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castle garden goodgame empire: Sapiens and Homo Deus: The E-book Collection Yuval Noah Harari, 2017-02-21 Sapiens and Homo Deus: The E-book Collection has descriptive copy which is not yet available from the Publisher. |
castle garden goodgame empire: The Player Of Games Iain M. Banks, 2008-09-04 The novels of Iain M. Banks have forever changed the face of modern science fiction. His Culture books combine breathtaking imagination with exceptional storytelling, and have secured his reputation as one of the most extraordinary and influential writers in the genre. 'Banks is a phenomenon' William Gibson The Culture - a utopian human-machine symbiotic society - has thrown up many expert Game Players, and one of the greatest is Jernau Morat Gurgeh. He is Master of every board, computer and strategy - he is The Player of Games. Bored with success, Gurgeh travels to the cruel and incredibly wealthy Empire of Azad to try their infamous game . . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh plays the game, and faces the challenge of his life - and very possibly his death. Praise for the Culture series: 'Epic in scope, ambitious in its ideas and absorbing in its execution' Independent on Sunday 'Banks has created one of the most enduring and endearing visions of the future' Guardian 'Jam-packed with extraordinary invention' Scotsman 'Compulsive reading' Sunday Telegraph The Culture series: Consider Phlebas The Player of Games Use of Weapons Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata The State of the Art Other books by Iain M. Banks: Against a Dark Background Feersum Endjinn The Algebraist Also now available: The Culture: The Drawings - an extraordinary collection of original illustrations faithfully reproduced from sketchbooks Banks kept in the 1970s and 80s, depicting the ships, habitats, geography, weapons and language of Banks' Culture series of novels in incredible detail. |
castle garden goodgame empire: I Love Jesus, But I Want to Die Sarah J. Robinson, 2021-05-11 A compassionate, shame-free guide for your darkest days “A one-of-a-kind book . . . to read for yourself or give to a struggling friend or loved one without the fear that depression and suicidal thoughts will be minimized, medicalized or over-spiritualized.”—Kay Warren, cofounder of Saddleback Church What happens when loving Jesus doesn’t cure you of depression, anxiety, or suicidal thoughts? You might be crushed by shame over your mental illness, only to be told by well-meaning Christians to “choose joy” and “pray more.” So you beg God to take away the pain, but nothing eases the ache inside. As darkness lingers and color drains from your world, you’re left wondering if God has abandoned you. You just want a way out. But there’s hope. In I Love Jesus, But I Want to Die, Sarah J. Robinson offers a healthy, practical, and shame-free guide for Christians struggling with mental illness. With unflinching honesty, Sarah shares her story of battling depression and fighting to stay alive despite toxic theology that made her afraid to seek help outside the church. Pairing her own story with scriptural insights, mental health research, and simple practices, Sarah helps you reconnect with the God who is present in our deepest anguish and discover that you are worth everything it takes to get better. Beautifully written and full of hard-won wisdom, I Love Jesus, But I Want to Die offers a path toward a rich, hope-filled life in Christ, even when healing doesn’t look like what you expect. |
castle garden goodgame empire: Ender's Game Orson Scott Card, 1986-01-01 The Hugo and Nebula Award-winning classic is now available in an author's definitive edition. The alien Buggers threaten humanity with extinction, and Earth's ultimate savior may be one small boy. Andrew Ender Wiggins thinks he is only playing computer games, but he is really commanding Earth's last great fleet. Accelerated Reader: Reading Level 5.5, 16 Points. Copyright © Libri GmbH. All rights reserved. |
castle garden goodgame empire: Leaves of grass [by W. Whitman]. Walt Whitman, 1860 |
castle garden goodgame empire: A Handful of Dust , 1972 |
castle garden goodgame empire: A New System of Geography, Or a General Description of the World Daniel Fenning, Joseph Collyer, 1765 |
castle garden goodgame empire: Castle Whiterock Chris Doyle, Adrian Pommier, 2003-11-20 |
castle garden goodgame empire: The Razor's Edge William Somerset Maugham, 1944 American flyer of World War I searches for his ideal and makes life difficult for those around him. |
castle garden goodgame empire: Lonely Road Nevil Shute, 2009-11-10 A rich middle-aged man finds his lonely life turned upside down when he falls in love with a pretty dance hostess and becomes involved in exposing a conspiracy to sabotage the British General Election. But his dogged pursuit of the criminals will throw his life and the lives of those he cares about into grave danger. |
castle garden goodgame empire: The Ultimate RPG Gameplay Guide James D’Amato, 2019-10-08 Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level. |
castle garden goodgame empire: The Faggots and Their Friends Between Revolutions Larry Michell, 2019-06-25 40th anniversary reprinting of a beloved fable-manifesto from the 1970s queer counterculture. |
castle garden goodgame empire: Game Architecture and Design Andrew Rollings, Dave Morris, 2000 Dave Morris, the author of numerous role-playing game books, takes the reader through all the necessary game creation steps--from seeing a game idea on paper to actually implementing that idea. He and Rollings then teache design, architecture and management for PC, Macintosh, and UNIX platforms. The CD-ROM features a current version of Microsoft's DirectorX; Mac Sprockets (the Macintosh equivalent to DirectorX); and all source code developed in the book. |
castle garden goodgame empire: The 5AM Club Robin Sharma, 2018-12-04 Legendary leadership and elite performance expert Robin Sharma introduced The 5am Club concept over twenty years ago, based on a revolutionary morning routine that has helped his clients maximize their productivity, activate their best health and bulletproof their serenity in this age of overwhelming complexity. Now, in this life-changing book, handcrafted by the author over a rigorous four-year period, you will discover the early-rising habit that has helped so many accomplish epic results while upgrading their happiness, helpfulness and feelings of aliveness. Through an enchanting—and often amusing—story about two struggling strangers who meet an eccentric tycoon who becomes their secret mentor, The 5am Club will walk you through: How great geniuses, business titans and the world’s wisest people start their mornings to produce astonishing achievements A little-known formula you can use instantly to wake up early feeling inspired, focused and flooded with a fiery drive to get the most out of each day A step-by-step method to protect the quietest hours of daybreak so you have time for exercise, self-renewal and personal growth A neuroscience-based practice proven to help make it easy to rise while most people are sleeping, giving you precious time for yourself to think, express your creativity and begin the day peacefully instead of being rushed “Insider-only” tactics to defend your gifts, talents and dreams against digital distraction and trivial diversions so you enjoy fortune, influence and a magnificent impact on the world Part manifesto for mastery, part playbook for genius-grade productivity and part companion for a life lived beautifully, The 5am Club is a work that will transform your life. Forever. |
castle garden goodgame empire: Black Swan Green David Mitchell, 2008-09-04 'ONE OF THE MOST BRILLIANTLY INVENTIVE WRITERS OF THIS, OR ANY, COUNTRY' INDEPENDENT Shortlisted for the Costa Novel Award and longlisted for the Booker Prize 'Gorgeous' DAILY MAIL 'Uproariously funny' EVENING STANDARD 'Spellbinding' TATLER 'Brilliant' NEW YORK TIMES BOOK REVIEW 'Luminously beautiful' THE TIMES The Sunday Times bestselling fourth novel from the critically acclaimed author of Ghostwritten and Cloud Atlas January, 1982. Thirteen-year-old Jason Taylor - covert stammerer and reluctant poet - anticipates a stultifying year in his backwater English village. But he hasn't reckoned with bullies, simmering family discord, the Falklands War, a threatened gypsy invasion and those mysterious entities known as girls. Charting thirteen months in the black hole between childhood and adolescence, this is a captivating novel, wry, painful and vibrant with the stuff of life. PRAISE FOR DAVID MITCHELL 'A thrilling and gifted writer' FINANCIAL TIMES 'Dizzyingly, dazzlingly good' DAILY MAIL 'Mitchell is, clearly, a genius' NEW YORK TIMES BOOK REVIEW 'An author of extraordinary ambition and skill' INDEPENDENT ON SUNDAY 'A superb storyteller' THE NEW YORKER |
castle garden goodgame empire: Cass Timberlane Sinclair Lewis, 2022-08-01 Sinclair Lewis's 'Cass Timberlane' is a novel that delves into the intimate dynamics of marriage, the ebbs and flows of social standing, and the tenacity of personal convictions in the face of society's expectations. Written in Lewis's characteristic realist style, the book provides an incisive commentary on mid-20th-century American life, capturing the zeitgeist with its piercing examination of the judiciary, social stratification, and gender roles. Presented here by DigiCat Publishing, this edition is not just a mere reproduction of words but a resurrection of the enduring human narratives that echo Lewis's keen observations and subtle wit in a modern format, fostering continued engagement with a timeless piece of literature. In the literary context, Lewis was renowned for his critical portrayal of American society, and 'Cass Timberlane' followed suit after his Pulitzer Prize-winning 'Arrowsmith' and 'Babbitt', two works that cemented his reputation as a formidable satirist and social commentator. This particular novel emerged from a mature phase in Lewis's career, reflecting both his deepened insight into human nature and his committed critique of the status quo, informed by his experiences and personal contemplations on the changing American landscape. It stands as a testament to his growth as a writer and his unyielding quest to encapsulate the essence of American life and its institutions. This edition of 'Cass Timberlane' is recommended for readers who appreciate the depth of character development and the intricacy of societal dissection present in early 20th-century literature. It offers a compelling exploration of the intricacies of law, love, and legacy, appealing to both aficionados of historical fiction and those who seek a profound understanding of the period's cultural undercurrents. The modern republishing by DigiCat invigorates Lewis's profound work, ensuring that its relevance endures and its lessons continue to resonate with contemporary readers. Engage with this classic, and allow Sinclair Lewis to guide you through a rich and complex tapestry of American life, as pertinent today as it was in its original era. |
castle garden goodgame empire: Crossing Mandelbaum Gate Kai Bird, 2010-04-20 *From the Pulitzer Prize-winning coauthor of American Prometheus—the inspiration for the Academy Award-winning film Oppenheimer* Now with a new introduction, Kai Bird’s fascinating memoir of his early years spent in Israel, Jordan, Egypt, Saudi Arabia, and Lebanon provides an original and illuminating perspective into the Arab-Israeli conflict. In 1956, four-year-old Kai Bird, son of a charming American diplomat, moved to Jerusalem with his family. Kai could hear church bells and the Muslim call to prayer and watch as donkeys and camels competed with cars for space on the narrow streets. Each day on his way to school, Kai was driven through Mandelbaum Gate, where armed soldiers guarded the line separating Israeli-controlled West Jerusalem from Arab-controlled East. Bird would spend much of his life crossing such lines—as a child in Jerusalem, Saudi Arabia, and Egypt, and later, as a young man in Lebanon. In Crossing Mandelbaum Gate, a narrative that “rips along like a spy novel” (The New York Times Book Review), Bird’s retelling of “events such as Suez in 1956, the Six Day War of 1967, and Black September in 1970 are as clear and fresh as yesterday” (The Spectator, UK). Bird vividly portrays emblematic figures like George Antonius, author of The Arab Awakening; Jordan’s King Hussein; the Palestinian hijacker Leila Khaled; Salem bin Laden; Saudi King Faisal; President Nasser of Egypt; and Hillel Kook, the forgotten rescuer of more than 100,000 Jews during World War II. Bird, his parents sympathetic to Palestinian self-determination and his wife the daughter of two Holocaust survivors, has written a “kaleidoscopic and captivating” (Publishers Weekly) personal history of a troubled region and an indispensable addition to the literature on the modern Middle East. |
castle garden goodgame empire: Book of Etiquette Lillian Eichler, 2009-01-01 The only serious competitor to Emily Post as etiquette maven to America between the wars, LILLIAN EICHLER WATSON (b. 1902) was a 19-year-old copywriter for the book publisher Doubleday when she was commissioned to rewrite the outdated Encyclopedia of Etiquette by Emily Holt. This is the guide to good manners she produced in 1921, mining her own experience as a social misfit and would-be social climber, and it was a huge hit with those aspiring to a grander station. Volume II covers: [ how to address servants [ correct dress for the butler [ use of the napkin [ evolution of the afternoon tea [ the man at the garden party [ yachting parties for bachelors [ musicales and private theatricals [ when the lady is asked to dance [ some important rules about golf [ the charm of correct speech [ the eccentric dresser [ poise in public [ and much more. |
castle garden goodgame empire: Halliday's Introduction to Functional Grammar M.A.K. Halliday, Christian M.I.M. Matthiessen, 2013-09-11 Fully updated and revised, this fourth edition of Halliday's Introduction to Functional Grammar explains the principles of systemic functional grammar, enabling the reader to understand and apply them in any context. Halliday's innovative approach of engaging with grammar through discourse has become a worldwide phenomenon in linguistics. Updates to the new edition include: Recent uses of systemic functional linguistics to provide further guidance for students, scholars and researchers More on the ecology of grammar, illustrating how each major system serves to realise a semantic system A systematic indexing and classification of examples More from corpora, thus allowing for easy access to data Halliday's Introduction to Functional Grammar, Fourth Edition, is the standard reference text for systemic functional linguistics and an ideal introduction for students and scholars interested in the relation between grammar, meaning and discourse. |
castle garden goodgame empire: Judy , 1889 |
castle garden goodgame empire: Those Barren Leaves Aldous Huxley, 2023-06-15 We rely on your support to help us keep producing beautiful, free, and unrestricted editions of literature for the digital age. Will you support our efforts with a donation? Mrs. Aldwinkle, an English aristocrat of a certain age, has purchased a mansion in the Italian countryside. She wishes to bring a salon of intellectual luminaries into her orbit, and to that end she invites a strange cast of characters to spend time with her in her palazzo: Irene, her young niece; Ms. Thriplow, a governess-turned-novelist; Mr. Calamy, a handsome young man of great privilege and even greater ennui; Mr. Cardan, a worldly gentleman whose main talent seems to be the enjoyment of life; Hovenden, a young motorcar-obsessed lord with a speech impediment; and Mr. Falx, a socialist leader. To this unlikely cast is soon added Mr. Chelifer, an author with an especially florid, overwrought style that is wasted on his day job as editor of The Rabbit Fancier’s Gazette, and the Elvers, a scheming brother who is the guardian of his mentally-challenged sister. As this unlikely group mingles, they discuss a great many grand topics: love, art, language, life, culture. Yet very early on the reader comes to realize that behind the pompousness of their elaborate discussions lies nothing but vacuity—these characters are a satire of the self-important intellectuals of Huxley’s era. His skewering of their intellectual barrenness continues as the group moves on to a trip around the surrounding country, in a satire of the Grand Tour tradition. The party brings their English snobbery out in full force as they traipse around Rome, sure of nothing else except in their belief that Italy is culturally superior simply because it’s Italy. As the vacation winds down, we’re left with a biting lampoon of the elites who suppose themselves to be at the height of art and culture—the kinds of personalities that arise in every generation, sure of their own greatness but unable to actually contribute anything to the world of art and culture that they feel is so important. |
castle garden goodgame empire: Women Writing Home, 1700-1920 Vol 4 Klaus Stierstorfer, Deirdre Coleman, Cecily Devereux, Susan Clair Imbarrato, Charlotte J Macdonald, 2024-08-07 Assembles a range of women's letters from the former British Empire. These letters 'written home' are not only historical sources; they are also representations of the state of the Empire in far-off lands sent home to Britain and, occasionally, other centres established as 'home'. |
castle garden goodgame empire: DOOM Dan Pinchbeck, 2013-06-18 A close examination about what is considered the most important first-person video game ever made and its influence on how we play games today |
castle garden goodgame empire: The Song of the Lark Willa Cather, 1915 A novelist and short-story writer, Willa Cather is today widely regarded as one of the foremost American authors of the twentieth century. Particularly renowned for the memorable women she created for such works as My Antonia and O Pioneers!, she pens the portrait of another formidable character in The Song of the Lark. This, her third novel, traces the struggle of the woman as artist in an era when a woman's role was far more rigidly defined than it is today. The prototype for the main character as a child and adolescent was Cather herself, while a leading Wagnerian soprano at the Metropolitan Opera (Olive Fremstad) became the model for Thea Kronborg, the singer who defies the limitations placed on women of her time and social station to become an international opera star. A coming-of-age-novel, important for the issues of gender and class that it explores, The Song of the Lark is one of Cather's most popular and lyrical works. Book jacket. |
castle garden goodgame empire: Machines Like Me Ian McEwan, 2019-04-23 The new novel from the master storyteller is his best in years. Brilliantly McEwan, richly entertaining, a moving love story and a mystery--yet for all its gripping plotline one of the most morally layered novels written for our times, as it carries us into a provocatively real alternative history and the profound challenges of Artificial Intelligence. Set in 1980s London, the story revolves around Charlie: young and reckless, and in love with his upstairs neighbour, the enchanting Miranda whose hidden, murky past hangs between them. He has spent his inheritance on the acquisition of one of twenty-five highly developed new robotic humans--named Adam or Eve, each one beautiful, strong and clever--developed by Alan Turing after his success on the legendary WW2 Enigma codebreaking machine. As London is consumed by the huge protests over England and Argentina's Falklands War and Margaret Thatcher's jingoistic ambitions, Charlie courts Miranda, and his Adam finds himself, inevitably, central to their affair. Great novelist that he is, McEwan pulls us into the question of what it means to love, what makes us human in our fast-changing times, what might follow if a machine understands too well the human heart, and how precarious a construct is the world we live in and think we know. |
