First Anime 1917

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  first anime 1917: The Anime Encyclopedia Jonathan Clements, Helen McCarthy, 2006 An encyclopedia of Japanese animation and comics made since 1917.
  first anime 1917: A History of Japanese Anime Aishik Dutta, Delve into a meticulously researched exploration of Japanese animation that unveils the cultural, technological, and artistic innovations behind a global phenomenon. This scholarly work presents a comprehensive narrative tracing the evolution of anime—from its early roots in traditional visual storytelling and pioneering cinematic experiments to its transformation during times of social and political change. By interweaving historical context with incisive analysis, the book reveals how indigenous creative traditions and cross-cultural influences converged to form a distinct visual language that redefined entertainment in Japan and beyond. With keen attention to detail and historical nuance, readers will gain insight into the dynamic interplay between art and society, as well as the innovative techniques that propelled the art form into the modern era. Whether you are a student of cultural history, a media scholar, or an ardent fan of animated storytelling, this volume offers a compelling and in-depth study of the forces that have shaped one of the most influential cultural exports of our time.
  first anime 1917: Anime Jonathan Clements, 2017-10-07 This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its origins in Japanese cartoons of the 1920s and 30s to the international successes of companies such as Studio Ghibli and Nintendo, films such as Spirited Away and video game characters such as Pokémon.
  first anime 1917: The Anime Encyclopedia, 3rd Revised Edition Jonathan Clements, Helen McCarthy, 2015-02-09 Impressive, exhaustive, labyrinthine, and obsessive—The Anime Encyclopedia is an astonishing piece of work.—Neil Gaiman Over one thousand new entries . . . over four thousand updates . . . over one million words. . . This third edition of the landmark reference work has six additional years of information on Japanese animation, its practitioners and products, plus incisive thematic entries on anime history and culture. With credits, links, cross-references, and content advisories for parents and libraries. Jonathan Clements has been an editor of Manga Max and a contributing editor of Newtype USA. Helen McCarthy was founding editor of Anime UK and editor of Manga Mania.
  first anime 1917: Anime, Philosophy and Religion Kaz Hayashi, William H. U. Anderson, 2023-10-17 Anime is exploding on the worldwide stage! Anime has been a staple in Japan for decades, strongly connected to manga. So why has anime become a worldwide sensation? A cursory explanation is the explosion of online streaming services specializing in anime, like Funimation and Crunchyroll. Even more general streaming services like Netflix and Amazon have gotten in on the game. Anime is exotic to Western eyes and culture. That is one of the reasons anime has gained worldwide popularity. This strange aesthetic draws the audience in only to find it is deeper and more sophisticated than its surface appearance. Japan is an honor and shame culture. Anime provides a platform to discuss “universal” problems facing human beings. It does so in an amazing variety of ways and subgenres, and often with a sense of humor. The themes, characters, stories, plotlines, and development are often complex. This makes anime a deep well of philosophical, metaphysical, and religious ideas for analysis. International scholars are represented in this book. There is a diversity of perspectives on a diversity of anime, themes, content, and analysis. It hopes to delve deeper into the complex world of anime and demonstrate why it deserves the respect of scholars and the public alike.
  first anime 1917: Births and Rebirths in Japanese Art Nicole Coolidge Rousmaniere, 2001 This volume brings together five essays by prominent scholars of Japanese studies, each discussing a central topic in Japanese cultural history. Based on a series of lectures marking the inauguration of the Sainsbury Institute in Norwich and London, each essay introduces in concise and readable form subjects that the authors have worked on as part of larger publishing projects. The authors have distilled their views on aspects of their research that relate to an important artistic, cultural, or intellectual 'birth' or 'rebirth' in Japanese history. Contributors: Helmut Brinker, Tsuji Nobuo, Timon Screech, Donald Keene and John Rosenfield
  first anime 1917: Japanese Animation Masao Yokota, Tze-yue G. Hu, 2013-08-01 Japanese Animation: East Asian Perspectives makes available for the first time to English readership a selection of viewpoints from media practitioners, designers, educators, and scholars working in the East Asian Pacific. This collection not only engages a multidisciplinary approach in understanding the subject of Japanese animation but also shows ways to research, teach, and more fully explore this multidimensional world. Presented in six sections, the translated essays cross-reference each other. The collection adopts a wide range of critical, historical, practical, and experimental approaches. This variety provides a creative and fascinating edge for both specialist and nonspecialist readers. Contributors’ works share a common relevance, interest, and involvement despite their regional considerations and the different modes of analysis demonstrated. They form a composite of teaching and research ideas on Japanese animation.
