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draplin design co pretty much everything: Draplin Design Co. Aaron James Draplin, 2016-05-17 Esquire. Ford Motors. Burton Snowboards. The Obama Administration. While all of these brands are vastly different, they share at least one thing in com-mon: a teeny, little bit of Aaron James Draplin. Draplin is one of the new school of influential graphic designers who combine the power of design, social media, entrepreneurship, and DIY aesthetic to create a successful business and way of life. Pretty Much Everything is a mid-career survey of work, case studies, inspiration, road stories, lists, maps, how-tos, and advice. It includes examples of his work--posters, record covers, logos--and presents the process behind his design with projects like Field Notes and the Things We Love State Posters. Draplin also offers valuable advice and hilarious commentary that illustrates how much more goes into design than just what appears on the page. With Draplin's humor and pointed observations on the contemporary design scene, Draplin Design Co. is the complete package for the new generation of designers. |
draplin design co pretty much everything: Draplin Design Co. Aaron James Draplin, 2016-05-17 A funny, colorful, fascinating tour through the work and life of one of today’s most influential graphic designers. Esquire. Ford Motors. Burton Snowboards. The Obama Administration. While all of these brands are vastly different, they share at least one thing in common: a teeny little bit of Aaron James Draplin. Draplin is one of the new school of influential graphic designers who combine the power of design, social media, entrepreneurship, and DIY aesthetic to create a successful business and way of life. Pretty Much Everything is a mid-career survey of work, case studies, inspiration, road stories, lists, maps, how-tos, and advice. It includes examples of his work—posters, record covers, logos—and presents the process behind his design with projects like Field Notes and the “Things We Love” State Posters. Draplin also offers valuable advice and hilarious commentary that illustrates how much more goes into design than just what appears on the page. With Draplin’s humor and pointed observations on the contemporary design scene, Pretty Much Everything is the complete package. |
draplin design co pretty much everything: How to Michael Bierut, 2016-03-22 The first monograph, design manual, and manifesto by Michael Bierut, one of the world’s most renowned graphic designers—a career retrospective that showcases more than thirty-five of his most noteworthy projects for clients as the Brooklyn Academy of Music, the Yale School of Architecture, the New York Times, Saks Fifth Avenue, and the New York Jets, and reflects eclectic enthusiasm and accessibility that has been the hallmark of his career. Protégé of design legend Massimo Vignelli and partner in the New York office of the international design firm Pentagram, Michael Bierut has had one of the most varied and successful careers of any living graphic designer, serving a broad spectrum of clients as diverse as Saks Fifth Avenue, Harley-Davidson, the Atlantic Monthly, the William Jefferson Clinton Foundation, Billboard, Princeton University, the New York Jets, the Brooklyn Academy of Music, and the Morgan Library. How to, Bierut’s first career retrospective, is a landmark work in the field. Featuring more than thirty-five of his projects, it reveals his philosophy of graphic design—how to use it to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world. Specially chosen to illustrate the breadth and reach of graphic design today, each entry demonstrates Bierut’s eclectic approach. In his entertaining voice, the artist walks us through each from start to finish, mixing historic images, preliminary drawings (including full-size reproductions of the notebooks he has maintained for more than thirty-five years), working models and rejected alternatives, as well as the finished work. Throughout, he provides insights into the creative process, his working life, his relationship with clients, and the struggles that any design professional faces in bringing innovative ideas to the world. Offering insight and inspiration for artists, designers, students, and anyone interested in how words, images, and ideas can be put together, How to provides insight to the design process of one of this century’s most renowned creative minds. |
draplin design co pretty much everything: Brand by Hand Jon Contino, 2018-10-23 Brand by Hand' documents the work, career, and artistic inspiration of hand letterer extraordinaire Jon Contino. Over the past two decades, Contino's award-winning designs, typography, and illustrations have graced magazine covers, T-shirts, product packaging, album jackets, murals, food trucks, movie posters, websites, and national advertising campaigns for clients such as Nike, Ford, Target, Wired, and the television show Louie. He is the founder and creative director of Jon Contino Studio and is personally involved in every project the studio takes on. Part how-to, part graphic design retrospective, 'Brand by Hand' shares how Contino has taken a passion for pen and ink and turned it into an expanding empire of clients, merchandise, and artwork. |
draplin design co pretty much everything: How to Think Like a Great Graphic Designer Debbie Millman, 2010-06-29 Take a peek inside the heads of some of the world’s greatest living graphic designers. How do they think, how do they connect to others, what special skills do they have? In honest and revealing interviews, nineteen designers, including Stefan Sagmeister, Michael Beirut, David Carson, and Milton Glaser, share their approaches, processes, opinions, and thoughts about their work with noted brand designer Debbie Millman. The internet radio talk host of Design Matters, Millman persuades the greatest graphic designers of our time to speak frankly and openly about their work. How to Think Like a Great GraphicDesigners offers a rare opportunity to observe and understand the giants of the industry. Designers interviewed include: —Milton Glaser —Stefan Sagmeister —David Carson —Paula Scher —Abbott Miler —Lucille Tenazas —Paul Sahre —Emily Oberman and Bonnie Siegler —Chip Kidd —James Victore —Carin Goldberg —Michael Bierut —Seymour Chwast —Jessica Helfand and William Drenttel —Steff Geissbuhler —John Maeda Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers. |
draplin design co pretty much everything: The Graphic Design Idea Book Gail Anderson, Steven Heller, 2016-04-13 This book serves as an introduction to the key elements of good design. Broken into sections covering the fundamental elements of design, key works by acclaimed designers serve to illustrate technical points and encourage readers to try out new ideas. Themes covered include narrative, colour, illusion, ornament, simplicity, and wit and humour. The result is an instantly accessible and easy to understand guide to graphic design using professional techniques. |
draplin design co pretty much everything: How to Revised and Expanded Edition Michael Bierut, 2021-09-07 A revised and expanded edition of the world-renowned graphic designer’s classic and bestselling monograph, using examples from a portfolio spanning his full career to date. Protégé of design legend Massimo Vignelli and partner in the New York office of the international design firm Pentagram, Michael Bierut has had one of the most varied careers of any living graphic designer. The projects in How to illustrate the breadth of activity that graphic design encompasses today and demonstrate Bierut’s enthusiastically eclectic approach that has been a hallmark of his career. This revised and expanded edition of his bestselling monograph examines more than three dozen projects from start to finish—including new projects for major clients such as Mastercard, The Poetry Foundation, the International Center for Photography, and Bierut’s brand design for Hillary Clinton’s 2016 presidential campaign—providing insights into the creative process, his working life, his relationship with clients, and the challenges that all creatives face in bringing innovative work into the world today. It also features a new afterword on the role of the designer in the post-Covid era. |
draplin design co pretty much everything: Paul Rand Franc Nunoo-Quarcoo, 2003 Edited by Franc Nunoo-Quarcoo. Texts by Derek Birdsall, Ivan Chermayeff, Shigeo Fukuda, Milton Glaser, Diane Gromeala, Jessica Helfand, Steven Heller, Armin Hoffmann, Takenobu Igharashi, John Meada, Richard Sapper, Wolfgang Weingart and Massimo Vignelli. |
draplin design co pretty much everything: Fake Love Letters, Forged Telegrams, and Prison Escape Maps Annie Atkins, 2020-02-26 A behind-the-scenes look at the extraordinary and meticulous design of graphic objects for film sets Although graphic props such as invitations, letters, tickets, and packaging are rarely seen close-up by a cinema audience, they are designed in painstaking detail. Dublin-based designer Annie Atkins invites readers into the creative process behind her intricately designed, rigorously researched, and visually stunning graphic props. These objects may be given just a fleeting moment of screen time, but their authenticity is vital and their role is crucial: to nudge both the actors on set and the audience just that much further into the fictional world of the film. |
draplin design co pretty much everything: Paula Scher Paula Scher, 2020-09-15 A larger-than-life figure in the design community with a client list to match, Paula Scher turned her first major project as a partner at Pentagram into a formative twenty-five-year relationship with the Public Theater in New York. This behind-the-scenes account of the relationship between Scher and the Public, as it's affectionately known, chronicles over two decades of brand and identity development and an evolving creative process in a unique autobiography of graphic design. |
draplin design co pretty much everything: The Advertising Concept Book Pete Barry, 2012 Now thoroughly revised and updated, this systematically presented coursebook tells you everything you need to know about advertising, from how to write copy and choose a typeface, to how agencies work and the different strategies used for print, TV or cinema and other media, including interactive. Exercises throughout help the reader judge their own work and that of others. By getting to the heart of the creative process in a way that other guides dont, the book can help anyone produce better advertising. This new edition features a thoroughly revised and updated chapter on interactive advertising, with new exercises and some thirty new illustrations. 'Invaluable' Creative Review 'Enormously encouraging, practical and entertaining. If this book could stand in front of a class (of creative students) and talk, I'd be out of a job.' Tony Cullingham, Course Director, The Watford Creative Advertising Course, West Herts College |
draplin design co pretty much everything: Identity Designed David Airey, 2019-01-01 Ideal for students of design, independent designers, and entrepreneurs who want to expand their understanding of effective design in business, Identity Designed is the definitive guide to visual branding. Written by best-selling writer and renowned designer David Airey, Identity Designed formalizes the process and the benefits of brand identity design and includes a substantial collection of high-caliber projects from a variety of the world’s most talented design studios. You’ll see the history and importance of branding, a contemporary assessment of best practices, and how there’s always more than one way to exceed client expectations. You’ll also learn a range of methods for conducting research, defining strategy, generating ideas, developing touchpoints, implementing style guides, and futureproofing your designs. Each identity case study is followed by a recap of key points. The book includes projects by Lantern, Base, Pharus, OCD, Rice Creative, Foreign Policy, Underline Studio, Fedoriv, Freytag Anderson, Bedow, Robot Food, Together Design, Believe in, Jack Renwick Studio, ico Design, and Lundgren+Lindqvist. Identity Designed is a must-have, not only for designers, but also for entrepreneurs who want to improve their work with a greater understanding of how good design is good business. |
draplin design co pretty much everything: The Art of Color and Design Maitland Graves, 2019-08-12 This sweeping work on the foundational concepts of aesthetic order and design has been a cornerstone of artistic creation, instruction, and theory since its initial publication in 1951. An invaluable resource for designers and visual artists across all genres, Art of Color and Design is a classic for the ages. |
draplin design co pretty much everything: Book of Ideas Radim Malinic, 2016-03-01 Book of Ideas series Vol.1 - suitable for art and design students, freelancers, art directors, graphic designers and all other creatives looking to grow their careers. Book of Ideas is just that: an outpouring of what one creative director and designer has discovered from many years working in the strange and endlessly fascinating world of the creative industry. Sharing advice on everything from inspiration to inbox control, facing your fears, finding happiness in your work, the art of self-promotion and beating creative block. It is also illustrated with some of the most important and resonant portfolio projects. Book of Ideas is an invaluable tool to any creative at any stage in their career. |
draplin design co pretty much everything: Make It Bigger Paula Scher, 2002-08 Scher reveals her thoughts on design practice, drawing on her experiences as a leading designer in the USA. The book includes a survey of Scher's work, from her designs as art director at Columbia Records, to her identity for New York's Public Theater. |
draplin design co pretty much everything: Street Logos Tristan Manco, 2004-01-01 A delight to everyone excited by the vitality of the street, this worldwide celebration of the new innovations in 21st century graffiti is an essential sourcebook for all art and design professionals. |
draplin design co pretty much everything: Inside the World of Board Graphics Robynne Raye, Michael Strassburger, 2011-09-01 Inside the World of Board Graphics takes an in-depth, comprehensive look at the global nature and cultural influence of Surf/Skate/Snow board art and design. International design luminaries Art Chantry, Katrin Olina and James Victore are placed along side industry super stars Terry Fitzgerald, Martin Worthington, Yoshihiko Kushimoto and Rich Harbour (who has been shaping and designing surfboards since 1959). The book includes dozens of interviews and profiles from the people currently creating board art and design: Aaron Draplin, Emil Kozak, Morning Breath, Anthony Yankovic, Haroshi and Hannah Stouffer to name a few. There are many books about the art of board design, but there has never been a book like this that takes a rare look behind the scenes of the creative process. Countries represented: Iceland, Spain, Japan, Brazil, Australia, Canada, Russia, Poland, UK, Mexico, Venezuela, Romania, South Africa, Finland, Sweden, Germany, Croatia and the USA, among others. |
draplin design co pretty much everything: The History of Graphic Design Jens Müller, Julius Wiedemann, 2020 |
draplin design co pretty much everything: Know Your Onions: Graphic Design Drew de Soto, 2014-02-03 This book is practical and immediate, without being condescending or overly technical. It is like having a graphic design mentor who will help you come up with ideas, develop your concepts, and implement them in a way that is engaging and humorous. It gives readers the experience and ability that normally comes from years of on-the-job training. All of the essential techniques of graphic design and its digital implementation are covered. Read this book and gain 25 years of experience in how to think like a creative, act like a businessman and design like a god. This book is designed like a notebook, with all the authors' tips and knowledge already inside. However, it also includes blank pages that allow the user to personalize this reference book with specific notes that are relevant to his or her studio, suppliers or clients. |
draplin design co pretty much everything: Identify Tom Geismar, Sagi Haviv, Ivan Chermayeff, 2011-10-31 The NBC peacock. Chase Bank's blue octagon. Mobil Oil's arresting red O. PBS's poetic silhouettes of Everyman. Chermayeff & Geismar's visual identities are instantly recognizable by countless millions around the world (one identity--the official logo for the U.S. Bicentennial--even sits on Mars) and set the standard for what a successful trademark is. In Identify, celebrated designers Tom Geismar and Ivan Chermayeff, and partner, rising star Sagi Haviv (called a logo prodigy by The New Yorker) open up their studio for the first time in the firm's 55-year history and reveal the creative process that lead to the firm's iconic visual identities, from the oldest (Chase Bank and Mobil Oil in the 1960s) to the more recent (Armani Exchange and the Library of Congress in the 2000s). The team demonstrates how their approach to design has remained unaltered by cultural and technological change and is in fact more successful than ever in today's online and digital applications, due to the powerful simplicity that is the hallmark of the firm's work. A showcase of some of the world's most famous and enduring trademarks, an account of how they came to be, and an unprecented insider's peek into a legendary branding and graphic design firm. Identify: Basic Principles of Identity Design in the Iconic Trademarks of Chermayeff & Geismar unveils the thinking and the process behind identity design that works. |
draplin design co pretty much everything: 199 Flags Orith Kolodny, 2020-05-05 Journey around the world through 199 flags! This striking visual book explores the shapes, figures, and colors of flag design. Whether a national flag features vertical stripes or horizontal ones, two colors or more, symbols drawn from nature or from history—each detail of its design is intentional and loaded with meaning. Graphic designer Orith Kolodny demystifies the recurring colors and visual components of national flags. Through the study of flag design, this book shows that countries with vastly different climates and cultures often have more in common than one might expect. This book is: • Organized by design rather than geography • Divided into categories such as stripes, diagonal lines, triangles, circles, crosses, and natural forms (like suns, moons, stars, and trees) • A stylish introduction to the iconography of independence 199 Flags explores the meaning behind each flag in an entertaining and accessible way. Through a captivating combination of design theory and world history, you'll learn how to decode the symbols and interpret shapes of flags through a designer's eye. • A perfect gift for dads, designers, travelers, geography nerds, and history buffs • Learn about our world in a unique way that prioritizes design and meaning over rote memorization. • Great for fans of Logo Design Love: A Guide to Creating Iconic Brand Identities by David Airey, The Design of Everyday Things by Don Norman, Flags of the World by Sylvie Bednar, and Draplin Design Co. by Aaron James Draplin |
draplin design co pretty much everything: Creative Strategy and the Business of Design Douglas Davis, 2016-06-14 The Business Skills Every Creative Needs! Remaining relevant as a creative professional takes more than creativity--you need to understand the language of business. The problem is that design school doesn't teach the strategic language that is now essential to getting your job done. Creative Strategy and the Business of Design fills that void and teaches left-brain business skills to right-brain creative thinkers. Inside, you'll learn about the business objectives and marketing decisions that drive your creative work. You already have the creativity; now it's time to gain the business insight. Once you understand what the people across the table are thinking, you'll be able to think how they think to do what we do. -- Provided by publisher. |
draplin design co pretty much everything: Adventures in Stationery James Ward, 2014-09-11 We are surrounded by stationery: half-chewed Cristal Bics and bent paper clips, rubber bands to fiddle with or ping, blunt pencils, rubbers and Tipp-ex are integral parts of our everyday environment. So much so that we never think about where they come from, why they are the way they are - or what stories they might have to tell. But luckily, James Ward does and he's here to tell you all about the secret pull stationery exerts on our lives. After all, who remains unmoved by the sight of a pristine blu-tak slab, or the first unmarked sheet of a brand new notepad? And which of humanity's brightest ideas didn't start life on a scrap of paper, a Post-it, or in the margins of a notebook? Exploring the stories behind these everyday objects, Ward reveals tales of invention - accidental and brilliant - and bitter rivalry. He also asks the questions you never thought you had: Who is Mr Pritt? What does shatter-proof resistant mean? How many pens does Argos use? And what does design evolutions in desk organisers mean for society? This witty and entertaining book, packed with fascinating facts, will change the way you look at your desk, pencil case or stationery cupboard forever. |
draplin design co pretty much everything: Design , 2023-02-07 Discover the history of design with this visual celebration of key pieces, movements, and designers, from the Arts and Craft movement to the digital age. Arranged chronologically, Design traces the evolution of design from its roots to the present day, from early chairs, pottery, and homewares to cars, graphic design, and product design. It introduces all the key designers, manufacturers, and objects, illustrating how and why different styles emerged and became popular. It also provides a fascinating insight into design movements, showing how each one began and explaining its philosophy and visual style, from the Arts and Crafts movement to mid-century modern and contemporary. Featuring expert analysis, stunning photography, and a huge range of objects both familiar and extraordinary, Design explains what makes a truly great design and reveals the hidden stories behind the everyday things all around us. With profiles of famous designers and manufacturers, such as William Morris, the Bauhaus, Alvar Aalto, Frank Lloyd Wright, and Vitra, and stunning images of iconic buildings and interiors, it provides a glorious and comprehensive view of classic design across the last two centuries. |
draplin design co pretty much everything: Logotype Michael Evamy, 2012-09-24 Logotype is the definitive modern collection of logotypes, monograms and other text-based corporate marks. Featuring more than 1,300 international typographic identities, by around 250 design studios, this is an indispensable handbook for every design studio, providing a valuable resource to draw on in branding and corporate identity projects. Logotype is truly international, and features the world’s outstanding identity designers. Examples are drawn not just from Western Europe and North America but also Australia, South Africa, the Far East, Israel, Iran, South America and Eastern Europe. Contributing design firms include giants such as Pentagram, Vignelli Associates, Chermayeff & Geismar, Wolff Olins, Landor, Total Identity and Ken Miki & Associates as well as dozens of highly creative, emerging studios. Retaining the striking black-and-white aesthetic and structure of Logo (also by Michael Evamy) and Symbol, Logotype is an important and essential companion volume. |
draplin design co pretty much everything: Logo, Font & Lettering Bible Leslie Cabarga, 2004-02-15 This book is a hands-on guide to the entire process of making logos and fonts and even icons, all of which, essentially, start with the ability to draw letterforms. The intent of the book, in fact, is to enable the user to end reliance on OPF (other people's fonts) and learn to draw your own custom logos, fonts and lettering! Logo, Font & Lettering Bible is unique in that it teaches you how to create logos and fonts from scratch using traditional tools as well as the computer programs Adobe Illustrator and Fontographer (plus a bit about FontLab). The book provides all the traditional rules and tips about letter formation relating to proportion, shaping, balance, spacing, composition and actually teaches five different methods of drawing letters on computer using bezier curves. There has never been a book like this one that goes into so much detail about drawing letters and takes such a fun and irreverent approach while doing so. The book is also full of inspiration and analysis of tons of great examples of vintage and current lettering from old manuscripts to graffiti. Logo, Font & Lettering Bible also shows you how to create fancy drop shadows and other type effects. And finally, the last section provides straight talk on the business of being a logo and font designer, from advertising your work and pricing to dealing with difficult clients (aren't they all?). |
draplin design co pretty much everything: Things I have learned in my life so far Stefan Sagmeister, 2008-02-01 This book began as a list designer Sagmeister made in his diary under the title Things I have learned in my life so far and transformed these sentences into typographic works. This series is revealed as a complex blend of personal revelation, art, and design. |
draplin design co pretty much everything: Some People Can't Surf Julie Lasky, 2001-02 Art Chantry's contrarian ways have placed him in the pantheon of great modern designers. Some People Can't Surf: The Graphic Design of Art Chantry is the first survey of this visual iconoclast, who also designed the book and packed it with hundreds of his vibrant images. Gritty, funny, and refreshingly low-tech, his award-winning work has promoted countless bands, social causes, and non-profits. Tracing Chantry's career from his covers and layouts for the seminal music magazine The Rocket, to album covers for such cult bands as Mudhoney, the Reverend Horton Heat, and the Fastbacks, Some People Can't Surf is a comprehensive look at his creative evolution. Complete with commentary on the unusual origins and unorthodox processes behind his work, as well as providing context for his oft-copied look, Some People Can't Surf is a much-anticipated exploration of this idiosyncratic design master. |
draplin design co pretty much everything: Freelance, and Business, and Stuff Jennifer Hood, 2018-05-04 How to start your own business, grow you client base, and promote yourself without selling out or starving. This no faff, no fluff guide is peppered with applicable advice (things we learned from starting our own business), unasked-for humor, and worksheets (homework, gasp!) to help you just get started already. Because raw talent and good ideas aren't enough. And because you can do this. Really.Learn How to: Structure your business, File all the paperwork,Write a business plan, Make a budget, Get great contract templates, Set pricing, Pitch a quote, Build a client roster, Communicate effectively, Stay organized, Grow your audience, Manage your money, & More! |
draplin design co pretty much everything: The Vignelli Canon Massimo Vignelli, 2010 An important manual for young designers from Italian modernist Massimo Vignelli The famous Italian designer Massimo Vignelli allows us a glimpse of his understanding of good design in this book, its rules and criteria. He uses numerous examples to convey applications in practice - from product design via signaletics and graphic design to Corporate Design. By doing this he is making an important manual available to young designers that in its clarity both in terms of subject matter and visually is entirely committed to Vignelli's modern design. |
draplin design co pretty much everything: Creating a Brand Identity Catharine Slade, 2016 Creating a Brand Identity is a fascinating and complex challenge for the graphic designer. It requires practical design skills and creative drive as well as an understanding of marketing and consumer behaviour. This book is an introduction to this multifaceted process. It illustrates brand identities from around the world. |
draplin design co pretty much everything: The Logo Design Idea Book Steven Heller, Gail Anderson, 2019-08-06 The Logo Design Idea Book is an accessible introduction to the key elements of good logo design, including insights into the logos of iconic brands. This guide is an indispensable resource for anyone looking to learn the basic about designing a logo. The book introduces the key elements of good logo design and is perfect for graphic design and branding inspiration. Written by Steven Heller and Gail Anderson, world's leading authorities on design, The Logo Design Idea Book includes 50 logo examples of good ideas in the service of representation, reputation and identification. Arrows, swashes, swooshes, globes, sunbursts and parallel, vertical and horizontal lines, words, letters, shapes and pictures. Logos are the most ubiquitous and essential of all graphic design devices, representing ideas, beliefs and, of course, things. They primarily identify products, businesses and institutions but they are also associated, hopefully in a positive way, with the ethos or philosophy of those entities. Perfect for students, beginners or anyone curious about logo design! Chapters include: Give personality to letters Develop a memorable monogram Make a symbol carry the weight Transform from one identity to another Make a mnemonic Illustrate with wit and humor Include secret signs Get more design inspiration from other Idea Books: The Graphic Design Idea Book The Illustration Idea Book The Typography Idea Book |
draplin design co pretty much everything: House Industries: The Process Is the Inspiration House Industries, Andy Cruz, Rich Roat, Ken Barber, 2017-05-30 A standard-bearer of American design since 1993, House Industries answers the burning question, “Where do you find inspiration?” with this illustrative collection of helpful lessons, stories, and case studies that demonstrate how to transform obsessive curiosity into personally satisfying and successful work. Presented in House’s honest, authentic, and often irreverent style, and covering topics ranging from fonts and fashion to ceramics and space technology, this beautifully useful 400–page volume offers a personal perspective on the origin of ideas for creative people in any field. Most important, this book shows that there’s no sense in waiting for inspiration because inspiration is already waiting for you. |
draplin design co pretty much everything: GRAPHIC DESIGN FOR EVERYONE CATH. CALDWELL, 2019 |
draplin design co pretty much everything: Go: A Kidd's Guide to Graphic Design Chip Kidd, 2013-10-08 “An excellent introduction to graphic design through [the author’s] own excellent work. Anyone interested in the subject, including most practitioners, will find it delightful.”—Milton Glaser Kids love to express themselves, and are designers by nature—whether making posters for school, deciding what to hang in their rooms, or creating personalized notebook covers. Go, by the award-winning graphic designer Chip Kidd, is a stunning introduction to the ways in which a designer communicates his or her ideas to the world. It’s written and designed just for those curious kids, not to mention their savvy parents, who want to learn the secret of how to make things dynamic and interesting. Chip Kidd is “the closest thing to a rock star” in the design world (USA Today), and in Go he explains not just the elements of design, including form, line, color, scale, typography, and more, but most important, how to use those elements in creative ways. Like putting the word “go” on a stop sign, Go is all about shaking things up—and kids will love its playful spirit and belief that the world looks better when you look at it differently. He writes about scale: When a picture looks good small, don’t stop there—see how it looks when it’s really small. Or really big. He explains the difference between vertical lines and horizontal lines. The effect of cropping a picture to make it beautiful—or, cropping it even more to make it mysterious and compelling. How different colors signify different moods. The art of typography, including serifs and sans serifs, kerning and leading. The book ends with ten projects, including an invitation to share your designs at GoTheBook.com. |
draplin design co pretty much everything: The Pacific Crest Trail Joshua M. Powell, 2021-03-16 The Pacific Crest Trail as you've never seen it before! A visual feast for the senses, this highly designed paperback showcases the PCT through clever infographics, modern illustration, and insightful text. The book captures both the grandeur of the West Coast as well as the tiniest things that a thru-hiker notices and experiences during a 140-day trek. Through the written word, graphic design, and illustration, The Pacific Crest Trail: A Visual Compendium conveys the beauty and the beastliness of a 2,650-mile wilderness hike from Mexico to Canada. The author chronicles the PCT through infographics about the trail and the thru-hikers' experience, and includes arresting illustrations of the landscape and minutiae of the trail. Everything from trail markers, weather challenges, and the stories behind popular toponyms to the songs stuck in a hiker's head, thru-hiker trail names, and food consumed will be addressed, making this an ideal gift for any outdoor enthusiast. |
draplin design co pretty much everything: Terms and Conditions R. Sikoryak, 2017-03-07 Master satirist tackles the contract everyone agrees to but no one reads “Mischievous, pastiche-heavy artist Robert Sikoryak...upped the difficulty level for his long-term conceptual project: Instead of abridging a book, he lifted the complete text of Apple’s mind-numbing corporate boilerplate, which users must agree to before accessing iTunes, and mashed it up with art invoking more than a century of comics.”—New York Times For his newest project, R. Sikoryak tackles the monstrously and infamously dense legal document, iTunes Terms and Conditions, the contract everyone agrees to but no one reads. In a word for word 94-page adaptation, Sikoryak hilariously turns the agreement on its head—each page features an avatar of Apple cofounder and legendary visionary Steve Jobs juxtaposed with a different classic strip such as Mort Walker’s Beatle Bailey, or a contemporary graphic novel such as Craig Thompson’s Blankets or Marjane Satrapi’s Persepolis. Adapting the legalese of the iTunes Terms and Conditions into another medium seems like an unfathomable undertaking, yet Sikoryak creates a surprisingly readable document, far different from its original, purely textual incarnation and thus proving the accessibility and flexibility of comics. When Sikoryak parodies Kate Beaton’s Hark A Vagrant peasant comics with Steve Jobs discussing objectionable material or Homer Simpson as Steve Jobs warning of the penalties of copyright infringement, Terms and Conditions serves as a surreal record of our modern digital age where technology competes with enduringly ironclad mediums. |
draplin design co pretty much everything: The Pencil Perfect Caroline Weaver, 2017 The Pencil Perfect is the tangible tale of the pencil: a utensil that crafts its own story as humans use its sharpened point to write their own. |
draplin design co pretty much everything: Creative Calling Chase Jarvis, 2019-09-24 The national bestselling author of Never Play It Safe shows you how to forge your own success and fulfillment through the power of creativity. Creativity is a force inside every person that, when unleashed, transforms our lives and infuses everything we do with vitality. In fact, as Chase Jarvis demonstrates here, stablishing a creative practice is as important to our well-being as exercise or nutrition. A renowned artist, author, and CreativeLive founder, Jarvis reminds us that creativity isn’t a skill—it’s a habit available to everyone: beginners and lifelong creators, entrepreneurs to executives, astronauts to zookeepers, and everyone in between. Through small, daily actions we can supercharge our innate creativity and rediscover our personal power. Whether your ambition is a creative career, completing a creative project, or simply cultivating a creative mindset, Creative Calling will help unlock your potential via Jarvis’s memorable “IDEA” system: · Imagine your big dream, whatever you want to create—or become—in this world. · Design a daily practice that supports that dream—and a life of expression and transformation. · Execute on your ambitious plans and make your vision real. · Amplify your impact through a supportive community you’ll learn to grow and nurture. ** A Wall Street Journal, Los Angeles Times and Publishers Weekly Bestseller ** |
draplin design co pretty much everything: Active Landscape Photography Anne Godfrey, 2022-09-28 How can photography be transformed into an active process of investigation for landscape architecture and environmental design? The second book in Godfrey’s series, Active Landscape Photography, presents engaged photographic methods that turn photography into a rigorous, thoughtful endeavor for the research, planning and design of landscape places. Photography is the most ubiquitous and important form of representation in these disciplines. Yet photography is not specifically taught as a core skill within these fields. This book creates a starting point for filling this gap. Concepts and working methods from contemporary photography and critical cultural theories are contextualized into situations encountered in the daily practice of landscape architecture and environmental design. These methods can be integrated into practices in academic and professional settings or picked up and self-taught by an individual reader. Part I: Methods presents easily accessible approaches to photography creating a core set of active skills. Part II: Practices discusses working methods of specific contemporary photographers and extrapolates their practices into common extrapolates their practices into common planning and design situations. Contemporary photographers presented include Richard Misrach, Dawoud Bey, Duane Michals, Latoya Ruby Frazier, Mark Klett, Sophie Calle, Joe Deal, Robert Adams, Naima Green, Bernd and Hilla Becher, Stephen Shore, David Hockney, Amy Sherald, William Christenberry, Jeff Wall, and Sohei Nishino. Beautifully illustrated in full color with over 150 images by Godfrey, her students, and contemporary photographers, this book provides both clear guidelines for a set of diverse methods as well as a deeper discussion about the implications of making and using photography in environmental design for professionals, academics, students and researchers. |
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