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bloody mary the ghost game: Dangerous Games to Play in the Dark Lucia Peters, 2019-09-03 What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play. |
bloody mary the ghost game: Bloody Mary Aubre Andrus, 2019-08 The legend of the ghostly Bloody Mary involves seeing a woman's bloody image appear in the mirror. But where does this eerie legend originate? Some say she is the spirit of Queen Mary I of England. Queen Mary I wanted England to embrace Catholicism, and her bloody persecution of Protestants led to her nickname, Bloody Mary. No matter its origin, this spooky story has haunted people around the world for centuries. |
bloody mary the ghost game: Bloody Mary in the Mirror Alan Dundes, 2008-08-18 Seven ways in which psychoanalysis illuminates folklore |
bloody mary the ghost game: Mysterious Chicago Adam Selzer, 2016-10-25 From Chicago historian Adam Selzer, expert on all of the Windy City’s quirks and oddities, comes a compelling heavily researched anthology of the stories behind its most fascinating unsolved mysteries. To create this unique volume, Selzer has collected forty unsolved mysteries from the 1800s to modern day. He has poured through all newspaper, magazine, and book references to them, and consulted expert historians. Topics covered include who really started the great Chicago fire, who was the first “automobile murderer,” and even if there was actually a vampire slaying at Rose Hill cemetery. The result is both a colorful read to get lost in, a window to a world of curiosity and wonder, as well as a volume that separates fact from fiction—true crime from urban legend. Complementing the gripping stories Selzer presents are original images of the crime and its suspects as developed by its original investigators. Readers will marvel at how each character and crime were presented, and happily journey with Selzer as he presents all facts and theories presented at the time of the “crime” and uses modern hindsight to assemble the pieces. |
bloody mary the ghost game: Say Her Name Juno Dawson, 2014-06-05 Drip...drip...drip... In five days, she will come... Roberta 'Bobbie' Rowe is not the kind of person who believes in ghosts. A Halloween dare at her ridiculously spooky boarding school is no big deal, especially when her best friend Naya and cute local boy Caine agree to join in too. They are ordered to summon the legendary ghost of Bloody Mary: say her name five times in front of a candlelit mirror, and she shall appear... But, surprise surprise, nothing happens. Or does it? Next morning, Bobbie finds a message on her bathroom mirror - five days - but what does it mean? And who left it there? Things get increasingly weird and more terrifying for Bobbie and Naya, until it becomes all too clear that Bloody Mary was indeed called from the afterlife that night, and she is definitely not a friendly ghost. Bobbie, Naya and Caine are now in a race against time before their five days are up and Mary comes for them, as she has come for countless others before... A truly spine-chilling yet witty horror from shortlisted 'Queen of Teen' author Juno Dawson. |
bloody mary the ghost game: Mary, Will I Die? Shawn Sarles, 2021-09-07 Bestselling author Shawn Sarles' most terrifying YA horror yet . . . It starts innocently enough. Four kids - three girls, one boy - are at one of their houses, playing games. One of them has read about Bloody Mary and the idea that if you look into a mirror and say her name thirteen times, she will show you the future. Some legends say she'll show you your one true love or a skull to mark your death within five years. Others say that conjuring Bloody Mary will bring her into your world. Both sets of legends are true. The kids go through with the act, saying her name thirteen times. One girl looks in the mirror and sees her longtime crush. One girl looks in the mirror and sees the boy in the group. But she pretends to see something else. One girl looks in the mirror and sees a girl she's never seen before but can't get out of her mind. And the boy . . . he sees a skull. But he pretends to see something else. They try to laugh it off. And mostly they forget about it. Or at least they don't talk about it. Yes, over the next few years, whenever they look into a mirror, it's like there's always another figure standing in the background, getting closer. Just short of five years later, the four of them are no longer friends, having gone on separate paths. The girl whose house it was has always tried to avoid the mirror they used - because she always sensed someone in the background. One morning as she's passing by, she sees much more than her own reflection - it's a scary figure taunting her. She startles and breaks the mirror. When the pieces are put back together (barely), the figure is gone. That day in school, a new girl arrives. Her name is Mary . . . . |
