Dd Expedition To The Barrier Peaks

Advertisement



  d&d expedition to the barrier peaks: Expedition to the Barrier Peaks Gary Gygax, 1981
  d&d expedition to the barrier peaks: Original Adventures Reincarnated #1 - Into the Borderlands Goodman Games, 2018-07 The Borderlands. An untamed wild region far flung from the comforts and protection of civilization.
  d&d expedition to the barrier peaks: Original Adventures Reincarnated #2 - The Isle of Dread Goodman Games, 2018-12 An adventure for levels 3-7. Goodman Games expands its partnership with Wizards of the Coast with the second release in the Original Adventures Reincarnated line! The first installment, Into the Borderlands, is already a best-seller, and this second release will transform a hit title into a hit product line. OAR 2: The Isle of Dread brings back the very first wilderness adventure ever published by Wizards of the Coast. This tutorial adventure by legendary designers Zeb Cook and Tom Moldvay was included in the D&D Expert Set and has been seen by millions of gamers. Now the 1E edition is released in hardcover form, accompanied by a 5E conversion and expansion. This is your chance to revisit an iconic adventure from your youth and play it in the newest rules set with the next generation!
  d&d expedition to the barrier peaks: The Monsters Know What They're Doing Keith Ammann, 2019-10-29 From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
  d&d expedition to the barrier peaks: Wardlings RPG Elisa Teague, 2020-04-29 The Wardlings Campaign Guide brings an enchanted new campaign setting to life, where the minds of the youth, un-corrupted by the vices and responsibilities of their elders, are able to perceive magical creatures and events in the world around them, where adults cannot. Here, children are the saviors of the land who venture on epic quests to protect their realm, and holding on to the virtues of youth has never been more imperative! This book contains character creation rules for your new Wardlings character, new core class options, a whole new magic system for your Wardling's familiar, an overview of the lands of Or'Mya and its inhabitants, new backgrounds, powerful spells, whimsical monsters, and more -all fully compatible and customizable with the 5th Edition of the world's greatest roleplaying game. The world of Or'Mya awaits its mighty champions. What kind of hero will you be?
  d&d expedition to the barrier peaks: Dungeon Survival Guide Bill Slavicsek, Christopher Perkins, 2007 Aimed at the novice dungeoneer, this lavishly illustrated book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and terrible traps.
  d&d expedition to the barrier peaks: Glantri Monte Cook, Bruce Heard, 1995-04
  d&d expedition to the barrier peaks: The Shadow People Margaret St Clair, 2017-03-30 They had existed from time immemorial, hidden in a space warp far beneath the the surface of the Earth. Until now, their only form of nourishment had been a strange hallucinogenic grain. Now, they hungered for human flesh. The Earth was to be their stockyard and mankind their meat...
  d&d expedition to the barrier peaks: The God That Crawls Lamentations of the Flame Princess, 2017-07 A murdering cult. A religious order dedicated to protecting sacred history. An ancient catacomb full of danger and reward. The God that Crawls A dungeon chase adventure for characters of levels 12 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
  d&d expedition to the barrier peaks: Night Below Carl Sargent, TSR Inc. Staff, 1995-11 The ultimate dungeon adventure is back in print again because the fans demanded it! Set in the Underdark and designed to be used in any AD&DRM campaign, Night Below presents an epic adventure that takes player characters from 1st level to loth level and beyond. Available again for a limited time, this huge adventure is packed with plots, subplots, sinister conspiracies, and action on a grand scale.
  d&d expedition to the barrier peaks: Tale of the Comet Roland Green, 1997 Worlds collide when a comet crashes into the mountain village of Aston Point. When the comet is revealed to be a starship, the townsfolk are dragged into a deadly battle between the alien Rael and a sinister artificial intelligence.