  first anime 1917: The Story of British Animation Jez Stewart, 2021-08-26 A Sight & Sound Book of the Year Jez Stewart charts the course of this extraordinarily fertile area of British film from early experiments with stop-motion and the flourishing of animated drawings during WWI. He reveals how the rockier interwar period set the shape of the industry in enduring ways, and how creatives like Len Lye and Lotte Reiniger brought art to advertising and sponsored films, building a foundation for such distinctive talents as Bob Godfrey, Alison De Vere and George Dunning to unleash their independent visions in the age of commercial TV. Stewart highlights the integral role of women in the industry, the crucial boost delivered by the arrival of Channel 4, the emergence of online animation and much more. The book features 'close-up' analyses of key animators such as Lancelot Speed and Richard Williams, as well as more thematic takes on art, politics and music. It builds a framework for better appreciating Britain's landmark contributions to the art of animation, including Halas and Batchelor's Animal Farm (1954), Dunning's Yellow Submarine (1968) and the creations of Aardman Animations.
  first anime 1917: What Is Japanese Cinema? Yomota Inuhiko, 2019-04-16 What might Godzilla and Kurosawa have in common? What, if anything, links Ozu’s sparse portraits of domestic life and the colorful worlds of anime? In What Is Japanese Cinema? Yomota Inuhiko provides a concise and lively history of Japanese film that shows how cinema tells the story of Japan’s modern age. Discussing popular works alongside auteurist masterpieces, Yomota considers films in light of both Japanese cultural particularities and cinema as a worldwide art form. He covers the history of Japanese film from the silent era to the rise of J-Horror in its historical, technological, and global contexts. Yomota shows how Japanese film has been shaped by traditonal art forms such as kabuki theater as well as foreign influences spanning Hollywood and Italian neorealism. Along the way, he considers the first golden age of Japanese film; colonial filmmaking in Korea, Manchuria, and Taiwan; the impact of World War II and the U.S. occupation; the Japanese film industry’s rise to international prominence during the 1950s and 1960s; and the challenges and technological shifts of recent decades. Alongside a larger thematic discussion of what defines and characterizes Japanese film, Yomota provides insightful readings of canonical directors including Kurosawa, Ozu, Suzuki, and Miyazaki as well as genre movies, documentaries, indie film, and pornography. An incisive and opinionated history, What Is Japanese Cinema? is essential reading for admirers and students of Japan’s contributions to the world of film.
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  first anime 1917: Books and Beyond Kenneth Womack, 2008-10-30 There's a strong interest in reading for pleasure or self-improvement in America, as shown by the popularity of Harry Potter, and book clubs, including Oprah Winfrey's. Although recent government reports show a decline in recreational reading, the same reports show a strong correlation between interest in reading and academic acheivement. This set provides a snapshot of the current state of popular American literature, including various types and genres. The volume presents alphabetically arranged entries on more than 70 diverse literary categories, such as cyberpunk, fantasy literature, flash fiction, GLBTQ literature, graphic novels, manga and anime, and zines. Each entry is written by an expert contributor and provides a definition of the genre, an overview of its history, a look at trends and themes, a discussion of how the literary form engages contemporary issues, a review of the genre's reception, a discussion of authors and works, and suggestions for further reading. Sidebars provide fascinating details, and the set closes with a selected, general bibliography. Reading in America for pleasure and knowledge continues to be popular, even while other media compete for attention. While students continue to read many of the standard classics, new genres have emerged. These have captured the attention of general readers and are also playing a critical role in the language arts classroom. This book maps the state of popular literature and reading in America today, including the growth of new genres, such as cyberpunk, zines, flash fiction, GLBTQ literature, and other topics. Each entry is written by an expert contributor and provides a definition of the genre, an overview of its history, a look at trends and themes, a discussion of how the literary form engages contemporary issues, a review of the genre's critical reception, a discussion of authors and works, and suggestions for further reading. Sidebars provide fascinating details, and the set closes with a selected, general bibliography. Students will find this book a valuable guide to what they're reading today and will appreciate its illumination of popular culture and contemporary social issues.