bloody mary the ghost game: The Children's Ghost Story in America Sean Ferrier-Watson, 2017-04-25 Ghost stories have played a prominent role in childhood. Circulated around playgrounds and whispered in slumber parties, their history in American literature is little known and seldom discussed by scholars. This book explores the fascinating origins and development of these tales, focusing on the social and historical factors that shaped them and gave birth to the genre. Ghost stories have existed for centuries but have been published specifically for children for only about 200 years. Early on, supernatural ghost stories were rare--authors and publishers, fearing they might adversely affect young minds, presented stories in which the ghost was always revealed as a fraud. These tales dominated children's publishing in the 19th century but the 20th century saw a change in perspective and the supernatural ghost story flourished. |
bloody mary the ghost game: What Happens Next? Gail de Vos, 2012-06-26 This fascinating book uncovers the history behind urban legends and explains how the contemporary iterations of familiar fictional tales provide a window into the modern concerns—and digital advancements—of our society. What do ghost hunting, legend tripping, and legendary monsters have in common with email hoaxes, chain letters, and horror movies? In this follow-up to Libraries Unlimited's Tales, Rumors, and Gossip: Exploring Contemporary Folk Literature in Grades 7–12, author Gail de Vos revisits popular urban legends, and examines the impact of media—online, social, and broadcast—on their current iterations. What Happens Next? Contemporary Urban Legends and Popular Culture traces the evolution of contemporary legends from the tradition of oral storytelling to the sharing of stories on the Internet and TV. The author examines if the popularity of contemporary legends in the media has changed the form, role, and integrity of familiar legends. In addition to revisiting some of the legends highlighted in her first book, de Vos shares new tales in circulation which she sees as a direct result of technological advancements. |
bloody mary the ghost game: Raising Human Beings Ross W. Greene, 2016-08-09 In Raising Human Beings, the renowned child psychologist and New York Times bestselling author of Lost at School and The Explosive Child explains how to cultivate a better parent-child relationship while also nurturing empathy, honesty, resilience, and independence. Parents have an important task: figure out who their child is—his or her skills, preferences, beliefs, values, personality traits, goals, and direction—get comfortable with it, and then help him or her pursue and live a life that is congruent with it. But parents also want to have influence. They want their kid to be independent, but not if he or she is going to make bad choices. They don’t want to be harsh and rigid, but nor do they want a noncompliant, disrespectful kid. They want to avoid being too pushy and overbearing, but not if an unmotivated, apathetic kid is what they have to show for it. They want to have a good relationship with their kids, but not if that means being a pushover. They don’t want to scream, but they do want to be heard. Good parenting is about striking the balance between a child’s characteristics and a parent’s desire to have influence. Now Dr. Ross Greene offers a detailed and practical guide for raising kids in a way that enhances relationships, improves communication, and helps kids learn how to resolve disagreements without conflict. Through his well-known model of solving problems collaboratively, parents can forgo time-out and sticker charts, stop badgering, berating, threatening, and punishing, allow their kids to feel heard and validated, and have influence. From homework to hygiene, curfews, to screen time, Raising Human Beings arms parents with the tools they need to raise kids in ways that are non-punitive and non-adversarial and that brings out the best in both parent and child. |
bloody mary the ghost game: Mary, Bloody Mary Carolyn Meyer, 2001 Mary Tudor, who would reign briefly as Queen of England during the mid sixteenth century, tells the story of her troubled childhood as daughter of King Henry VIII. |
