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cardboard illustrative aid to computation: A cardboard illustrative Aid to computation , 1974 |
cardboard illustrative aid to computation: An Instructional Manual for CARDIAC David Hagelbarger, Saul Fingerman, Bell Telephone Laboratories, inc, 1968 |
cardboard illustrative aid to computation: The Paper Computer Unfolded Mark Jones Lorenzo, 2017-08-22 The Paper Computer Unfolded reveals the untold true story of three fully programmable computers that were made of nothing more than paper, cardboard, a bit of glue, and a lot of imagination.From transistors to lasers, from radio astronomy to the solar battery cell, and from the C programming language to information theory, through much of the twentieth century Bell Telephone Laboratories was the birthplace of the future. But just as important as what the scientists and mathematicians at Bell Labs invented were their clever promotional efforts describing the nature of their work. For instance, in the 1960s Bell distributed self-promotional advertisements in the form of free scientific and technology kits to teachers and students in middle and high schools nationwide. One kit focused on transistors; another, on solar energy; and yet another, on crystals and light. By the end of the sixties, many high school students received their first exposure to computers courtesy of the Understanding Computers Bell Labs kit. Inside was a strange-looking device constructed out of paper and die-cut cardboard: the CARDboard Illustrative Aid to Computation (CARDIAC), a fully programmable computer created by a visionary Bell mathematician. The single-address, single-accumulator-based CARDIAC needed (rather fittingly) just a single power source to run programs on its hardware: you. Hand-operated, no electricity required. With the relative scarcity of electronic computers and the expense of computer time, there was perhaps no better teaching tool than the CARDIAC.The story of the paper computer, however, doesn't end with the CARDIAC; in fact, it probably doesn't even begin with it. Several years before Bell Labs released their Understanding Computers kit, a young Massachusetts Institute of Technology doctoral student developed his own instructional model: the Little Man Computer (LMC). With a design and instruction set quite similar to the CARDIAC, the LMC--requiring nothing more than paper and pencil to run programs--quickly caught on at MIT, where it was taught to all undergraduates studying computers. Decades later, the LMC paradigm, in various incarnations, still persists in computer science curricula around the country.And improbably, despite the ascension and growing availability of cheap microcomputers by the late 1970s, a third paper computer, called the Instructo, was patented and released. If the CARDIAC was a product of the research lab and the LMC a product of the ivory tower, the Instructo was a true product of the classroom: it was developed by a prolific mathematics teacher who knew a thing or two about teaching computers to middle and high school students. Vastly different from the other two machines, the Instructo Paper Computer (IPC) has a large instruction set and multiple registers and switches powering its cardboard components. But like the CARDIAC and the LMC, the IPC models a von Neumann architecture, albeit also without the need for an electric power source.Tracing their origins to the early calculating machines of Pascal and Babbage, through the groundbreaking computational theories of Turing and von Neumann, to the first electromechanical and electronic computers, and finally to the influence of other instructional models like the TUTorial Automatic Computer (TUTAC) and the infamous paperclip computer, The Paper Computer Unfolded is the most thoroughly researched book available on the design and development of the CARDIAC, the LMC, and the IPC. Mark Jones Lorenzo's eminently readable book, which fuses the technical jargon of a computer manual with the prose of a true page-turner, also contains many example paper computer programs written in both machine and assembly language, code listings of emulators for all three machines, as well as cartoon illustrations paying homage to the innovative CARDIAC manual. |
cardboard illustrative aid to computation: Make: FPGAs David Romano, 2016-02-29 What if you could use software to design hardware? Not just any hardware--imagine specifying the behavior of a complex parallel computer, sending it to a chip, and having it run on that chip--all without any manufacturing? With Field-Programmable Gate Arrays (FPGAs), you can design such a machine with your mouse and keyboard. When you deploy it to the FPGA, it immediately takes on the behavior that you defined. Want to create something that behaves like a display driver integrated circuit? How about a CPU with an instruction set you dreamed up? Or your very own Bitcoin miner You can do all this with FPGAs. Because you're not writing programs--rather, you're designing a chip whose sole purpose is to do what you tell it--it's faster than anything you can do in code. With Make: FPGAs, you'll learn how to break down problems into something that can be solved on an FPGA, design the logic that will run on your FPGA, and hook up electronic components to create finished projects. |
cardboard illustrative aid to computation: Introduction to Computer Science Peter M. Banks, J. R. Doupnik, 1976 |
cardboard illustrative aid to computation: Innovations in Instructional Technology J. Michael Spector, Celestia Ohrazda, Andrew Van Schaack, David A. Wiley, 2006-04-21 M. David Merrill has been active in the field of instructional technology for almost 40 years. His contributions range from basic instructional principles and instructional design theory to development and implementation of learning environments. Innovations in Instructional Technology is a collection of original essays written by leading scholars and practitioners who have worked with and been inspired by Professor Merrill. The chapters in this book represent a sampling of key innovations in the instructional technology field and include knowledge of how people learn, how people solve problems, how designers conceptualize learning spaces, how teachers implement learning activities, and how evaluators assess outcomes. This volume is divided into five basic areas of research in instructional technology, mirroring the diverse contributions of Dr. Merrill's work: *four chapters on learning objects and the notion of reusable components; *three chapters that discuss fundamental aspects of learning and the design of instruction; *three chapters that address innovations in the area of assessment, evaluation, and model validation; *three chapters that concern theories of learning and instruction; and *three chapters on instructional design practice. The book concludes with a chapter outlining Dr. Merrill's responses to challenges, comments, and questions on the future of the field--ranging from the notion of initial passions with regard to instructional technology to connections between theory and practice to questions of conscience--from an expert panel comprised of many of the contributors to the book. As Dave Merrill's work will continue to be required reading for students of instructional technology, Innovations in Instructional Technology is a book that will appeal to students, researchers, and practitioners in the field. |
cardboard illustrative aid to computation: The Best of Creative Computing David H. Ahl, Burchenal Green, 1978 |
cardboard illustrative aid to computation: Gaming the Iron Curtain Jaroslav Svelch, 2018-12-25 How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard. |
cardboard illustrative aid to computation: Dp-ed , 1970 |
cardboard illustrative aid to computation: Personal Computing , 1977 |
cardboard illustrative aid to computation: Significant Developments in Local School Systems W.G. Fleming, 1972-12-15 This volume deals with innovative developments of many different kinds in the local school systems in the years up to 1970. Information was obtained from a sampling of school boards, including the largest. The major purpose is to show what may be expected from an educational organization that gives local authorities a certain amount of leeway to depart from standard procedures. Innovations in teaching, curricular experimentation, changes in the structure and use of school buildings, and the growth of special services are fully covered. |
cardboard illustrative aid to computation: Bell Laboratories Record Bell Telephone Laboratories, 1969 |
cardboard illustrative aid to computation: Bell Telephone Magazine , 1967 |
cardboard illustrative aid to computation: Computer Literacy , 1983 |
cardboard illustrative aid to computation: Mathematics Teaching Kenneth J. Travers, 1977 |
cardboard illustrative aid to computation: Abstracts of Instructional Materials in Vocational and Technical Education , 1969 |
cardboard illustrative aid to computation: Catalog of Copyright Entries. Fourth Series Library of Congress. Copyright Office, 1967 |
cardboard illustrative aid to computation: Catalog of Copyright Entries. Third Series Library of Congress. Copyright Office, 1971 |