  first anime 1917: Seeing Japan Charles T. Whipple, 2005 The scenes and images that best typify Japan are showcased in this lavishroduction - full colour photographs throughout, with a succinct andlluminating text. Part 1 presents the tremendous range of landscapes andustoms in the various distinctive regions of this suprisingly large andiverse nation, while Part 2 concentrates on the arts and traditions of aulture that has been nurtured over centuries. Part 3 offers essentialackground on the country's history, language and people.
  first anime 1917: Watching Anime, Reading Manga Fred Patten, 2004-09-01 Anime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States. -- SF Site
  first anime 1917: Floating Worlds Maria Roberta Novielli, 2018-01-17 Through the analysis of the work of the main Japanese animators starting from the pioneers of 1917, the book will overview the whole history of Japanese animated film, including the latest tendencies and the experimental movies. In addition to some of the most acclaimed directors Miyazaki Hayao, Takahata Isao, Shinkai Makoto, Tezuka Osamu and Kon Satoshi, the works of masters of animation such as Kawamoto Kihachirō, Kuri Yōji, Ōfuji Noburō and Yamamura Kōji will be analysed in their cultural and historical context. Moreover, their themes and styles will be the linking thread to overview the Japanese producing system and the social and political events which have often influenced their works. Key Features Insight into both mainstream and independent cinema Scientific reliability Easy readability Social and cultural context
  first anime 1917: The Anime Machine Thomas Lamarre, 2013-11-30 Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
  first anime 1917: Historical Dictionary of Japanese Cinema Jasper Sharp, 2011-10-13 The cinema of Japan predates that of Russia, China, and India, and it has been able to sustain itself without outside assistance for over a century. Japanese cinema's long history of production and considerable output has seen films made in a variety of genres, including melodramas, romances, gangster movies, samurai movies, musicals, horror films, and monster films. It has also produced some of the most famous names in the history of cinema: Akira Kurosawa, Hayao Miyazaki, Beat Takeshi, Toshirô Mifune, Godzilla, The Ring, Akira, Rashomon, and Seven Samurai. The Historical Dictionary of Japanese Cinema is an introduction to and overview of the long history of Japanese cinema. It aims to provide an entry point for those with little or no familiarity with the subject, while it is organized so that scholars in the field will also be able to use it to find specific information. This is done through a detailed chronology, an introductory essay, and appendixes of films, film studios, directors, and performers. The cross-referenced dictionary entries cover key films, genres, studios, directors, performers, and other individuals. This book is an excellent access point for students, researchers, and anyone wanting to know more about Japanese cinema.
  first anime 1917: The Routledge Companion to Comics Frank Bramlett, Roy Cook, Aaron Meskin, 2016-08-05 This cutting-edge handbook brings together an international roster of scholars to examine many facets of comics and graphic novels. Contributor essays provide authoritative, up-to-date overviewsof the major topics and questions within comic studies, offering readers a truly global approach to understanding the field. Essays examine: the history of the temporal, geographical, and formal development of comics, including topics like art comics, manga, comix, and the comics code; issues such as authorship, ethics, adaptation, and translating comics connections between comics and other artistic media (drawing, caricature, film) as well as the linkages between comics and other academic fields like linguistics and philosophy; new perspectives on comics genres, from funny animal comics to war comics to romance comics and beyond. The Routledge Companion to Comics expertly organizes representative work from a range of disciplines, including media and cultural studies, literature, philosophy, and linguistics. More than an introduction to the study of comics, this book will serve as a crucial reference for anyone interested in pursuing research in the area, guiding students, scholars, and comics fans alike.
  first anime 1917: Handbook of Research on the Impact of Fandom in Society and Consumerism Wang, Cheng Lu, 2019-10-25 Fans of specific sports teams, television series, and video games, to name a few, often create subcultures in which to discuss and celebrate their loyalty and enthusiasm for a particular object or person. Due to their strong emotional attachments, members of these fandoms are often quick to voluntarily invest their time, money, and energy into a related product or brand, thereby creating a group of faithful and passionate consumers that play a significant role in multiple domains of contemporary culture. The Handbook of Research on the Impact of Fandom in Society and Consumerism is an essential reference source that examines the cultural and economic effects of the fandom phenomenon through a multidisciplinary lens and shapes an understanding of the impact of fandom on brand building. Featuring coverage on a wide range of topics such as religiosity, cosplay, and event marketing, this publication is ideally designed for marketers, managers, advertisers, brand managers, consumer behavior analysts, product developers, psychologists, entertainment managers, event coordinators, political scientists, anthropologists, academicians, researchers, and students seeking current studies on the global impact of this particularly devoted community.
  first anime 1917: Stray Dog of Anime B. Ruh, 2016-01-08 Upon its US release in the mid 1990s, Ghost in the Shell , directed by Mamoru Oshii, quickly became one of the most popular Japanese animated films in the country. Despite this, Oshii is known as a maverick within anime: a self-proclaimed 'stray dog'. This is the first book to take an in-depth look at his major films, from Urusei Yatsura to Avalon .
  first anime 1917: Animation Writing and Development Jean Wright, 2013-07-18 The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts. It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air. Animation Writing and Development includes chapters on animation history, on child development (writing for kids), and on storyboarding. It gives advice on marketing and finding work in the industry. It provides exercises for students as well as checklists for professionals polishing their craft. This is a guide to becoming a good writer as well as a successful one.
  first anime 1917: Disruptive Technologies in International Business Alka Maurya, J. Mark Munoz, Loveleen Gaur, Gurinder Singh, 2023-07-24 New technologies such as artificial intelligence, blockchain, the Internet of Things (IoT), etc. are redefining business processes around the world at a rapid rate and resulting in both great opportunities and challenges for businesses. Though these technologies are extensively being used in developed countries, emerging economies are also not far behind. Disruptive Technologies in International Business advances the understanding of technological applications in business within an international paradigm. With its in-depth discussions of diverse topics such as the global value chain (GVC), environmental risk management, IoT, Surface Mobility, and anime, the book argues that technologies offer many advantages but there are accompanying risks, challenges, and disadvantages as well. The need of the hour is to address the impact of these technologies on the environment, society, and economy of the world. This book offers a collage of insights on how these technologies can potentially change the playing field in businesses and countries and contribute to the betterment of society. This book will provide business practitioners, international organizations, government officials, and policy makers with inspiration and new leads toward more efficient systems, policies, and operational frameworks in our increasingly technology-driven society.
  first anime 1917: Kyo Kara MAOH! Temari Matsumoto, 2014-09-30 Yuri Shibuya just can't catch a break. First, he had his head dunked in a toilet. Then he was transported to another world - where he finds himself king of the Mazoku's, a new race that expects him to lead them to war against all of humanity. And to top it all off, he's engaged - to a man! -- VIZ Media
  first anime 1917: Research Anthology on Fandoms, Online Social Communities, and Pop Culture Management Association, Information Resources, 2022-01-28 The internet has grown to become one of the largest communication hubs in history. With its ability to share content and create community bonds, it has seen many fandoms and online social communities develop within the past decades. While there are some detriments to these communities, there are also many benefits and potential uses for the betterment of society. The Research Anthology on Fandoms, Online Social Communities, and Pop Culture explores the ways in which the internet has presented itself as a platform for communities to gather. This essential reference source discusses the engagement of these communities, social media use, and the uses of these communities for education. Covering topics such as digital communities, transmedia language learning, and digital humanities, this book is a vital tool for educators of K-12 and higher education, digital folklorists, sociologists, communications researchers, online administrators, community leaders, and academicians.
  first anime 1917: Animated Film in Japan Until 1919 Frederick S. Litten, 2017 In 2017 Japan celebrates 100 years of anime. 1917 indeed saw the first Japanese animated movies being released in Tokyo cinemas, reflecting years of imports of Western animated movies and knowledge. Yet even earlier local printed animation, inspired by German models, had already been available in Japan for home projectors. This study presents, for the first time in English, a detailed and up-to-date account of foreign and local animation in Japan in the first two decades of the 20th century, also including biographical information on the three Japanese anime pioneers of 1917. Jonathan Clements (author of Anime: A History) calls this book a landmark in the international study of early animation.
  first anime 1917: Puella Magi Madoka Magica: The Movie -Rebellion-, Vol. 1 Magica Magica Quartet, 2015-12-15 With Madoka Kaname's sacrifice, the hopeless cycle that once bound every magical girl to a terrible fate was broken at last. Or was it...? All does not seem right with the world, and as Homura pulls at the loose threads of the girls' new reality, is it possible that an even darker destiny looms ahead?
  first anime 1917: Caught in the Revolution Helen Rappaport, 2017-02-07 From the New York Times bestselling author of The Romanov Sisters, Caught in the Revolution is Helen Rappaport's masterful telling of the outbreak of the Russian Revolution through eye-witness accounts left by foreign nationals who saw the drama unfold. Between the first revolution in February 1917 and Lenin’s Bolshevik coup in October, Petrograd (the former St Petersburg) was in turmoil – felt nowhere more keenly than on the fashionable Nevsky Prospekt. There, the foreign visitors who filled hotels, clubs, offices and embassies were acutely aware of the chaos breaking out on their doorsteps and beneath their windows. Among this disparate group were journalists, diplomats, businessmen, bankers, governesses, volunteer nurses and expatriate socialites. Many kept diaries and wrote letters home: from an English nurse who had already survived the sinking of the Titanic; to the black valet of the US Ambassador, far from his native Deep South; to suffragette leader Emmeline Pankhurst, who had come to Petrograd to inspect the indomitable Women’s Death Battalion led by Maria Bochkareva. Helen Rappaport draws upon this rich trove of material, much of it previously unpublished, to carry us right up to the action – to see, feel and hear the Revolution as it happened to an assortment of individuals who suddenly felt themselves trapped in a red madhouse.
  first anime 1917: English Vocabulary Booster: Interesting Facts Оксана Иванова, 2024-05-15 Расширяйте словарный запас английского языка и улучшайте языковые навыки с помощью этой книги увлекательных и познавательных фактов.Благодаря понятному и лаконичному изложению, эти факты делают изучение английского языка увлекательным и легким. Независимо от того, являетесь ли вы новичком или опытным учеником, English Vocabulary Booster: Interesting Facts поможет вам улучшить свои знания английского языка и расширить кругозор об окружающем мире.
  first anime 1917: Animation: A World History Giannalberto Bendazzi, 2015-10-23 A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume II delves into the decades following the Golden Age, an uncertain time when television series were overshadowing feature films, art was heavily influenced by the Cold War, and new technologies began to emerge that threatened the traditional methods of animation. Take part in the turmoil of the 1950s through 90s as American animation began to lose its momentum and the advent of television created a global interest in the art form. With a wealth of new research, hundreds of photographs and film stills, and an easy-to-navigate organization, this book is essential reading for all serious students of animation history. Key Features Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you’re looking for
  first anime 1917: The Art of Osamu Tezuka Helen McCarthy, 2013 Osamu Tezuka has often been called the Walt Disney of Japan. This work celebrates his work and life and features more than 300 images. Includes an exclusive 45-minute DVD documentary covering Tezuka's prolific career.
  first anime 1917: Emile Cohl, Caricature, and Film Donald Crafton, 2014-07-14 This is the definitive biography of Emile Cohl (1857-1938), one of the most important pioneers of the art of the animated cartoon and an innovative contributor to popular graphic humor at a critical moment when it changed from traditional caricature to the modern comic strip. This profusely illustrated book provides not only a wealth of information on Cohl's life but also an analysis of his contribution to the development of the animation film in both France and the United States and an interpretation of how the new genre fit into the historical shift from a primitive to a classical cinema. Beautiful in look and design, with stunning reproductions from films and newspapers, Emile Cohl, Caricature, and Film offers a biography of a figure who virtually created the European art of animation... In its theory and history, the book is one of the most important contributions to [the field of animated film]. But [it] is central for film study per se, offering a fresh, exciting look at the complicated world of early cinema.--Dana Polan, Film Quarterly Originally published in 1990. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.
  first anime 1917: Comics through Time M. Keith Booker, 2014-10-28 Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word horror, among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.
  first anime 1917: Anime Andrea Baricordi, Protoculture (Firm), 2000
  first anime 1917: 100 Animated Feature Films Andrew Osmond, 2011-04-26 The animated feature film has been long under-represented in film criticism. Yet animated films have probably never been a stronger force in world cinema than they are today. This book discusses 100 key animated films from around the world, from Shrek to Svankmajer. While the genre continues to pick up attention and garner worldwide audiences of millions, appreciation for the art of animated features seems to grow as quickly as the technology driving it forward. International in focus, 100 Animated Feature Films come to life on the page with vivid images from the films discussed.
  first anime 1917: Overlord: The Complete Anime Artbook Hobby Book Editorial Department, 2020-12-15 A deep dive into the planning and making of the hit anime adaption of Overlord reveals delicately crafted settings and the incredible detailed outfits and accessories that breathed life into everyone's favorite cast of not-so-good guys!
  first anime 1917: Schoolgirl Milky Crisis: Adventures in the Anime and Manga Trade Jonathan Clements, 2010-11-05 Includes reviews, cultural commentary, insights into classic manga and anime titles, interviews and profiles of Japan's top creators, and insider stories from the anime trade.
  first anime 1917: The Fairest One of All J.B. Kaufman, 2012-10-16 In 2012 Disney celebrated the 75th anniversary of the Snow White movie, a beloved classic and an important milestone in film history. This book, created with the Walt Disney Family Foundation, run by Walt’s daughter, is an exploration of the making of the film that includes never-before-published facts and art. The Fairest One of All won the award for Best Animation Book at the 2012 A113Animation Awards. Walt Disney’s Snow White and the Seven Dwarfs was first shown to a theatrical audience in December 1937 and brought overwhelming, joyous applause from a house full of hardened film-industry professionals. In subsequent months it would open around the world, happily acclaimed by audiences and critics everywhere as one of the best films of the year, if not the decade. From today’s perspective, its stature is even greater—named as one of the best movies of all time by the American Film Institute, and still beloved by children and adults around the world, Snow White can be seen as the flowering of an all-too-brief Golden Age of animation as well as a fascinating document of its time. Such a level of artistic achievement doesn’t happen by accident. Walt Disney and a staff of exceptionally talented artists labored over Snow White for four years, endlessly working and reworking their scenes to achieve an ever higher standard. The result, as we know, was magnificent and game-changing for the Disney Studios and, indeed, for the art of animation itself. This book is the first to reconstruct that process in exacting detail, with the loving attention it deserves from an internationally noted film scholar. Author J.B. Kaufman spent years researching the film’s history, interviewing participants, and studying the marvelous archival art that appears in these pages. The result is a work that can be appreciated equally as a piece of film history and as a collectable art book, a joy for anyone who loves film, animation, and the magical world that Walt Disney created.
  first anime 1917: Pikachu's Global Adventure Joseph Tobin, 2004-02-05 Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano
  first anime 1917: Japanese Animation Brigette Koyama-Richard, 2010-10-19 A sweeping journey through the history of Japanese animation, tracing this cultural phenomenon from its origins in traditional art to the present day. A dominant force in its home country since the 1970s, Japanese animation has become a global phenomenon in recent years. But far from being a contemporary invention, anime draws on the same centuries-old artistic traditions that form the basis of manga. Widely disparaged when it first appeared in the West, today the real value of Japanese animation is recognized, and it has inspired international film directors. Fairy tale, romance, adventure, fantasy, science-fiction: anime encompasses many genres and its creativity knows no bounds. Brigitte Koyama-Richard studies the evolution of Japanese animation through the centuries, retracing its history from painted scrolls to woodblock prints, to animated films, first in black and white, and then in color. A number of prominent artists are showcased, including Tezuka Osamu, the godfather of anime, and Hayao Miyazaki, founder of the world-renowned Studio Ghibli and creator of films such as Spirited Away—the first anime film to win an Academy Award. Illustrated with over 500 images, many rarely seen in the West, this book bridges the gap between art history and pop culture.
  first anime 1917: Anime Impact Chris Stuckmann, 2018-04-15 An exploration of anime’s masterpieces and game-changers from the 1960s to the present—with contributions from writers, artists, superfans and more. Anime—or Japanese animation—has been popular in Japan since Astro Boy appeared in 1963. Subsequent titles like Speed Racer and Kimba the White Lion helped spread the fandom across the country. In America, a dedicated underground fandom grew through the 80s and 90s, with breakthrough titles like Katsuhiro Otomo’s Akira making their way into the mainstream. Anime Impact explores the iconic anime movies and shows that left a mark on popular culture around the world. Film critic and longtime fan Chris Stuckmann takes readers behind the scenes of legendary titles as well as hidden gems rarely seen outside Japan. Plus anime creators, critics and enthusiasts—including Ready Player One author Ernest Cline, manga artist Mark Crilley, and YouTube star Tristan “Arkada” Gallant—share their stories, insights and insider perspectives.
  first anime 1917: The Anime Movie Guide Helen McCarthy, 1997 The phenomenally popular Power Rangers, the most mainstream offshoot of anime, or Japanese animation, is just the tip of the iceberg. There are hundreds of these virtually astonishing films, appealing to people of all ages and tastes. This guide features detailed listings of feature films and direct-to-video features, arranged by title, year of release, and subject, that have been released since 1983. Illustrations throughout.
对一个陌生的英文名字,如何快速确定哪个是姓哪个是名? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …

Last name 和 First name 到底哪个是名哪个是姓? - 知乎
Last name 和 First name 到底哪个是名哪个是姓? 上学的时候老师说因为英语文化中名在前,姓在后,所以Last name是姓,first name是名,假设一个中国人叫孙悟空,那么他的first nam…

GM、VP、FVP、CIO都是什么职位? - 知乎
FVP(First Vice President)第一副总裁 . AVP(Assistant Vice President)副总裁助理 . CEO(Chief Executive Officer)首席执行官,类似总经理、总裁,是企业的法人代表。 COO(Chief …

在使用cursor导入deepseek的API时报错如下所示,该怎么办? - 知乎
在使用cursor导入deepseek的API时报错如下所示,是本人操作有所不对吗?

first 和 firstly 的用法区别是什么? - 知乎
a.First ( = First of all)I must finish this work.(含义即,先完成这项工作再说,因为这是必须的,重要的,至于其它,再说吧) b.First come,first served .先来,先招待(最重要) …

贝塞尔函数及其性质 - 知乎
为第一类贝塞尔函数 (Bessel functions of the first kind), 为第二类贝塞尔函数 (Bessel functions of the second kind),有的也记为 。 第一类贝塞尔函数积分表达式. 对于整数阶n, 该公式也 …

有大神公布一下Nature Communications从投出去到Online的审稿 …
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …

EndNote如何设置参考文献英文作者姓全称,名缩写? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …

论文作者后标注了共同一作(数字1)但没有解释标注还算共一 …
Aug 26, 2022 · 是在不同作者姓名的右上角标了数字1吗? 共同作者可不是这么标的。 标注共同一作的方法并不是有的作者以为的上下并列,而是在共同第一作者的右上角标注相同的符号,比 …

发表sci共同第一作者(排名第二)有用吗? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …

对一个陌生的英文名字,如何快速确定哪个是姓哪个是名? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …

Last name 和 First name 到底哪个是名哪个是姓? - 知乎
Last name 和 First name 到底哪个是名哪个是姓? 上学的时候老师说因为英语文化中名在前,姓在后,所以Last name是姓,first name是名,假设一个中国人叫孙悟空,那么他的first nam…

GM、VP、FVP、CIO都是什么职位? - 知乎
FVP(First Vice President)第一副总裁 . AVP(Assistant Vice President)副总裁助理 . CEO(Chief Executive Officer)首席执行官,类似总经理、总裁,是企业的法人代表。 COO(Chief …

在使用cursor导入deepseek的API时报错如下所示,该怎么办? - 知乎
在使用cursor导入deepseek的API时报错如下所示,是本人操作有所不对吗?

first 和 firstly 的用法区别是什么? - 知乎
a.First ( = First of all)I must finish this work.(含义即,先完成这项工作再说,因为这是必须的,重要的,至于其它,再说吧) b.First come,first served .先来,先招待(最重要) …

贝塞尔函数及其性质 - 知乎
为第一类贝塞尔函数 (Bessel functions of the first kind), 为第二类贝塞尔函数 (Bessel functions of the second kind),有的也记为 。 第一类贝塞尔函数积分表达式. 对于整数阶n, 该公式也 …

有大神公布一下Nature Communications从投出去到Online的审稿 …
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …

EndNote如何设置参考文献英文作者姓全称,名缩写? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …

论文作者后标注了共同一作(数字1)但没有解释标注还算共一 …
Aug 26, 2022 · 是在不同作者姓名的右上角标了数字1吗? 共同作者可不是这么标的。 标注共同一作的方法并不是有的作者以为的上下并列,而是在共同第一作者的右上角标注相同的符号,比 …

发表sci共同第一作者(排名第二)有用吗? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …