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gaslands rules: Gaslands: Refuelled Mike Hutchinson, 2019-09-19 Shoot, ram, skid, and loot your way through the ruins of civilisation with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem. With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customise their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures. |
gaslands rules: A Billion Suns Mike Hutchinson, 2021-02-23 A tabletop miniatures game of intense starship combat between fleets of powerful cruisers, sleek destroyers, and agile fighters. A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. Choose your vessels from pre-existing classes then customize them to create your own sub-classes, each with their own strengths, weaknesses, and armament, from accurate torpedoes to devastating macro-cannon. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars. |
gaslands rules: Gamma Wolves Ash Barker, 2020-12-15 A fast-playing game of mecha skirmish combat in the post-apocalyptic ruins of Earth. In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare. |
gaslands rules: Last Days: Zombie Apocalypse Ash Barker, 2018-06-19 A quick-playing skirmish game of survival and horror in the aftermath of a zombie plague. |
gaslands rules: Land of the Free Joe Krone, 2014-11-20 Land of the Free is the new set of wargaming rules from Osprey that allow players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the Revolution and the War of 1812. This set of rules lets players begin their campaigns with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them into armies hundreds strong. A unique system of command points and the need to carefully manage resources or risk becoming vulnerable to counter-attack have to be finely balanced against the need to gain objectives throughout the game, creating a challenging, but enjoyable environment for your armies. |
gaslands rules: A World Aflame Paul Eaglestone, 2012-08-20 Often called the ”Pulp Era”, the years between the two World Wars have seen a tremendous surge in interest among wargamers. A World Aflame captures the adventurous nature of the time period to present a fun, fast-paced set of tabletop miniatures rules that can handle the many diverse conflicts of the period, from the Chinese Civil Wars and the “Great Game” in Central Asia, to the Irish War of Independence and the bitter ideological warfare of the Russian and Spanish Civil Wars. The rules also contain options for the “Very British Civil War”. This gaming trend has sprung up in recent years, following a “what-if” scenario that has Edward VIII refusing to abdicate the throne, thrusting the country into civil war in 1938. It is a quirky, fun setting, and one that is surprisingly popular. Written by a life-long wargamer, A World Aflame focuses on the daring and heroism of battles fought in the last great era of adventure. |
gaslands rules: Men of Bronze Eric Farrington, 2019-04-18 Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees! Designed to recreate small battles or larger skirmishes with 50–80 figures per side, each army will have its own unique mix of rules, advantages, backgrounds, and abilities. Strategoi must understand and appreciate the strengths and weaknesses of their forces in order to win glory on the battlefield. Of course, there's no telling what tricks a rival Strategos might have up their tunic sleeves... |
gaslands rules: Dragon Rampant Daniel Mersey, 2015-12-20 Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. An army usually consists of 6–8 units comprised of 6–12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage. |
gaslands rules: Of Gods and Mortals Andrea Sfiligoi, 2013-10-20 Two armies prepare for war. Thor, surrounded by crackling lightning, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares himself... Of Gods and Mortals is a skirmish wargame that gives players the opportunity to command the greatest heroes, warriors and monsters of legend – and the gods and goddesses that ruled over them. Whether you want to lead the forces of Greek, Egyptian, Celtic or Norse mythology to battle, or build your own pantheon, Of Gods and Mortals presents everything you need. Each player takes control of a god, a handful of legendary characters and a number of mortal troops, forming a warband that must work in harmony to succeed. Although the gods are incredibly powerful, they are only as strong as the faith of the mortals who follow them – if their worshippers are cut down, gods become weaker, and if a deity is vanquished in combat, its followers may flee the field of battle. Success lies in employing a strategy that uses all your troops, from the mightiest to the most humble, as effectively as possible. |
