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greatest game ever played online: Your Best Game Ever Monte Cook, 2019-07 |
greatest game ever played online: A Life Well Played Arnold Palmer, 2016-10-11 While other golfers have won more tournaments than Arnold Palmer has, no one has won more fans around the world and no player has had a bigger impact on the sport. In fact, Palmer is considered by many to be the most important golfer in history.As a follow-up to his 1999 autobiography, Palmer takes stock of the many experiences of his life, bringing new details and insights to some familiar stories and sharing new ones. Palmer has had tremendous success but is most notable for going about it the right way. Gracious, fair, and a true gentleman, Arnold Palmer is the gold standard of how to conduct yourself. He offers advice and guidance, sharing stories of his career on the course, success in business and the great relationships that give meaning to his life. This book is Palmer's gift to the world - a treasure trove of entertaining anecdotes and timeless wisdom that readers will celebrate and cherish. |
greatest game ever played online: The Greatest Games Jamie Carragher, 2020-11-12 'Essential reading for players, fans and coaches' - Steven Gerrard 'A cracking read' - Chris Evans 'I couldn't put it down' - Joey Barton What are the greatest games ever played? From Jurgen Klopp to Gary Neville, Xavi to David Beckham, Jamie Carragher speaks with teammates, rivals, managers and legends of the sport to identify and analyse football's greatest encounters. As Carra and his contributors take you into the dressing rooms and out onto the pitches of the world's most celebrated stadiums, they relive some of the defining moments of their playing careers as well as many more from the greatest football matches ever played - from title deciders and cup finals to against-all-odds comebacks, tactical masterclasses and old school classics. Packed full of hilarious stories, exclusive anecdotes and refreshing appraisals, in The Greatest Games Jamie Carragher takes you into the heart of these matches, revealing new insights into the teams, players and coaches that have shaped football. |
greatest game ever played online: Watch Me Play T. L. Taylor, 2018-10-16 A look at the revolution in game live streaming and esports broadcasting Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity. The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment. |
greatest game ever played online: Last Lecture Perfection Learning Corporation, 2019 |
greatest game ever played online: How to Play Video Games Matthew Thomas Payne, Nina B. Huntemann, 2019-03-26 Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium. |
greatest game ever played online: How to Save the World Katie Patrick, 2019-05 You want to change the world. You want your work to have meaning. Maybe you're even audacious enough to want saving the world to be fun. What if saving the Earth were a game? Not just any game, but the greatest game we've ever played. This workbook helps social and environmental change professionals learn how to implement powerful techniques from the fields of game design, behavioral psychology, design, data science, and storytelling, that are not only proven to have impact, but also can make your project fun. In a 10-step framework of exercises, tutorials, and case studies, How to Save the World will teach you the art of changing the world - and it's often not what you think. Did you know that just by putting a sign above a recycling bin that showed people the number of cans inside increased the recycling rate by 67 percent? Or when people standing in line at a cafe were told that other customers before them had ordered a vegetarian meal, that this simple intervention doubled the total rate of vegetarian meal orders? As you implement these academically researched and measurement-driven techniques, How to Save the World will drive you to dig into your creativity and unearth your greatest ideas that shift the numbers on the causes you most care about, so you can experience the joy and satisfaction of seeing your work really, actually change the world every single day. |
greatest game ever played online: Snappsy the Alligator (Did Not Ask to Be in This Book) Julie Falatko, 2016-02-02 Snappsy's ordinary day is interrupted by a meddling narrator-- |
greatest game ever played online: Never Play Music Right Next to the Zoo John Lithgow, 2013-10-22 A lively and lyrical picture book jaunt from actor and author John Lithgow! Oh, children! Remember! Whatever you may do, Never play music right next to the zoo. They’ll burst from their cages, each beast and each bird, Desperate to play all the music they’ve heard. A concert gets out of hand when the animals at the neighboring zoo storm the stage and play the instruments themselves in this hilarious picture book based on one of John Lithgow’s best-loved tunes. |