bloody mary the ghost game: The Stations of the Sun Ronald Hutton, 1996 In a complete history of British rituals, British historian Ronald Hutton takes us on a fascinating journey through the ritual year. Encompassing the whole sweep of history in all the British Isles, from the earliest written records to the present day, Hutton's colorful history debunks common assumptions about the customs of the past and the festivals of the present. 30 plates. |
bloody mary the ghost game: Ghosts of the Queen Mary Brian Clune, Bob Davis, 2014-09-16 Learn the stories behind this luxurious—and haunted—ocean liner . . . Includes photos! For thirty-one years, the RMS Queen Mary sailed the North Atlantic. It helped defeat Hitler and was the ship of choice for the world’s rich and famous. Now in retirement in the Port of Long Beach, the “Stateliest Ship Afloat” plays host to tourists, travelers—and more than six hundred spirits that roam her halls and passageways. These choice decks remain the floating home of a few regulars, including the oft-glimpsed White Lady, as well as Little Jackie, John Henry and, of course, Grumpy. Join paranormal investigators Brian Clune and Bob Davis as they take you to the hot spots of activity from port to starboard and relate tales from the dockside about the spirits that haunt the grandest liner ever built. |
bloody mary the ghost game: Took Mary Downing Hahn, 2015 A witch called Old Auntie is lurking near Dan's family's new home. He doesn't believe in her at first, but is forced to accept that she is real and take action when his little sister, Erica, is took to become Auntie's slave for the next fifty years. |
bloody mary the ghost game: MAGICIAN'S OWN BOOK, OR THE WHOLE ART OF CONJURING. GEORGE. ARNOLD, 2018 |
bloody mary the ghost game: Real-Life Ghost Stories Aubre Andrus, Megan Cooley Peterson, Ebony Wilkins, 2020 Discover haunting tales of poltergeists, spirits, and witches. With spooky photographs and eerie details, this collection features some of the world's most famous ghost stories. Fact boxes and skeptic's notes give real-world context for frightening tales such as the legend of Bloody Mary and sightings of the weeping woman of Mexico. These truly terrifying stories will chill you to the bone. |
bloody mary the ghost game: Lucifer Ascending Bill Ellis, 2021-05-11 Despite their centuries-old history and traditions, witchcraft and magic are still very much a part of modern Anglo-American culture. In Lucifer Ascending, Bill Ellis looks at modern practices that are universally defined as occult, from commonplace habits such as carrying a rabbit's foot for good luck or using a Ouija board, to more esoteric traditions, such as the use of spell books. In particular, Ellis shows how the occult has been a common element in youth culture for hundreds of years. Using materials from little known publications and archives, Lucifer Ascending details the true social function of individuals' dabbling with the occult. In his survey of what Ellis terms vernacular occultism, the author is poised on a middle ground between a skeptical point of view that defines belief in witchcraft and Satan as irrational and an interpretation of witchcraft as an underground religion opposing Christianity. Lucifer Ascending examines the occult not as an alternative to religion but rather as a means for ordinary people to participate directly in the mythic realm. |
bloody mary the ghost game: Filled with Horror Minerva Jacqueline Perring, 2015-01-23 Lauren, The Davies 14 year old only daughter has arranged a Halloween sleepover. She invites two of her best friends from her form class called Tanya and Marie. She is at home alone that evening, pure bliss and peace to her .Whilst her parents both go out to a classy restaurant for a meal with her mums best friend Harriet Wheeler. To celebrate Harriet Wheelers new full time job working at the old fashioned sweetshop called Sweet Souvenires. One of the top well known sweetshops in the inner city of London. That is really popular with the tourists and customers. Anyway after Lauren and both of her friends Tanya and Marie have ate their meal they finally decide to try out playing the scary Bloody Mary game. Little do they know about the possible consequences of the Bloody Mary game. They all are convinced that after chanting Bloody Mary three times they see a scary black face silhoutte appearing in the bathroom mirror. When Laurens parents return from their meal out quite late Tanya tells Laurens mother about their experience of playing the Bloody Mary game. With both herself and her friend Abby when they both did when they were both years old. For about the first two weeks Lauren is pretty shaken up with the terrifying experience with the game. However when Marie texts her on her mobile one evening asking her whether she and Tanya want to go see her favourite non horror film at the cinema. Called Great Expectations, from a classic book written by Charles Dickens. They laugh endlessly during the film whilst cramming themselves with toffee butter popcorn. After having a fantastic girls night out Lauren is convinced after that they have forgotten about their scary Bloody Mary game experience. From that day onwards. |
bloody mary the ghost game: Psychiatric Abuse Poetry..... Desha Blue, 2014-06-17 Psychiatric Abuse Poetry is a book of primarily poems about the most heinous abuse that occurs in psychiatric facilities. This is not a book of poetry about professionals suggesting medications that are not helpful and are in fact oftentimes harmful on one level or another. This is not a book of poetry about professionals being somewhat blas about the welfare of their patients. This is a book depicted the real-life reality based verbal, mental, emotional, physical and sexual abuse which is common in County and/or State lock-down facilities for those deemed DTO/DTS, even when those patients are forced into such a setting due to false stories/made-up stories or the lies of an abuser. Readers are cautioned that the poetry herein is blunt, disturbing and honest. |
bloody mary the ghost game: Haunting Experiences Diane Goldstein, Sylvia Grider, Jeannie Banks Thomas, 2007-09-15 Ghosts and other supernatural phenomena are widely represented throughout modern culture. They can be found in any number of entertainment, commercial, and other contexts, but popular media or commodified representations of ghosts can be quite different from the beliefs people hold about them, based on tradition or direct experience. Personal belief and cultural tradition on the one hand, and popular and commercial representation on the other, nevertheless continually feed each other. They frequently share space in how people think about the supernatural. In Haunting Experiences, three well-known folklorists seek to broaden the discussion of ghost lore by examining it from a variety of angles in various modern contexts. Diane E. Goldstein, Sylvia Ann Grider, and Jeannie Banks Thomas take ghosts seriously, as they draw on contemporary scholarship that emphasizes both the basis of belief in experience (rather than mere fantasy) and the usefulness of ghost stories. They look closely at the narrative role of such lore in matters such as socialization and gender. And they unravel the complex mix of mass media, commodification, and popular culture that today puts old spirits into new contexts. |
bloody mary the ghost game: Ghost Stories Searra Sawka, 2012-10-18 Around the age of 12, I was inspired to write about strange and scary things because of the events that took place in my grandparents house. There are many stories that go along with that house and one ghost along with it. His name is John, and he is the ghost that lurks in my grandparents house to this very day. Many of the ghostly experiences that I personally witnessed in my grandparents house tie in with my stories; also a lot of the characters are based on my family members and friends that were there with me through these scary times. Just remember, every little creek, knock, or shadow might not just be your imagination. If you dare to enter this book, be ready to experience the chilling sensation down your spine, the feeling of nowhere to turn, and the presence of the unknown surrounding you. |
bloody mary the ghost game: Mother Ghost: Nursery Rhymes for Little Monsters Rachel Kolar, Roland Garrigue, Tamara Ryan, 2019-01-16 Read Along or Enhanced eBook: From Mary, Mary, Tall and Scary to Wee Willie Werewolf, this collection of classic nursery rhymes turned on their heads will give readers the chills--and a serious case of belly laughs. With clever rhyme and spooky illustrations, Mother Ghost is perfect for getting in the Halloween spirit. Boo! |
bloody mary the ghost game: Heir Apparent Vivian Vande Velde, 2002 Sample Text |
bloody mary the ghost game: Mr. Conjure S.A. Hunter, “I’ve never heard of Mr. Conjure,” Mary said. “He creeps through the shadows wearing a raggedy top hat and a long black coat. His claws are stained a bright red from all the blood he’s spilled. If he gets you, there’s no escape.” “Why’s he called Mr. Conjure?” Mary asked. “What do you mean?” “Why isn’t he called Top Hat or Mr. Red Hands?” Eddie frowned. “Because he’s called Mr. Conjure.” “But what does he conjure?” Mary asked. “He doesn’t. You conjure him.” “But why would anyone want to?” “Because people are sometimes stupid,” Rachel said. Jenny was a little stupid, at least that’s what Mary thought. Why else would the teen go to an abandoned house by herself and play a game to summon a monster called Mr. Conjure? Mary doesn’t believe he exists, but Jenny insists he’d real and he’s out to get her. She’s so afraid of what he’ll do to her, she attempts suicide. Rachel wants to help Jenny and needs Mary to do it. Mary thinks Jenny needs a shrink, not her. Mary is sure Mr. Conjure isn’t real. But something is lurking in the dark and if it can’t get Jenny, it’ll take Mary instead. |
bloody mary the ghost game: Campfire Shawn Sarles, 2018-07-17 Fans of Scream and Miss Peregrine's Home for Peculiar Children will devour this wholly chilling and unputdownable horror debut (Kerri Maniscalco, New York Times bestselling author). Be careful what stories you tell around the campfire . . . they just might come true. While camping in a remote location, Maddie Davenport gathers around the fire with her friends and family to tell scary stories. Caleb, the handsome young guide, shares the local legend of the ferocious Mountain Men who hunt unsuspecting campers and leave their mark by carving grisly antlers into their victims' foreheads. The next day, the story comes true. Now Maddie and her family are lost in the deep woods -- with no way out -- being stalked by their worst nightmares. Because there were other, more horrifying stories told that night -- and Maddie's about to find out just how they end . . . |
bloody mary the ghost game: The Queen Mary Matt Doeden, 2016-08 A You Choose adventure that takes place aboard the haunted ship, the Queen Mary-- |
bloody mary the ghost game: The Hanging Hill Chris Grabenstein, 2009-08-11 Perfect for Halloween! From the New York Times bestselling author of Escape From Mr. Lemoncello's Library and coauthor of I Funny and Treasure Hunters, comes a series of spine-tingling mysteries to keep you up long after the lights go out. How serious is stage fright? At the Hanging Hill Playhouse, it can kill you. After narrowly escaping a malevolent spirit in The Crossroads, Zack and Judy are hoping to relax during the rehearsals for a show based on Judy’s bestselling children’s books. Little do they know that the director is planning to raise a horde of evil specters from the dead, and to accomplish this, he needs a human sacrifice . . . and Zack fits the bill perfectly. This second book featuring the intrepid Zack and his stepmother, Judy, is full of the same humorous and spine-tingling storytelling that has made Chris Grabenstein a fast favorite with young and old alike. |
bloody mary the ghost game: Mary Hillary Monahan, 2015-01-06 Mary in the mirror. Mary in the glass. Mary in the water. Mary lurks in the emptiness, in the darkness . . . in the reflection. That is, until Jess unleashes her into the world. Now Mary Worth is out and her haunting is deadlier than ever. No one is safe. Shauna, Kitty, and Jess must band together to unearth the truth about Mary's death to put her soul to rest for good. Their search leads them back to where it all began???to Solomon's Folly, a place as dangerous as the ghost who died there a century and a half ago. Quick sand, hidden traps and a phantom fog are the least of their worries. To stop Mary, they need to follow a dark string of clues and piece together a gruesome mystery that spans generations. But time is running out. As chilling facts come to light, Mary inches ever closer to her prey. Can Jess, Shauna, and Kitty break Mary's curse before it's too late? Or will history repeat itself until there is no one left to call her name . . . ? |
bloody mary the ghost game: Scary Stories 3 Alvin Schwartz, 2019-04-02 The iconic anthology series of horror tales that's now a feature film! Scary Stories 3 is a timeless collection of chillingly scary tales and legends, in which folklorist Alvin Schwartz offers up some of the most alarming tales of horror, dark revenge, and supernatural events of all time. Available for the first time as an ebook, Stephen Gammell’s artwork from the original Scary Stories 3 appears in all its spooky glory. Read if you dare! And don't miss Scary Stories to Tell in the Dark and More Scary Stories to Tell in the Dark! |
