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can you still play moshi monsters: Children's Games in the New Media Age Chris Richards, Andrew Burn, 2016-05-23 The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives. |
can you still play moshi monsters: Game On! Oli Smith, Sunbird, 2011 GAME ON! Get your game on in this gorgeous, goo-splatting game guide! Introduced by Raarghly – Monstro City's Games Starcade expert – this guide will show you all you need to know about game-playing tactics, strategies and secret info on all the games in Monstro City AND the Moshi Fun Park. Plus there's a free cool virtual gift for your monster's room! |
can you still play moshi monsters: Moshling Collector's Guide Steve Cleverley, 2011-03 Monstro City's top Moshling collector, Buster Bumblechops, shares his tips on collecting all the little Moshlings roaming wild in the world of Moshi Monsters. --Back cover. |
can you still play moshi monsters: Moshi Monsters Character Encyclopedia Claire Sipi, Steve Cleverley, Lauren Holowaty, 2013 Take a trip to Monstro City and meet every single one of your favourite characters You've played Moshi Monsters, now learn about their amazing and colourful world from beginning to end with Moshi Monsters Character Encyclopedia. Every single one of the Moshi Monsters is covered, each with their own page stuffed full of fun Moshi facts, stats and stories, plus every copy comes with your very own free and exclusive Moshling! Learn fun new facts about all of your favourite Monstro City residents. From the monsters you love, like Katsuma, Luvli, Diavlo and Poppet, to places like Babs' Boutique and the amazing Moshlings - it's all in Moshi Monsters Character Encyclopedia. Full of colour and full of fun - just like the game - Moshi Monsters Character Encyclopedia is a must-have for any Moshi Monster fan. |
can you still play moshi monsters: Changing Play: Play, Media And Commercial Culture From The 1950s To The Present Day Marsh, Jackie, Bishop, Julia, 2013-10-01 The aim of this book is to offer an informed account of changes in the nature of the relationship between play, media and commercial culture in England through an analysis of play in the 1950s/60s and the present day. |
can you still play moshi monsters: Brands Today Raziqueh Hussain, Eva Morris, Edwin Martin, Kalpavi S, Roger Moses, 2014-09-29 Brands Today is a high-end, luxury lifestyle glossy which offers a panoramic view of the trends, perspectives, innovative projects and creative ideas that are emerging from markets and brands across the globe. |
can you still play moshi monsters: Windows Vista , 2008 As the official publication for Windows Vista, we cover Microsoft’s latest OS with more depth, passion and clarity than any other magazine on the market. Each issue is packed with tips, tricks and service elements on every page. We give you an insider’s tour of the operating system and illustrate how to get the most out of your PC. |
can you still play moshi monsters: The Ultimate Moshling Collector's Guide Steve Cleverley, 2012 Monstro City's top Moshling Collector, Buster Bumblechops, shares his tips on collecting all the little Moshlings roaming wild in the world. This ultimate edition features eighty-five Moshlings, as well as an exclusive Secret Moshling, Roxy to download and add to your Zoo! |
can you still play moshi monsters: Understanding Digital Literacies Rodney H. Jones, Christoph A. Hafner, 2012 Assuming no knowledge of linguistics, Understanding Digital Literacies provides an introduction to new literacies for university students. Each chapter in the volume covers a different topic, presenting an overview of the major concepts, issues, problems and debates surrounding the topic; whilst also encouraging students to reflect on and critically evaluate their own language and communication practices. |
can you still play moshi monsters: Making Your Primary School E-safe Adrienne Katz, 2015-06-21 Children are using the internet and mobile devices at increasingly younger ages, and it's becoming more and more important to address e-safety in primary schools. This practical book provides guidance on how to teach and promote e-safety and tackle cyberbullying with real-life examples from schools of what works and what schools need to do. The book explains how to set policy and procedures, how to train staff and involve parents, and provides practical strategies and ready-to-use activities for teaching e-safety and meeting Ofsted requirements. Including up-to-the-minute information and advice that includes new technologies, social media sites, and recent school policy trends such as 'Bring Your Own Device', this book provides all of the information that educational professionals need to implement successful whole school e-safety strategies. |
can you still play moshi monsters: Discourse and Digital Practices Rodney H Jones, Alice Chik, Christoph A Hafner, 2015-02-11 Discourse and Digital Practices shows how tools from discourse analysis can be used to help us understand new communication practices associated with digital media, from video gaming and social networking to apps and photo sharing. This cutting-edge book: draws together fourteen eminent scholars in the field including James Paul Gee, David Barton, Ilana Snyder, Phil Benson, Victoria Carrington, Guy Merchant, Camilla Vasquez, Neil Selwyn and Rodney Jones answers the central question: How does discourse analysis enable us to understand digital practices? addresses a different type of digital media in each chapter demonstrates how digital practices and the associated new technologies challenge discourse analysts to adapt traditional analytic tools and formulate new theories and methodologies examines digital practices from a wide variety of approaches including textual analysis, conversation analysis, interactional sociolinguistics, multimodal discourse analysis, object ethnography, geosemiotics, and critical discourse analysis. Discourse and Digital Practices will be of interest to advanced students studying courses on digital literacies or language and digital practices. |
can you still play moshi monsters: Boys' Life , 2011-09 Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting. |
can you still play moshi monsters: Designing Games for Children Carla Fisher, 2014-12-03 When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketing |
can you still play moshi monsters: Draw Yourself A Happy Face Bennyness, 2014 Two years since his last volume of writings (No New Notifications) Bennyness returns with just as much cynicism, confusion, hope and self-deprecation as before. However, this time there is a darkness beginning to break through as Bennyness lives two years of his life moving houses, fighting the mumps, misplacing his affection again, enjoying (and sometimes not enjoying) music, being embarrassed by his sister and wishing for a simpler life. |
can you still play moshi monsters: Values and Vision in Primary Education Kathleen Taylor, Richard Woolley, 2013-07-16 Against a backdrop of ever-changing government initiatives and strategies, it is essential that you have a firm vision for the roles and purposes of education to inform your interpretation of education. This accessible and engaging book provides you with the scaffolding to develop your reflective practice as you journey towards developing your own philosophy of education. It enables you to consider how your aspirations and vision can be enacted in practical ways in the classroom and provides a means to evaluate and analyse your own practice. The structure of the book and its individual chapters guides you through supported reflective activities and case study examples so that the exploration of educational philosophy is thoroughly grounded in professional practice. The book offers: Supported reflection on values underpinning primary education Practical examples to set theory within context An issues-based approach to pedagogy and curriculum Examples of philosophy and practice developed by practitioners With its wide range of thought-provoking ideas, examples and case studies, this is an excellent resource if you are thinking about becoming a teacher, training to teach or beginning your teaching career. This book reaffirms in a very readable and engaging way the liberal, humane values that have informed, and still inform, the work of so many primary schools and teachers. It challenges its readers to engage personally with both values and vision. This is particularly necessary in the current context where primary education is in danger of being replaced by primary schooling through government diktat. The book is part of the principled resistance necessary to combat this menace to English childhood and teacher professionalism. Colin Richards, former senior HMI and Emeritus Professor, University of Cumbria, UK A book putting children at the centre of education is a rare delight. It sloughs away the boredom of government directives and the ‘compliant culture’ (Compton) that follows. Chapters begin with eye-catching vignettes about learning. The text is evocatively written and, like a good novel, has memorable nuggets at regular intervals: e.g. Taylor’s ‘curiosity is all about possibilities.’ The book delivers practical approaches for student/teachers by practitioners. It is refreshing in its willingness to articulate values. Kimaliro and Woolley present the challenge for us all: 'how can teachers make possible the dreams that are to shape tomorrow’s pathways?' Dr Trevor Kerry, Emeritus Professor, University of Lincoln, UK & Visiting Professor, Bishop Grosseteste University, UK This book enters the initial teacher education field almost like a breath of fresh air because it reminds us of children and their worlds. The contributors tackle some of the ‘big ideas’ in education and provide a strong foundation for those students in initial teacher education who might be seeking to make sense of their emerging role as educators. Each of the chapters contextualises its theme within the recognisable curriculum orthodoxies of primary education but seeks to expand these margins and place children once again at the centre of the curriculum. The editors deserve congratulations in remind all of us about the purposes of primary education. Dr Robyn CoxAssociate Professor Literacy Education, Strathfield Faculty of EducationAustralian Catholic University, Australia Contributors: Ashley Compton; Linda Cooper; Karen Elvidge; Nigel Hutchinson; Eunice Kimaliro; Lindy Nahmad-Williams; Rachael Paige; Mike Steele |
