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carrion hill pathfinder: Carrion Hill Richard Pett, 2010-01-05 Dark horror stalks the streets of Carrion Hill, the strangest and most debased city in the star-crossed gothic horror kingdom of Ustalav. Following the once-forgotten instructions of an ancient eldritch ritual, a cabal of villains conjured up a creature of terrible power in the ruined catacombs of the city. Putting a stop to the abomination means dealing with the cabal one by one, from its weakest devotee to its most potent dark master. A dark urban horror adventure for 5th-level Pathfinder Roleplaying Game characters, Carrion Hill brings Lovecraftian horror to the game table and irreparable psychic damage to your player characters. |
carrion hill pathfinder: Wake of the Watcher Greg A. Vaughan, 2011 No one goes to Illmarsh, a decrepit village haunted by tales of ghastly midnight rites and sacrifices to shadows from the sea. When the heroes learn of an unholy bargain between the cultists of the Whispering Way and the drowned gods of this wretched town, they must journey through a wilderness gone wrong to prevent it. Can the heroes discover what foulness festers in the mind of Illmarsh and withstand the whispers of an insanity from beyond the stars? A Pathfinder Roleplaying Game adventure for 9th-level characters, this volume continues the Carrion Crown Adventure Path, drawing on themes of classic horror stories long awaited by players. The heroes will investigate lands inspired by the mind-bending horrors of H.P. Lovecraft and face off against terrifying foes drawn from his ever-popular Cthulhu Mythos. This volume also introduces the unimaginable terrors of the Elder Gods to the Pathfinder campaign setting with an expanded Bestiary unleashing a host of maddening Lovecraftian monsters, plus much more including new fiction in the Pathfinder's Journal! |
carrion hill pathfinder: Howl of the Carrion King James Jacobs, 2009-04-28 The Legacy of Fire Adventure Path begins in the desert nation of Katapesh, where the heroes must attempt to retake a conquered town from a pack of fearsome gnolls. From there, the trail leads to the fortress known as the House of the Beast, an ancient map-world created by one of the most powerful wizards in history, and even the legendary City of Brass on the Plane of Fire. |
carrion hill pathfinder: Tomb of the Iron Medusa Mike Shel, 2011-05-31 Hidden in the remote southern range of the World's Edge Mountains lies a mysterious necropolis protected by a legendary guardian known as the Iron Medusa. When the last heir of the dungeon's long-dead noble builders hires the heroes to explore the forlorn and deadly site in search of evidence that may clear his family name, the heroes soon find themselves in over their heads. For the Tomb of the Iron Medusa does not give up its secrets lightly, and the dangerous truths that lie within these trap-laden crypts may have been hidden for a very good reason indeed. Tomb of the Iron Medusa is a Pathfinder Roleplaying Game adventure for 14th-level characters. It features an expansive necropolis of crypts and tombs, all guarded by devious traps, strange puzzles, fiendish monsters, bizarre creatures, and the undead remnants of a once-powerful aristocracy. Tomb of the Iron Medusa also includes a new monster and a fully-detailed borderland inn that can serve as both a place to begin the adventure or as any roadside tavern in any fantasy world. |
carrion hill pathfinder: Age of Ashes Amanda Hamon, 2019-08 Dawn of A New Age Fires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. Within the old keep, strange invaders from a distant land, mysterious long-lost ruins, and the machinations of a shadowy organization await discovery. Something dire is building toward an apocalyptic event, and it falls to your characters to stop the end before it begins. The Age of Ashes Adventure Path begins with Hellknight Hill-a complete adventure for 1st- to 4th-level characters. PZO90146 Pathfinder Adventure Path Age of Ashes: Cult of Cinders ISBN 978-1-64078-188-7 Stand Against the Darkness The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who've used it before have in store? There's only one way to find out: the heroes must travel through to the lands beyond, where they will make new allies, face new enemies, and do much, much more! The Age of Ashes Adventure Path continues with Cult of Cinders-a complete adventure for 5th-8th level characters. |
carrion hill pathfinder: Battle of Bloodmarch Hill Patrick Renie, 2015-03-17 The Giantslayer Adventure Path begins In the human town of Trunau, a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen, the heroes must investigate a mysterious death. Before they uncover the truth, however, Trunau comes under attack by an orc army, and the heroes must help defend it, only to discover the real reasons behind both the murder and the orc raid -- both were just distractions from a wider conspiracy involving a giant chieftain, who seeks the treasures of the forgotten tomb of an ancient giant hero beneath the town. A Pathfinder Roleplaying Game adventure for 1st-level characters, Battle of Bloodmarch Hill kicks off the Giantslayer Adventure Path, an epic campaign of classic sword & sorcery thrills. A selection of new monsters, a primer on the various giants of Golarion, a toolbox of new mechanics for use with giant foes, and the first installment of a new Pathfinder's Journal written by Richard Pett round out this volume of the Pathfinder Adventure Path. |
carrion hill pathfinder: Trial of the Beast Richard Pett, 2011 The Beast of Lepidstadt, a savagely cunning flesh golem, has long terrorized the simple folk of the land. Once captured though, rather than destroy the monster, the enlightened council of the city of Lepidstadt insists the obviously thinking creature face a lawful trial. While on the trail of the Whispering Way the heroes are enlisted to guard it against infuriated townsfolk, scholars of the macabre, and the slaves of its mad creator. When a violent attack releases the berserker, its trail leads to the laboratory lair of a mad scientist and his blasphemous creations, crazed conspirators in the maniacal plot of the Whispering Way. A Pathfinder Roleplaying Game adventure for 4th-level characters, this volume continues the Carrion Crown Adventure Path, drawing on themes of classic horror stories. This advanture also includes an in-depth look at Pharasma, mysterious goddess of fate, along with details on the Eternal Order of the Palatine Eye, one of Ustalav's most manipulative and mysterious secret societies, plus five terrifying new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder's Journal, and much more! |
carrion hill pathfinder: Broken Moon Tim Hitchcock, 2011 When the savage lord of Ustalav's werewolves is mysteriously murdered, the nation's forests run with lycanthropic blood. War in the wilds soon spills onto the streets, as the people of the land, seeing the strife among their long-time foes, begin a hunt to scour the nation of the deadly shape-shifters. Entreated by a lord of the werewolves to help unite his savage people, the heroes must risk becoming tainted by the curse of lycanthropy as they race across the heart of the nation to find an outcast heir. But can they do so before bestial assassins and the agents of the Whispering Way find him, or the heroes, first? An adventure for 6th-level characters, this volume continues the Carrion Crown Pathfinder Adventure Path. |
carrion hill pathfinder: The Midnight Mirror Sam Zeitlin, 2012-06-26 In shadow-haunted Nidal, the denizens of the Plane of Shadow intermingle with common man. Now people are disappearing, and it falls to the adventurers to stop the terror. Faced with terrible shadow creatures, an unruly mob of scared citizens, and an unpredictable creature of light, can the heroes undo a greedy and uncaring noble's self-serving mistake? The Midnight Mirror is an adventure for 4th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. In addition to the adventure, this volume also features a brand-new monster and a gazetteer of a brand new location in the shadow-tainted nation of Nidal. |
carrion hill pathfinder: Rule of Fear F. Wesley Schneider, 2011-05-10 Enter the shadow-cloaked realm of Ustalav, the seat of horror in the Pathfinder campaign setting. Here, accursed Counts vie for power over terror-torn lands of mystery and dark legend, endlessly plagued by terrifying creatures of the night and the eternal curses of a haunted past. In the shadows of both cities and wilds prowl vampires and werewolves, while ghosts and worse lurk amid the ruins of glories squandered long ago. Here, superstition, fortune-telling, and bargains with dark powers hold sway over folk that know all too well not to venture out at night. Learn what horrors lurk in Ustalav's shadows in this in-depth guide to the mysterious realm, along with harrowing investigations into its most infamous ruins and haunted houses. |
carrion hill pathfinder: The Feast of Ravenmoor Brandon Hodge, 2011-10-18 Hidden away in the remote uplands of Varisia, the remote village of Ravenmoor has never been eager to attract visitors. The citizens of Ravenmoor have their own ways, their own traditions, their own methods of celebrating the turn of seasons. But when a tax collector vanishes on a trip into the remote town to collect on several years of taxes that have, apparently, slipped through the cracks, Ravenmoor suddenly becomes a spotlight of attention. What strange surprises await those chosen to investigate the tax collector's disappearances, and does the vanishing have anything to do with Ravenmoor's upcoming seasonal feast? Feast of Ravenmoor is a horror/mystery-themed Pathfinder Module for 3rd-level characters, and also features a brand-new monster and a regional gazetteer detailing the Ravenmoor hinterlands. |
carrion hill pathfinder: The Paleoanthropology and Archaeology of Big-Game Hunting John D. Speth, 2010-09-17 Since its inception, paleoanthropology has been closely wedded to the idea that big-game hunting by our hominin ancestors arose, first and foremost, as a means for acquiring energy and vital nutrients. This assumption has rarely been questioned, and seems intuitively obvious—meat is a nutrient-rich food with the ideal array of amino acids, and big animals provide meat in large, convenient packages. Through new research, the author of this volume provides a strong argument that the primary goals of big-game hunting were actually social and political—increasing hunter’s prestige and standing—and that the nutritional component was just an added bonus. Through a comprehensive, interdisciplinary research approach, the author examines the historical and current perceptions of protein as an important nutrient source, the biological impact of a high-protein diet and the evidence of this in the archaeological record, and provides a compelling reexamination of this long-held conclusion. This volume will be of interest to researchers in Archaeology, Evolutionary Biology, and Paleoanthropology, particularly those studying diet and nutrition. |
carrion hill pathfinder: No Response from Deepmar Stephen S. Greer, 2012-06-19 The island penal mining colony of Deepmar off the north coast of Cheliax has provided the infernal House of Thrune with a steady supply of valuable crystals for decades -- but now all contact with the island has ceased! Sent to the isolated island to investigate, the heroes must explore the eerily abandoned mining colony and the surrounding island to discover what sinister threat has silenced the settlement and interrupted the steady flow of minerals from the colony's mines. Can the heroes discover the truth behind the disappearance of the island's inhabitants and get the rich resources of Deepmar flowing to the mainland again, or will they, too, vanish, never to be heard from again? No Response From Deepmar is a dungeon and wilderness exploration Pathfinder Module designed for 8th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 Edition of the world's oldest RPG. The adventure includes a detailed gazetteer of a penal mining colony for use in the Pathfinder Campaign Setting or any fantasy roleplaying world. |
carrion hill pathfinder: Issola Steven Brust, 2002-12-15 Vlad Taltos, a sometime assassin currently on the run from his former associates, is tracked down in his jungle hideout by a most improbable party: Lady Teldra, who has come to enlist Vlad's help. |
carrion hill pathfinder: Pathfinder Adventure Path Robert Brookes, 2017-10-10 After working to secure their settlement on the lost continent of Azlant, the adventurers aid the colony by exploring the rest of the island in search of resources and to look for potential dangers. After a few days spent on exploratory missions and returning to the settlement each night, they begin to notice that some people in the settlement are acting strangely, a haunting echo of the clues left behind after the original settlers vanished. Sinister forces are at work in the colony and the adventurers must uncover a menacing threat to the settlement before they become the next victims of a vile plot. Into the Shattered Continent is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the Ruins of Azlant Adventure Path, a tale of survival on the deadly island remnants of humanity's first empire. A selection of new monsters, a gazetteer of the region, and a sampling of ancient treasures round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG. |
carrion hill pathfinder: Pathfinder: Rise of the Runelords, Part 2 Richard Pett, 2007-10-01 The Rise of the Runelords Adventure Path continues with the second adventure: The Skinsaw Murders. A sudden string of brutal killings terrorizes Sandpoint, and the killer's mark bears a distrubing similarity to the strange rune the goblins in the previous adventure had taken as their tribal totem. Investigation leads the heroes to confront a sinister murderer who has claimed a notorious haunted mansion as his lair. Yet this murderer is one of many, a member of a group of killers who call themselves the Skinsaw Men and have adopted an ancient magic involving the seven deadly sins. The PCs must travel to the bustling city of Magnimar to unravel the truth behind the rune, but in so doing may become prime suspects in the killings themselves! This volume of Pathfinder includes a detailed description of the city of Magnimar, several new monsters, and rules for new types of wizardly specialists who focus their studies on sin magic. |
carrion hill pathfinder: In Search of Sanity F. Wesley Schneider, 2016-09-20 The adventurers awaken within the walls of the eerie Briarstone Asylum, their minds wracked and memories missing. As they work together to recover their missing time, they soon learn that the cause of their eerie amnesia is but a symptom of a much greater cosmic menace. As they struggle to retain their sanity, the heroes must ally with other asylum residents and fight against the monstrosities that have taken over the asylum and plunged it into nightmare. Can the adventurers defeat the terror that stalks the halls and free themselves from their prison of madness? In Search of Sanity is a Pathfinder Roleplaying Game adventure for 1st-level characters. The adventure kicks off the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. Several new monsters, details on the Mythos, and the first installment of a new Pathfinder's Journal round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG. |
carrion hill pathfinder: Dwarves of Golarion James Jacobs, 2010-01-06 With their dour looks, proud beards, and battered helmets, dwarves are among the most popular heroic races of the Pathfinder Roleplaying Game. This installment of the Pathfinder Companion provides several rich resources for dwarf-players and the simply dwarf-curious, from cultural and historical overviews to lists of names and titles, new dwarf equipment, and maps of dwarven enclaves and citadels. |
carrion hill pathfinder: The Harrowing Crystal Fraiser, 2011-08-02 Legends tell of the mysterious Harrow decks that can instantly alter a person's life -- for good or for ill -- or that skilled spellcasters can draw upon the Harrow's mystic power to enhance their own magic. Others speak of entire worlds created inside the Harrow, realms modeled after the exotic and frightening locales pictured in the cards and populated by strange people and stranger creatures. So when the heroes are hired to investigate a mysterious disappearance, can they survive this trip into the strangest realm yet explored in a Pathfinder world? The Harrowing is an adventure for 9th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also includes a brand-new monster and rules for incorporating the popular Harrow Deck (not required) directly into play, adding an exciting new level of chance into the game. |
carrion hill pathfinder: Crucible of Chaos Wolfgang Baur, 2008-03-18 The Lost City has been found, hidden in a remote mountain valley. As adventurers rush to plunder its fabled treasures, a hungry terror prepares for their arrival. Crucible of Chaos is an exploration adventure for high-level characters, compatible with the world's most popular fantasy roleplaying game, and part of the GameMastery Module line. GameMastery Modules also include four pre-made characters so players can jump right into the action and full-color maps and handouts to enhance play. |
carrion hill pathfinder: The Hook Mountain Massacre Nicolas Logue, 2007-10 An adventure for 7th-level characters by Nicolas Logue. |
carrion hill pathfinder: Complete Scoundrel Mike McArtor, F. Wesley Schneider, 2007 In addition to presenting various scoundrel archetypes for characters, this volume includes new feats and prestige classes that serve the archetypes, as well as new tricks, spells, equipment, and magic items. |
carrion hill pathfinder: House on Hook Street Brandon Hodge, 2016-01-05 Dreams turn deadly in Old Korvosa! Nightmare-spawned horrors begin stalking the district's shiver addicts, sparking a manhunt to bring those responsible to justice. What role does the strange cult known as the Brotherhood of the Spider play in the mysterious deaths, and why has the veil between the dreaming and waking worlds worn so thin? To solve these mysteries and others, the heroes must walk the unseen paths of Bridgefront's occult underworld, and even enter the Dimension of Dreams itself to unravel the web of intrigue around the cult's dangerous machinations. But what happens when the heroes' own dreams turn against them, and can they uncover dark esoteric secrets too terrible to know before it is too late? Designed for use with Pathfinder RPG: Occult Adventures, The House on Hook Street is a 6th-level adventure packed with terrifying thrills! |
carrion hill pathfinder: The Moonscar Richard Pett, 2012-09-04 To astronomers and stargazers, the unusual pale patch on the moon is known as the Moonscar. Many theories abound as to the nature of this strange feature, yet the truth is a terrifying legacy from the ancient past. When a renowned archeologist disappears while investigating a strange mountaintop ruin, the adventurers must follow the abductee through a mysterious portal into a land of lunar madness and demonic nightmare -- for what scars Golarion's moon is a blight from the depths of the Abyss itself! This adventure builds upon elements first introduced in Distant Worlds and the Book of the Damned II: Lords of Chaos, and features challenges that will test the mettle of a group of four 16th-level Pathfinder characters. Written by fan-favorite Richard Pett (Carrion Hill, The Skinsaw Murders), The Moonscar is an adventure for 16th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 Edition of the world's oldest RPG. In addition to the adventure, this volume also features a brand-new monster and a gazetteer of a brand-new location on Golarion's demon-haunted moon. |
carrion hill pathfinder: Crooked Richard Pett, 2013-07-01 Welcome to Brine, an impossible and decaying city where death need not be the end. Even as the city expands, the citizens' unrest grows. And the phantasmagorical lands Between will tolerate the city's intrusion no longer. Between. A shadow realm of nightmare and madness. Always there, just on the other side of the mirror, but its inhabitants have their own ideas. Pulled back into a world of intrigue and terror, can an investigator unravel the secrets of his murdered love? Maybe if he can survive the terrors from Between long enough. Everything's about to break. |
carrion hill pathfinder: Masks of the Living God Jason Bulmahn, 2009-11 A team of local heroes follows clues learned in the Crypt of the Everflame to the rag-tag rustic capital city of Tamran, crown of the woodland realm of Nirmathas. There they discover the work of an insidious cult of the Living God Razmir at work, and must pose as members of the vile organization to battle its malignance from the inside out. Designed for 3rd-level characters specifically for the new Pathfinder Roleplaying Game rules, Masks of the Living God spotlights exciting new rules updates and character abilities, making it an ideal introductory adventure for Pathfinder RPG players. |
carrion hill pathfinder: Starfinder John Compton, 2017 This book refers to several other Starfinder products, yet these additional supplements are not required to make use of this book. Readers interested in references to Starfinder hardcovers can find the complete rules of these books available for free at paizo.com/sfrd. |
carrion hill pathfinder: The Dead Heart of Xin Brandon Hodge, 2013-02-26 The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement. The culmination of this celebration is to be the reassembly of the seven shards into the legendary Sihedron itself, rebuilt for the first time in over ten thousand years. But a lot can change in that amount of time, and as the ritual to reforge the artifact finishes, ancient contingencies rumble to life, and as the dead heart of Thassilon begins to beat once again, all of Magnimar is put in terrible danger. With the power of the Sihedron on their side, the heroes take a stance against this risen evil -- but will the aid of an ancient artifact be enough to save them all? The final chapter in the Shattered Star Adventure Path, The Dead Heart of Xin is a Pathfinder Roleplaying Game adventure for 15th-level characters. This volume also includes an essay on the ancient Runelords of Thassilon, complete with threads that reach to the modern day, plus new monsters fill the Pathfinder Bestiary and Bill Ward's Pathfinder Journal fiction concludes its exploration of the seedy underbelly of the scoundrel haven of Riddleport. |
carrion hill pathfinder: City of Golden Death Jason Bulmahn, 2010-05 The chase is on to stop the cult of the Living God Razmir from plundering a fabled city made from priceless treasure, a place full of untold wealth and lurking danger. The heroes must race through the city to stop the vile cultists from stealing its heart, the fabled jewel of everlasting gold, whose riches would allow them to spread their filthy religion throughout the region and beyond. City of Golden Death is a Pathfinder Roleplaying Game adventure for 5th-level characters, and serves as the final installment of the Price of Immortality campaign arc that includes the Pathfinder Modules Crypt of the Everflame and Masks of the Living God, but is fully playable as a stand-alone adventure. |
carrion hill pathfinder: Rivers Run Red Paizo Publishing, 2010-05-25 The heroes of the Kingmaker Adventure Path have claimed their kingdom, and the first shipment of supplies and gold has arrived from the distant north. While the heroes further explore their new home, they must at the same time help manage and rule their nascent kingdom, establish towns and roads and resources, and keep their realm's growing population happy. These tasks are made much more difficult by regular attacks by marauding monsters, encroaching tribes of barbaric trolls, and a mysterious but legendary monster roused from ancient slumber by this expansion into its wilderness territory. And perhaps worse of all, the bandit lords of the River Kingdoms themselves have taken notice of this expansion, and when they turn their retribution north, the rivers will run red with blood. A Pathfinder Roleplaying Game adventure for 3rd-level characters. |
carrion hill pathfinder: Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition Pocket Edition James Jacobs, Wolfgang Baur, Nicolas Logue, Steve Greer, Greg A. Vaughan, Richard Pett, 2020-03-10 Six Lethal Adventures, One Legendary Campaign In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town-and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure! Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback. |
carrion hill pathfinder: Fall of Plaguestone Jason Bulmahn, 2019 A group of new adventurers, traveling through the small community of Plaguestone, must come together to solve the murder of a friend. What starts as simple investigation quickly turns sinister with the discovery of forbidden alchemy, mutant animals, and a nearby forest rotting away due to a mysterious blight. It becomes clear that if these young heroes don't get to the heart of the plot, then the fall of Plaguestone is all but certain! The Fall of Plaguestone is the first Second Edition Pathfinder roleplaying game standalone adventure, taking new players and Game Masters on a daring adventure filled with wilderness exploration, dungeon encounters, and much more! This 64-page softcover adventure is designed for 1st-level characters, built using the rules in the Pathfinder Core Rulebook, facing off against monsters found in the Pathfinder Bestiary. The Fall of Plaguestone is the first Second Edition Pathfinder roleplaying game standalone adventure, taking new players and Game Masters on a daring adventure filled with wilderness exploration, dungeon encounters, and much more! This 64-page softcover adventure is designed for 1st-level characters, built using the rules in the Pathfinder Core Rulebook, facing off against monsters found in the Pathfinder Bestiary. --Provided by publisher. |
carrion hill pathfinder: The Crusader Road Michael A. Stackpole, 2014-06-25 Taming the Wild! When the aristocratic Vishov family is banished from Ustalav due to underhanded politics, Lady Tyressa Vishov is faced with a choice: fade slowly into obscurity, or strike out for the nearby River Kingdoms and establish a new holding on the untamed frontier. Together with her children and loyal retainers, she'll forge a new life in the infamous Echo Wood, and neither bloodthirsty monsters nor local despots will stop her from reclaiming her family honor. Yet the shadow of Ustalavic politics is long, and even in a remote and lawless territory, there may be those determined to see the Vishov family fail... From New York Times best-selling author Michael A. Stackpole comes a new novel of frontier adventure set in the world of the Pathfinder Roleplaying Game and the new Pathfinder Online massively multiplayer online roleplaying game. |
carrion hill pathfinder: Pathfinder Tales: The Crusader Road Michael A. Stackpole, 2015-08-18 When the aristocratic Vishov family is banished from their native Ustalav due to underhanded politics, they're faced with a choice: fade slowly into obscurity, or strike out for the nearby River Kingdoms and establish a new holding on the untamed frontier. For Lady Tyressa Vishov, the decision is simple. Together with her children and loyal retainers, she'll forge a new life in the infamous Echo Wood, and neither bloodthirsty monsters nor local despots will stop her from reclaiming her family honor. Yet the shadow of Ustalavic politics is long, and even in a remote and lawless territory, there may be those determined to see the Vishov family fail... From New York Times bestselling author Michael A. Stackpole comes a new novel of frontier adventure set in the world of the Pathfinder Roleplaying Game and the new Pathfinder Online massively multiplayer online roleplaying game. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
carrion hill pathfinder: Snow's Pathfinder Railway Guide , 1920 |
carrion hill pathfinder: Democratic Anarchy Matthew Scully, 2024-07-02 A dramatic and necessary rethinking of the meaning of Democracy Democratic Anarchy grapples with an uncomfortable but obvious truth inimical to democracy: both aesthetics and politics depend on the structuring antagonism of inclusion and exclusion. Yet in Democratic Anarchy, Matthew Scully asks, how can “the people” be represented in a way that acknowledges what remains unrepresentable? What would it mean to face up to the constitutive exclusions that haunt U.S. democracy and its anxious fantasies of equality? Synthesizing a broad range of theoretical traditions and interlocutors—including Lacan, Rancière, Edelman, and Hartman—Democratic Anarchy polemically declares that there has never been, nor can there ever be, a realized democracy in the U.S. because democracy always depends on the hierarchical institution of a formal order by one part of the population over another. Engaging with an expansive corpus of American literature and art (Harriet Jacobs, Nathaniel Hawthorne, Louis Zukofsky, Thomas Pynchon, Toni Morrison, Theresa Hak Kyung Cha, Nari Ward, Ocean Vuong, and Safiya Sinclair), Democratic Anarchy argues that many liberal concepts and institutions are in fact structurally opposed to democratic equality because they depend on regulating what can appear and in what form. By focusing on works that disrupt this regulatory impulse, Scully shows how rhetorical strategies of interruption, excess, and disorder figure the anarchic equality that inegalitarian fantasies of democracy disavow. Democratic Anarchy develops a rigorous theory of equality that refuses to repeat the inequalities against which it positions itself, and it does so by turning to moments of resistance—both aesthetic and political—inaugurated by the equality that inheres in and antagonizes the order of things. |
carrion hill pathfinder: Town Journal , 1926 |
carrion hill pathfinder: Sard Harker by John Masefield: A Captivating Tale of Maritime Adventure and Personal Redemption John Masefield, 1924-01-01 Sard Harker by John Masefield is a remarkable novel that immerses readers in the thrilling world of seafaring and the transformative journey of its protagonist. Masefield, a masterful storyteller renowned for his vivid descriptions and poetic prose, delivers an enthralling narrative that combines adventure, romance, and the pursuit of redemption. Set against the backdrop of the early 20th century, Sard Harker transports readers into a world of treacherous oceans, roaring waves, and the gritty life aboard merchant ships. The eponymous character, Sard Harker, is a complex and intriguing figure, haunted by his past and seeking solace on the high seas. Masefield's prose captures the essence of maritime life with meticulous attention to detail, immersing readers in the sights, sounds, and smells of the seafaring world. Through vivid descriptions of stormy weather, the vastness of the ocean, and the intricacies of ship navigation, he creates a sense of realism that allows readers to experience the harsh realities faced by sailors. The novel's central theme revolves around personal redemption and the transformative power of the sea. As Sard Harker navigates the challenges of life at sea, he confronts his own demons, battles with moral dilemmas, and embarks on a journey towards self-discovery. Masefield's exploration of human nature and the complexities of the human spirit adds depth and introspection to the gripping plot. Sard Harker is a literary masterpiece that showcases Masefield's poetic prowess and storytelling genius. His evocative language, rich symbolism, and lyrical prose paint a vivid picture of a world few have experienced firsthand. This captivating novel will transport readers on a captivating adventure, while also delving into the deeper aspects of the human condition. |
carrion hill pathfinder: Sard Harker John Masefield, 2022-08-01 John Masefield's 'Sard Harker' is a testament to the author's narrative prowess and his ability to weave compelling tales in the literary tradition of early 20th-century adventure novels. The book captures the spirit of exploration and the thrill of the unknown, marking it as a significant piece in the canon of English literature. Masefield's use of language reflects his mastery of literary style, offering readers a vivid tapestry of imagery and suspense. The work, now thoughtfully reproduced by DigiCat Publishing, enables contemporary audiences to engage with Masefield's authentic voice within a modernized format suitable for both print and digital consumption. This special edition underscores the novel's enduring relevance and its place as a cherished legacy of human creativity. John Masefield, a distinguished English poet and novelist, was the UK's Poet Laureate from 1930 until his death in 1967. Strongly influenced by his maritime experiences and a profound love for the sea, Masefield brought a wealth of authenticity and an adventurous spirit to his writings. 'Sard Harker' likely reflects the culmination of Masefield's explorative zeal and narrative ingenuity, incorporating elements gleaned from a life rich with travel and reflection. It stands as a vibrant intersection of authorial experience and imaginative fiction. The republication of 'Sard Harker' presents an invaluable opportunity for literary enthusiasts to rediscover a classic tale rooted in the expanse of human adventure and introspection. DigiCat Publishing's edition is an invitation to both devoted Masefield readers and newcomers to immerse themselves in a work that remains as stirring and potent as when it was first penned. 'Sard Harker' is recommended unreservedly for those who yearn for a journey alongside characters as real and as textured as the world they explore. |
CARRION - Terrorizing Nintendo Switch, Xbox One, and PC
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origin. Stalk and consume those that imprisoned you to spread fear and panic …
CARRION - Terrorizing Nintendo Switch, Xbox One, and PC
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origin. Stalk and consume those that imprisoned you to spread fear and panic …