bloody mary the ghost game: The Ghost Map Steven Johnson, 2006 It is the summer of 1854. Cholera has seized London with unprecedented intensity. A metropolis of more than 2 million people, London is just emerging as one of the first modern cities in the world. But lacking the infrastructure necessary to support its dense population - garbage removal, clean water, sewers - the city has become the perfect breeding ground for a terrifying disease that no one knows how to cure. As their neighbors begin dying, two men are spurred to action: the Reverend Henry Whitehead, whose faith in a benevolent God is shaken by the seemingly random nature of the victims, and Dr. John Snow, whose ideas about contagion have been dismissed by the scientific community, but who is convinced that he knows how the disease is being transmitted. The Ghost Map chronicles the outbreak's spread and the desperate efforts to put an end to the epidemic - and solve the most pressing medical riddle of the age.--BOOK JACKET. |
bloody mary the ghost game: Ghosts of the West Coast Ted Wood, 1999 Chronicles true ghost stories from Washington State, Oregon, and California, including those about the gold miners of Bodie State Historic Park, the Whaley House in San Diego, and the Heceta Head Lighthouse. |
bloody mary the ghost game: Games for Dead Girls Jen Williams, 2023-04-18 Exploring the fine line where supernatural ends and real human monstrosity begins, Games for Dead Girls is a haunting, dark read from award-winning author Jen Williams. In the vein of Jennifer Hillier and Alex North, and told in alternating timelines, a ritualistic game turns deadly for two young girls, but it will be years before they must face the true horrors of their past. When Charlie was eleven, she created a monster… For Charlie and her niece Katie, it’s supposed to be a quiet holiday in the peaceful, out-of-the-way seaside town of Hithechurch, England. Charlie is researching a book on the folklore of the area, and the gloomy sea and dangerous caves seem to offer up plenty of material, while Katie is just there to run wild and get some fresh air. But Charlie’s research reveals a deeper, darker secret, one that uncovers her own, carefully hidden past. Because young women are going missing again: a teenage girl snatched from the beach in broad daylight, and before that, other girls through the decades have vanished from the area, their families left with no answers and no bodies to bury. Charlie’s creation was a thing of felt, straw, fury, and a rusty pair of scissors in the dark. It couldn’t be her monster. Could it? Charlie is set on discovering the truth about the girls’ disappearances, but she’s about to encounter a force of pure, obsessive malevolence that threatens to destroy anything in its path. |
bloody mary the ghost game: How to Parent Your Anxious Toddler Natasha Daniels, 2015-09-15 Everything you need to know about how to parent an anxious toddler and provide them with the life skills and coping mechanisms to help them thrive as they develop. Bath time, bedtime, mealtime and playtime are all covered in detailed chapters which explain common misunderstandings. Specific fears, phobias and separation anxiety are also addressed. |
bloody mary the ghost game: The Ghost of the Mary Celeste Valerie Martin, 2015-02-03 Based on actual events about an American merchant vessel discovered off the coast of Spain in 1872, this novel—from the prize-winning author of Property—is a spellbinding exploration of love, nature, and the fictions that pass as truth. • “A sly and masterly historical novel, written with intelligence and flair.” —The New York Times Book Review 1872: the American merchant vessel Mary Celeste is discovered adrift off the coast of Spain. Her cargo is intact and there is no sign of struggle, but her crew has disappeared, never to be found. As news of the derelict ghost ship spreads, the Mary Celeste captures imaginations around the world—from a Philadelphia spiritualist medium named Violet Petra to an unknown young writer named Arthur Conan Doyle. In a haunted, death-obsessed age, the Mary Celeste is by turns a provocative mystery, an inspiration to creativity, and the tragic story of a family doomed by the sea. |
bloody mary the ghost game: The Telltale Lilac Bush and Other West Virginia Ghost Tales Ruth Ann Musick, 1965-12-31 West Virginia boasts an unusually rich heritage of ghost tales. Originally West Virginians told these hundred stories not for idle amusement but to report supernatural experiences that defied ordinary human explanation. From jealous rivals and ghostly children to murdered kinsmen and omens of death, these tales reflect the inner lives—the hopes, beliefs, and fears—of a people. