Cool Math Games One Trick Mage

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  cool math games one trick mage: Barbarians of Lemuria (Legendary Edition) Simon Washbourne, 2009-12-02 It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them... Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.
  cool math games one trick mage: GURPS THAUMATOLOGY Phil Masters, 2016-11-21 Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, unlimited mana. Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for the stuff of raw magic. Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.
  cool math games one trick mage: Games C. Thi Nguyen, 2025-02 Games are a unique art form. Games work in the medium of agency. Game designers tell us who to be and what to care about during the game. Game designers sculpt alternate agencies, and game players submerge themselves in those alternate agencies. Thus, the fact that we play games demonstrates the fluidity of our own agency. We can throw ourselves, for a little while, into a different and temporary motivations. This volume presents a new theory of games which insists on their unique value. C. Thi Nguyen argues that games are an integral part our systems of communication and our art. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. When we play games, we can pursue a goal, not for its own value, but for the value of the struggle. Thus, playing games involves a motivational inversion from normal life. We adopt an interest in winning temporarily, so we can experience the beauty of the struggle. Games offer us a temporary experience of life under utterly clear values, in a world engineered to fit to our abilities and goals. Games also let us to experience forms of agency we might never have developed on our own. Games, it turns out, are a special technique for communication. They are a technology that lets us record and transmit forms of agency. Our games form a library of agency and we can explore that library to develop our autonomy. Games use temporary restrictions to force us into new postures of agency.
  cool math games one trick mage: Inadequate Equilibria (Draft Version) Eliezer Yudkowsky, 2017-11-16
  cool math games one trick mage: The Nothing Mage J. P. Valentine, 2020-05-15 Beware, oh friend, the Nothing Mage, The man himself a blight, With magic cursed and spells unseen, That none can stand and fight. Beware, oh King, the Nothing Mage, A force that pierces all, The tolling bell that sings of death, 'Till lords and empires fall. Beware, oh love, the Nothing Mage, A vengeful man is he, So if you dare to draw his wrath, Then nothing ye shall be. There's nothing there. The words may as well have been a death sentence to young Declan. Without mana, there could be no studying at the sky-piercing Pinnacle Towers, there could be no great monster hunts, and there could be no following in his father's legendary footsteps. He'd be a cripple. But when a terrible accident forces him to flee, Declan learns the true nature of his mana. Just because it doesn't resonate at any known frequency, doesn't mean it isn't magic. Just because he can't cast the same spells as everyone else doesn't mean he isn't a mage. And just because you can't see something, doesn't mean it isn't there.
  cool math games one trick mage: The Dying Earth Jack Vance, 2011-11-14 New races of man had evolved, new species of beast; science had vanished and magic had arisen to dominate the twilight of our world as it dominated the earth's morning. The Dying Earth is Jack Vance's finest work - a stunning evocation of a world peopled by wizards, witches, demons, monsters, dashing princes and forlorn maidens. A bejewelled gallery of strange and wonderful beings in the eminent tradition of Tolkien and William Morris. Jack Vance's preferred title for this collection is Mazirian the Magician, but while we have elsewhere deferred to his wishes, in this case the book is so famous under a title of which he apparently strongly disapproves that we concluded it would be absurd to change it. All Jack Vance titles in the SFGateway use the author's preferred texts, as restored for the Vance Integral Edition (VIE), an extensive project masterminded by an international online community of Vance's admirers. In general, we also use the VIE titles, and have adopted the arrangement of short story collections to eliminate overlaps.
  cool math games one trick mage: The War-Torn Kingdom Jamie Thomson, Dave Morris, 2016-01-15 Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek. In THE WAR-TORN KINGDOM, revolution rages in Sokara. You can join forces with the king to restore his throne - or look for profit in the pay of the dictator, Grieve Marlock. Use fighting skills or sorcery, bribery or skulduggery to survive the assassins in the city backstreets. Descend to the sewers of Yellowport to defeat the vile rat-king, Skabb. Retrieve the golden net of the gods from the Repulsive Ones deep beneath the sea - and use the rewards of your victories to travel beyond the boundaries of the known world in the world's first open world gamebook saga. Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you ever dreamed of. Role-playing as you've never known it before - in the amazing world of the FABLED LANDS.
  cool math games one trick mage: At Dawn We Ate Sugar Smacks Soren Narnia, 2014-10-22 A lifelong board gamer, Soren Narnia decided one day to dive into the deep end of monster wargaming. This is the story of what happened next.
  cool math games one trick mage: Dodge Tank Rick Scott, 2018-09-22 There's only one rule...don't get hit. Ryan's life sucks. His brother is a jerk, his mom is sick, and his legs are next to useless thanks to a neurological disorder. Plus the world ended two centuries ago from nuclear war. Now, what's left of humanity live below ground, with the only escape from reality being the massive VR world of Crystal Shards Online. But even ingame, Ryan's life sucks. Unable to play a combat class due to his condition, he works as a miner, earning barely enough to get by and not nearly enough to afford the operation that will save his mom's life. When Ryan discovers an item that grants the ability to dodge any attack, however, he has the chance to become one of the game world's most elite and sought after players: a Dodge Tank. But for someone who's never played a combat class, success isn't so easily had. To save his mom, Ryan will have to overcome his disability and level his way to the top. But the real-world consequences are more far reaching than he ever could have imagined and the fate of not just his mother, but humanity itself, may be resting in his hands... WARNING: Contains RPG mechanics, detailed party combat and giant boss fights. If these things do not interest you, then this is not the book for you! BUY DODGE TANK TODAY!
  cool math games one trick mage: Rappan Athuk 5E John B. Webb, Clark Peterson, W. D. B. Kenower, Skeeter Green, Gabor Lux, Greg Raglund, Matt FInch, Greg A. Vaughan, Lance Hawvermale, Tom Knauss, 2018-08
  cool math games one trick mage: How I Became a Quant Richard R. Lindsey, Barry Schachter, 2011-01-11 Praise for How I Became a Quant Led by two top-notch quants, Richard R. Lindsey and Barry Schachter, How I Became a Quant details the quirky world of quantitative analysis through stories told by some of today's most successful quants. For anyone who might have thought otherwise, there are engaging personalities behind all that number crunching! --Ira Kawaller, Kawaller & Co. and the Kawaller Fund A fun and fascinating read. This book tells the story of how academics, physicists, mathematicians, and other scientists became professional investors managing billions. --David A. Krell, President and CEO, International Securities Exchange How I Became a Quant should be must reading for all students with a quantitative aptitude. It provides fascinating examples of the dynamic career opportunities potentially open to anyone with the skills and passion for quantitative analysis. --Roy D. Henriksson, Chief Investment Officer, Advanced Portfolio Management Quants--those who design and implement mathematical models for the pricing of derivatives, assessment of risk, or prediction of market movements--are the backbone of today's investment industry. As the greater volatility of current financial markets has driven investors to seek shelter from increasing uncertainty, the quant revolution has given people the opportunity to avoid unwanted financial risk by literally trading it away, or more specifically, paying someone else to take on the unwanted risk. How I Became a Quant reveals the faces behind the quant revolution, offering you?the?chance to learn firsthand what it's like to be a?quant today. In this fascinating collection of Wall Street war stories, more than two dozen quants detail their roots, roles, and contributions, explaining what they do and how they do it, as well as outlining the sometimes unexpected paths they have followed from the halls of academia to the front lines of an investment revolution.
  cool math games one trick mage: Fall of Plaguestone Jason Bulmahn, 2019 A group of new adventurers, traveling through the small community of Plaguestone, must come together to solve the murder of a friend. What starts as simple investigation quickly turns sinister with the discovery of forbidden alchemy, mutant animals, and a nearby forest rotting away due to a mysterious blight. It becomes clear that if these young heroes don't get to the heart of the plot, then the fall of Plaguestone is all but certain! The Fall of Plaguestone is the first Second Edition Pathfinder roleplaying game standalone adventure, taking new players and Game Masters on a daring adventure filled with wilderness exploration, dungeon encounters, and much more! This 64-page softcover adventure is designed for 1st-level characters, built using the rules in the Pathfinder Core Rulebook, facing off against monsters found in the Pathfinder Bestiary. The Fall of Plaguestone is the first Second Edition Pathfinder roleplaying game standalone adventure, taking new players and Game Masters on a daring adventure filled with wilderness exploration, dungeon encounters, and much more! This 64-page softcover adventure is designed for 1st-level characters, built using the rules in the Pathfinder Core Rulebook, facing off against monsters found in the Pathfinder Bestiary. --Provided by publisher.
  cool math games one trick mage: OpenIntro Statistics David Diez, Christopher Barr, Mine Çetinkaya-Rundel, 2015-07-02 The OpenIntro project was founded in 2009 to improve the quality and availability of education by producing exceptional books and teaching tools that are free to use and easy to modify. We feature real data whenever possible, and files for the entire textbook are freely available at openintro.org. Visit our website, openintro.org. We provide free videos, statistical software labs, lecture slides, course management tools, and many other helpful resources.
  cool math games one trick mage: Magic of Incarnum James Wyatt, Frank Brunner, Richard Baker, Stephen Schubert, 2005 A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.
  cool math games one trick mage: World of Darkness Jim Moore, 1998-06 Though vampires have their intrigues, werewolves have their wars, mages have their realities, wraiths have their passions and changelings seek to return to their homeland, there are supernatural powers at work in the world that concern all of these beings. Indeed, there are people and forces in the world of Darkness that endanger all those who exist. Learn the secrets, alliances, enemies and plans of these shadowy beings in a series of world of Darkness books that can be integrated into all of the storyteller games. Learn how mortals in the Far East deal with their supernatural menaces. Not a Hunter: The Reckoning supplement.
  cool math games one trick mage: Cryptomancer Chad Walker, 1916-08-01
  cool math games one trick mage: Spheres of Power Adam Meyers, Drop Dead Studios, 2015-04-23 An alternate magic system for the Pathfinder Roll Playing Game
  cool math games one trick mage: The Monsters Know What They're Doing Keith Ammann, 2019-10-29 From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
  cool math games one trick mage: Book of Exalted Deeds James Wyatt, Christopher Perkins, Darrin Drader, 2000 The next mature title in the D&D line that allows players to explore the concept of truly heroic play, Book of Exalted Deeds is the second title in the line of products specifically aimed at a mature audience.
  cool math games one trick mage: The Red Hand of Doom Richard Baker, James Jacobs, 2006 An exciting super-adventure that pits heroes against an army bent on domination, this D&D Accessory includes encounters designed for use with the D&D miniatures game.
  cool math games one trick mage: The Practice of Everyday Life Michel de Certeau, 1984 Michel de Certeau considers the uses to which social representation and modes of social behavior are put by individuals and groups, describing the tactics available to the common man for reclaiming his own autonomy from the all-pervasive forces of commerce, politics, and culture. In exploring the public meaning of ingeniously defended private meanings, de Certeau draws on an immense theoretical literature in analytic philosophy, linguistics, sociology, semiology, and anthropology--to speak of an apposite use of imaginative literature.
  cool math games one trick mage: Game Architecture and Design Andrew Rollings, Dave Morris, 2000 Dave Morris, the author of numerous role-playing game books, takes the reader through all the necessary game creation steps--from seeing a game idea on paper to actually implementing that idea. He and Rollings then teache design, architecture and management for PC, Macintosh, and UNIX platforms. The CD-ROM features a current version of Microsoft's DirectorX; Mac Sprockets (the Macintosh equivalent to DirectorX); and all source code developed in the book.
  cool math games one trick mage: Shadowtech Sourcebook FASA Corporation, Karl Wu, Fasa, 1991-09 Personal-technology sourcebook: Shadowrun.
  cool math games one trick mage: The Wildsea: RPG Felix Isaacs, Liam Vaughan, Nullcode, 2022-08-04 A POST-FALL FANTASY TABLETOP ROLEPLAYING GAME SET IN A RAMPANT OCEAN OF VERDANT GREEN. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.
  cool math games one trick mage: Godlike Dennis Detwiller, Greg Stolze, 2015-05-05 You are larger than life, but the war is larger than you.Godlike is a tabletop superhero roleplaying game like no other. No bright spandex, no pulp machismo. In the face of a world on fire, ordinary men and women emerge who possess the Talents their times demand -- but who are still as vulnerable, and ultimately as expendable, as ordinary troops in the foxholes.Backed by a deep alternate history, players take the roles of Talents fighting in the greatest conflict of the Twentieth Century.This is an expanded and edited edition of the classic roleplaying game by Dennis Detwiller and Greg Stolze.
  cool math games one trick mage: Havens of the Damned Jess Heinig, Shannon Hennessey, Lucien Soulban, 2002-05 Where the Undead Stay Almost every Kindred has a haven, and those who don't are a sorry lot indeed. From a prince's sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story. Dwellings of the Kindred The purpose of Havens of the Damned is to encourage players and Storytellers to view havens as something more than simply where the Kindred rest during the daylight hours. A folio of interesting havens, this book introduces the perfect way to introduce new story hooks to any chronicle.
  cool math games one trick mage: Laws of Ascension Companion Mike Boaz, Scott Taylor, Jess Heinig, Earle Durboraw, 2002-02 Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter -- the magical world's more than just the sum of the Council of Nine. Madmen and Malfeasance Here you'll find supplemental material for Mind's Eye Theatre's Laws of Ascension TM, covering such topics as creating Technocracy characters and chronicles, traveling the Umbral byways, fighting the wiles of mythic creatures and dealing with the lost Disparate magical orders. Plus, a ton of new rotes and some additional rule options to expand the potential of live-action Mage RM games. Trade-sized.
  cool math games one trick mage: GURPS Vampire Jeff Koke, 1993-06 -- Based on the top-selling World of Darkness games from White Wolf. -- Vampire roleplaying is perhaps the most popular new genre!
  cool math games one trick mage: I, Omega Kari Gregg, 2016 After one mind-shattering night with a stranger at a local leather bar leaves him forever changed, Gabriel lives on the streets as a vagrant to elude the master who hunts him, but the shifter is a fierce, stubborn predator who reclaims him soon enough. Gabriel is carried away to the pack's home territory where his instruction on what it means to be the pet of an alpha begins. Gabriel isn't just any pet, though. He is the rarest among their kind: a human omega. Treasured? Or cursed? As Gabriel's father, the Distinguished Gentleman from Pennsylvania and stalwart of the conservative party, pushes the considerable resources at his disposal to locate his missing son, Gabriel explores who and what he is under his master's careful protection. Gabriel falls for the shifter who is lover and destroyer, owner and...friend?Content Warnings: Dubious consent, lotsa kink, and an embarrassment of riches in hormonal anarchy - RAWR!
  cool math games one trick mage: The Enchantments of Flesh and Spirit Storm Constantine, 2003
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