can you still play moshi monsters: 35 Case Studies Of Brands That Successfully Entered New Categories Pete Canalichio, 2019-01-01 With 35 case studies all in one place you’ll save hours of searching on Google. With analysis by brand licensing expert Pete Canalichio, you’ll get a better understanding of licensing strategies and the way brands in other industries have succeeded. |
can you still play moshi monsters: Youth Mediations and Affective Relations Susan Driver, Natalie Coulter, 2018-10-01 Youth Mediations and Affective Relations explores dynamic and expansive possibilities of young people’s affective lives as they engage with diverse social media in prolific and specific ways. It addresses the situated embodied and emotional experiences of young people as they actively use media in order to forge communities, play imaginatively, protest injustice, experiment with their identities, make media or explore friendships. Furthermore, it explores the relational and contextual dimensions of their everyday interactions. Against static knowledge and moral panics that abstract youth from the complex and changing worlds in which they grapple with digital media, this book hones in on the layered textures of youth experiences to consider how today’s youth think and feel in subtle and unexpected ways. |
can you still play moshi monsters: The Primary English Encyclopedia Margaret Mallett, 2017-02-24 This newly updated, user friendly Primary English Encyclopedia addresses all aspects of the primary English curriculum and is an invaluable reference for all training and practising teachers. Now in its fifth edition, entries have been revised to take account of new research and thinking. The approach is supportive of the reflective practitioner in meeting National Curriculum requirements in England and developing sound subject knowledge and good classroom practice. While the book is scholarly, the author writes in a conversational style and includes reproductions of covers of recommended children’s books and examples of children’s writing and drawing to add interest. The encyclopedia includes: over 600 entries , many expanded and entirely new for this edition, including entries on apps, blogging and computing; short definitions of key concepts; input on the initial teaching of reading including the teaching of phonics and the other cue-systems; extended entries on major topics such as speaking and listening, reading, writing, drama, poetry, non-fiction, bilingualism and children’s literature; information on new literacies and new kinds of texts for children; discussion of current issues and input on the history of English teaching in the primary years; extended entries on gender and literacy; important references for each topic, advice on further reading and accounts of recent research findings; and a Who’s Who of Primary English and lists of essential texts, updated for this new edition. This encyclopedia will be ideal for student teachers on BA and PGCE courses preparing for work in primary schools and primary school teachers. Anyone concerned with bringing about the informed and imaginative teaching of primary school English will find this book helpful and interesting. |
can you still play moshi monsters: How Do I Use Social Networking? Tricia Yearling, 2015-07-15 Most people are part of an online community. Social networking is a great way to stay in touch with friends, family, and neighbors. Learn about different social networking sites and how to use them safely. |
can you still play moshi monsters: The Modern Parent's Guide to Kids and Video Games Scott Steinberg, 2012-02-01 Nearly 40 years after their invention and a decade after exploding onto the mainstream, video games still remain a mystery to many parents, including which titles are appropriate, and their potential side-effects on kids. Now the answers are at your fingertips. Offering unrivaled insight and practical, real-world strategies for making gaming a positive part of family life, The Modern Parent's Guide to Kids and Video Games provides a vital resource for today's parent. From picking the right software to promoting online safety, setting limits and enforcing house rules, it offers indispensable hints, tips and how-to guides for fostering healthy play and development. Includes: Complete Guides to PC, Console, Mobile, Online & Social Games - Using Parental Controls and Game Ratings - Picking the Right Games - The Latest on Violence, Addiction, Online Safety - Setting Rules & Time Limits - Best Games for All Ages - Essential Tools & Resources. An essential guide for parents. Jon Swartz, USA Today |