  d&d expedition to the barrier peaks: Prince of Undeath Bruce R. Cordell, Scott Fitzgerald Gray, 2009 Presents a Dungeons and Dragons adventure for the 27th to the 30th level, providing adventure hooks, set up information, tactics, and features of areas.
  d&d expedition to the barrier peaks: The Dungeon Dozen Jason Sholtis, 2014-03-22 An idea book for Fantasy Roleplaying Games offering answers to such eternal questions as What's in the Giant's Lunchbox? and Why is there an Underworld? The Dungeon Dozen provides over 200 system-agnostic random tables designed to fuel game ideas for GMs and players of fantasy role playing games. These tables run the gamut from quick monster generators, encounter tables, strange treasures, weird hirelings, and solutions to at-the-table quandaries for when the players take an unanticipated turn.Loaded with black and white old school dungeon art calculated to spur on the imagination, the PDF is thoroughly book-marked and has a quick-reference guide and full index.
  d&d expedition to the barrier peaks: Original Adventures Reincarnated #3: Expedition to the Barrier Peaks (5e Adventure, Hardback) Goodman Games, 2019-11-05 From a mysterious cave high in the Barrier Peaks, they come: savage raiders of unknown origin laying waste to castle and keep, leaving no survivors. The land is in turmoil and only a band of stalwart heroes dares to launch an expedition into the soaring mountains to stamp out this vile menace. What they discover in those lofty peaks is something beyond their comprehension. A danger spawned from the very stars above. A crashed starship, buried for centuries beneath the Barrier Peaks, has awoken, and now its alien inhabitants--crazed robots, eerie androids, and even stranger things--endanger the world. The adventurers must confront these threats and navigate the unearthly interior of the wrecked starship, puzzling over and mastering alien technology to defeat their foes. If you've ever had the urge to zap an umber hulk with a laser rifle while commanding a robotic servant, this adventure is for you! This tome is an homage to the original fantasy and science-fiction dungeon expedition that began decades ago with S3: Expedition to the Barrier Peaks. Herein you will find high-quality scans from multiple printings of the original first edition adventure module, plus commentary by gaming luminaries. A full fifth edition conversion of the original adventure is included, as well as brand new additional adventure locations and a dungeon level to expand and develop the spaceship and the surrounding environs. This is the perfect framework for a fully playable extended dungeon delve, suitable for taking your fifth edition campaign in out-of-this-world directions, with a distinct old-school vibe. Made in the US
  d&d expedition to the barrier peaks: Monsters, Aliens, and Holes in the Ground Stu Horvath, 2023-10-10 A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
  d&d expedition to the barrier peaks: Monsters, Aliens, and Holes in the Ground, Deluxe Edition Stu Horvath, 2023-10-10 A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.
  d&d expedition to the barrier peaks: Dread Trident Curtis D. Carbonell, 2019 Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.
  d&d expedition to the barrier peaks: Empire of Imagination Michael Witwer, 2015-10-06 The first comprehensive biography of geek and gaming culture's mythic icon, Gary Gygax, and the complete story behind his invention of Dungeons & Dragons. The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Vin Diesel all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the role-playing genre he is largely responsible for creating. Through his unwavering commitment to the power of creativity, Gygax gave generations of gamers the tools to invent characters and entire worlds in their minds. Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.
  d&d expedition to the barrier peaks: Navigating the Multiverse Barrett Williams, ChatGPT, 2025-03-09 **Unlock the Secrets of a Boundless Playground Navigating the Multiverse** Dive into the vast and exhilarating universe of Dungeons & Dragons, where imagination knows no bounds and every campaign is a gateway to countless adventures. Navigating the Multiverse is your indispensable guide to the rich tapestry of iconic D&D campaign settings, offering a treasure trove of ideas and insights to elevate your gameplay. Begin your journey with an exploration of the pantheon of campaign settings, each a unique realm of fantasy waiting to be discovered. The legendary Forgotten Realms of Faerûn beckon with their deep lore and mystical landscapes. Unearth the original birthplace of campaigns in Greyhawk, where classic adventures await your courage and cunning. Venture into the industrial fantasy of Eberron, where magic and modernity collide in a world brimming with innovation and intrigue. Survive the harsh, post-apocalyptic wastelands of Dark Sun, a land where the rules of nature are as wild and dangerous as the creatures that inhabit it. Explore the complex planar realities of Planescape, where philosophy and power shape existence itself. Enter the dark corners of Ravenloft, a gothic horror setting where dread and despair test the bravest of souls. Embrace the unique wonders of Mystara, the cosmic adventures of Spelljammer, and the noble legacies of Birthright and Dragonlance. Each world is a canvas to spark your creativity, from epic battles and political intrigues to the mysteries of wildspace. Discover how technology and modern settings are reshaping the game, offering new adventures and emerging worlds for the next generation of creators. Learn to craft multiverse-spanning campaigns and build original settings that captivate and engage players, ensuring your stories are as legendary as the adventures themselves. Navigating the Multiverse is your passport to infinite possibilities, encouraging creativity and exploration in the ever-growing realm of Dungeons & Dragons. Embrace this journey and craft campaigns with depth, excitement, and unforgettable magic.
  d&d expedition to the barrier peaks: Analog Game Studies: Volume III Evan Torner, Aaron Trammell, Emma Leigh Waldron, 2019-02-05 Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
  d&d expedition to the barrier peaks: Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima Andrea Contato, 2019-06-30 Richard Garriott is one of the most well-known personalities in the video game industry, and one of the last of its pioneers still in the business. Ultima, the revolutionary series of role-playing games he designed, and Origin Systems Inc., the company he co-founded in 1983, are inextricably linked to the history of videogames. This is their story. Part 1 - From Akalabeth to Ultima VI
  d&d expedition to the barrier peaks: Game Preview Nicolae Sfetcu, 2014-05-04 A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
  d&d expedition to the barrier peaks: Империя воображения: Гэри Гайгэкс и рождение Dungeons & Dragons Майкл Уитвер, 2024-01-16 Захватывающая история жизни Гэри Гайгэкса — создателя культовой ролевой игры. Жизнь Гэри Гайгэкса была столь же запоминающейся, как и любое путешествие по подземельям. Придумав самую известную и продаваемую ролевую игру всех времен Dungeons & Dragons, он совершил настоящую революцию в индустрии. Гайгэкс повлиял не только на развитие жанра, но и на два поколения авторов, программистов и гейм-дизайнеров, открыв им инструменты для создания персонажей и целых миров в своем воображении. Изучив интервью, архивные фото и документы, Майкл Уитвер смог описать историю жизни крестного отца всех фэнтезийных игр как увлекательное приключение. Книга перенесет вас в мастерскую гения, которому удалось подчинить воображение, и раскроет главный секрет его успеха — это непоколебимая вера в силу творчества и невероятная преданность своему делу, несмотря на все трудности.
  d&d expedition to the barrier peaks: Dungeons of Dread: S Series Classic Adventure Compilation Gary Gygax, Wizards RPG Team, 2013 Dungeons of Dread is a hardcover collection of four classic, stand-alone Advanced Dungeons & Dragons(TM) adventure modules -- S1 Tomb of Horrors, S2 White Plume Mountain, S3 Expedition to the Barrier Peaks, and S4 The Lost Caverns of Tsojcanth -- complete with original black-and-white interior art.
  d&d expedition to the barrier peaks: Heroes' Feast (Dungeons & Dragons) Kyle Newman, Jon Peterson, Michael Witwer, Official Dungeons & Dragons Licensed, 2020-10-27 NEW YORK TIMES BESTSELLER • 80 recipes inspired by the magical world of Dungeons & Dragons “Ready a tall tankard of mead and brace yourself for a culinary journey to match any quest!”—Tom Morello, Rage Against the Machine From the D&D experts behind Dungeons & Dragons Art & Arcana comes a cookbook that invites fantasy lovers to celebrate the unique culinary creations and traditions of their favorite fictional cultures. With this book, you can prepare dishes delicate enough to dine like elves and their drow cousins or hearty enough to feast like a dwarven clan or an orcish horde. All eighty dishes—developed by a professional chef—are delicious, easy to prepare, and composed of wholesome ingredients readily found in our world. Heroes’ Feast includes recipes for snacking, such as Elven Bread, Iron Rations, savory Hand Pies, and Orc Bacon, as well as hearty vegetarian, meaty, and fish mains, such as Amphail Braised Beef, Hommlet Golden Brown Roasted Turkey, Drow Mushroom Steaks, and Pan-Fried Knucklehead Trout—all which pair perfectly with a side of Otik’s famous fried spiced potatoes. There are also featured desserts and cocktails—such as Heartlands Rose Apple and Blackberry Pie, Trolltide Candied Apples, Evermead, Potion of Restoration, and Goodberry Blend—and everything in between, to satisfy a craving for any adventure.
  d&d expedition to the barrier peaks: Demons and Fallen Idols Kent David Kelly, 2015-10-23 THE CREATION of the world's preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us - as their shared legacy - with one of the most intriguing games the world has yet experienced. Their game did not just simulate one isolate corner of reality; it dared to encompass the entirety of all realms of adventure, the consensual playground of the human imagination. HAWK & MOOR tells the story of Dave and Gary, and the many other people whose efforts gave first life to the game we know and love today. Arneson had spectacular ideas, but Gygax knew how to refine them. Collaboration soon turned to conflict as Arneson believed his game was being taken from him, and Gygax crystallized systems where incomprehensible riddles had stood before. Both men were creative geniuses, but the game they created from Gygax's Chainmail (1971) was the end result not only of their teamwork, but also of their clashes and disagreements. HAWK & MOOR Book IV: Of Demons and Fallen Idols tells the tale of 1976, when the Original D&D game reached its fullest form and the designs of both Basic D&D (with Dr. John Eric Holmes) and Advanced Dungeons & Dragons (without Dave Arneson) finally began. This tome includes the last known tales of Lord Robilar, and features further adventures chronicling The Monk With No Name, the Striped Mage of Greyhawk, and Mordenkainen's journey with Robilar to the City of the Gods. Other major events featured herein include: the opening of the Dungeon Hobby Shop; more chronicles of the Blackmoor campaign; Dave Arneson's time and tribulations with TSR; the publications of Eldritch Wizardry, Gods, Demi-Gods & Heroes, and Swords & Spells; the design and release of the Lankhmar game with Fritz Leiber and Harry Fischer (the Gray Mouser); the publication of Metamorphosis Alpha; the dawn of The Dragon; the celebrations of Gen Con IX and Origins II; the rise of Judge's Guild and the City State of the Invincible Overlord; and the classic dungeons featured in Palace of the Vampire Queen, Expedition to the Barrier Peaks, The Dungeoneer #1, and The Lost Caverns of Tsojconth. An elaborate chronology of these and many other events from 1976 is included as an appendix for easy reference as well. HAWK & MOOR Book Four: Of Demons and Fallen Idols includes 70,800 words on over 360 pages, supported by 458 footnotes and annotations. Prepare yourself, take up torch and sword. Come along and experience an unprecedented journey into the Golden Age!
  d&d expedition to the barrier peaks: Expedition to Undermountain Eric L. Boyd, Ed Greenwood, Christopher Lindsay, Sean K. Reynolds, 2007 Faerun's deadliest dungeon beckons! Expedition to Undermountain is a Dugeons & Dragons super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. Like other adventures in the Expedition series, this product takes a classic D&D location, updates it for D&D v.3.5, and features many new surprises. Rich with source material for players and a new combat encounter format designed to make the Dungeon Master's job easier, as well as information to help Dungeon Masters adapt the adventure to serve their home campaigns.
  d&d expedition to the barrier peaks: Expedition to the Ruins of Greyhawk Jason Bulmahn, James Jacobs, Erik Mona, 2007 This super-adventure supplement, designed for characters of level 8-13, revisits Castle Greyhawk and the classic dungeon beneath. It is usable as a mini-campaign on its own, a story arc in a Dungeon Masters regular campaign, or as a series of small side adventures with a big payoff.
  d&d expedition to the barrier peaks: Expedition to Castle Ravenloft Bruce R. Cordell, James Wyatt, 2006-10 This text is a Dungeons and Dragons adventure that harkens back to classic first-edition adventure, Ravenloft. It expands on the original adventure, introduces some never-before-seen threats, and features a new encounter format designed to make running the adventure easier for the Dungeon Master.
  d&d expedition to the barrier peaks: Under Illefarn Steve Perrin, 1987-10-01
  d&d expedition to the barrier peaks: Dungeons & Dragons Baldur's Gate: Descent Into Avernus Hardcover Book (D&D Adventure) Wizards RPG Team, 2019-09-17 Diabolical dangers await in this adventure for the world’s greatest roleplaying game. Welcome to Baldur’s Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells? • This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur’s Gate and into Avernus, the first layer of the Nine Hells. • Baldur's Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the Sword Coast, it’s a place of history and a home to heroes. • The book introduces the infernal war machines to fifth edition D&D—battle-ready vehicles, which you can customize as you blast off into the Blood War. • Dungeon Masters will entice their heroes with devils’ deals, designed to lure adventurers with the ultimate temptations of power and treasure. • Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. Fifth edition D&D draws from every prior edition to create a universally compelling play experience
  d&d expedition to the barrier peaks: Dungeons & Dragons: Quests from the Infinite Staircase (D&d Adventure Book) Dungeons & Dragons, 2024-07-30 Enter the Infinite Staircase - a dreamlike expanse with doors leading to fantastical worlds and planes of existence. Quests from the Infinite Staircase embraces the magic of the most beloved Dungeons & Dragons adventures of all time, updated for the game's fifth edition. Your journey begins in the Infinite Staircase, a dreamlike expanse with doors leading to fantastical worlds, where you'll meet Nafas, a noble genie who fulfills wishes with the help of valiant heroes--like you! As you explore what lies beyond each door, embark on timeless adventures and make memorable moments with your party. This handpicked collection contains 6 remastered first edition adventures, complete with striking settings and a lovable cast of characters. These unforgettable quests can be run individually or as a delightful campaign that takes characters from level 1 to 13.
  d&d expedition to the barrier peaks: Death's Reach Bruce R. Cordell, Chris Sims, 2009 Presents a Dungeons and Dragons adventure for the 21st to 23rd level, providing adventure hooks, setup information, tactics, and features of areas.
  d&d expedition to the barrier peaks: Critical Role: Call of the Netherdeep (D&D Adventure Book) Dungeons & Dragons, 2022-03-15 An epic Critical Role campaign for the world’s greatest roleplaying game. The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him. Inspired by the campaigns of the hit series Critical Role, this Dungeons & Dragons adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history. First major D&D adventure book within Critical Role’s world of Exandria, taking players from levels 3–12 Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep ocean Bursting with lore and all new art depicting Exandria Includes a poster map of Ank’Harel Adds magic items, creatures, and introduces rival NPCs
  d&d expedition to the barrier peaks: Icewind Dale: Rime of the Frostmaiden (D&D Adventure Book) (Dungeons & Dragons) Dungeons & Dragons, 2020-09-15 Feel the cold touch of death in this adventure for the world's greatest roleplaying game. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter's wrath has so coldly preserved--as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden's everlasting night? Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold. Venture into the Ten Towns and other beloved D&D locations made famous by Drizzt Do'Urden and the Companions of the Hall. Encounter the hazards of a frozen wilderness. This book provides DMs with rules for running D&D adventures in icy tundras and wintery climes. Discover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons & Dragons adventure.
  d&d expedition to the barrier peaks: Planescape: Adventures in the Multiverse (D&d Campaign Collection - Adventure, S Etting Book, Bestiary + DM Screen) Wizards RPG Team, 2023-10-17 An adventure setting spanning the infinite realities of the world's greatest roleplaying game. Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, gods, and the dead--and they're all just a step away. Enter a portal to Sigil, the City of Doors--an incredible metropolis where portals connect to every corner of the multiverse. From there, venture to the Outlands, the hub of the Outer Planes, and discover wonders beyond imagination, as well as the secrets of celestials, fiends, gods, and the dead. Planescape: Adventures in the Multiverse contains everything a Dungeon Master needs to run adventures and campaigns set in Sigil and the Outlands, as well as new options for players who want to create characters prepared to explore the planes. CONTENTS: Sigil and the Outlands (96-page hardcover setting book)--Includes planar character options, details on the fantastic City of Doors, descriptions of the Outlands and the gate-towns that lead to the Outer Planes, and more Turn of Fortune's Wheel (96-page hardcover adventure)--An adventure set in Sigil and the Outlands designed for characters levels 3-10 with a jump to level 17 Morte's Planar Parade (64-page hardcover bestiary)--Presents game statistics and descriptions for inhabitants of the Outer Planes, including planar incarnates, hierarch modrons, and time dragons Poster Map--Double-sided poster map of Sigil and the Outlands, which can serve as both adventure locations and springboards to adventures across the multiverse DM Screen--Sturdy, four-panel Dungeon Master's screen with art showcasing the Planescape setting
  d&d expedition to the barrier peaks: Waterdeep and the North Ed Greenwood, 1988-03-01
  d&d expedition to the barrier peaks: Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons) Dungeons & Dragons, 2020-03-17 HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
  d&d expedition to the barrier peaks: Advanced Dungeons & Dragons , 1989
  d&d expedition to the barrier peaks: Orcs of Stonefang Pass Logan Bonner, Matthew Sernett, 2010 A standalone Dungeons & Dragons(r) adventure for 4th-level characters. Stonefang Pass wends its way through the mountains of the Stonemarch, home to brutal tribes of orcs. The time has come to clear the pass and gain a foothold, so that it can be used for trade between the town of Winterhaven and the lands beyond the mountains. Brave adventurers are needed to rid the pass of monsters and liberate Stonefang Keep from the orcs. Who s up for the challenge? This standalone D&D(r) adventure is designed for 4th-level characters and can be easily inserted into any D&D campaign. Combine it with HS1 The Slaying Stone for a great start to a new compaign
刷B站时遇到的贴贴,dd,生肉等日语梗是什么意思? - 知乎
Aug 14, 2019 · dd一次本身具有褒贬双重含义,既可以用于赞扬一个人的博爱主义,也可以用于批评某人的应援活动不专心、不专一。 烤肉: 烤肉 指将未经翻译的原录像、视频,经过剪辑、 …

网络用词dd是什么意思? - 知乎
DD意为"无论是谁都最喜欢"(だれでもだいすき 我爱大家)的简写。取假名音 Da re de mo Da i su ki中大写的D和D。在日本一些论坛或大街上能经常看到。 DD也即“大大”(Da Da)的意思, …

dd to - 知乎
Apr 11, 2025 · 在北极圈最后一个航海日的夜晚 在北纬69°左右的北极圈内格陵兰岛附近,参加完毕66度探险邮轮的告别联欢晚会,已经是深夜23点,太阳还高高挂在天边 我把影石Ace Pro 2运 …

什么是“DDLG”?有人说我是这个,什么意思呀? - 知乎
DDLG全称daddydomlittlegirl,意思是女生对一个男生绝对服从,就像服从他的爸爸一样,如果女儿不乖了爸爸需要管教,但是平时当然是宠着。

yyyy-mm-dd日期格式跟yyyy-m-d有什么区别? - 知乎
Sep 2, 2023 · 所以对于日期来说,通常会用yyyy--mm--dd这种格式来表示,一方面来说,可读性、兼容性更强;另一方面,因为yyyy-mm-dd是固定长度的,它在数据库和电子表格等应用中, …

请问dd水,DEPC水,去离子水,蒸馏水分别是什么,有什么区 …
dd水(double distilled water): dd水是经过了两次蒸馏得到的水,中文名双蒸水、重蒸水。 DEPC水: DEPC水是先用DEPC处理,后经高温高压灭菌得到的超纯水, DEPC水基本上不 …

知乎 - 有问题,就会有答案
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …

如何迅速看懂一张核磁共振氢谱图? - 知乎
所以 H1 ---》 dd (double doublet) 再看 H2 同理,一样被H1和H3裂分成一个双双重峰。 我们再看 H3 被三个不同位置的氢裂分(H1 H2 H4) 所以你会看到 双双双重峰(double double …

如何评价ThinkBook 14+/16+ 2025款,是否值得购买? - 知乎
25款TB 14+/16+ 已上架酷睿Ultra 200H、锐龙AI 300版本,基本是常规迭代,是否值得购买?

C盘APPData目录如何清理,目前占用了几十G? - 知乎
C盘APPData目录如何清理,目前占用了几十G。C盘已经飘红了。

刷B站时遇到的贴贴,dd,生肉等日语梗是什么意思? - 知乎
Aug 14, 2019 · dd一次本身具有褒贬双重含义,既可以用于赞扬一个人的博爱主义,也可以用于批评某人的应援活动不专心、不专一。 烤肉: 烤肉 指将未经翻译的原录像、视频,经过剪辑、 …

网络用词dd是什么意思? - 知乎
DD意为"无论是谁都最喜欢"(だれでもだいすき 我爱大家)的简写。取假名音 Da re de mo Da i su ki中大写的D和D。在日本一些论坛或大街上能经常看到。 DD也即“大大”(Da Da)的意思, …

dd to - 知乎
Apr 11, 2025 · 在北极圈最后一个航海日的夜晚 在北纬69°左右的北极圈内格陵兰岛附近,参加完毕66度探险邮轮的告别联欢晚会,已经是深夜23点,太阳还高高挂在天边 我把影石Ace Pro 2运 …

什么是“DDLG”?有人说我是这个,什么意思呀? - 知乎
DDLG全称daddydomlittlegirl,意思是女生对一个男生绝对服从,就像服从他的爸爸一样,如果女儿不乖了爸爸需要管教,但是平时当然是宠着。

yyyy-mm-dd日期格式跟yyyy-m-d有什么区别? - 知乎
Sep 2, 2023 · 所以对于日期来说,通常会用yyyy--mm--dd这种格式来表示,一方面来说,可读性、兼容性更强;另一方面,因为yyyy-mm-dd是固定长度的,它在数据库和电子表格等应用中, …

请问dd水,DEPC水,去离子水,蒸馏水分别是什么,有什么区 …
dd水(double distilled water): dd水是经过了两次蒸馏得到的水,中文名双蒸水、重蒸水。 DEPC水: DEPC水是先用DEPC处理,后经高温高压灭菌得到的超纯水, DEPC水基本上不 …

知乎 - 有问题,就会有答案
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …

如何迅速看懂一张核磁共振氢谱图? - 知乎
所以 H1 ---》 dd (double doublet) 再看 H2 同理,一样被H1和H3裂分成一个双双重峰。 我们再看 H3 被三个不同位置的氢裂分(H1 H2 H4) 所以你会看到 双双双重峰(double double …

如何评价ThinkBook 14+/16+ 2025款,是否值得购买? - 知乎
25款TB 14+/16+ 已上架酷睿Ultra 200H、锐龙AI 300版本,基本是常规迭代,是否值得购买?

C盘APPData目录如何清理,目前占用了几十G? - 知乎
C盘APPData目录如何清理,目前占用了几十G。C盘已经飘红了。