greatest game ever played online: The Match Mark Frost, 2007-11-06 In 1956, a casual bet between two millionaires eventually pitted two of the greatest golfers of the era -- Byron Nelson and Ben Hogan -- against top amateurs Harvie Ward and Ken Venturi. The year: 1956. Decades have passed since Eddie Lowery came to fame as the ten-year-old caddie to U.S. Open Champion Francis Ouimet. Now a wealthy car dealer and avid supporter of amateur golf, Lowery has just made a bet with fellow millionaire George Coleman. Lowery claims that two of his employees, amateur golfers Harvie Ward and Ken Venturi, cannot be beaten in a best-ball match, and challenges Coleman to bring any two golfers of his choice to the course at 10 a.m. the next day to settle the issue. Coleman accepts the challenge and shows up with his own power team: Ben Hogan and Byron Nelson, the game's greatest living professionals, with fourteen major championships between them. In Mark Frost's peerless hands, complete with the recollections of all the participants, the story of this immortal foursome and the game they played that day-legendarily known in golf circles as the greatest private match ever played-comes to life with powerful, emotional impact and edge-of-your-seat suspense. |
greatest game ever played online: Reality Is Broken Jane McGonigal, 2011-01-20 “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. |
greatest game ever played online: Fair Play: Reese's Book Club Eve Rodsky, 2021-01-05 AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in. |
greatest game ever played online: SABR 50 at 50 Bill Nowlin, Mark Armour, Scott Bush, Leslie Heaphy, Jacob Pomrenke, Cecilia Tan, John Thorn, 2020-09-01 SABR 50 at 50 celebrates and highlights the Society for American Baseball Research’s wide-ranging contributions to baseball history. Established in 1971 in Cooperstown, New York, SABR has sought to foster and disseminate the research of baseball—with groundbreaking work from statisticians, historians, and independent researchers—and has published dozens of articles with far-reaching and long-lasting impact on the game. Among its current membership are many Major and Minor League Baseball officials, broadcasters, and writers as well as numerous former players. The diversity of SABR members’ interests is reflected in this fiftieth-anniversary volume—from baseball and the arts to statistical analysis to the Deadball Era to women in baseball. SABR 50 at 50 includes the most important and influential research published by members across a multitude of topics, including the sabermetric work of Dick Cramer, Pete Palmer, and Bill James, along with Jerry Malloy on the Negro Leagues, Keith Olbermann on why the shortstop position is number 6, John Thorn and Jules Tygiel on the untold story behind Jackie Robinson’s signing with the Dodgers, and Gai Berlage on the Colorado Silver Bullets women’s team in the 1990s. To provide history and context, each notable research article is accompanied by a short introduction. As SABR celebrates fifty years this collection gathers the organization’s most notable research and baseball history for the serious baseball reader. |
greatest game ever played online: Carlisle Vs. Army Lars Anderson, 2007 Describes the seminal November 1912 football matchup between college football powerhouse Army--which included cadet Dwight Eisenhower--and the Native American team from Carlisle, a team that was coached by the inventive Pop Warner and included the legendary Jim Thorpe. 50,000 first printing. |
greatest game ever played online: The Inner Game of Tennis W. Timothy Gallwey, 1997-05-27 The timeless guide to achieving the state of “relaxed concentration” that’s not only the key to peak performance in tennis but the secret to success in life itself—now in a 50th anniversary edition with an updated epilogue, a foreword by Bill Gates, and an updated preface from NFL coach Pete Carroll “Groundbreaking . . . the best guide to getting out of your own way . . . Its profound advice applies to many other parts of life.”—Bill Gates, GatesNotes (“Five of My All-Time Favorite Books”) This phenomenally successful guide to mastering the game from the inside out has become a touchstone for hundreds of thousands of people. Billie Jean King has called the book her tennis bible; Al Gore has used it to focus his campaign staff; and Itzhak Perlman has recommended it to young violinists. Based on W. Timothy Gallwey’s profound realization that the key to success doesn’t lie in holding the racket just right, or positioning the feet perfectly, but rather in keeping the mind uncluttered, this transformative book gives you the tools to unlock the potential that you’ve possessed all along. “The Inner Game” is the one played within the mind of the player, against the hurdles of self-doubt, nervousness, and lapses in concentration. Gallwey shows us how to overcome these obstacles by trusting the intuitive wisdom of our bodies and achieving a state of “relaxed concentration.” With chapters devoted to trusting the self and changing habits, it is no surprise then, that Gallwey’s method has had an impact far beyond the confines of the tennis court. Whether you want to play music, write a novel, get ahead at work, or simply unwind after a stressful day, Gallwey shows you how to tap into your utmost potential. In this fiftieth-anniversary edition, the principles of the Inner Game shine through as more relevant today than ever before. No matter your goals, The Inner Game of Tennis gives you the definitive framework for long-term success. |
greatest game ever played online: SuperBetter Jane McGonigal, 2016-09-13 An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again. |
greatest game ever played online: The World Book Encyclopedia , 1984 An encyclopedia designed especially to meet the needs of elementary, junior high, and high school students. |
greatest game ever played online: The Bob Verga Shift Michael B Layden, 2024-03-28 Can one player truly change the course of history? In 1966, an all-black basketball team from the University of Texas El Paso (then Texas Western University) defeated an all-white team from the University of Kentucky to win the NCAA championship in a game that has become famous as a civil rights milestone. A closer inspection of the events leading to that momentous game reveals the unlikely circumstances that made a way for those two teams to walk onto that court. Travel back in time to 1960s North Carolina, Kentucky, and Texas to unravel the remarkable truth behind the teams involved in the famous 1966 final four, and see how one man's absence changed history and paved the way for desegregation and civil rights progress. This new look at basketball's impact on American history shows how supposedly minor events can have significant historical consequences. |
greatest game ever played online: The Greatest Game Ever Played Mark Frost, 2002-11-06 THE GREATEST GAME EVER PLAYED is the story of Francis Ouimet and Harry Vardon, who in pursuit of their passion for a game that captivated them as children, broke down rigid social barriers that made their sport accessible to everyone on both sides of the Atlantic and beyond, positioning golf as one of the most widely played games in the world. Ouimet and Vardon were two men from different generations and vastly different corners of the world whose lives, unbeknownst to them at the time, bore remarkable similarities, setting them on parallel paths that led with a kind of fated inevitability to their epic battle at Brookline years in the future. This collision resulted in the big bang' that gave rise to the sport of golf as we know it today. For Mark Frost, Francis Ouimet and Harry Vardon represent everything that's right about sports in general and sportsmen in particular; gentlemen, champions, teachers, leaders, and each in their own quiet way, heroes. In THE GREATEST GAME EVER PLAYED, Frost attempts to create penetrating studies of both of these men, along with over dozens of the game's seminal figures, within the dramatic framework offered by the tournament when they finally met, one of the most thrilling sports events in history, the 1913 U.S. Open. |
greatest game ever played online: Michael Jordan Roland Lazenby, 2014-05-06 The definitive biography of a legendary athlete. The Shrug. The Shot. The Flu Game. Michael Jordan is responsible for sublime moments so ingrained in sports history that they have their own names. When most people think of him, they think of his beautiful shots with the game on the line, his body totally in sync with the ball -- hitting nothing but net. But for all his greatness, this scion of a complex family from North Carolina's Coastal Plain has a darker side: he's a ruthless competitor and a lover of high stakes. There's never been a biography that encompassed the dual nature of his character and looked so deeply at Jordan on and off the court -- until now. Basketball journalist Roland Lazenby spent almost thirty years covering Michael Jordan's career in college and the pros. He witnessed Jordan's growth from a skinny rookie to the instantly recognizable global ambassador for basketball whose business savvy and success have millions of kids still wanting to be just like Mike. Yet Lazenby also witnessed the Michael Jordan whose drive and appetite are more fearsome and more insatiable than any of his fans could begin to know. Michael Jordan: The Life explores both sides of his personality to reveal the fullest, most compelling story of the man who is Michael Jordan. Lazenby draws on his personal relationships with Jordan's coaches; countless interviews with Jordan's friends, teammates, and family members; and interviews with Jordan himself to provide the first truly definitive study of Michael Jordan: the player, the icon, and the man. |
greatest game ever played online: Dave Pelz's Short Game Bible Dave Pelz, James A. Frank, 1999-05-11 Dave Pelz's Short Game Bible is the first book in a four-book series, The Dave Pelz Scoring Game Series. The next volume in the series will be Dave Pelz's Putting Bible. He who rules the short game collects the gold. --Dave Pelz's Golden Rule of Golf Fed up with trying to imitate the pros, buying the latest expensive equipment, and seeing your handicap stay the same? The first book by bestselling author and internationally revered golf instructor Dave Pelz since Putt Like the Pros, his bestselling classic, Dave Pelz's Short Game Bible can show you the way to lower scores by improving your short game. The result of decades of scientific research studying thousands of golfers, Dave's philosophy is as simple as it is revolutionary and groundbreaking: Instead of practicing the wrong things the right way, or the right things the wrong way, Pelz shows you how to find your own personal weaknesses and how to improve them to efficiently lower your scores. Packed with all the knowledge, charts, and photos needed to learn from the master, Dave Pelz's Short Game Bible is the essential book for every golfer who's looking to improve his or her game. Dave's approach to golf is easy to understand: 80 percent of the strokes golfers lose to par are determined by their play within 100 yards of the green--the crucial scoring game. The most important and yet the least focused-on aspect of golf, your short game, can indeed make or break your entire game. And nobody teaches the short game like Dave Pelz. His renowned golf schools and clinics focus exclusively on putting and the short game, attracting top players like Tom Kite, Colin Montgomerie, two-time U.S. Open champion Lee Janzen, reigning PGA champion Vijay Singh, Steve Elkington, Payne Stewart, Peter Jacobsen, and many LPGA players including Annika Sorenstam and Liselotte Neumann. The pros know, as you are about to learn, that while others teach golfers how to swing, Dave Pelz teaches golfers how to score . . . and win. A former physicist for NASA, Dave brings a scientific rigor to his research and instruction that has made him the top short-game expert in the world. Dave has observed and then taught thousands of golfers to improve their ability to score better. The years he has spent studying the short game, including chipping, lobs, pitches, distance wedges, and bunker play, have resulted in an unequaled expertise and a fascinating body of knowledge on golf, with the statistics and data to back it up. In this new book, Dave for the first time shares the understanding and techniques he has taught the pros, including a wide array of innovative tests and exercises for mastering those deceptive and high-pressure shots of the short game. Dave Pelz's Short Game Bible is an essential book for golfers of all levels. Covering everything golfers need to know to improve their short game, Dave's system can--and will--help you to consistently shoot lower scores. |
greatest game ever played online: The Glory Game Frank Gifford, Peter Richmond, 2008-10-31 The Hall of Famer and Monday Night Football icon recounts the legendary 1958 NFL game from his perspective, and with interviews from teammates & opponents. In 1958 Frank Gifford was the golden boy on the glamour team in the most celebrated city in the NFL. When his New York Giants played the Baltimore Colts for the league championship that year, it became the single most memorable contest in the history of professional football. Broadcast to an audience of millions, it was the first title game ever to go into sudden-death overtime. Its drama, excitement, and controversy riveted the nation and helped propel football to the forefront of the American sports landscape. Now, to mark the fiftieth anniversary of “The Greatest Game Ever Played,” New York Giants Hall of Famer and longtime television analyst Frank Gifford provides an inside-the-helmet account that will take its place in the annals of sports literature. Drawing on the poignant and humorous memories of every living player from the game—including fellow Hall of Famers Sam Huff, Andy Robustelli, Art Donovan, Lenny Moore, and Raymond Berry—as well as the author’s own experiences and reflections, The Glory Game captures a magnificent moment in American sports history. It is the story of two very different cities and teams, filled with the joy, the disappointment, and the eternal pride of a day that will forever symbolize all that is great about sports. Told with gripping immediacy, The Glory Game is an indelible portrait of the NFL’s most transcendent hours—a winter version of The Boys of Summer, told by one of football’s true legends. “Gifford brings the contest so alive that you find yourself almost wondering, fifty years later, how it will turn out in the end.” —New York Times Book Review |
greatest game ever played online: Moorman's Book of Poker Chris Moorman, Byron Jacob, 2014-12-16 Chris Moorman is the most successful online poker tournament player in history. * Leads the industry with more than $11 million in online cashes * Excels on the tournament circuit with over $4 million in live cashes * Placed in the top three in online tournaments 651 times to date Many strong poker players have written books explaining their thought processes. However, players at the low- to mid-stakes who want to advance to the highest levels find the leap a daunting one. Chris, through years of hard work, has achieved this advance and now wants to help you do the same. Moorman’s Book of Poker has a unique approach. Chris analyzes 80 tournament hand histories played by co-author Byron Jacobs – a typical mid-stakes player. The adoption of a coaching format allows Chris to explain in clear detail exactly what is needed to progress to the next level of expertise. |
greatest game ever played online: Let's Play Math Denise Gaskins, 2012-09-04 |
greatest game ever played online: Metagaming Stephanie Boluk, Patrick LeMieux, 2017-04-04 The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames. |
greatest game ever played online: How the Grinch Stole Christmas Dr Seuss, Dr. Seuss, 2015-09-22 Generations of families have enjoyed this holiday classic. Now this beloved story is available in a deluxe edition tucked inside a cloth slipcase with gold-foil stamping. Illustrations. |
greatest game ever played online: Everything Bad is Good for You Steven Johnson, 2006-05-02 From the New York Times bestselling author of How We Got To Now and Farsighted Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper. After reading Everything Bad is Good for You, you will never regard the glow of the video game or television screen the same way again. With a new afterword by the author. |
greatest game ever played online: The Six Messiahs Mark Frost, 2013-11 The sequel to The List of 7 Ten years have passed since Doyle first met the brilliant Jack Sparks and together they cracked the deadly case of the List of 7. Inspired by his friend, Doyle went on to create Sherlock Holmes, the character that has since made him a wealthy and celebrated man. Now off to America for his first book tour, Doyle is joined by his impetuous younger brother and a cryptic Irish priest. During their voyage, the men are stalked by an otherworldly order of assassins attempting to steal a precious piece of the ship's cargo: a priceless book of ancient mysticism. The Book of Zohar is the first piece of a lethal puzzle that will draw Doyle across the young nation. Doyle and his companions track the paths of six mysterious strangers who are united by a single, eerie dream: a black tower rising out of a wasteland and a river of blood. As their trails converge at the source of this terrifying vision, Doyle and company confront an evil so dark and profound that it threatens to obliterate the very fabric of the world. |
greatest game ever played online: Play like a Feminist. Shira Chess, 2020-08-18 An important new voice provides an empowering look at why video games need feminism—and why all of us should make space for more play in our lives. You play like a girl: It’s meant to be an insult, accusing a player of subpar, un-fun playing. If you’re a girl, and you grow up, do you “play like a woman”—whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Playing like a feminist is empowering and disruptive—it exceeds the boundaries of gender yet still advocates for gender equality. Roughly half of all players identify as female, and “Gamergate” galvanized many of gaming’s disenfranchised voices. Chess argues games are in need of a creative platform-expanding, metaphysical explosion—and feminism can take us there. She reflects on the importance of play, playful protest, and how feminist video games can help us rethink the ways that we tell stories. Feminism needs video games as much as video games need feminism. Play and games can be powerful. Chess’s goal is for all of us—regardless of gender orientation, ethnicity, ability, social class, or stance toward feminism—to spend more time playing as a tool of radical disruption. |
greatest game ever played online: Empires of Eve (Massmarket) Andrew Groen, 2016-04-04 For the last ten years, a war has been raging inside the virtual world Eve Online. Real players have risen to power as dictators and freedom fighters. The most powerful leaders command the loyalty of as many as 30,000 people. This is the fascinating true story of the most intense war ever waged over the internet.Empires of Eve chronicles the birth of the virtual world Eve Online in 2003 as its community formed the first power blocs, and charts its descent into total war as ideological factions divided the game world. |
greatest game ever played online: BZRK Apocalypse Michael Grant, 2014-08-01 The Matrix meets Inner Space in this third book in the BZRK trilogy from New York Times best-selling author Michael Grant. The members of BZRK are preparing for their final stand. Noah and Sadie have seen death, and it holds no fear for them. Madness does, though. And losing each other. But they will not sit back, the only witnesses to an invisible apocalypse. The world is being destroyed from the inside out. It's time for them to fight to the last, in the streets and in the nano. The staggering conclusion to the BZRK trilogy is a story with both thrills and heart, packed with the author's trademark jaw-dropping set pieces and pace. |
greatest game ever played online: The Montreal Canadiens D'Arcy Jenish, 2008 National Bestseller The definitive history of the Montreal Canadiens – to coincide with their Centenary in 2009. Before there were slapshots, Foster Hewitt, or even an NHL, there were the Canadiens. Founded on December 4, 1909, the team won its first Stanley Cup in 1916. Since then, the Canadiens have won 23 more championships, making them the most successful hockey team in the world. The team has survived two wars, the Great Depression, NHL expansion, and countless other upheavals, thanks largely to the loyalty of fans and an extraordinary cast of players, coaches, owners, and managers. The Montreal Canadienscaptures the full glory of this saga. It weaves the personalities, triumphs, heartaches, and hysteria into a compelling narrative with a surprise on every page. It sheds new light on old questions – how the team colours were chosen, how the Canadiens came to be known as the Habitants – and goes behind the scenes of tumultuous recent events still awaiting thorough examination: why Scotty Bowman was passed over as general manager after Sam Pollock resigned; why Pollock’s successor, Irving Grunman, failed; why Serge Savard was dumped as GM so hastily despite his record. Colourful and controversial,The Montreal Canadiensis the history of a team that has been making news for 100 years – and continues to do so with the return of legendary player Bob Gainey as general manager, determined to bring the Stanley Cup back to Montreal. |
greatest game ever played online: Charlotte's Web E. B. White, 1952 Sixty years ago, on October 15, 1952, E.B. White's Charlotte's Web was published. It's gone on to become one of the most beloved children's books of all time. To celebrate this milestone, the renowned Newbery Medalist Kate DiCamillo has written a heartfelt and poignant tribute to the book that is itself a beautiful translation of White's own view of the world—of the joy he took in the change of seasons, in farm life, in the miracles of life and death, and, in short, the glory of everything. We are proud to include Kate DiCamillo's foreword in the 60th anniversary editions of this cherished classic. Charlotte's Web is the story of a little girl named Fern who loved a little pig named Wilbur—and of Wilbur's dear friend Charlotte A. Cavatica, a beautiful large grey spider who lived with Wilbur in the barn. With the help of Templeton, the rat who never did anything for anybody unless there was something in it for him, and by a wonderfully clever plan of her own, Charlotte saved the life of Wilbur, who by this time had grown up to quite a pig. How all this comes about is Mr. White's story. It is a story of the magic of childhood on the farm. The thousands of children who loved Stuart Little, the heroic little city mouse, will be entranced with Charlotte the spider, Wilbur the pig, and Fern, the little girl who understood their language. The forty-seven black-and-white drawings by Garth Williams have all the wonderful detail and warmhearted appeal that children love in his work. Incomparably matched to E.B. White's marvelous story, they speak to each new generation, softly and irresistibly. |
greatest game ever played online: Most Watched Matches Ava Thompson, AI, 2025-02-20 Most Watched Matches explores the history of sports through the lens of its most viewed events, revealing how these contests transcend mere games to become cultural phenomena. The book examines the social, political, and economic factors that contribute to the global appeal of events like the FIFA World Cup Final, the Super Bowl, and the Olympics. By analyzing the evolution of sports viewership from radio broadcasts to streaming, the book uncovers the reasons behind the enduring appeal of these iconic sporting events. The book argues that these matches reflect societal values, national pride, and evolving media landscapes, providing unique insights into global dynamics. For instance, the book highlights how advancements in broadcast technology have drastically expanded viewership, and how these events serve as mirrors reflecting societal values. Structured in three parts, the book introduces peak viewership, presents case studies analyzing historical context and viewership figures, and then connects these landmark events, drawing conclusions about sports' role in shaping global culture. With a blend of data analysis and accessible storytelling, Most Watched Matches offers a fresh perspective on the cultural significance of sports. This book moves beyond game highlights to explore the deeper impact of sports on global culture, making it a valuable resource for sports enthusiasts, media scholars, and anyone interested in the intersection of sports, history, and society. |
greatest game ever played online: The Penguin Book of Patience David Parlett, 1980-07 |
greatest game ever played online: The Internet as a Game Jill Anne Morris, 2018-08-14 In THE INTERNET AS A GAME, Jill Anne Morris proposes that by defining internet arguments as games, we can analyze ad hominem and ad baculum arguments coming from online mobs and trolls using procedural rhetoric. Building upon and extending Ian Bogost's definition of procedural rhetoric and Jesper Juul's definition of games, Morris extends the usage of the term into human systems and groups that have proceduralized their arguments online. By studying the development of online adhocracies such as 4Chan, Anonymous, and even Reddit during their early development (roughly 2006 to 2014), Morris shows how these groups have proceduralized rhetoric so that thousands of group members can ìspeakî with a single voice and singular name that they call anonymous. Morris examines these techniques to reveal their function and purpose as rhetoric. Understanding how internet arguments work can also positively affect pedagogy, especially now as social media and memes have been used to influence national elections, our views of the news, and our views of each other. Can we continue to teach only traditional rhetoric in classrooms when students will face arhetorical tropes and logic in their personal and professional lives? THE INTERNET AS A GAME shows why the stakes are high and the answer to this question is no. |
greatest game ever played online: The Caro-Kann Lars Schandorff, 2010 In chess the Caro-Kann opening is one of Black's most reliable answers to 1.e4. It is a regular favorite of elite players, who know that computer-aided preparation now threatens the sharpest lines of the Sicilian or Ruy Lopez (at the very least with a forced draw). The Caro-Kann is less susceptible to such forcing lines - Black sets out to equalize in the opening, and win the game later.Grandmaster Lars Schandorff reveals a bulletproof chess opening repertoire and lucidly explains how Black should play the middlegame and endgame. |
greatest game ever played online: Irresistible Adam Alter, 2018-03-06 “Irresistible is a fascinating and much needed exploration of one of the most troubling phenomena of modern times.” —Malcolm Gladwell, author of New York Times bestsellers David and Goliath and Outliers “One of the most mesmerizing and important books I’ve read in quite some time. Alter brilliantly illuminates the new obsessions that are controlling our lives and offers the tools we need to rescue our businesses, our families, and our sanity.” —Adam Grant, New York Times bestselling author of Originals and Give and Take Welcome to the age of behavioral addiction—an age in which half of the American population is addicted to at least one behavior. We obsess over our emails, Instagram likes, and Facebook feeds; we binge on TV episodes and YouTube videos; we work longer hours each year; and we spend an average of three hours each day using our smartphones. Half of us would rather suffer a broken bone than a broken phone, and Millennial kids spend so much time in front of screens that they struggle to interact with real, live humans. In this revolutionary book, Adam Alter, a professor of psychology and marketing at NYU, tracks the rise of behavioral addiction, and explains why so many of today's products are irresistible. Though these miraculous products melt the miles that separate people across the globe, their extraordinary and sometimes damaging magnetism is no accident. The companies that design these products tweak them over time until they become almost impossible to resist. By reverse engineering behavioral addiction, Alter explains how we can harness addictive products for the good—to improve how we communicate with each other, spend and save our money, and set boundaries between work and play—and how we can mitigate their most damaging effects on our well-being, and the health and happiness of our children. Adam Alter's previous book, Drunk Tank Pink: And Other Unexpected Forces that Shape How We Think, Feel, and Behave is available in paperback from Penguin. |
greatest game ever played online: Presentation Zen Garr Reynolds, 2020 |
greatest game ever played online: Ten Science Fiction Short Stories Paul R. Wonning, How many ways can you spell peril? This collection of ten dark science fiction short stories explores a dystopian future in which humans may find more questions than answers. Some of the answers might be better off unlearned. collection, dystopian, dark |
GREATEST Synonyms: 94 Similar and Opposite Words - Merriam-Webster
Synonyms for GREATEST: highest, main, predominant, primary, foremost, dominant, first, big; Antonyms of GREATEST: least, last, minor, insignificant, negligible, slight, trivial, unimportant
Greatest - definition of greatest by The Free Dictionary
Remarkable or outstanding in magnitude, degree, or extent: a great crisis; great anticipation. b. Of outstanding significance or importance: a great work of art. c. Chief or principal: the great …
GREATEST Definition & Meaning | Dictionary.com
Greatest definition: the superlative of great. See examples of GREATEST used in a sentence.
507 Synonyms & Antonyms for GREATEST | Thesaurus.com
Find 507 different ways to say GREATEST, along with antonyms, related words, and example sentences at Thesaurus.com.
GREATEST definition and meaning | Collins English Dictionary
2 meanings: 1. → the superlative of great 2. → See the greatest.... Click for more definitions.
greatest, adj., n., & adv. meanings, etymology and more | Oxford ...
What does the word greatest mean? There are seven meanings listed in OED's entry for the word greatest, one of which is labelled obsolete. See ‘Meaning & use’ for definitions, usage, and …
Greatest - Definition, Meaning & Synonyms | Vocabulary.com
/ˈgreɪɾɪst/ /ˈgreɪtɪst/ IPA guide Definitions of greatest adjective highest in quality synonyms: sterling, superlative
greatest - WordReference.com Dictionary of English
unusual or considerable in degree, power, or intensity: great pain. excellent: to have a great time. well: feeling great. remarkable:[before a noun] a great occasion. consequential:[before a noun] …
GREATEST - Definition & Meaning - Reverso English Dictionary
Greatest definition: of the highest quality or degree. Check meanings, examples, usage tips, pronunciation, domains, and related words. Discover expressions like "latest and greatest", …
What is another word for greatest? - WordHippo
Find 2,062 synonyms for greatest and other similar words that you can use instead based on 7 separate contexts from our thesaurus.
GREATEST Synonyms: 94 Similar and Opposite Words - Merriam-W…
Synonyms for GREATEST: highest, main, predominant, primary, foremost, dominant, first, big; Antonyms of GREATEST: least, …
Greatest - definition of greatest by The Free Dictionary
Remarkable or outstanding in magnitude, degree, or extent: a great crisis; great anticipation. b. Of outstanding significance …
GREATEST Definition & Meaning | Dictionary.com
Greatest definition: the superlative of great. See examples of GREATEST used in a sentence.
507 Synonyms & Antonyms for GREATEST | Thesaurus.com
Find 507 different ways to say GREATEST, along with antonyms, related words, and example sentences at Thesaurus.com.
GREATEST definition and meaning | Collins English Dictionary
2 meanings: 1. → the superlative of great 2. → See the greatest.... Click for more definitions.