Cocoa Programming Developer S Handbook

Advertisement



  cocoa programming developer's handbook: Cocoa Programming Developer's Handbook David Chisnall, 2009-12-29 The Cocoa programming environment—Apple’s powerful set of clean, object-oriented APIs—is increasingly becoming the basis of almost all contemporary Mac OS X development. With its long history of constant refinement and improvement, Cocoa has matured into a sophisticated programming environment that can make Mac OS X application development quick, efficient, and even fun. Yet for all its refined elegance and ease of use, the staggering size of the Cocoa family of APIs and the vast magnitude of the official documentation can be intimidating to even seasoned programmers. To help Mac OS X developers sort through and begin to put to practical use Cocoa’s vast array of tools and technologies, Cocoa Programming Developer’s Handbook provides a guided tour of the Cocoa APIs found on Mac OS X, thoroughly discussing—and showing in action—Cocoa’s core frameworks and other vital components, as well as calling attention to some of the more interesting but often overlooked parts of the APIs and tools. This book provides expert insight into a wide range of key topics, from user interface design to network programming and performance tuning.
  cocoa programming developer's handbook: Cocoa® Programming Developer'S Handbook David Chisnall, 1900 This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. The Most Complete, Authoritative Guide to Cocoa Programming for Mac OS X Cocoa® Programming Developer's Handbook is a comprehensive, practical reference that brings together all the knowledge, techniques, and code that experienced Mac OS X programmers need to build rich, powerful Cocoa applications. It fully reflects the latest Cocoa innovations, including the latest architectural changes and tools introduced with Mac OS X 10.6 (Snow Leopard). Da.
  cocoa programming developer's handbook: Learning iPad Programming Kirby Turner, Tom Harrington, 2013-05-13 “Not many books have a single project that lives and evolves through the entire narrative. The reason not many books do this is because it is difficult to do well. Important toolkit features get shoehorned in weird places because the author didn’t do enough up-front design time. This book, though, takes you from design, to a prototype, to the Real Deal. And then it goes further.” —Mark Dalrymple, cofounder of CocoaHeads, the international Mac and iPhone programmer community; author of Advanced Mac OS X Programming: The Big Nerd Ranch Guide Learning iPad Programming, Second Edition, will help you master all facets of iPad programming with Apple’s newest tools. Its in-depth, hands-on coverage fully addresses the entire development process, from installing the iOS SDK through coding, debugging, submitting apps for Apple’s review, and deployment. Extensively updated for Apple’s newest iOS features and Xcode 4.x updates, this book teaches iPad programming through a series of exercises centered on building PhotoWheel, a powerful personal photo library app. As you build PhotoWheel, you’ll gain experience and real-world insights that will help you succeed with any iPad development project. Leading iOS developers Kirby Turner and Tom Harrington introduce the essentials of iOS development, focusing on features that are specific to iPad. You’ll find expert coverage of key topics many iOS development books ignore, from app design to Core Data. You’ll also learn to make the most of crucial iOS and Xcode features, such as Storyboarding and Automatic Reference Counting (ARC), and extend your app with web services and the latest iCloud synching techniques. Learn how to Build a fully functional app that uses Core Data and iCloud synching Use Storyboarding to quickly prototype a functional UI and then extend it with code Create powerful visual effects with Core Animation and Core Image Support AirPrint printing and AirPlay slideshows Build collection views and custom views, and use custom segues to perform custom view transitions Download the free version of PhotoWheel from the App Store today! Import, manage, and share your photos as you learn how to build this powerful app.
  cocoa programming developer's handbook: Windows Phone 7 for iPhone Developers Kevin Hoffman, 2011-08-08 Bring Your iPhone Apps and Skills to Windows Phone 7—or Build Apps for Both Mobile Platforms at Once If you’ve been developing for the crowded iPhone marketplace, this book will help you leverage your iOS skills on a fast-growing new platform: Windows Phone 7 (WP7). If you’re a .NET programmer, it will help you build advanced WP7 mobile solutions that reflect valuable lessons learned by iPhone developers. If you’re a mobile development manager, it offers indispensable insights for planning cross-platform projects. Kevin Hoffman guides you through the entire WP7 SDK, showing how it resembles Apple’s iOS SDK, where it differs, and how to build production-quality WP7 apps that sell. Step by step, you’ll master each technology you’ll need, including C#, Silverlight and XAML. Every new concept is introduced along with all the tools and background needed to apply it. Hoffman’s practical insights extend into every facet of WP7 development: building user interfaces; hardware and device services; WP7’s unique Application Tiles; Push Notifications; the Phone Execution Model, local storage, smart clients, MVVM design, security, social gaming, testing, debugging, deployment, and more. A pleasure to read and packed with realistic examples, this is the most useful Windows Phone 7 development book you can find. ·¿¿¿¿¿¿¿¿ Compare Apple’s Objective-C and Microsoft’s C#: “second cousins twice removed” ·¿¿¿¿¿¿¿¿ Apply C# object techniques—including encapsulation, inheritance, contracts, and interfaces ·¿¿¿¿¿¿¿¿ Build rich, compelling user interfaces based on Silverlight, XAML, and events ·¿¿¿¿¿¿¿¿ Move from Apple’s Xcode to Visual Studio 2010 and from Interface Builder to Expression Blend ·¿¿¿¿¿¿¿¿ Leverage hardware and device services, including the accelerometer, GPS, photos, contacts, e-mail, and SMS ·¿¿¿¿¿¿¿¿ Create dynamic application Tiles to appear on the Start screen ·¿¿¿¿¿¿¿¿ “Push” raw data notifications to running apps ·¿¿¿¿¿¿¿¿ Understand and use the Windows Phone 7 phone execution model ·¿¿¿¿¿¿¿¿ Efficiently store and retrieve data on WP7 phones ·¿¿¿¿¿¿¿¿ Build “smart clients” that sync locally stored data with web services ·¿¿¿¿¿¿¿¿ Manage growing app complexity through “separation of concerns” and MVVM (Model-View-View Model) ·¿¿¿¿¿¿¿¿ Use TDD and automated testing to accelerate and streamline development ·¿¿¿¿¿¿¿¿ Create casual, connected games and social apps ·¿¿¿¿¿¿¿¿ Secure apps without incurring unacceptable tradeoffs ·¿¿¿¿¿¿¿¿ Successfully deploy apps to the Marketplace
  cocoa programming developer's handbook: Learning Objective-C 2.0 Robert Clair, 2012-11-14 Get Started Fast with Objective-C 2.0 Programming for OS X Mountain Lion, iOS 5.1, and Beyond Fully updated for Xcode 4.4, Learning Objective-C 2.0, Second Edition, is today’s most useful beginner’s guide to Objective-C 2.0. One step at a time, it will help you master the newest version of Objective-C 2.0 and start writing high-quality programs for OS X 10.8 Mountain Lion, iOS 5.1, and all of Apple’s newest computers and devices. Top OS X and iOS developer Robert Clair first reviews the essential object and C concepts that every Objective-C 2.0 developer needs to know. Next, he introduces the basics of the Objective-C 2.0 language itself, walking through code examples one line at a time and explaining what’s happening behind the scenes. This revised edition thoroughly introduces Apple’s new Automated Reference Counting (ARC), while also teaching conventional memory-management techniques that remain indispensable. Carefully building on what you’ve already learned, Clair progresses to increasingly sophisticated techniques in areas ranging from frameworks to security. Every topic has been carefully chosen for its value in real-world, day-to-day programming, and many topics are supported by hands-on practice exercises. Coverage includes · Reviewing key C techniques and concepts, from program structure and formats to variables and scope · Understanding how objects and classes are applied in Objective-C 2.0 · Writing your first Objective-C program with Xcode 4.4 · Using messaging to efficiently perform tasks with objects · Getting started with Apple’s powerful frameworks and foundation classes · Using Objective-C control structures, including Fast Enumeration and exception handling · Adding methods to classes without subclassing · Using declared properties to save time and simplify your code · Mastering ARC and conventional memory management, and knowing when to use each · Using Blocks to prepare for concurrency with Apple’s Grand Central Dispatch · Leveraging Xcode 4.4 improvements to enums and @implementation
  cocoa programming developer's handbook: Mac OSX Developer's Guide Jesse Feiler, 2001-10-16 Mac OS X, Apple's newest operating system for the Macintosh platform, is profoundly different from its earlier versions because of its similarity to the UNIX operating system. For developers writing software for OS X this means adjusting to two new environments to create applications and to access the enhanced features of the new OS, Cocoa and Carbon. Cocoa is an object-oriented API in which all future OS X programs will be written. Carbon is a transitional technology allowing compatibility of applications written for earlier versions of the Mac OS with Mac OS X.Mac OS X Developer's Guide focuses equally on Cocoa and Carbon, guiding the reader through these technologies and showing how to write applications in both. It is the first book for Mac OS X developers written for those who are already working on applications, as well as new developers just getting started. It starts off describing the new OS and its development tools then focuses on specific programming issues, providing tips on making the transition from classic Mac OS code to Mac OS X.* A guide for developers already writing applications as well as new developers just getting started* Focuses equally on both Cocoa and Carbon environments* Provides tips on transitioning from writing code for classic Mac OS to OS X* References Apple online materials extensively, to keep developers up to speed on changes
  cocoa programming developer's handbook: The Swift Developer's Cookbook (includes Content Update Program) Erica Sadun, 2015-12-15 In The Swift Developer’s Cookbook, renowned author Erica Sadun joins powerful strategies with ready-to-use Swift code for solving everyday development challenges. As in all of Sadun’s programming best-sellers, The Swift Developer’s Cookbook translates modern best practices into dozens of well-tested, easy-to-apply solutions. This book’s code examples were created in response to real-world questions from working developers to reflect Swift’s newest capabilities and best practices. Each chapter groups related tasks together. You can jump straight to your solution without having to identify the right class or framework first. Sadun covers key Swift development concepts, shows you how to write robust and efficient code, and helps you avoid common pitfalls other developers struggle with. She offers expert strategies for working with this immensely powerful language, taking into account Swift’s rapid evolution and its migration tools. Whether you’re moving to modern Swift from Objective-C, from older versions of the Swift language, or from the world of non-Apple languages, this guide will help you master both the “how” and “why” of effective Swift development. Industry recruiters are scrambling to find Swift developers who can solve real problems and produce effective working code. Get this book, and you’ll be ready. Coverage includes Writing effective Swift code that communicates clearly and coherently to the compiler, your team, and to “future you,” who will be maintaining this code Using Xcode to handle changes in Swift’s language constructs as the language evolves Building feedback, documentation, and output to meet your development and debugging needs Making the most of optionals and their supporting constructs Using closures to encapsulate state and functionality and treat actions as variables for later execution Leveraging control flow with innovative Swift-specific statements Working with all Swift types: classes, enumerations, and structures Using generics and protocols to build robust code that expands functionality beyond single types Making the most of the powerful Swift error system Working with innovative features such as array indexing, general subscripting, statement labels, custom operators, and more This book is part of the Pearson Content Update Program (CUP). As the technology changes, sections of this book will be updated or new sections will be added. The updates will be delivered to you via a free Web Edition of this book, which can be accessed with any Internet connection.
  cocoa programming developer's handbook: Learning Quartz Composer Graham Robinson, Surya Buchwald, 2013 Create Amazing Real-Time Motion Graphics with Quartz Composer! Apple's Quartz Composer makes it amazingly easy to create real-time graphics of all kinds: for screensavers, animations, kiosk art, film effects, Dashboard Widgets, graphically-rich apps, and more. But few content creators use QC, because they've had practically no useful help-until now. In this book/DVD bundle, two renowned VJs who've pushed this tool to the limit show you how to do it, too! You needn't be a technical expert: Graham Robinson and Surya Buchwald introduce each concept through a hands-on project, with videos demonstrating every step. They start extremely simple, offering beautiful visual feedback and encouraging you to freely explore. The video and text work together to help you build mastery fast, as you create everything from data-driven effects to compelling live performance visuals! Coverage includes Mastering Quartz Composer's powerful interface Grabbing live inputs from music or cameras for unique interaction and improvisation Outputting video files for everything from smartphone screens to HD video edits Using built-in image filters to add visual effects Creating organic motion with LFOs, interpolation, and trackballs Fixing problems and figuring out what you did wrong Making rain, fire, and other cool stuff with particles Integrating MIDI musical instruments and other audio resources Mastering lighting and timelines Building richer environments with replication, iteration, and 3D modeling Pushing the boundaries with secret patches, CoreImage filters, and GLSL If you're a motion graphics designer, filmmaker, VJ, artist, interactive programmer, Cocoa developer, or any other type of Maker, this book will guide you from acolyte to wizard in no time... and it just might be the most fun instructional you'll ever read! 0321636945 / 9780321636942 Learning Quartz Composer: A Hands-On Guide to Creating Motion Graphics with Quartz Composer Package consists of: 013308776X / 9780133087765 Learning Quartz Composer: A Hands-On Guide to Creating Motion Graphics with Quartz Composer 0321857577 / 9780321857576 Learning Quartz Composer, DVD: A Hands-On Guide to Creating Motion Graphics with Quartz Composer 0321857585 / 9780321857583 Learning Quartz Composer, Book Component: A Hands-On Guide to Creating Motion Graphics with Quartz Composer
  cocoa programming developer's handbook: Learning Core Audio Chris Adamson, Kevin Avila, 2012 The only guide to Apple's powerful audio programming framework, Core Audio - by two renowned Mac audio experts - Introduces all the essential concepts of Mac and iPhone audio programming - Task-based coverage explains everything from playing files to digital effects, with detailed sample cod.
  cocoa programming developer's handbook: Objective-C Phrasebook David Chisnall, 2011-01-25 Objective-C Phrasebook gives you the code phrases you need to quickly and effectively complete your programming projects with Objective-C, on systems including iOS and Mac OS X. Concise and Accessible Easy to carry and easy to use–lets you ditch all those bulky books for one portable pocket guide Flexible and Functional Packed with more than 100 customizable code snippets–so you can readily code elegant Objective-C in just about any situation
  cocoa programming developer's handbook: Learning IOS Development Maurice Sharp, Rod Strougo, Erica Sadun, 2014 This book offers the perfect hands-on introduction to iOS development, covering everything your students need to know about Objective-C, XCode, and modern iOS user interface development. With sample projects and end-of-chapter exercises, this book is ideal for classroom instruction. The authors get started fast with Objective-C, covering basic syntax, memory management, Foundation Classes, development paradigms, blocks, threads, and more. Next, they show how to use XCode and related tools to build projects, instrument and efficiently debug code, and deploy apps. In the next part, hey turn to interfaces, covering design, content construction, View Controllers, Views, Animations, Touch, Table Views, and even a taste of Core Data.
  cocoa programming developer's handbook: Learning iCloud Data Management Jesse Feiler, 2014-01-23 “A great read for iOS developers who want to learn if iCloud is right for their app and dive right in with lots of practical code examples.” —Jon Bell, UXLaunchpad.com Get Hands-On Mastery of iCloud Data Management for iOS 7 and OS X Mavericks As apps rapidly move into business and the cloud, iOS and OS X developers need new data management techniques. In Learning iCloud Data Management, renowned Apple database expert Jesse Feiler shows you how to use Apple’s latest APIs and technologies to structure and synchronize all forms of data. Feiler helps you understand the issues, implement efficient solutions, and deliver highly usable apps that seamlessly synchronize during the “Round Trip” between iOS and OS X and back again. This guide walks you through integrating several key Apple data management technologies, including the Address Book and Calendar APIs. Feiler shows you how to structure data so it’s easy to build great Cocoa and Cocoa Touch user interfaces and to quickly incorporate reliable iCloud syncing. Step by step, you’ll discover how to blend Apple’s standard application data structures with your own user data to create a feature-rich and fully syncable environment. Coverage includes Understanding iCloud from the developer’s and user’s point of view Accessing synchronized user calendars and contacts Integrating Reminders into your apps Playing by iCloud’s user privacy rules Applying consistent iOS Settings and OS X Preferences across user devices Managing persistent storage with Core Data Using Xcode Project Workspaces for shared development Adding data to app bundles and resources Integrating iCloud infrastructure, file wrappers, documents, and data Completing the”Round Trip” between both iOS and OS X
  cocoa programming developer's handbook: Mac OS X Developer's Guide Jesse Feiler, 2002 Mac OS X, Apple's newest operating system for the Macintosh platform, is profoundly different from its earlier versions because of its similarity to the UNIX operating system. For developers writing software for OS X this means adjusting to two new environments to create applications and to access the enhanced features of the new OS, Cocoa and Carbon. Cocoa is an object-oriented API in which all future OS X programs will be written. Carbon is a transitional technology allowing compatibility of applications written for earlier versions of the Mac OS with Mac OS X. Mac OS X Developer's Guide focuses equally on Cocoa and Carbon, guiding the reader through these technologies and showing how to write applications in both. It is the first book for Mac OS X developers written for those who are already working on applications, as well as new developers just getting started. It starts off describing the new OS and its development tools then focuses on specific programming issues, providing tips on making the transition from classic Mac OS code to Mac OS X. * A guide for developers already writing applications as well as new developers just getting started * Focuses equally on both Cocoa and Carbon environments * Provides tips on transitioning from writing code for classic Mac OS to OS X * References Apple online materials extensively, to keep developers up to speed on changes
  cocoa programming developer's handbook: Cocoa Programming for Mac OS X Aaron Hillegass, 2004 Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.
  cocoa programming developer's handbook: The Mobile Application Hacker's Handbook Dominic Chell, Tyrone Erasmus, Shaun Colley, Ollie Whitehouse, 2015-02-24 See your app through a hacker's eyes to find the real sources of vulnerability The Mobile Application Hacker's Handbook is a comprehensive guide to securing all mobile applications by approaching the issue from a hacker's point of view. Heavily practical, this book provides expert guidance toward discovering and exploiting flaws in mobile applications on the iOS, Android, Blackberry, and Windows Phone platforms. You will learn a proven methodology for approaching mobile application assessments, and the techniques used to prevent, disrupt, and remediate the various types of attacks. Coverage includes data storage, cryptography, transport layers, data leakage, injection attacks, runtime manipulation, security controls, and cross-platform apps, with vulnerabilities highlighted and detailed information on the methods hackers use to get around standard security. Mobile applications are widely used in the consumer and enterprise markets to process and/or store sensitive data. There is currently little published on the topic of mobile security, but with over a million apps in the Apple App Store alone, the attack surface is significant. This book helps you secure mobile apps by demonstrating the ways in which hackers exploit weak points and flaws to gain access to data. Understand the ways data can be stored, and how cryptography is defeated Set up an environment for identifying insecurities and the data leakages that arise Develop extensions to bypass security controls and perform injection attacks Learn the different attacks that apply specifically to cross-platform apps IT security breaches have made big headlines, with millions of consumers vulnerable as major corporations come under attack. Learning the tricks of the hacker's trade allows security professionals to lock the app up tight. For better mobile security and less vulnerable data, The Mobile Application Hacker's Handbook is a practical, comprehensive guide.
  cocoa programming developer's handbook: Test-Driven iOS Development Graham Lee, 2012-04-12 As iOS apps become increasingly complex and business-critical, iOS developers must ensure consistently superior code quality. This means adopting best practices for creating and testing iOS apps. Test-Driven Development (TDD) is one of the most powerful of these best practices. Test-Driven iOS Development is the first book 100% focused on helping you successfully implement TDD and unit testing in an iOS environment. Long-time iOS/Mac developer Graham Lee helps you rapidly integrate TDD into your existing processes using Apple’s Xcode 4 and the OCUnit unit testing framework. He guides you through constructing an entire Objective-C iOS app in a test-driven manner, from initial specification to functional product. Lee also introduces powerful patterns for applying TDD in iOS development, and previews powerful automated testing capabilities that will soon arrive on the iOS platform. Coverage includes Understanding the purpose, benefits, and costs of unit testing in iOS environments Mastering the principles of TDD, and applying them in areas from app design to refactoring Writing usable, readable, and repeatable iOS unit tests Using OCUnit to set up your Xcode project for TDD Using domain analysis to identify the classes and interactions your app needs, and designing it accordingly Considering third-party tools for iOS unit testing Building networking code in a test-driven manner Automating testing of view controller code that interacts with users Designing to interfaces, not implementations Testing concurrent code that typically runs in the background Applying TDD to existing apps Preparing for Behavior Driven Development (BDD) The only iOS-specific guide to TDD and unit testing, Test-Driven iOS Development covers both essential concepts and practical implementation.
  cocoa programming developer's handbook: Xcode 5 Start to Finish Fritz Anderson, 2014 Most books about Apple development focus on coding for the iOS and Mac APIs, and only incidentally cover Apple's Xcode development tools. But Xcode offers developers many powerful opportunities to become more productive and write more reliable, efficient code. With Xcode 5, Apple's development toolset is more powerful than ever. What's more, Xcode 5 is required for developers who want to create apps that take full advantage of the new iOS 7 or Mac OS X Mavericks operating systems. This book focuses squarely on Xcode 5, helping both iOS and OS X programmers gain a deep understanding of this remarkable toolset, so they can use it to become far more effective developers
  cocoa programming developer's handbook: WebObjects Developer's Guide Ravi Mendis, 2002 A practical, solutions-oriented guide to developing sophisticated Web applications with Apples WebObjects application server.
  cocoa programming developer's handbook: Advanced Mac OS X Programming Mark Dalrymple, 2011 While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.
  cocoa programming developer's handbook: Swift Programming Matthew Mathias, John Gallagher, 2016-11-23 This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style. This book is written for Swift 3.0 and will also show you how to navigate Xcode 8 and get the most out of Apple's documentation. Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts. After working through the book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.
  cocoa programming developer's handbook: Cocoa Programming Fundamentals LiveLessons Bundle David Chisnall, 2010-06 Cocoa Programming Fundamentals LiveLessons provides a video guided tour of the powerful and elegant Cocoa APIs and programming tools found on Mac OS X. Expert author and developer David Chisnall explains how Cocoa's core frameworks and components work, and then demonstrates how to put them to use in designing and developing sophisticated Mac OS X applications. Includes: -LiveLessons DVD with 4+ hours of video instruction - $150 value -David Chisnall's Cocoa Programming Developer's Handbook, the most complete guide to Cocoa programming for Mac OS X - a $60 value Learn Cocoa programming fundamentals quickly, easily, and cost-effectively! About the LiveLessons DVD This bundle’s video lessons focus on exactly what you need to know to master new skills fast–and then put them to work immediately. Watch and learn from an expert developer as he covers all the fundamentals of developing sophisticated Mac OS X applications using Cocoa’s wide array of tools and technologies.
  cocoa programming developer's handbook: Objective-C: le basi per tutti Michael Ferrari, 2014-03-10 Objective-C è il linguaggio di Apple. Questa guida ti seguirà passo dopo passo allo studio e alla conoscenza approfondita del linguaggio che muove, dietro le quinte, tutti gli algoritmi delle applicazioni iPhone, iPad e Mac. I primi capitoli sono pensati per una formazione di base solida su tutti i paradigmi del linguaggio, nei capitoli intermedi potrai affinare le tecniche di sviluppo e programmazione più avanzate fino all’ultimo capitolo, dove studierai importanti approfondimenti. Objective-C. Le basi per tutti è un manuale che si rivolge a chiunque desideri iniziare a occuparsi di programmazione in Objective-C. I concetti chiave sono esposti con chiarezza e semplicità, partendo dalle basi del linguaggio e della logica fino ad approfondire aspetti ed elementi più complessi. Esempi esaustivi accompagnano i contenuti teorici, permettendo di assimilare efficacemente le nozioni apprese (per i principianti), ma anche di colmare lacune o fissare meglio determinati fondamenti per chi ha già esperienze di programmazione. Il lettore può mettere alla prova le sue capacità sin da subito, tramite un'ampia sezione di codice ed esempi in ogni capitolo del testo.
  cocoa programming developer's handbook: The Hitchhiker's Guide to Python Kenneth Reitz, Tanya Schlusser, 2016-08-30 The Hitchhiker's Guide to Python takes the journeyman Pythonista to true expertise. More than any other language, Python was created with the philosophy of simplicity and parsimony. Now 25 years old, Python has become the primary or secondary language (after SQL) for many business users. With popularity comes diversityâ??and possibly dilution. This guide, collaboratively written by over a hundred members of the Python community, describes best practices currently used by package and application developers. Unlike other books for this audience, The Hitchhikerâ??s Guide is light on reusable code and heavier on design philosophy, directing the reader to excellent sources that already exist.
  cocoa programming developer's handbook: The Official GNOME 2 Developer's Guide Matthias Warkus, 2004 Developers who write programs for GNOME use the GNOME API. Working with the GNOME API is preferable because the program will conform to the standard GNOME program look and feel. It also allows the developer to use the GNOME specific libraries in the program, greatly simplifying the development process. The Official GNOME 2 Developer's Guide is the official GNOME Foundation guide to programming GUIs and applications using the GTK+ and GNOME API. Developed in partnership with the GNOME Foundation, this book is for programmers working with the GNOME 2 desktop environment. Each section begins with an example program that serves as a tutorial, then develops into a reference on the topic. Includes abundant, well-annotated examples. Knowledge of the C programming language is required, but no GUI programming experience is necessary.
  cocoa programming developer's handbook: Learning Core Audio Chris Adamson, Kevin Avila, 2012-04-03 Audio can affect the human brain in the most powerful and profound ways. Using Apple’s Core Audio, you can leverage all that power in your own Mac and iOS software, implementing features ranging from audio capture to real-time effects, MP3 playback to virtual instruments, web radio to VoIP support. The most sophisticated audio programming system ever created, Core Audio is not simple. In Learning Core Audio, top Mac programming author Chris Adamson and legendary Core Audio expert Kevin Avila fully explain this challenging framework, enabling experienced Mac or iOS programmers to make the most of it. In plain language, Adamson and Avila explain what Core Audio can do, how it works, and how it builds on the natural phenomena of sound and the human language of audio. Next, using crystal-clear code examples, they guide you through recording, playback, format conversion, Audio Units, 3D audio MIDI connectivity, and overcoming unique challenges of Core Audio programming for iOS. Coverage includes: mastering Core Audio’s surprising style and conventions; recording and playback with Audio Queue; synthesizing audio; perform effects on audio streams; capturing from the mic; mixing multiple streams; managing file streams; converting formats; creating 3D positional audio; using Core MIDI on the Mac; leveraging your Cocoa and Objective-C expertise in Core Audio’s C-based environment, and much more. When you’ve mastered the “black arts” of Core Audio, you can do some serious magic. This book will transform you from an acolyte into a true Core Audio wizard.
  cocoa programming developer's handbook: Oracle Mobile Cloud Service Developer's Guide John Thomas, 2017-07-31 Create Modern, Enterprise Mobile Apps with Oracle Mobile Cloud Service Create and deploy high-performance enterprise mobile applications using the hands-on information contained in this Oracle Press guide. Written by a director of product management within Oracle’s platform-as-a-service group, Oracle Mobile Cloud Service Developer’s Guide features a start-to-finish case study application that clearly demonstrates key techniques and features. Learn how to set up mobile back ends, work with native SDKs, build custom APIs, and deliver best-in-class mobile services with Oracle Mobile Cloud Service. Oracle Mobile Application Accelerator and enterprise mobile solutions are fully covered in this comprehensive resource. •Explore the features and benefits of Oracle Mobile Cloud Service •Work from the command line, within Oracle Mobile Cloud Service, and native platform IDEs •Visually describe business objects using REST API for Oracle Mobile Cloud Service •Perform CRUD operations on the back end and client side •Develop mobile applications using SDKs for iOS and Android •Build a cross-platform client with Oracle Mobile Application Accelerator •Monitor and administer Oracle Mobile Cloud Service in enterprises of all sizes
  cocoa programming developer's handbook: Windows Graphics Programming Feng Yuan, 2001 Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.
  cocoa programming developer's handbook: Swift High Performance Kostiantyn Koval, 2015-11-06 Leverage Swift and enhance your code to take your applications to the next level About This Book Build solid, high performance applications in Swift Increase your efficiency by getting to grips with concurrency and parallel programming Use Swift to design performance-oriented solutions Who This Book Is For This book is aimed at experienced Swift developers wanting to optimize their programs on Apple platforms to optimize application performance. What You Will Learn Build solid, stable, and reliable applications using Swift Use REPL and Pl to manage and configure relational databases Explore Swift's features including its static type system, value objects, and functional programming Design reusable code for high performance in Swift Use to Xcode LLBD and REPL to debug commands Avoid sharing resources by using concurrency and parallel programming Understand the lazy loading pattern, lazy sequences, and lazy evolution. In Detail Swift is one of the most popular and powerful programming languages for building iOS and Mac OS applications, and continues to evolve with new features and capabilities. Swift is considered a replacement to Objective-C and has performance advantages over Objective-C and Python. Swift adopts safe programming patterns and adds modern features to make programming easier, more flexible, and more fun. Develop Swift and discover best practices that allow you to build solid applications and optimize their performance. First, a few of performance characteristics of Swift will be explained. You will implement new tools available in Swift, including Playgrounds and REPL. These will improve your code efficiency, enable you to analyse Swift code, and enhance performance. Next, the importance of building solid applications using multithreading concurrency and multi-core device architecture is covered, before moving on to best practices and techniques that you should utilize when building high performance applications, such as concurrency and lazy-loading. Finally, you will explore the underlying structure of Swift further, and learn how to disassemble and compile Swift code. Style and approach This is a comprehensive guide to enhancing Swift programming techniques and methodology to enable faster application development.
  cocoa programming developer's handbook: Learning Cocoa with Objective-C James Duncan Davidson, Apple Computer, Inc, 2002 A valuable book for developers who want to get in on the Mac OS X revolution, this new edition has been reworked from the ground up. Expanded with new tutorials, a more structured approach to learning the concepts and new reference material is included.
  cocoa programming developer's handbook: Mac OS X for Java Geeks Will Iverson, 2003-04-24 Mac OS X for Java Geeks delivers a complete and detailed look at the Mac OS X platform, geared specifically at Java developers. Programmers using the 10.2 (Jaguar) release of Mac OS X, and the new JDK 1.4, have unprecedented new functionality available to them. Whether you are a Java newbie, working your way through Java Swing and classpath issues, or you are a Java guru, comfortable with digital media, reflection, and J2EE, this book will teach you how to get around on Mac OS X. You'll also get the latest information on how to build applications that run seamlessly, and identically, on Windows, Linux, Unix, and the Mac. The book begins by laying out the Mac OS X tool set, from the included Java Runtime Environment to third-party tools IDEs and Jakarta Ant. You'll then be brought up to speed on the advanced, Mac-specific extensions to Java, including the spelling framework, speech framework, and integration with QuickTime. In addition to clear explanations of these extensions, you'll learn how to write code that falls back to non-Mac specific code when it runs on other platforms, keeping your application portable. Once you have the fundamentals of the Mac OS X Java platform in hand, this book takes you beyond the basics. You'll learn how to get the Apache web server running, and supplement it with the Jakarta Tomcat JSP and servlet container. JSPs and servlets running on Mac OS X are covered, as is installation and connectivity to a database. Once you have your web applications up and running, you'll learn how to interface them with EJBs, as running the JBoss application server on Mac OS X is covered. Finally, the latest developments in web services, including XML-RPC and SOAP, are found within.
  cocoa programming developer's handbook: Mac OS X and iOS Internals Jonathan Levin, 2012-11-05 An in-depth look into Mac OS X and iOS kernels Powering Macs, iPhones, iPads and more, OS X and iOS are becoming ubiquitous. When it comes to documentation, however, much of them are shrouded in mystery. Cocoa and Carbon, the application frameworks, are neatly described, but system programmers find the rest lacking. This indispensable guide illuminates the darkest corners of those systems, starting with an architectural overview, then drilling all the way to the core. Provides you with a top down view of OS X and iOS Walks you through the phases of system startup—both Mac (EFi) and mobile (iBoot) Explains how processes, threads, virtual memory, and filesystems are maintained Covers the security architecture Reviews the internal Apis used by the system—BSD and Mach Dissects the kernel, XNU, into its sub components: Mach, the BSD Layer, and I/o kit, and explains each in detail Explains the inner workings of device drivers From architecture to implementation, this book is essential reading if you want to get serious about the internal workings of Mac OS X and iOS.
  cocoa programming developer's handbook: iOS Programming For Beginners Joseph Joyner, 2015-02-24 iOS that is previously known as iPhone OS is a popular mobile operating system developed and distributed exclusively by Apple Inc for Apple hardware. Recently, this operating system has gained much popularity in the mobile world because of its high modern technology. It's the only operating system in the market that provides power to many company's iDevices.
  cocoa programming developer's handbook: Objective-C Phrasebook David Chisnall, 2012 Offers more than one hundred customizable code phrases for Objective-C programming projects.
  cocoa programming developer's handbook: Learning Apex Programming Matt Kaufman, Michael Wicherski, 2015-01-31 If you are a developer who has some object-oriented programming experience, Learning Apex Programming is the perfect book for you. This book is most appropriate for developers who wish to gain an understanding of the Force.com platform and how to use Apex to create business applications.
  cocoa programming developer's handbook: The Mac Hacker's Handbook Charlie Miller, Dino Dai Zovi, 2011-03-21 As more and more vulnerabilities are found in the Mac OS X (Leopard) operating system, security researchers are realizing the importance of developing proof-of-concept exploits for those vulnerabilities. This unique tome is the first book to uncover the flaws in the Mac OS X operating system—and how to deal with them. Written by two white hat hackers, this book is aimed at making vital information known so that you can find ways to secure your Mac OS X systems, and examines the sorts of attacks that are prevented by Leopard’s security defenses, what attacks aren’t, and how to best handle those weaknesses.
  cocoa programming developer's handbook: Computing Handbook Allen Tucker, Teofilo Gonzalez, Heikki Topi, Jorge Diaz-Herrera, 2022-05-29 This two volume set of the Computing Handbook, Third Edition (previously theComputer Science Handbook) provides up-to-date information on a wide range of topics in computer science, information systems (IS), information technology (IT), and software engineering. The third edition of this popular handbook addresses not only the dramatic growth of computing as a discipline but also the relatively new delineation of computing as a family of separate disciplines as described by the Association for Computing Machinery (ACM), the IEEE Computer Society (IEEE-CS), and the Association for Information Systems (AIS). Both volumes in the set describe what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today's world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century. Chapters are organized with minimal interdependence so that they can be read in any order and each volume contains a table of contents and subject index, offering easy access to specific topics. The first volume of this popular handbook mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, it examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals. The second volume of this popular handbook demonstrates the richness and breadth of the IS and IT disciplines. The book explores their close links to the practice of using, managing, and developing IT-based solutions to advance the goals of modern organizational environments. Established leading experts and influential young researchers present introductions to the current status and future directions of research and give in-depth perspectives on the contributions of academic research to the practice of IS and IT development, use, and management.
  cocoa programming developer's handbook: The British National Bibliography Arthur James Wells, 2006
  cocoa programming developer's handbook: American Book Publishing Record , 2004
  cocoa programming developer's handbook: Computing Handbook Teofilo Gonzalez, Jorge Diaz-Herrera, Allen Tucker, 2014-05-07 The first volume of this popular handbook mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, it examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals.
  cocoa programming developer's handbook: Macintosh C Programming Primer: Inside the toolbox using Think C Dave Mark, Cartwright Reed, 1992 The new edition of this Macintosh programming bestseller is updated to reflect the many recent changes in both Macintosh hardware and software, including System 7, new versions of THINK C and ResEdit, and the new machines. This is the only book that teaches Macintosh programming at a beginning level.
Cocoa bean - Wikipedia
The cocoa bean, also known as cocoa (/ ˈ k oʊ. k oʊ /) or cacao (/ k ə ˈ k aʊ /), [1] is the dried and fully fermented seed of Theobroma cacao, the cacao tree, from which cocoa solids (a mixture …

Cacao vs Cocoa: What's the Difference? - Healthline
Jul 12, 2023 · If you buy chocolate, you’ve likely noticed that some packages say they contain cacao while others say cocoa. This article tells you the difference between cacao and cocoa …

Cocoa | Description, History, Processing, & Products | Britannica
Apr 19, 2025 · cocoa, highly concentrated powder made from chocolate liquor—a paste prepared from cocoa beans, the fruit of the cacao—and used in beverages and as a flavouring …

COCOA - Uses, Side Effects, and More - WebMD
Learn more about COCOA uses, effectiveness, possible side effects, interactions, dosage, user ratings and products that contain COCOA.

11 Impressive Cocoa Benefits - Organic Facts
May 28, 2024 · Polyphenol-rich cocoa aids in lowering blood pressure, improving cardiovascular health, boosting brain health, & enhancing mood. It also has potential anti-cancer properties.

Cacao: 5 Benefits, Uses, Side Effects, and More - Health
May 30, 2025 · Cacao—sometimes called cocoa—is rich in antioxidants, magnesium, and iron and may have benefits for cardiovascular health and brain function.

13 Impressive Health Benefits of Cocoa - Natural Food Series
Jun 6, 2025 · Cocoa health benefits includes maintaining blood pressure, helps with healing process, promote weight loss, wards off fatigue, prevents cancer, promotes digestion, …

Cocoa: Health Benefits, Side Effects, Uses, Dose & Precautions
Cocoa is the plant from which chocolate is made. Bitter chocolate is produced by pressing roasted cocoa kernels (seeds) between hot rollers. Cocoa powder is produced by squeezing the fat …

What are the benefits of cocoa powder? - Medical News Today
Nov 1, 2023 · Cocoa powder has antioxidants and may support various health benefits. Learn more here.

Cocoa Powder Benefits: Nutrition and Health
4 days ago · Cocoa powder offers a range of possible nutrition and health benefits. Learn all about them here.

Cocoa bean - Wikipedia
The cocoa bean, also known as cocoa (/ ˈ k oʊ. k oʊ /) or cacao (/ k ə ˈ k aʊ /), [1] is the dried and fully fermented seed of Theobroma cacao, the cacao tree, from which cocoa solids (a mixture …

Cacao vs Cocoa: What's the Difference? - Healthline
Jul 12, 2023 · If you buy chocolate, you’ve likely noticed that some packages say they contain cacao while others say cocoa. This article tells you the difference between cacao and cocoa …

Cocoa | Description, History, Processing, & Products | Britannica
Apr 19, 2025 · cocoa, highly concentrated powder made from chocolate liquor—a paste prepared from cocoa beans, the fruit of the cacao—and used in beverages and as a flavouring …

COCOA - Uses, Side Effects, and More - WebMD
Learn more about COCOA uses, effectiveness, possible side effects, interactions, dosage, user ratings and products that contain COCOA.

11 Impressive Cocoa Benefits - Organic Facts
May 28, 2024 · Polyphenol-rich cocoa aids in lowering blood pressure, improving cardiovascular health, boosting brain health, & enhancing mood. It also has potential anti-cancer properties.

Cacao: 5 Benefits, Uses, Side Effects, and More - Health
May 30, 2025 · Cacao—sometimes called cocoa—is rich in antioxidants, magnesium, and iron and may have benefits for cardiovascular health and brain function.

13 Impressive Health Benefits of Cocoa - Natural Food Series
Jun 6, 2025 · Cocoa health benefits includes maintaining blood pressure, helps with healing process, promote weight loss, wards off fatigue, prevents cancer, promotes digestion, …

Cocoa: Health Benefits, Side Effects, Uses, Dose & Precautions
Cocoa is the plant from which chocolate is made. Bitter chocolate is produced by pressing roasted cocoa kernels (seeds) between hot rollers. Cocoa powder is produced by squeezing the fat …

What are the benefits of cocoa powder? - Medical News Today
Nov 1, 2023 · Cocoa powder has antioxidants and may support various health benefits. Learn more here.

Cocoa Powder Benefits: Nutrition and Health
4 days ago · Cocoa powder offers a range of possible nutrition and health benefits. Learn all about them here.