gaslands rules: Burrows & Badgers Michael Lovejoy, 2018-04-19 The Kingdom of Northymbra is a land in turmoil. King Redwulf is missing, and his son rules as regent in his stead, facing threats from within and without: growing dissention among the knights and nobles of the realm, whispers of revolution from the Freebeasts, Wildbeasts encroaching on the borders, and bandits of all stripes making the most of the chaos. Burrows & Badgers is a tabletop skirmish game set in the ancient realm of Northymbra, a kingdom where mice, badgers, toads and other animals wear armour, wield swords, and cast magic spells. Your tabletop becomes part of the Kingdom of Northymbra, whose ruined villages, haunted forests, and misty marshes play host to brutal ambushes and desperate skirmishes. Lead your warband from battle to battle, and uphold the name of your faction, whether you stand with Reinert's Royalists, the Freebeasts of the Fox Families, or simply for your own glory or survival. Each model in Burrows & Badgers represents an individual character, and can be selected from a wide range of species – from the humble mouse to the mighty badger – and armed and equipped as desired. Scenarios link into ongoing campaigns, where heroes and villains may make their names and the assistance of infamous mercenaries might mean the difference between victory and defeat. |
gaslands rules: The Fundamentals of Tabletop Miniatures Game Design Glenn Ford, Mike Hutchinson, 2024-11-19 This book presents a much-needed framework for the critical examination of miniatures games and their design. It provides the reader with both a conceptual model for understanding how these games work as well as a toolbox of mechanical approaches to achieving a range of design outcomes and assessing the fit of any given approach within a specific design. Though dating back to the 1820s, tabletop miniatures games have been little explored critically and lack a conceptual vocabulary for their discussion. Active practitioners in the miniature games design community, Glenn Ford and Mike Hutchinson explore what defines these games, proposing the term ‘non-discrete miniatures games’ to encapsulate the essence of these open and immersive hobby gaming experiences. Discarding the term ‘wargame’, they argue against limiting conceptions of these games to direct armed conflict, and champion their diverse narrative potential. The book provides a fresh conceptual framework for miniatures games, abstracting the concepts of positioning and moving markers non-discretely across scale-modelled environments into inclusive and generalised terminology, untethering them from their roots as military simulations and providing the foundations for a fresh consideration of miniatures games design. Written for game designers, and with a foreword by Gav Thorpe, The Fundamentals of Tabletop Miniatures Game Design is a handbook for those that wish to design better miniatures games. |
gaslands rules: Reality's Edge Joseph McGuire, 2019-08-22 Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world – for you, reality is limitless. Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners – mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome... always better chrome. Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should. |
gaslands rules: Black Ops Guy Bowers, 2015-10-20 Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios – from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types – spies, mercenaries, criminals, hackers, special forces, and many more – to recruit the best possible team for the job. Players may also choose to join a faction – powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same! |
gaslands rules: Ragnarok Tim Korklewski, 2019-05-30 The end of the Aesir has come, but not as the prophecies foretold. The dread dragon Niddhoggr has devoured the roots of the World Ash, Yggdrasil, and the great tree has toppled onto its side, crashing the realms of mortal and supernatural together. With the gods dead and the fires of ruin consuming the world, your war clan of Viking warriors know what they must do to survive the destruction of the Nine Realms and restore order: they must become the new gods! Ragnarok is a campaign-driven skirmish game in which players form a Viking war clan seeking to prove itself worthy of becoming the new pantheon. The use of a mechanic called Godspark means that battles are no longer determined by merely striking an opponent and dealing damage. Instead, warriors will be pushing, throwing, and crashing their opponents around the battlefield, making their very environment a weapon. As the war clans develop, they may gain glorious new powers that will bring them closer to godhood, or win the respect of the denizens of the realms, allowing them to bring dire wolves, dwarves, and even the dreaded giants into their war clans. With strategic gameplay and epic storytelling, players must write their own sagas and tell of how their war clans have, through blood and steel, clawed their way up from ruin to stand before the halls of Valhalla. |
gaslands rules: Ultraviolet Grasslands: 2E Luka Rejec, 2023-02 Welcome to Ultraviolet Grasslands: 2E the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.Ultraviolet Grasslands is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of 'heroes' into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs. |
gaslands rules: The Pikeman’s Lament Daniel Mersey, Michael Leck, 2017-01-26 Recreate the action and drama of 17th Century warfare on your tabletop with The Pikeman's Lament. Start by creating your Officer – is he a natural leader raised from the ranks, the youngest son of a noble family, or an old veteran who has seen too many battles? As you campaign, your Officer will win honour and gain promotion, acquiring traits that may help lead his men to victory. Before each skirmish, your Officer must raise his Company from a wide range of unit options – should he lean towards hard-hitting heavy cavalry or favour solid, defensively minded infantry? Companies are typically formed from 6–8 units, each made up of either 6 or 12 figures, and quick, decisive, and dramatic games are the order of the day. With core mechanics based on Daniel Mersey's popular Lion Rampant rules, The Pikeman's Lament captures the military flavour of the 17th Century, and allows you to recreate skirmishes and raids from conflicts such as the Thirty Years' War, the English Civil Wars, and the Great Northern War. |
gaslands rules: Rogue Stars Andrea Sfiligoi, 2016-12-15 Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space – whatever you can imagine, you can do. |
gaslands rules: Zona Alfa Patrick Todoroff, 2020-01-23 Zona Alfa is a set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries, and military units fighting over the blasted Exclusion Zone and its abandoned artefacts. Customise your fighters with a variety of weapons and specialisms to create your ideal warband. With extended rules for campaigns, character progression, terrain, and environmental hazards, Zona Alfa contains all the tools required to engage in blistering firefights within the Exclusion Zone. |
gaslands rules: Broken Legions Mark Latham, 2016-08-25 The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire. Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend – or crush – Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown. |
gaslands rules: Rebels and Patriots Michael Leck, Daniel Mersey, 2019-01-24 From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet. Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation. |
gaslands rules: Honours of War Keith Flint, 2015-11-20 The Seven Years' War was the pinnacle of 18th-century warfare, with dramatic campaigns and battles, famous leaders, and wide variety of colourful uniforms. Compared with the later Napoleonic Wars, tactics were simpler, armies more professional, and battles tended to be smaller. Using these quick-to-learn rules, players can bring this period to the tabletop, recreating anything from a small skirmish to a major pitched battle. Although simple, the rules allow for a wide range of tactics and reward historical play. That said, fog of war sometimes produces unexpected results and units don't always obey their orders! The game moves quickly, and players must be prepared to regroup and counterattack or to press home an advantage – a lot can happen in one move! |
gaslands rules: Polar Law Textbook Nordic Council of Ministers, 2010 The idea for this textbook developed from the recognition of the need to disseminate information about Polar Law as an emerging field of legal studies - an area of study long overdue greater recognition. Developments in the Polar Regions - the Arctic and Antarctica - are now the subject of growing interest and importance. They concern a divergent range of global and regional development issues and beg further inquiry into the role of law in dealing with many of these issues. This textbook is the first educational material of its kind. It attempts to illustrate the importance of legal values in addressing various challenges across the Nordic region, among remote Arctic communities and globally. The textbook focuses on the various developments in international and domestic law concerning the Polar Regions (e.g., issues of environmental law, law of the sea, resources, human rights law and Indigenous peoples' rights, etc.). By looking at linkages between different areas of law and the other social sciences, the textbook also explores the relevant aspects of the economic, social and political developments affecting both Polar areas (e.g., questions of Polar governance, economics, and the political situation in some of the Arctic areas) |
gaslands rules: Shadowrun Rigger 5.0 Catalyst Game Labs, 2016-03-16 Spin Your Wheels Over Slick Sprawl Streets While Drifting Away From Hot Pursuit. Fly Through Narrow Canyons Ahead Of Missiles Twisting Their Way After You. Shrink Down The Insect Size To Get An Eye On Places Outsiders Aren'T Supposed To See. These Are Just Some Of The Ways Riggers Jack Up Their Seemingly Unending Adrenaline Rush, As They Show That The Hardest Shadowrunners To Hit Are The Ones That Stay In Motion.Rigger 5.0 Is The Ultimate Hot-Rod, Jet Plane, Speedboat, And More Companion For Shadowrun. With Dozens Of New Vehicles And Drones, More Detailed Rules For Vehicle Chase And Combat, And Customization Rules, This Is A Book That Every Rigger Needs To Get Ahead Of The Competition And Stay There. Get The Feel Of Laying Down Hot Rubber In The Cold Shadows Of The Sixth World And A Taste For Speed, Danger, And A Good, Clean Getaway.Rigger 5.0 Is For Use With Shadowrun Fifth Edition. |
gaslands rules: Frostgrave: Second Edition Joseph A. McCullough, 2020-08-20 This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. It remains fully compatible with all previously published Frostgrave supplements, allowing players to revisit past adventures as well as face new challenges. Choose a wizard from one of ten schools of magic, and select from a list of eighty spells. Hire a warband filled with soldiers, from lowly thugs and thieves to mighty knights and barbarians, then lead your men into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic. Be warned – it is a deadly place, filled with rival wizards, wandering monsters, animated constructs, and demonic entities. Do you dare enter the Frozen City one more time? |
gaslands rules: Frostgrave: Perilous Dark Joseph A. McCullough, 2019-10-31 There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad. This new supplement for Frostgrave presents rules for playing solo and cooperative games in which the focus shifts from the feuds of wizards to exploring the city, unlocking its mysteries... and surviving what is discovered. With guidelines for scaling game difficulty, dungeon crawls, monster generation, and more, as well as ten scenarios demonstrating these options, this volume offers players everything they need to venture alone – or with allies – into Frostgrave. Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough! |
gaslands rules: Oathmark Joseph A. McCullough, 2020-06-02 A mass-battle fantasy game in which players can field combined armies of humans, elves, goblins, dwarves, and more, and develop that army over the course of a campaign. Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you. |
gaslands rules: Stargrave Joseph A. McCullough, 2021-04-29 In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions – recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them! |
gaslands rules: Slumber #1 Tyler Burton Smith, 2022-03-16 Stetson is a nightmare hunter. A dream detective. She runs a shoddy back-alley business where she helps clients sleep at night by entering their dreams and killing their nightmares. But Stetson’s past comes back to haunt her when she tracks down a literal living nightmare—a serial killer that murders people in their sleep. SLUMBER is an ongoing series from the twisted minds of writer TYLER BURTON SMITH (Kung Fury, Child’s Play) and rising-star artist VANESSA CARDINALI. |
gaslands rules: Dux Bellorum Daniel Mersey, 2012-08-20 The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop. Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army, amongst others. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets. |
gaslands rules: The Men Who Would Be Kings Daniel Mersey, 2016-09-20 A set of wargaming rules for colonial conflicts, combining history with a hint of Kipling and Hollywood. |
gaslands rules: En Garde! Craig Woodfield, 2016-01-20 En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight – offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome. Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates and many more, in scenarios that evoke classic engagements of the genre. Simple campaign rules allow multiple scenarios to be played in sequence and permit warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period – monsters, demons, revenants and witches – and new abilities and equipment to fight them, making En Garde! the perfect ruleset for gamers who want something a bit different from the norm. |
gaslands rules: The War-Torn Kingdom Jamie Thomson, Dave Morris, 2016-01-15 Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek. In THE WAR-TORN KINGDOM, revolution rages in Sokara. You can join forces with the king to restore his throne - or look for profit in the pay of the dictator, Grieve Marlock. Use fighting skills or sorcery, bribery or skulduggery to survive the assassins in the city backstreets. Descend to the sewers of Yellowport to defeat the vile rat-king, Skabb. Retrieve the golden net of the gods from the Repulsive Ones deep beneath the sea - and use the rewards of your victories to travel beyond the boundaries of the known world in the world's first open world gamebook saga. Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you ever dreamed of. Role-playing as you've never known it before - in the amazing world of the FABLED LANDS. |
gaslands rules: United States Code United States, 1995 |
gaslands rules: A Guide to Information for Leasing and Operating Oil and Gas Lands Owned by the Commonwealth of Pennsylvania Pennsylvania. Department of Forests and Waters, Hugh Brinton Montgomery, 1960 |
gaslands rules: On the Seven Seas Chris Peers, 2014-08-20 On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. The rules cover licensed privateers such as da Gama and Drake, ruthless pirates of the Spanish Main, Blackbeard, the Barbary corsairs, the wako of the Far East, not to mention the anti-pirate squadrons, Spanish garrisons and native warriors from around the world that found themselves at odd with generations of sea-borne reavers. The focus of the game is on boarding actions and the exploits of pirate crews on land, and the rules offer a quick-to-learn basic game based around individual characters and small units of rank-and-file. |
gaslands rules: GURPS Lite Sean Punch, 2000 |
gaslands rules: Decisions of the Department of the Interior in Cases Relating to the Public Lands United States. Department of the Interior, 1922 |
gaslands rules: Paleomythic Graham Rose, 2019-12-24 A roleplaying game of myth and survival at the dawn of history. Paleomythic is a roleplaying game of grim survival and mythical adventures in the land of Ancient Mu, a harsh prehistoric world full of mysterious ruins and temples to explore, huge and terrible creatures that roam and spread fear across the land, and nefarious mystics and sorcerers who plot dark schemes from the shadows. It is a world of biting cold winters, of people hunting and foraging to survive, and tribes that wage relentless war. Taking on the roles of hunters, healers, warriors, soothsayers, and more, players will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have huge scope in sculpting the game experience that best suits them, whether it's a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting. |
gaslands rules: Recent Articles on Petroleum and Allied Substances United States. Bureau of Mines, 1924 |
gaslands rules: Decisions of the Department of the Interior ... United States. Department of the Interior, 1922 |
r/gaslands - Reddit
Except by or about Osprey Games, Mike Hutchinson, or official Friends of Gaslands. Custom hand made builds and commissions are allowed. Buy and sell at your own risk. We are not …
Rules Questions Thread : r/gaslands - Reddit
Autokill is much much more complex tham gaslands. It is much more simulation like and “crunchy”. You can teach someone most of gaslands gameplay in an afternoon, even if they …
What do I need to get started? : r/gaslands - Reddit
Apr 5, 2023 · When I first started playing, I could only afford the book and some cars. I printed out some movement templates and tokens from the gaslands website and glued them to a …
Gaslands Refueled: Technical Changelog : r/gaslandsplayers - Reddit
Sep 18, 2019 · Roclet buggies seemed to be the most OP regular build in gaslands - good that they were removed so that taking any other kind of vehicle is worth it, and that gasoands …
Version Differences : r/gaslands - Reddit
Jun 29, 2023 · The Savage Worlds subreddit is a place for Articles, Advice, Articulations and Atrocities associated with Savage Worlds: the pinnacle of RPG game systems, published …
Where is a good place to get Gaslands Bits? : r/gaslandsplayers
Apr 4, 2018 · Warhammer bits are too recognizable and too big of a scale. Fabricated weapons are less than ideal for those who cannot sculpt. Grilles, plating, grates, and rams are easy. It's …
Rules Questions Thread 2: The Sticky Warrior : r/gaslands - Reddit
Oct 27, 2021 · The rules for Gaslands Refuelled specifically state "If a vehicle is in Gear 1, it may move in Reverse". It does not state that you can gear up and continue reversing, it is a thing …
A Gaslands Refueled getting started budget guide. : r/gaslands
Jun 9, 2023 · 3x5 card make nice little dashboards. You can cut them in half and get two small dashboards per card, or you can make BIG dashboards using the whole card (useful if you …
What goes into picking a Sponsor? : r/gaslands - Reddit
Jan 5, 2022 · Just out of curiosity, what goes into picking a Sponsor in Gaslands for you? Playstyle? Lore? Painting potential? etc. I currently am starting out with a Highway Patrol team …
Miniguide about minis for gaslands : r/gaslandsplayers - Reddit
Jan 31, 2020 · 1. Specialised Minis for Gaslands or alternatives like AutokillThese are usually miniatures, that wouldn’t look bad in most of the postapocalyptic setting and are most of the …
r/gaslands - Reddit
Except by or about Osprey Games, Mike Hutchinson, or official Friends of Gaslands. Custom hand made builds and commissions are allowed. Buy and sell …
Rules Questions Thread : r/gaslands - Reddit
Autokill is much much more complex tham gaslands. It is much more simulation like and “crunchy”. You can teach someone most of gaslands gameplay in an …
What do I need to get started? : r/gaslands - Reddit
Apr 5, 2023 · When I first started playing, I could only afford the book and some cars. I printed out some movement templates and tokens from the gaslands website …
Gaslands Refueled: Technical Changelog : r/gaslandsplayers …
Sep 18, 2019 · Roclet buggies seemed to be the most OP regular build in gaslands - good that they were removed so that taking any other kind of vehicle is worth …
Version Differences : r/gaslands - Reddit
Jun 29, 2023 · The Savage Worlds subreddit is a place for Articles, Advice, Articulations and Atrocities associated with Savage Worlds: the pinnacle of RPG …