cardboard illustrative aid to computation: AEDS Monitor , 1970 |
cardboard illustrative aid to computation: Instrumentation Technology , 1973 |
cardboard illustrative aid to computation: Canadian University & College , 1969 |
cardboard illustrative aid to computation: Bell Laboratories Talks and Papers Bell Telephone Laboratories. Libraries and Information Systems Center, 1973 |
cardboard illustrative aid to computation: The Teaching of Secondary School Mathematics National Council of Teachers of Mathematics, 1970 |
cardboard illustrative aid to computation: Anglo-American and German abbreviations in data processing Peter Wennrich, 1984 |
cardboard illustrative aid to computation: Activity-oriented Mathematics William E. Schall, 1976 |
cardboard illustrative aid to computation: The Man Made World, Laboratory Manual Engineering Concepts Curriculum Project, 1968 |
cardboard illustrative aid to computation: Science Fair Experiments Byron G. Wels, 1975 Instructions for building and displaying forty-three science projects on such topics as space science, heredity, speech synthesis, and rocketry. |
cardboard illustrative aid to computation: Yearbook , 1970 |
cardboard illustrative aid to computation: BTL Talks and Papers Bell Telephone Laboratories, inc. Technical Information Libraries, 1973 |
cardboard illustrative aid to computation: Analysis, Classification, and Synthesis of Research Findings and Thought Pertaining to Business Data Processing Education from 1971 to 1976 John Frederick Schrage, 1978 |
cardboard illustrative aid to computation: Pugh's Dictionary of Acronyms and Abbreviations Eric Pugh, 1981 |
cardboard illustrative aid to computation: The Man-made World Engineering Concepts Curriculum Project, 1971 |
cardboard illustrative aid to computation: THES/BID Costantino Ciampi, Elio Fameli, Giuseppe Trivisonno, 1982 |
cardboard illustrative aid to computation: Reverse Acronyms, Initialisms & Abbreviations Dictionary. Mary Rose Bonk, Regie Carlton, Gale Research Inc, 1997 |
cardboard illustrative aid to computation: Applied Science & Technology Index , 1970 |
cardboard illustrative aid to computation: Pugh's Dictionary of Acronyms and Abbreviations , 1981 |
cardboard illustrative aid to computation: Engineering Education , 1978 |
cardboard illustrative aid to computation: Anglo-American and German abbreviations in science and technology Peter Wennrich, 1980 |
cardboard illustrative aid to computation: Anglo-American and German Abbreviations in Science and Technology: A-E Peter Wennrich, 1976 T. 1. A-E; T. 2. F-O; T. 3. P-Z; T. 4. Nachträge. |
cardboard illustrative aid to computation: Science Year , 1968 |
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Amazon.com: Cardboard
50-Pack of Corrugated Cardboard Sheets 9x12, Flat Card Boards, Packaging Inserts for Shipping, Mailing, Arts and Crafts, DIY Projects, Packing Mailers, 2mm Thick
Cardboard - Wikipedia
Cardboard is a generic term for heavy paper-based products. Their construction can range from a thick paper known as paperboard to corrugated fiberboard, made of multiple plies of material.
Google Cardboard – Google VR
Get the Cardboard SDKs to start building immersive experiences of your own. Turn your smartphone into a virtual reality viewer that’s simple, fun, and affordable.
Cardboard - The Home Depot
Get free shipping on qualified Cardboard, The Home Depot products or Buy Online Pick Up in Store today.
Cardboard | McMaster-Carr
Choose from our selection of cardboard, including over 375 products in a wide range of styles and sizes. Same and Next Day Delivery.
What is Cardboard? Types and Uses of Cardboard | ICB
Despite its humble appearance, Cardboard is a key player in packaging, design, and sustainability. So, let’s unwrap the box mystery and discover its hidden potential. Cardboard …
What is Cardboard? Strength, Grades & How It's Made!
Jul 5, 2024 · Learn about cardboard: its types, uses, and benefits in packaging, ensuring quality and sustainability for your products and brands.
Cardboard
Filler Insert Pads, Brown Frame Backing Rectangular & Square Flat Boards for Art&Crafts, DIY Projects, Mailing,Dividers & Packaging. ... Shop for Cardboard at Walmart.com. Save money. …
The different types of cardboard packaging - Recycling.com
Nov 24, 2022 · There are many different types of cardboard on the market. Thus, cardboard is a very versatile material with different thicknesses, shapes, and forms. The most common use …
Amazon.com: Cardboard Sheets
105 Pack Corrugated Cardboard Sheets (11 x 8.5 Inch) - Thick/Thin Sheets for Mailers, Fabric Organizer Boards, Box Dividers, Crafts - Cardboard Paper Inserts 83