can you still play moshi monsters: Thinking Through New Literacies for Primary and Early Years Jayne Metcalfe, Debbie Simpson, Ian Todd, Mike Toyn, 2013-06-17 Thinking Through New Literacies for Primary and Early Years is an accessible text that encourages readers to consider deeply what is meant by ′literacy′ today. It explores the many different ways in which teachers and children develop their own literacy. Specifically written for education students in the later years of their course, the text draws on research and practice to explore the challenges and opportunities involved, while helping to develop the reader′s own critical thinking skills. The book begins by asking ′what′s new about new literacies?′ and goes on to explore some technological innovations designed to support the emergent reader and writer. It considers verbal literacy, speaking and listening, and visual literacy. Readers are encourages to think through the issues surrounding inclusion and the legal and ethical issues raised by this post-typographic age. Throughout, practical guidance runs alongside structured critical thinking exercises to help the reader reflect on both theory and practice. About the Thinking Through Education Series Thinking Through Education is a series of texts designed and written specifically for those education students entering the second or final phase of their degree course. Structured around sets of specific ′skills′, each chapter uses critical thinking and reflective exercises to develop greater subject knowledge and critical awareness. Each book contains links to the Teachers′ Standards providing students with a clear transition from study to practice. Jayne Metcalfe is a senior lecturer in the Faculty of Education at the University of Cumbria. Jayne is involved in e-safety training of student teachers. Debbie Simpson is a senior lecturer in the Faculty of Education at the University of Cumbria. She is currently the acting Programme Leader for the Primary PGCE course. Ian Todd is a senior lecturer in the Faculty of Education at the University of Cumbria, with a specialism in English and an interest in the teaching of ICT. Mike Toyn is a senior lecturer in the Faculty of Education at the University of Cumbria where he also coordinates the teaching of primary ICT. |
can you still play moshi monsters: Man Disconnected Philip Zimbardo, Nikita D. Coulombe, 2015-05-07 'Zimbardo has put his finger on a great challenge of the modern era' - The Sunday Times Masculinity is in meltdown. Young men are failing as never before — academically, socially and sexually. But why? And what needs to be done? Internationally-acclaimed psychologist Philip Zimbardo, and research partner Nikita Coulombe, show how symptoms include excessive gaming and porn use, apathy and drug abuse. They argue that digital technologies create alternative worlds that many boys find less demanding and more rewarding than real life, yet which are ultimately harmful. There is hope. Man Disconnected reveals where the solutions are to be found, and what action we can take. Controversial, provocative and insightful, this book is an alarm call ignored at our peril. |
can you still play moshi monsters: Ambition: Why It's Good to Want More and How to Get It Rachel Bridge, 2016-02-25 Be bold. Be brave. Embrace your ambition. Ever have that nagging feeling that you are better than the sum of your current achievements? Do you have a secret desire to be achieving much more, to change the world or to reach the top of your game? Then it is time to use your ambition to your advantage. It has been proven that ambitious people achieve greater levels of success, whether that be a higher level of education, a more prestigious job, a higher income or more satisfaction in life. Grounded in scientific research and with contributions from people at the height of their success in business, music, the arts and sport, Ambition will help you to harness your aspirations to achieve your lifetime goals. It will give you practical insights into how to use your talents and learn from others who have done it before, so that you can get to where you want to be. If you want to get that promotion, achieve that big life-changing goal, start your own successful business, receive that distinctive acclaim, or make a positive difference to the world, then the good news is that you already have the fuel of ambition in you. This book will show you how to use it to drive your success. Reveals how you can do more than you think with what you've already got Helps discover your true motivation using a psychology model and shows you how to use that as the fuel for greater success Contains insights from successful people in all fields including John Torode, Myleene Klass, Will Greenwood, Katie Hopkins and Gavin Patterson Shows that the world is an exciting place and you can do anything if you use your ambition to help you |
can you still play moshi monsters: Language Knowledge for Primary Teachers Angela Wilson, Julie Scanlon, 2011-02-04 Teaching children to develop as language users is one of the most important tasks of a primary school teacher. However, many trainee teachers begin their careers with a low knowledge base. Language Knowledge for Primary Teachers is the reader friendly guide designed to address this. This book provides a clear explanation of the knowledge and understanding required by teachers to implement the objectives of the National Curriculum for English. It reveals how an explicit knowledge of language can enrich their own and their children’s spoken English. It will give teachers confidence in developing children’s enjoyment and comprehension of reading and writing so children can use their language skills in the real world. Updated to include references to the new curriculum, this book explores: The importance of subject knowledge in supporting children in language and literacy; Language knowledge within the context of authentic and meaningful texts, from fiction to ‘Facebook’; The links between subject knowledge and real teaching situations; New areas on talk and dialogic learning; Increased emphasis on ICT and cross-curricular study. This book will appeal to all trainee and newly qualified teachers needing to achieve both the demands of subject knowledge for Qualified Teacher Status, and a firm understanding of the expectations of the National Curriculum for English. |
can you still play moshi monsters: Moshi Monsters Super Search Moshi Monsters, Bill Scollon, 2013-05-28 Moshi Monster Super Search™ is jam-packed with all kinds of visual puzzles that will delight fans of this web phenomenon. Puzzles include Moshi monster-themed mazes, picture search puzzles and matching games, spot the difference activities, memory games, and much more. Colorful artwork featuring the playful Moshi Monsters makes this book stand out from the puzzle pack! |
can you still play moshi monsters: The Palgrave Handbook of Screen Production Craig Batty, Marsha Berry, Kath Dooley, Bettina Frankham, Susan Kerrigan, 2019-11-15 This handbook is an essential creative, critical and practical guide for students and educators of screen production internationally. It covers all aspects of screen production—from conceptualizing ideas and developing them, to realizing and then distributing them—across all forms and formats, including fiction and non-fiction for cinema, television, gallery spaces and the web. With chapters by practitioners, scholars and educators from around the world, the book provides a comprehensive collection of approaches for those studying and teaching the development and production of screen content. With college and university students in mind, the volume purposely combines theory and practice to offer a critically informed and intellectually rich guide to screen production, shaped by the needs of those working in education environments where ‘doing’ and ‘thinking’ must co-exist. The Palgrave Handbook of Screen Production fills an important gap in creative-critical knowledge of screen production, while also providing practical tools and approaches for future practitioners. |
can you still play moshi monsters: Fun Inc. Tom Chatfield, 2010-01-14 'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.' Independent |
can you still play moshi monsters: Cyber Shadows Carolyn Nordstrom, Lisa Carlson, 2014-03-27 Cyber Shadows is a tour de horizon of the digital world's dark places, the threats and innovations in cybercrime, espionage, and surveillance - and new attacks moving beyond identity theft to hacking our behavioral patterns, brains, and DNA to buy and sell as lucrative business. The implications are staggering: from coercion to the end of the sovereign self. |
can you still play moshi monsters: Is your child safe online? Pamela Whitby, 2011-10-28 Is your child safe online? Do you know what information they access on a daily basis? The chances are that you are like most parents and the answer is 'no' or, at best, 'I'm not sure'. These days, our kids are more internet-savvy than we are - they know how to unblock privacy settings or get around simple parental controls. Yet more and more frequently there are stories in the news about children being victims of internet crime; whether through Facebook party invites, cyber-bullying or, worse, child grooming. But what can we do about it? As parents, we have a duty to understand the different media our children use and put in place boundaries and guidelines to protect them. Is Your Child Safe Online? has the practical advice you need to minimise the risk and ensure your child is protected today...whilst still letting them do their homework. Covering all forms of new media - iPhones, apps, iPads, twitter, gaming online - as well as social networking sites - Is Your Child Safe Online? keeps you informed of the dangers and reassures with simple, straightforward advice. It arms you with practical methods to make sure your child is safe. All your questions answered... * Do children get any guidelines at school on internet use? * How do children use social networks, chatrooms, instant messaging and blogs? * How do I control what my children look at online, or what information they give out? * What are the effects of time spent online on mental health and social life? How do I educate my children on how they can protect themselves against cyber-bullying and grooming? Give yourself peace of mind with Is Your Child Safe Online? - the book that every careful parent should own. The facts speak for themselves: In the last three years, the number of children belonging to a 'virtual world' has increased from 8 million to 20 million. One in five children aged five to seven are accessing the internet without parental supervision. Make sure YOUR child is safe online. |
can you still play moshi monsters: Educational Game Design Fundamentals George Kalmpourtzis, 2018-07-11 Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators! |
can you still play moshi monsters: Challenge and Change for the Early Years Workforce Christine Ritchie, 2014-12-02 The early years sector is going through a period of unprecedented change. This has resulted in significant challenges for the early years workforce and it is crucial that settings, teams, leaders and individual practitioners respond to these if they wish to continue to provide the best care and education for young children. This timely text identifies and addresses the key challenges for those working with young children from managing personal and professional change, adapting to new legislation and considering new ways of thinking about children’s early learning. It considers the core knowledge and understanding of good practice that enables practitioners to respond appropriately and with confidence to issues they face on daily basis. Covering a wide range of diverse topics including professional identity, neuroscience, outdoor education, literacy, special educational needs, the family and the ‚risk‘ factor, the book encourages the reader to reflect upon their own views and attitudes towards change practice and includes: Chapter overviews and summary boxes Case studies to highlight good practice Questions to promote debate Annotated further reading Aimed specifically at those that are studying and working with children from birth to 8, this book will be a core text for Foundation Degrees in early years, early childhood studies and those working towards Early Years Teacher Status. |
can you still play moshi monsters: One Hundred and One Moshi Things to Make and Do Sunbird, 2013 Have hours of Moshi fun with the Moshi Monsters 101 things to Make and Do book. If you love Moshi Monsters, you'll love to make, bake and play with all the exciting toys, gifts and games in this bumper book of 101 things to make and do! Sew your own IGGY T-shirt, bake a Glump cupcake, make pop-up Twistmas cards and discover new games to play with friends. The perfect gift to keep any Moshi fan busy for days!Want more Moshi? Adopt your monster now at www.moshimonsters.com |
can you still play moshi monsters: LEGO Studies Mark Wolf, 2014-11-13 Since the Automatic Binding Bricks that LEGO produced in 1949, and the LEGO System of Play that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry Potter, Pirates of the Caribbean, Batman, Superman, Lord of the Rings, and others, have adapted their characters, vehicles, props, and settings. The LEGO Group itself has become a multimedia empire, including LEGO books, movies, television shows, video games, board games, comic books, theme parks, magazines, and even MMORPGs. LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon is the first collection to examine LEGO as both a medium into which other franchises can be adapted and a transmedial franchise of its own. Although each essay looks at a particular aspect of the LEGO phenomenon, topics such as adaptation, representation, paratexts, franchises, and interactivity intersect throughout these essays, proposing that the study of LEGO as a medium and a media empire is a rich vein barely touched upon in Media Studies. |
can you still play moshi monsters: Global Games Aphra Kerr, 2017-03-27 In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age. |
can you still play moshi monsters: Untangling the Web Aleks Krotoski, 2013-05-20 The World Wide Web is the most revolutionary innovation of our time. In the last decade, it has utterly transformed our lives. But what real effects is it having on our social world? What does it mean to be a modern family when dinner table conversations take place over smartphones? What happens to privacy when we readily share our personal lives with friends and corporations? Are our Facebook updates and Twitterings inspiring revolution or are they just a symptom of our global narcissism? What counts as celebrity, when everyone can have a following or be a paparazzo? And what happens to relationships when love, sex and hate can be mediated by a computer? Social psychologist Aleks Krotoski has spent a decade untangling the effects of the Web on how we work, live and play. In this groundbreaking book, she uncovers how much humanity has - and hasn't - changed because of our increasingly co-dependent relationship with the computer. In Untangling the Web, she tells the story of how the network became woven in our lives, and what it means to be alive in the age of the Internet. |
can you still play moshi monsters: Researching Everyday Childhoods Rachel Thomson, Liam Berriman, Sara Bragg, 2018-01-25 How can we know about children's everyday lives in a digitally saturated world? What is it like to grow up in and through new media? What happens between the ages of 7 and 15 and does it make sense to think of maturation as mediated? These questions are explored in this innovative book, which synthesizes empirical documentation of children's everyday lives with discussions of key theoretical and methodological concepts to provide a unique guide to researching childhood and youth. Researching Everyday Childhoods begins by asking what recent 'post-empirical' and 'post-digital' frameworks can offer researchers of children and young people's lives, particularly in researching and theorising how the digital remakes childhood and youth. The key ideas of time, technology and documentation are then introduced and are woven throughout the book's chapters. Research-led, the book is informed by two state of the art empirical studies – 'Face 2 Face' and 'Curating Childhoods' – and links to a dynamic multimedia archive generated by the studies. |
can you still play moshi monsters: Secrets of Success in Brand Licensing Andrew Levy, 2011-10-11 Brand Licensing is the most exciting and inspiring element of the marketing mix, reaching all of us in every product sector from clothing, food, giftware, household, music and publishing to stationery and toys. Brand Licenses can come from a fantastic variety of backgrounds including the arts, design, entertainment, celebrities, online and sport. Whether you are a brand owner looking to license out your brand or a manufacturer thinking of buying into a license, getting it RIGHT has never been so important. Secrets of $uccess in Brand Licensing is written by Brand Licensing Industry experts, Andrew Levy and Judy Bartkowiak who share their years of practical experience and contacts worldwide to bring you the inside story on todays successful brand licensing campaigns. What is Brand Licensing?; What makes a successful Brand License?; The process of Brand Licensing; The role of key players in Brand Licensing; Promoting your Brand License; Maximising Retail Impact; Keeping up with information and news on Brand Licensing. There is a plethora of successful globally Licensed Brands all competing for a share of retail space. This book is the key to unlocking the inside track on Brand Licensing. |
can you still play moshi monsters: Global Clusters of Innovation Jerome S. Engel, 2014-09-26 øIn the geography of the global economy, there are known Šhot spots� where new technologies germinate at an astounding rate and pools of capital, expertise and talent foster the development of new industries and new ways of doing business. These cluste |
can you still play moshi monsters: Gambling Regulation and Vulnerability Malgorzata Anna Carran, 2018-03-30 Since the UK Gambling Act of 2005 was introduced, gambling has stopped being seen, politically and legally as an inherent vice and is now viewed as a legitimate form of entertainment. Gambling Regulation and Vulnerability explores the laws around gambling that aim to protect society and individuals, examining the differences between regulatory rhetoric and the impact of legislative and regulatory measures. Malgorzata Carran finds that although the Gambling Act introduced many positive changes to gambling regulation, it has created an environment in which protection of vulnerable individuals becomes difficult. Carran challenges the existing legislative premise that regulation alone is able to balance the effect of liberalisation for those who are vulnerable. |
can you still play moshi monsters: Childhood and Tween Girl Culture Fiona MacDonald, 2017-01-23 This book explores the ways in which notions of childhood are being influenced by a rapidly expanding consumer-media culture in the 21st Century. It has been argued that new stages of childhood are being created and defined by children’s role as consumers. The concept of ‘tween’, girls aged between 9 and 14, has generated the greatest debate. While the fantasy world of ‘tween’ offers girls a space to fashion a young, feminine identity it has been widely argued that the consumer-media’s messages pressure tween girls to consume and adopt highly sexualised appearances and behaviours. The author considers how the art of consumption for ‘tween’ girls is intrinsically linked with their desire for independence and belonging, and how their consumption is interwoven with other important social and cultural influences. The book will be of interest to scholars and students in the fields of Childhood and Youth Studies, Cultural Studies, Feminist andWomen’s Studies and Sociology. |
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Canva: um Kit de Criação Visual para todo mundo
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