Advertisement
commodore 64 manual: Commodore 64 Programmer's Reference Guide , 1983-01 Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer |
commodore 64 manual: Programming the Commodore 64 Raeto Collin West, 1985 |
commodore 64 manual: A Hobbyist's Guide to THEC64 Mini Holger Weßling, 2018-11-28 If you own a C64 and tinkered with it, you will definitely enjoy this book. I have collected a large collection of tips and tricks, hardware, useful software and many other interesting internet links for the Mini. Retro Games has answered my every question and covered every topic. As a result, a lot of official answers went into this book. The software solutions I present here will make it easier to use and extend the Mini with a variety of new games compared to the possibilities you have using the original menu. I mention some tools and tricks that make loading new games from an USB stick much easier and I will show you how you can use all your games from almost all Commodore file formats on the Mini. I found and interviewed dedicated users who took the Mini apart and analyzed the hardware. What gave birth from tinkering with the hardware is the information from which you now can benefit. For example, you can learn about the joystick and USB compatibilities, why delays can occur between a joystick action and the screen display and what you can do about it. Slightly more complex changes of the system are also possible e.g. you can change the music menu, which seems dull at first, but is technically somehow more difficult to implement than you might think. I do hope that you will find a lot of suggestions to revive or deepen your love for the C64 in this book and that you will have a lot of fun playing and experimenting with it. |
commodore 64 manual: 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, 2012-11-23 A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer. |
commodore 64 manual: Assembly Language Programming with the Commodore 64 Marvin L. De Jong, 1984 Explains how the Commodore 64 home computer works, looks at program writing, data transfer, logic and arithmetic operations, loops, sound generation, and graphics, and introduces assembly language |
commodore 64 manual: Inside Commodore DOS Gerald G. Neufeld, Richard C. Immers, 1984-08-01 Designed for the Intermediate & Advanced Programmer, the Text Explains Diskette Formatting, File Storage, Reading & Writing Data in Non-Standard Ways,Backing Up Protected Disks, Recovering Damaged Data & More. Includes a Section Updating Errors & Omissions in Commodore's 1541 User's Manual |
commodore 64 manual: 6502 User's Manual Joseph J. Carr, 1984 |
commodore 64 manual: Commodore 64 Graphics with COMAL Len Lindsay, 1985 |
commodore 64 manual: Back Into the Storm Margaret Gorts Morabito, Bil Herd, 2021-07-28 Back into the Storm: A Design Engineer's Story of Commodore Computers in the 1980s brings you on a journey recounting the experiences of working at Commodore Business Machines from 1983 to 1986, as seen through the eyes of a young hardware engineer, Bil Herd. Herd was the lead design engineer for the TED series of home computers which included the Plus/4 and C16. He was also the lead designer for the versatile C128 that sold in the millions and was known fondly as the last of the 8-bit computers. In this book, Bil tells the inside stories that he and his extraordinary team, called the Animals, lived through at Commodore. These were years when the home computer wars were at their height, technology moved ahead at a fast pace, and Commodore was at its pinnacle. The best-selling computer of all time, the Commodore C64, was in full swing and had blown past the sales numbers of its competitors, such as Apple, Tandy, Atari, and Sinclair, to name a few, in the home computer market. Commodore's founder, Jack Tramiel, was the head of the company when Bil began working there. This book describes with intricate detail how Herd and his team designed and built the computers that they were charged with creating for Commodore. It brings you through the design cycles of the computers that Herd headed up, categorized in the book in three stages--early, middle, and late--starting with the TED series of computers that he inherited in his first week at Commodore. The TEDs are known mostly as the Plus/4 and C16 computers, but there were other models that were designed, such as the C364 with a first-of-its-kind desktop interface that actually spoke, but which never made it into production. The TED series was followed by the Commodore C128, which was Herd and the Animals' invention from start to finish, and amazingly had an unheard of three operating systems. This was a high pressure time, a unique time in computer history, when a handful of (mostly) young individuals could craft a computer using the resources of one of the largest computer manufacturers at the time at their disposal, and yet there were no design committees nor management oversight groups to get in the way of true progress. As corny as it sounds (and it does sound corny), they designed from their hearts and for the five-month period that it took to get a computer from paper to the Consumer Electronics Show (the Super Bowl for the computer industry), they lived, breathed, and ate everything dealing with how to get their computers done. They added features that they thought were good ideas and did their best to dodge the bad ideas from middle management that were thrust in their direction. They had that cockiness that came from knowing that they would outlive these bosses in the Commodore corporate culture, if they were successful, and providing they survived the highwire, design cycle themselves. They worked hard, they played hard. Come for an insider's ride with Bil Herd and the Animals in this fun adventure! |
commodore 64 manual: Machine Language for the Commodore 64, 128, and Other Commodore Computers Jim Butterfield, 1986 |
commodore 64 manual: Below the Root Zilpha Keatley Snyder, 2012-12-04 In the “Newbery Honor–winning author’s compelling fantasy” for young adults, a boy is chosen to rule his idyllic land—only to discover its dark secrets (Publishers Weekly). Green-sky is an ideal place. Violence doesn’t exist. Its citizens, the Kindar, glide from tree to tree and exchange happy thoughts. This is all thanks to their rulers, the Ol-zhaan. And on his thirteenth birthday, Raamo D’ok is chosen to become one of the Ol-zhaan. Raamo is surprised to be named a Chosen. He isn’t a very good student—but the Ol-zhaan believe he has strong Spirit-force. But during his training, Raamo discovers that these good rulers aren’t as benevolent as they appear. They harbor secrets about his people, his family, and what lies below the forest floor. Now Raamo must decide: Should he keep the peace, or reveal the secrets that the Ol-zhaan have protected for so long? This ebook features an extended biography of Zilpha Keatley Snyder. |
commodore 64 manual: Commodore 64 Commodore Business Machines, Inc, 1984 |
commodore 64 manual: Programming the Commodore 64 again Jens Christian Ingvartsen Thomsen, 2020-03-24 Learn to program a game in Commodore 64 Assembler step by step. Learn to create sprites, custom characterset, collision and much more. |
commodore 64 manual: The First Book of KIM Jim Butterfield, Stan Ockers, Eric Rehnke, 1978 |
commodore 64 manual: Programming Games for Intellivision Oscar Toledo Gutierrez, 2018-07-20 The excitement of having your own games console, the unrivaled emotion of opening a new game, the awe of discovery and the thrilling atmosphere of the 80s. Now you can feel all the excitement again, while developing your own games for Intellivision consoles. A smooth trip using an easily readable language across the foundations of game programming, including the complete source code to 4 amazing games: Game of Ball, Monkey Moon, Space Raider and Bouncy Cube. All tools and information are provided, as well as links to download the required development software. |
commodore 64 manual: Commodore 64 User's Guide , 1982 |
commodore 64 manual: Programming the 6502 Rodnay Zaks, 1978 |
commodore 64 manual: The MIDI Manual David Miles Huber, 2012-08-21 The MIDI Manual is a complete reference on MIDI, written by a well-respected sound engineer and author. This best-selling guide provides a clear explanation of what MIDI is, how to use electronic instruments and an explanation of sequencers and how to use them. You will learn how to set up an efficient MIDI system and how to get the best out of your music. The MIDI Manual is packed full of useful tips and practical examples on sequencing and mixing techniques. It also covers editors/librarians, working with a score, MIDI in mass media and multimedia and synchronisation. The MIDI spec is set out in detail along with the helpful guidelines on using the implementation chart. Illustrated throughout with helpful photos and screengrabs, this is the most readable and clear book on MIDI available. |
commodore 64 manual: The Commodore BASIC Manual Thomas Milton Kemnitz, Lynne Mass, 1985 Explains how to use the computer language Basic to write fundamental programs for the Commodore PET, VIC 20, and Commodore 64 computers. |
commodore 64 manual: The Emulation User's Guide Kenneth Stevens, 2008-08-29 The Emulation User's Guide has everything you need to know about getting started with computer, console and arcade emulation on the Apple Macintosh computer and PC. This guide includes the history of emulation on the Internet and covers some of the legalities involving emulation of these systems. |
commodore 64 manual: Vintage Commodore 128 Personal Computer Handbook: 2019 Survival Edition Margaret Gorts Morabito, 2019-03-12 The Vintage Commodore 128 Personal Computer Handbook is written in easy to understand, non-technical language, to help answer your questions about the C-128. Aimed specifically at present day users, this book will teach you how to use and equip your vintage C-128, even if you don't have the original peripherals and software disks. Practical hands-on information is included, such as how to set up the computer, how to access and use the three operating systems, how to set up and use certain modern peripherals such as the SD2IEC, how to go online through Ethernet or by wireless or with a traditional modem. Also included are technical specifications, an introduction to BASIC 7.0, how to use CP/M, maintenance, troubleshooting, repair services, where to get modern day peripherals, where to look for sources of information on hardware, software, support, and communication with other Commodore computer users, among other topics of interest and need. This will be one of your main C-128 reference books, one that you will come back to again and again |
commodore 64 manual: Basic Computer Games David H. Ahl, 1981 |
commodore 64 manual: Apple IIe Technical Reference Manual , 1985 |
commodore 64 manual: Programming the Z80 Rodnay Zaks, 1979 |
commodore 64 manual: Commodore 64 Advanced User Guide John Gordon, Ian McLean, 1986 |
commodore 64 manual: PET-CBM Personal Computer Guide Adam Osborne, Carroll S. Donahue, 1980 |
commodore 64 manual: Commodore Brian Bagnall, 2016-08 Filled with first-hand accounts of ambition, greed, and inspired engineering, this history of the personal computer revolution takes readers inside the cutthroat world of Commodore. Before Apple, IBM, or Dell, Commodore was the first computer manufacturer to market its machines to the public, selling an estimated 22 million Commodore 64s. Those halcyon days were tumultuous, however, owing to the expectations and unsparing tactics of founder Jack Tramiel. Engineers and managers with the company between 1976 and 1994 share their memories of the groundbreaking moments, soaring business highs, and stunning employee turnover that came with being on top in the early days of the microcomputer industry. This updated third edition includes additional interviews and first-hand material from major Commodore figures like lead engineer Jeff Porter, engineers Bob Welland, Michael Sinz, Hedley Davis and Electronics Arts founder Trip Hawkins. |
commodore 64 manual: The Commodore 64 Survival Manual Winn L. Rosch, 1984-01 |
commodore 64 manual: The Programmer's CP/M Handbook Andy Johnson-Laird, 1983 The structure of CP/M; The CP/M file system; The console command processor; The basic disk operating system; Building a new CP/M system; Writing an enhaced BIOS; Dealing with hardware errors; Debugging a new CP/M system; Additional utility programs; Error messages. |
commodore 64 manual: Bits and Pieces Kenneth B. McAlpine, 2019 Bits and Pieces tells the story of chiptune, a style of lo-fi electronic music that emerged from the first generation of video game consoles and home computers in the late 1970s and early 1980s. Through ingenuity and invention, musicians and programmers developed code that enabled the limited hardware of those early 8-bit machines to perform musical feats that they were never designed to achieve. In time, that combination of hardware and creative code came to define a unique 8-bit sound that imprinted itself on a generation of gamers. For a new generation of musicians, this music has currency through the chipscene, a vibrant musical subculture that repurposes obsolete gaming hardware. It's performative: raw and edgy, loaded with authenticity and driven by a strong DIY ethic. It's more punk than Pac-Man, and yet, it's part of that same story of ingenuity and invention; 8-bit hardware is no longer a retired gaming console, but a quirky and characterful musical instrument. Taking these consoles to the stage, musicians fuse 8-bit sounds with other musical styles - drum'n'bass, jungle, techno and house - to create a unique contemporary sound. Analyzing musical structures and technological methods used with chiptune, Bits and Pieces traces the simple beeps of the earliest arcade games, through the murky shadows of the digital underground, to global festivals and movie soundtracks. |
commodore 64 manual: I Speak BASIC to My Commodore 64 Aubrey B. Jones, 1984-01-01 |
commodore 64 manual: Ghostbusters: Ectomobile Troy Benjamin, Marc Sumerak, 2017-10-24 Go under the hood of the Ghostbusters’ iconic car and discover the secrets of the team’s ghoul-trapping gadgets with this comprehensive users manual for Ecto-1 and the equipment it carries. Discover the secrets of the Ghostbusters’ iconic specter-smashing automobile, Ecto-1, with this comprehensive owner’s workshop manual. Along with a detailed breakdown of Ecto-1’s capabilities and exclusive cutaway images that show the car’s souped-up engine and onboard ghost-tracking equipment, the book also focuses on the Ghostbusters’ portable tools of the trade, including proton packs, ghost traps, and PKE meters. The book also looks at various models of Ecto-1, including the Ecto-1A from Ghostbusters II and the version of Ecto-1 seen in 2016’s Ghostbusters: Answer the Call. Featuring commentary from familiar characters, including Ray Stantz, Peter Venkman, and Jillian Holtzmann, Ghostbusters: Ectomobile: Owner’s Workshop Manual is the ultimate guide to the Ghostbusters’ legendary vehicles and the ghost-catching equipment the cars haul from one job to the next. |
commodore 64 manual: Commodore 64 , 1983 |
commodore 64 manual: The Game Console 2.0 Evan Amos, 2021-09-08 This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book. |
commodore 64 manual: Hands-on Commodore 64 TVOntario, 1983 |
commodore 64 manual: Impossible Mission I & II - The Official Guide Holger Weßling, 2020-11-25 The iconic Impossible Mission games by Epyx Inc. enthralled a generation, pitting the player's wits against the diabolic genius of the mad scientist Elvin Atombender in a race against time to save the world! Now in this official guide to Impossible Mission I and II we get the chance to hear from some of the people who both created and brought the games to market such as: Dennis Casswell, Chris Crigg, Peter Filiberti, Mihaly Kenczler and many more. This definitive work contains dozens of chapters, from the history of Epyx the company, the various versions and ports over the years, the in-game music, the ground-breaking synthesized speech, to extensive hints, tips and walkthroughs. Written by established retro computer writer Holger Weßling, and with a foreword by Darren Melbourne who has been associated with many of the games' incarnations. |
commodore 64 manual: VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009 Michael Starr, Craig Chapple, 2008-07-09 Covering a time span of 1968 to 1998, and encompassing a spectrum of over 14,000 items across the history of the computer, console, accessories and software markets, the Vintropedia 2009 Price Guide is the definitive resource to a collector's needs.Included within are prices (in GBP), machine specifications, regions of origin, release dates, model names, publishing companies, old ads and more! Look no further than Vintropedia, a guide created by collectors, for collectors. |
commodore 64 manual: InfoWorld , 1984-10-01 InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects. |
commodore 64 manual: The Reader's Guide to Microcomputer Books Michael Nicita, Ronald Petrusha, 1984 |
commodore 64 manual: Retrogame Archeology John Aycock, 2016-05-09 Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities. |
Commodore 64 Users Guide
The Commodore 64 is a tutor that never tires and always gives personal attention. Besides access to much of the vast PET educa-tional programs, additional educational languages that …
Commodore C64 Manual: Commodore 64 CPM Operating …
6.CP/MONTHE COMMODORE64 107 •6.1TheStructureofCP/M 108 6.1.1HowCP/MWorksonYour Commodore64 109 6.1.26510MemoryUse Ill 6.1.3AddressesunderCP/M 113 …
M.U.L.E. - Manual - C64 - Archive.org
There are three versions of M.U.L.E.: Beginner's, Standard and Tournament. Each version has slightly different n-lles. The player who has the most points at the end of the game is the …
C= commodore COMPUTER - ClassicCMP
The COMMODORE 64 PROGRAMMER'S REFERENCE GUIDE tells you everything you need to know about your Commodore 64. The perfect companion to your Commodore 64 User's …
Blue Max 2001 - Commodore 64 - Manual - gamesdatabase
Insert the BLUE MAX 2001 program disk into the disk drive with the label toward the front of the drive, facing up. Close the disk drive door and turn on the power of your computer. The …
Beach Head - Commodore 64 - Manual - gamesdatabase
'FOUND BEACH-HEAD" , press the commodore key. BEACH-HEAD offers four levels of difficulty. The first screen allows you to select the game skill level. If you wish to compete against …
Commodore 64 Programmers Reference Manual
The Commodore 64 has two complete character sets that you can use either from the keyboard or in your programs. In SET 1, the upper case alphabet and the numbers 0-9 are available
Beyond Castle Wolfenstein - Commodore 64 - Manual
COMMODORE 64 SYSTEM USERS The Commodore-64 version requires a Commodore-64 computer and a 1541 disk drive. Turn on your disk drive, then your computer. Insert your …
Commodore 64 Manuals - Archive.org
Commodore Games Console Joystick . Fire 1 - Top Fire Button Fire 2 - Base Fire Button . STANDING MOVES * Press Fire 2 to throw a punch, release, then press again to punch with …
Everyone's A Wally - Commodore 64 - Manual
Commodore 64 game manual Keywords: Commodore 64 1985 Mikro-Gen Puzzle system game manual Created Date: 3/22/2023 1:16:34 AM ...
Commodore 64 Manual De Usuario - Archive.org
DESEMBALADOYCONEXIONDEL COMftflODORE84 Lassiguientesinstruccionespasoapasoleenseñancomoconectarel …
Commodore 64 Users Guide
understand instruction manuals. The COMMODORE 64 USER'S GUIDE is designed to give you all the information you need to properly set up your equipment, get acquainted with operating …
Bruce Lee - Commodore 64 - Manual - gamesdatabase.org
computer/opponent indicator (SELECT). (See C-64 instructions.) BEGIN PLAYby pressing either the STARTbutton on the computer or the joystick button. PAUSEthe game by pressing the …
Commodore 64 Users Guide
use the full power of the Commodore 64. To see how easy it is to write your first Commodore 64 program, try this: Clear the screen by holding the _ key, and then depressing the ItJ.~fj:[.],',I:I …
Maniac Mansion - Commodore 64 - Manual - gamesdatabase
Getting Started To load and run the game on your Commodore 64 or C-128 computer, first remove all cartridges from the computer and turn on the disk drive. Then turn on the computer …
Solo Flight - Commodore 64 - Manual - gamesdatabase
Sep 1, 1985 · Solo Flight - Commodore 64 - Manual - gamesdatabase.org Author: gamesdatabase.org Subject: Commodore 64 game manual Keywords: Commodore 64 1985 …
Commodore 64 Users Guide
1. CARTRIDGES: The Commodore 64 computer has a line of programs and games on cartridge. The programs offer a wide variety of business and personal applications and the games are …
Avenger - Commodore 64 - Manual - gamesdatabase
INSTRUCTIONS AVENGER STARTING THE GAME 1. Turn OFF your Commodore 64 before inserting or removing any cartridge. 2. Insert the cartridge, with the label side up, into the ex- …
Forbidden Forest - Commodore 64 - Manual - gamesdatabase
Instruction Manual.Turn onthecomputerandwait for the flashingcursorto appear. See thai all buttonson the Daiasetteare not depressedand that the recorder is as far removedfrom theTVas …
Commodore 64 Users Guide
capabilities available on your COMMODORE 64. If you decide that you want to learn more about writing programs in BASIC, we've put a bibliography (Appendix N) in the back of this man-ual. …
Commodore 64 Users Guide
The Commodore 64 is a tutor that never tires and always gives personal attention. Besides access to much of …
Commodore C64 Manual: Commodore 64 CPM Opera…
6.CP/MONTHE COMMODORE64 107 •6.1TheStructureofCP/M 108 6.1.1HowCP/MWorksonYour …
M.U.L.E. - Manual - C64 - Archive.org
There are three versions of M.U.L.E.: Beginner's, Standard and Tournament. Each version has slightly different n …
C= commodore COMPUTER - ClassicCMP
The COMMODORE 64 PROGRAMMER'S REFERENCE GUIDE tells you everything you need to know about your …
Blue Max 2001 - Commodore 64 - Manual - gamesdataba…
Insert the BLUE MAX 2001 program disk into the disk drive with the label toward the front of the drive, facing up. …