castle garden goodgame empire: Programming Game AI by Example Mat Buckland, 2005 This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI. |
castle garden goodgame empire: Reality Is Broken Jane McGonigal, 2011-01-20 “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. |
castle garden goodgame empire: Harper's Weekly John Bonner, George William Curtis, Henry Mills Alden, Samuel Stillman Conant, Montgomery Schuyler, John Foord, Richard Harding Davis, Carl Schurz, Henry Loomis Nelson, John Kendrick Bangs, George Brinton McClellan Harvey, Norman Hapgood, 1872 |
castle garden goodgame empire: The Story of the Amulet E. Nesbit, 2023-11-17 E. Nesbit's 'The Story of the Amulet' is a timeless classic and the final book in the 'Five Children and It' series. Filled with magical adventures and ancient Egyptian mysteries, the book follows the four siblings as they embark on a journey through time and space with the help of a magical amulet. Nesbit's narrative style is engaging and imaginative, blending elements of fantasy with historical fiction to create an enchanting story that captivates readers of all ages. The novel presents themes of friendship, courage, and the power of imagination, making it a must-read for anyone interested in children's literature and storytelling traditions. |
castle garden goodgame empire: Truth , 1905 |
castle garden goodgame empire: 12 Rules for Life Jordan B. Peterson, 2018-01-23 OVER TEN MILLION COPIES SOLD #1 INTERNATIONAL BESTSELLER What are the most valuable things that everyone should know? Acclaimed clinical psychologist Jordan B Peterson has influenced the modern understanding of personality, and now he has become one of the world's most popular public thinkers, with his lectures on topics from the Bible to romantic relationships to mythology drawing tens of millions of viewers. In an era of unprecedented change and polarizing politics, his frank and refreshing message about the value of individual responsibility and ancient wisdom has resonated around the world. In this book, he provides twelve profound and practical principles for how to live a meaningful life, from setting your house in order before criticising others to comparing yourself to who you were yesterday, not someone else today. Happiness is a pointless goal, he shows us. Instead we must search for meaning, not for its own sake, but as a defence against the suffering that is intrinsic to our existence. Drawing on vivid examples from the author's clinical practice and personal life, cutting-edge psychology and philosophy, and lessons from humanity's oldest myths and stories, 12 Rules for Life offers a deeply rewarding antidote to the chaos in our lives: eternal truths applied to our modern problems. |
castle garden goodgame empire: Men At Arms Evelyn Waugh, 2012-12-11 An eminently readable comedy of modern war (New York Times), Men at Arms is the first novel in Evelyn Waugh's brilliant Sword of Honor trilogy. Guy Crouchback, determined to get into the war, takes a commission in the Royal Corps of Halberdiers. His spirits high, he sees all the trimmings but none of the action. And his first campaign, an abortive affair on the West African coastline, ends with an escapade that seriously blots his Halberdier copybook. Men at Arms is the first novel in Waugh's brilliant Sword of Honor trilogy recording the tumultuous wartime adventures of Guy Crouchback (the finest work of fiction in English to emerge from World War II --Atlantic Monthly), which also comprises Officers and Gentlemen and Unconditional Surrender. |
castle garden goodgame empire: Out of Control Kevin Kelly, 1994 This is a book about how our manufactured world has become so complex that the only way to create yet more complex things is by using the principles of biology. This means decentralized, bottom up control, evolutionary advances and error-honoring institutions. I also get into the new laws of wealth in a network-based economy, what the Biosphere 2 project in Arizona has or has not to teach us, and whether large systems can predict or be predicted. And more: restoration biology, encryption, a-life, and the lessons of hypertext. Yes, it's a romp, in 520 pages. But the best part, my friends tell me, is the 28-page annotated bibliography. If you have suspected that technology could be better, more life-like, then this book is for you. -- Product Description. |
castle garden goodgame empire: The Volcano Caves: An Adventure for Character Levels 7-9 Luke Johnson, 2006-01-01 |
castle garden goodgame empire: Architectonics of Game Spaces Andri Gerber, Ulrich Götz, 2019-10 What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in reality? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with architecture. |
castle garden goodgame empire: Computer Gaming World , 2002 |
castle garden goodgame empire: Legends of the Twins , 2005-08 One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. The legends of other heroes stand waiting to be written. Personal journeys, great quests, and heroic sacrifices all lie ahead. Sometimes it is not the world that needs to be saved, but a soul. The River of Time not only provides the chance to find the forgotten history of Krynn, but a chance to visit the world as it might have been. Discover an Ansalon untouched by Cataclysm, where the Godpriest reigns supreme; visit a magocracy, a land in which the Orders of High Sorcery rule through the power of magic; roam the dragonlands, crushed under the terrible might of the Dark Queen and her dragon highlords. Legends of the Twins is a resource for games set in the world of DragonLance. Inside one will find information for players, including variant rules for character traits, new feats, prestige classes. New spells and magic items allow characters to journey across the River to Time. Dungeon Masters will discover an amazing wealth of campaign possibilities, including travel into Ansalon's distant past or many different alternate versions of the world-available to introduce into a current campaign or as a launching point of one that is entirely new. All information within this volume is fully compatible with the revised edition of the d20 System game. Book jacket. |
castle garden goodgame empire: Two Bells Georgia Power Company, 1934 |
castle garden goodgame empire: The Lives of a Bengal Lancer Francis Yeats-Brown, 1930 |
castle garden goodgame empire: Machine Sensation Tessa Leach, 2020-06-24 Emphasising the alien qualities of anthropomorphic technologies, Machine Sensation makes a conscious effort to increase rather than decrease the tension between nonhuman and human experience. In a series of rigorously executed cases studies, including natural user interfaces, artificial intelligence as well as sex robots, Leach shows how object-oriented ontology enables one to insist upon the unhuman nature of technology while acknowledging its immense power and significance in human life. Machine Sensation meticulously engages OOO, Actor Network Theory, the philosophy of technology, cybernetics and posthumanism in innovative and gripping ways. |
Castle (TV Series 2009–2016) - IMDb
Castle: Created by Andrew W. Marlowe. With Nathan Fillion, Stana Katic, Jon Huertas, Seamus Dever. …
Castle (TV Series 2009–2016) - Full c…
Castle (TV Series 2009–2016) - Cast and crew credits, including actors, actresses, directors, …
Castle (TV Series 2009–2016) - Episo…
A baffling rash of jewel robberies from the society set prompts Castle to ask Beckett to be his …
Castle (TV Series 2009–2016) - Episo…
Investigating the killing of a Japanese ballerina, Castle and Beckett find a shrine with the murder weapon …
Castle (TV Series 2009–2016) - Episo…
A devilishly handsome detective from Scotland Yard teams up with Castle and Beckett to find the …
Castle (TV Series 2009–2016) - IMDb
Castle: Created by Andrew W. Marlowe. With Nathan Fillion, Stana Katic, Jon Huertas, Seamus Dever. When a psychopath commits murders based on novelist Castle's books, Detective …
Castle (TV Series 2009–2016) - Full cast & crew - IMDb
Castle (TV Series 2009–2016) - Cast and crew credits, including actors, actresses, directors, writers and more.
Castle (TV Series 2009–2016) - Episode list - IMDb
A baffling rash of jewel robberies from the society set prompts Castle to ask Beckett to be his undercover date at a ball to see if the thief might be amongst the affluent set and casing out …
Castle (TV Series 2009–2016) - Episode list - IMDb
Investigating the killing of a Japanese ballerina, Castle and Beckett find a shrine with the murder weapon in an old factory. Then, when the two are separated, Castle is ambushed by a hooded …
Castle (TV Series 2009–2016) - Episode list - IMDb
A devilishly handsome detective from Scotland Yard teams up with Castle and Beckett to find the person responsible for the murder of his friend's daughter. Also, Castle and Beckett suspect …
Castle (TV Series 2009–2016) - Episode list - IMDb
In order to hunt down the brutal murderer of a grifting seducer, Castle and Beckett must investigate New York's elite. Meanwhile, Castle plans to surprise Beckett on their one-year …
Nathan Fillion - IMDb
In 2009, he was cast as the title character Richard Castle in ABC's hit television series, Castle (2009). The show has aired more than 160 episodes and Nathan Fillion has won four People's …
Castle Impossible (TV Series 2025) - IMDb
Castle Impossible: With Daphne Reckert, Ian Figueira, Tony Raggett, Archaea the Dog. Daphne and Ian face challenges like tight budgets, pests, treasure hunting and endless renovations as …
Castle (TV Series 2009–2016) - Episode list - IMDb
Castle and Beckett discover it's all about the discreet cyber-prostitution business, which happens to employ Buckley's legal protégée, Scarlett Price. Working out who took over the 'Danton' …
Castle (TV Series 2009–2016) - Episode list - IMDb
When Homeland Security inexplicably seals the crime scene of a car bombing, Castle and Beckett find themselves with two mysteries on their hands: who murdered the victim, a government …