04-08 This book teaches you all the essential knowledge required to learn and apply time-proven SOLID principles of object-oriented design and important design patterns in ASP.NET Core 1.0 (formerly ASP.NET 5) applications. You will learn to write server-side as well as client-side code that makes use of proven practices and patterns. SOLID is an acronym popularized by Robert Martin used to describe five basic principles of good object-oriented design--Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation and Dependency Inversion. This book covers all five principles and illustrates how they can be used in ASP.NET Core 1.0 applications. Design Patterns are time proven solutions to commonly occurring software design problems. The most well-known catalog of design patterns comes from Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides, the so-called as GoF patterns (Gang of Four patterns). This book contains detailed descriptions of how toapply Creational, Structural and Behavioral GoF design patterns along with some Patterns of Enterprise Application Architecture. Popular JavaScript patterns are covered, along with working examples of all these patterns in ASP.NET Core 1.0 and C# are included. What You Will Learn: How to apply SOLID principles to ASP.NET applications How to use Gang of Four (GoF) design patterns in ASP.NET applications Techniques for applying Patterns of Enterprise Application Architecture cataloged by Martin Fowler in ASP.NET applications How to organize code and apply design patterns in JavaScript Who This Book Is For:This book is for ASP.NET developers familiar with ASP.NET Core 1.0, C# and Visual Studio.
  gang of four patterns book: Design Patterns For Dummies Steve Holzner, 2006-05-08 There's a pattern here, and here's how to use it! Find out how the 23 leading design patterns can save you time and trouble Ever feel as if you've solved this programming problem before? You -- or someone -- probably did, and that's why there's a design pattern to help this time around. This book shows you how (and when) to use the famous patterns developed by the Gang of Four, plus some new ones, all designed to make your programming life easier. Discover how to: * Simplify the programming process with design patterns * Make the most of the Decorator, Factory, and Adapter patterns * Identify which pattern applies * Reduce the amount of code needed for a task * Create your own patterns
  gang of four patterns book: Holub on Patterns Allen Holub, 2004-09-27 The existing books on design patterns take a catalog approach, where they show the individual design patterns in isolation. This approach is fundamentally flawed, because you can't see how the design patterns actually function in the real world. Most programmers learn by looking at computer programs. Holub on Patterns: Learning Design Patterns by Looking at Code teaches you design patterns in exactly this way: by looking at computer programs and analyzing them in terms of the patterns that they use. Consequently, you learn how the patterns actually occur in the real world and how to apply the patterns to solve real problems. This book also looks at the broader context of object-oriented (OO) design and how patterns solve commonplace OO design problems. It covers many of the principles of OO design—principles not covered by most books on Java—and shows you how to apply these principles to make your code easier to maintain and debug.
  gang of four patterns book: SanFrancisco Design Patterns James Carey, Brent Carlson, Tim Graser, 2000 IBM's SanFrancisco is a Java-based set of pre-constructed components that help developers quickly assemble server-side business applications. In developing SanFrancisco, IBM's Java developers discovered a wide range of patterns that are invaluable to all Java developers. This book documents them in-depth and addresses each design pattern in turn.
  gang of four patterns book: Design Patterns in C# Vaskaran Sarcar, 2018-06-21 Get hands-on experience with each Gang of Four design pattern using C#. For each of the patterns, you’ll see at least one real-world scenario, a coding example, and a complete implementation including output. In the first part of Design Patterns in C#, you will cover the 23 Gang of Four (GoF) design patterns, before moving onto some alternative design patterns, including the Simple Factory Pattern, the Null Object Pattern, and the MVC Pattern. The final part winds up with a conclusion and criticisms of design patterns with chapters on anti-patterns and memory leaks. By working through easy-to-follow examples, you will understand the concepts in depth and have a collection of programs to port over to your own projects. Along the way, the author discusses the different creational, structural, and behavioral patterns and why such classifications are useful. In each of these chapters, there is a Q&A session that clears up any doubts and covers the pros and cons of each of these patterns.He finishes the book with FAQs that will help you consolidate your knowledge. This book presents the topic of design patterns in C# in such a way that anyone can grasp the idea. What You Will Learn Work with each of the design patterns Implement the design patterns in real-world applications Select an alternative to these patterns by comparing their pros and cons Use Visual Studio Community Edition 2017 to write code and generate output Who This Book Is For Software developers, software testers, and software architects.
  gang of four patterns book: Django Design Patterns and Best Practices - Second Edition Arun Ravindran, 2018-05-30 Build maintainable websites with elegant Django design patterns and modern best practices Key Features Explore aspects of Django from Models and Views to testing and deployment Understand the nuances of web development such as browser attack and data design Walk through various asynchronous tools such as Celery and Channels Book Description Building secure and maintainable web applications requires comprehensive knowledge. The second edition of this book not only sheds light on Django, but also encapsulates years of experience in the form of design patterns and best practices. Rather than sticking to GoF design patterns, the book looks at higher-level patterns. Using the latest version of Django and Python, you'll learn about Channels and asyncio while building a solid conceptual background. The book compares design choices to help you make everyday decisions faster in a rapidly changing environment. You'll first learn about various architectural patterns, many of which are used to build Django. You'll start with building a fun superhero project by gathering the requirements, creating mockups, and setting up the project. Through project-guided examples, you'll explore the Model, View, templates, workflows, and code reusability techniques. In addition to this, you'll learn practical Python coding techniques in Django that'll enable you to tackle problems related to complex topics such as legacy coding, data modeling, and code reusability. You'll discover API design principles and best practices, and understand the need for asynchronous workflows. During this journey, you'll study popular Python code testing techniques in Django, various web security threats and their countermeasures, and the monitoring and performance of your application. What you will learn Make use of common design patterns to help you write better code Implement best practices and idioms in this rapidly evolving framework Deal with legacy code and debugging Use asynchronous tools such as Celery, Channels, and asyncio Use patterns while designing API interfaces with the Django REST Framework Reduce the maintenance burden with well-tested, cleaner code Host, deploy, and secure your Django projects Who this book is for This book is for you whether you're new to Django or just want to learn its best practices. You do not have to be an expert in Django or Python. No prior knowledge of patterns is expected for reading this book but it would be helpful.
  gang of four patterns book: Python 3 Object Oriented Programming Dusty Phillips, 2010-07-26 Harness the power of Python 3 objects.
  gang of four patterns book: Refactoring to Patterns Joshua Kerievsky, 2005 Kerievsky lays the foundation for maximizing the use of design patterns by helping the reader view them in the context of refactorings. He ties together two of the most popular methods in software engineering today--refactoring and design patterns--as he helps the experienced developer create more robust software.
  gang of four patterns book: Effective Java Joshua Bloch, 2008-05-08 Are you looking for a deeper understanding of the JavaTM programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective JavaTM, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day. This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing. Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. Highlights include: New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io Simply put, Effective JavaTM, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.
  gang of four patterns book: Pro JavaScript Design Patterns Dustin Diaz, Ross Harmes, 2008-03-11 As a web developer, you'll already know that JavaScript is a powerful language, allowing you to add an impressive array of dynamic functionality to otherwise static web sites. But there is more power waiting to be unlocked—JavaScript is capable of full object–oriented capabilities, and by applying object-oriented principles, best practices, and design patterns to your code, you can make it more powerful, more efficient, and easier to work with alone or as part of a team. With Pro JavaScript Design Patterns, you'll start with the basics of object–oriented programming in JavaScript applicable to design patterns, including making JavaScript more expressive, inheritance, encapsulation, information hiding, and more. With that covered, you can kick–start your JavaScript development in the second part of the book, where you'll find detail on how to implement and take advantage of several design patterns in JavaScript, including composites, decorators, façades, adapters, and many more. Each chapter is packed with real–world examples of how the design patterns are best used and expert advice on writing better code, as well as what to watch out for. Along the way you'll discover how to create your own libraries and APIs for even more efficient coding. Master the basics of object–oriented programming in JavaScript, as they apply to design patterns Apply design patterns to your kick–start your JavaScript development Work through several real–world examples
  gang of four patterns book: MapReduce Design Patterns Donald Miner, Adam Shook, 2012
  gang of four patterns book: Mastering JavaScript Design Patterns Simon Timms, 2016-06-29 Write reliable code to create powerful applications by mastering advanced JavaScript design patterns About This Book Learn how to use tried and true software design methodologies to enhance your JavaScript code Discover robust JavaScript implementations of classic and advanced design patterns Packed with easy-to-follow examples that can be used to create reusable code and extensible designs Who This Book Is For This book is ideal for JavaScript developers who want to gain expertise in object-oriented programming with JavaScript and the new capabilities of ES-2015 to improve their web development skills and build professional-quality web applications. What You Will Learn Harness the power of patterns for tasks ranging from application building to code testing Rethink and revitalize your code with the use of functional patterns Improve the way you organize your code Build large-scale apps seamlessly with the help of reactive patterns Identify the best use cases for microservices Get to grips with creational, behavioral, and structural design patterns Explore advanced design patterns including dependency injection In Detail With the recent release of ES-2015, there are several new object-oriented features and functions introduced in JavaScript. These new features enhance the capabilities of JavaScript to utilize design patterns and software design methodologies to write powerful code. Through this book, you will explore how design patterns can help you improve and organize your JavaScript code. You'll get to grips with creational, structural and behavioral patterns as you discover how to put them to work in different scenarios. Then, you'll get a deeper look at patterns used in functional programming, as well as model view patterns and patterns to build web applications. This updated edition will also delve into reactive design patterns and microservices as they are a growing phenomenon in the world of web development. You will also find patterns to improve the testability of your code using mock objects, mocking frameworks, and monkey patching. We'll also show you some advanced patterns including dependency injection and live post processing. By the end of the book, you'll be saved of a lot of trial and error and developmental headaches, and you will be on the road to becoming a JavaScript expert. Style and approach Packed with several real-world use cases, this book shows you through step-by-step instructions how to implement the advanced object-oriented programming features to build sophisticated web applications that promote scalability and reusability.
  gang of four patterns book: DSLs in Action Debasish Ghosh, 2010-11-30 Your success—and sanity—are closer at hand when you work at a higher level of abstraction, allowing your attention to be on the business problem rather than the details of the programming platform. Domain Specific Languages—little languages implemented on top of conventional programming languages—give you a way to do this because they model the domain of your business problem. DSLs in Action introduces the concepts and definitions a developer needs to build high-quality domain specific languages. It provides a solid foundation to the usage as well as implementation aspects of a DSL, focusing on the necessity of applications speaking the language of the domain. After reading this book, a programmer will be able to design APIs that make better domain models. For experienced developers, the book addresses the intricacies of domain language design without the pain of writing parsers by hand. The book discusses DSL usage and implementations in the real world based on a suite of JVM languages like Java, Ruby, Scala, and Groovy. It contains code snippets that implement real world DSL designs and discusses the pros and cons of each implementation. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Tested, real-world examples How to find the right level of abstraction Using language features to build internal DSLs Designing parser/combinator-based little languages
  gang of four patterns book: Patterns of Software Richard P. Gabriel, 1998 In a book that will intrigue anyone who is curious about Silicon Valley, computer programming, or the world of high technology, respected software pioneer and computer scientist Richard Gabriel offers an informative insider's look at the world of software design and computer programming and the business that surrounds them. 10 illustrations.
  gang of four patterns book: Mastering Php Design Patterns , 2016
  gang of four patterns book: Angular 2 Design Patterns and Best Practices Mathieu Nayrolles, 2018-07-30 Make the most of Angular by leveraging design patterns and best practices to build stable and high performing apps Key Features Get to grips with the benefits and applicability of using different design patterns in Angular with the help of real-world examples Identify and prevent common problems, programming errors, and anti-patterns Packed with easy-to-follow examples that can be used to create reusable code and extensible designs Book Description This book is an insightful journey through the most valuable design patterns, and it will provide clear guidance on how to use them effectively in Angular. You will explore some of the best ways to work with Angular and how to use it to meet the stability and performance required in today's web development world. You'll get to know some Angular best practices to improve your productivity and the code base of your application. We will take you on a journey through Angular designs for the real world, using a combination of case studies, design patterns to follow, and anti-patterns to avoid. By the end of the book, you will understand the various features of Angular, and will be able to apply well-known, industry-proven design patterns in your work. What you will learn Understand Angular design patterns and anti-patterns Implement the most useful GoF patterns for Angular Explore some of the most famous navigational patterns for Angular Get to know and implement stability patterns Explore and implement operations patterns Explore the official best practices for Angular Monitor and improve the performance of Angular applications Who this book is for If you want to increase your understanding of Angular and apply it to real-life application development, then this book is for you.
  gang of four patterns book: Concurrency in Go Katherine Cox-Buday, 2017
  gang of four patterns book: Design Patterns in Java Metsker, 2006
  gang of four patterns book: Design Patterns in Modern C++20 Dmitri Nesteruk, 2022 Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Use creational patterns such as builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as the Maybe Monad.
  gang of four patterns book: Applying UML and Patterns Craig Larman, 2005 Larman covers how to investigate requirements, create solutions and then translate designs into code, showing developers how to make practical use of the most significant recent developments. A summary of UML notation is included.
  gang of four patterns book: App Architecture Chris Eidhof, Matt Gallagher, Florian Kugler, 2018-05-13 This book explains a range of application design patterns and their implementation techniques using a single example app, fully implemented in five design patterns. Instead of advocating for any particular pattern, we lay out the problems all architectures are trying to address: constructing the app's components, communicating between the view and the model, and handling non-model state. We show high-level solutions to these problems and break them down to the level of implementation for five different design patterns - two commonly used and three more experimental.The common architectures are Model-View-Controller and Model-View-ViewModel + Coordinator. In addition to explaining these patterns conceptually and on the implementation level, we discuss solutions to commonly encountered problems, like massive view controllers. On the experimental side we explain View-State-Driven Model-View-Controller, ModelAdapter-ViewBinder, and The Elm Architecture. By examining these experimental patterns, we extract valuable lessons that can be applied to other patterns and to existing code bases.
  gang of four patterns book: Java Design Patterns Vaskaran Sarcar, 2019 Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pattern you will see at least one real-world scenario, a computer-world example, and a complete implementation including output. This book has three parts. The first part covers 23 Gang of Four (GoF) design patterns. The second part includes three alternative design patterns. The third part presents criticisms of design patterns with an overview of anti-patterns. You will work through easy-to-follow examples to understand the concepts in depth and you will have a collection of programs to port over to your own projects. A Q&A session is included in each chapter and covers the pros and cons of each pattern. The last chapter presents FAQs about the design patterns. The step-by-step approach of the book helps you apply your skills to learn other patterns on your own, and to be familiar with the latest version of java and Eclipse. What you'll learn: Work with each of the design pattens ; Implement design patterns in real-world applications ; Choose from alternative design patterns by comparing their pros and cons ; Use the Eclipse IDE to write code and generate output ; Read the Q&A session in each chapter with pros and cons for each design pattern.
  gang of four patterns book: TypeScript 4 Design Patterns and Best Practices Theo Despoudis, 2021-09 A detailed and easy-to-follow guide to learning design patterns and modern best practices for improving your TypeScript development skills Key Features: Understand, analyze, and develop classical design patterns in TypeScript Explore advanced design patterns taken from functional programming and reactive programming Discover useful techniques and gotchas when developing large-scale TypeScript applications Book Description: TypeScript is a superset language on top of JavaScript that introduces type safety and enhanced developer tooling. TypeScript 4 Design Patterns and Best Practices will assist with understanding design patterns and learning best practices for producing scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to helping you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through traditional gang of four (GOF) design patterns, such as behavioral, creational, and structural in their classic and alternative forms, and show you how you can use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how they can be coupled to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size. What You Will Learn: Understand the role of design patterns and their significance Explore all significant design patterns within the context of TypeScript Find out how design patterns differ from design concepts Understand how to put the principles of design patterns into practice Discover additional patterns that stem from functional and reactive programming Recognize common gotchas and antipatterns when developing TypeScript applications and understand how to avoid them Who this book is for: If you're a developer looking to learn how to apply established design patterns to solve common programming problems instead of reinventing solutions, you'll find this book useful. You're not expected to have prior knowledge of design patterns. Basic TypeScript knowledge is all you need to get started with this book.
  gang of four patterns book: Design Patterns Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides, 1995 Software -- Software Engineering.
  gang of four patterns book: Pattern-oriented Analysis and Design Sherif M. Yacoub, Hany Hussein Ammar, 2004 - Exploit the significant power of design patterns and make better design decisions with the proven POAD methodology - Improve software quality and reliability while reducing costs and maintenance efforts - Practical case studies and illustrative examples help the reader manage the complexity of software development
  gang of four patterns book: Mastering PHP Design Patterns Junade Ali, 2016-09-28 Develop robust and reusable code using a multitude of design patterns for PHP 7 About This Book Learn about advanced design patterns in PHP 7 Understand enhanced architectural patterns Learn to implement reusable design patterns to address common recurring problems Who This Book Is For This book is for PHP developers who wish to have better organization structure over their code through learning common methodologies to solve architectural problems against a backdrop of learning new functionality in PHP 7. What You Will Learn Recognize recurring problems in your code with Anti-Patterns Uncover object creation mechanisms using Creational Patterns Use Structural design patterns to easily access your code Address common issues encountered when linking objects using the splObserver classes in PHP 7 Achieve a common style of coding with Architectural Patterns Write reusable code for common MVC frameworks such as Zend, Laravel, and Symfony Get to know the best practices associated with design patterns when used with PHP 7 In Detail Design patterns are a clever way to solve common architectural issues that arise during software development. With an increase in demand for enhanced programming techniques and the versatile nature of PHP, a deep understanding of PHP design patterns is critical to achieve efficiency while coding. This comprehensive guide will show you how to achieve better organization structure over your code through learning common methodologies to solve architectural problems. You'll also learn about the new functionalities that PHP 7 has to offer. Starting with a brief introduction to design patterns, you quickly dive deep into the three main architectural patterns: Creational, Behavioral, and Structural popularly known as the Gang of Four patterns. Over the course of the book, you will get a deep understanding of object creation mechanisms, advanced techniques that address issues concerned with linking objects together, and improved methods to access your code. You will also learn about Anti-Patterns and the best methodologies to adopt when building a PHP 7 application. With a concluding chapter on best practices, this book is a complete guide that will equip you to utilize design patterns in PHP 7 to achieve maximum productivity, ensuring an enhanced software development experience. Style and approach The book covers advanced design patterns in detail in PHP 7 with the help of rich code-based examples.
  gang of four patterns book: Design Patterns Explained Alan Shalloway, James R. Trott, 2004-10-12 One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development. –Bruce Eckel ...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books. –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start thinking in patterns How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the Gang of Four New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal first book on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.
What Is a Gang? Definitions - National Institute of Justice
Oct 27, 2011 · There is no universally agreed-upon definition of "gang" in the United States. Gang, youth gang and street gang are terms widely and often interchangeably used in …

Gangs and Gang Crime - National Institute of Justice
A Randomized Controlled Trial of the Scenarios and Solutions Gang Prevention Program Philosophies in Community Supervision of Gang-Involved Youth and Adults Multidisciplinary …

The Attraction of Gangs: How Can We Reduce It?
Sep 15, 2013 · This page gives an overview of one section of the book Changing Course: Preventing Gang Membership. Learn more about the book and how to get copies. Kids join …

The Prison and the Gang | National Institute of Justice
Jan 1, 2022 · There is a nascent micro-macro paradox about gangs and (dis)order. Misconduct, especially violence, is concentrated disproportionately among gang populations, attributable to …

Archived | Overview of Gangs and Gang Crime - National Institute …
Oct 27, 2011 · Gang members engage in a higher level of serious and violent crime than their non-gang-involved peers. Research about gangs is often intertwined with research about gun …

Investigating Gang Structures - National Institute of Justice
Jan 1, 1995 · Five gang types were identified. The "Traditional" gang keeps regenerating itself and contains clear subgroups, usually separated by age. These are usually large gangs and …

What Should Be Done in the Community to Prevent Gang-Joining?
Sep 15, 2013 · This page gives an overview of one section of the book Changing Course: Preventing Gang Membership. Learn more about the book and how to get copies. People …

Using Restrictive Housing to Manage Gangs in U.S. Prisons
Jun 30, 2018 · Gang affiliates are a group that checks off all of these boxes. First, owing to their elevated involvement in misconduct, gang affiliates may be placed in restrictive housing for …

Functional Family Therapy–Gangs: Adapting an Evidence-Based …
Mar 5, 2020 · Gang-involved youth are responsible for a disproportionate share of crime in communities.[1] Successfully tackling gang involvement and associated criminal activities …

MS13 in the Americas: How the World’s Most Notorious Gang …
Jan 1, 2018 · The third section addresses the organizational features of MS13. MS13 is portrayed as a diffuse organization of sub-parts with no single leader or leadership council for directing …

What Is a Gang? Definitions - National Institute of Justice
Oct 27, 2011 · There is no universally agreed-upon definition of "gang" in the United States. Gang, youth gang and street gang are terms widely and often interchangeably used in mainstream …

Gangs and Gang Crime - National Institute of Justice
A Randomized Controlled Trial of the Scenarios and Solutions Gang Prevention Program Philosophies in Community Supervision of Gang-Involved Youth and Adults Multidisciplinary …

The Attraction of Gangs: How Can We Reduce It?
Sep 15, 2013 · This page gives an overview of one section of the book Changing Course: Preventing Gang Membership. Learn more about the book and how to get copies. Kids join …

The Prison and the Gang | National Institute of Justice
Jan 1, 2022 · There is a nascent micro-macro paradox about gangs and (dis)order. Misconduct, especially violence, is concentrated disproportionately among gang populations, attributable to …

Archived | Overview of Gangs and Gang Crime - National …
Oct 27, 2011 · Gang members engage in a higher level of serious and violent crime than their non-gang-involved peers. Research about gangs is often intertwined with research about gun …

Investigating Gang Structures - National Institute of Justice
Jan 1, 1995 · Five gang types were identified. The "Traditional" gang keeps regenerating itself and contains clear subgroups, usually separated by age. These are usually large gangs and are …

What Should Be Done in the Community to Prevent Gang-Joining?
Sep 15, 2013 · This page gives an overview of one section of the book Changing Course: Preventing Gang Membership. Learn more about the book and how to get copies. People …

Using Restrictive Housing to Manage Gangs in U.S. Prisons
Jun 30, 2018 · Gang affiliates are a group that checks off all of these boxes. First, owing to their elevated involvement in misconduct, gang affiliates may be placed in restrictive housing for …

Functional Family Therapy–Gangs: Adapting an Evidence-Based …
Mar 5, 2020 · Gang-involved youth are responsible for a disproportionate share of crime in communities.[1] Successfully tackling gang involvement and associated criminal activities …

MS13 in the Americas: How the World’s Most Notorious Gang …
Jan 1, 2018 · The third section addresses the organizational features of MS13. MS13 is portrayed as a diffuse organization of sub-parts with no single leader or leadership council for directing …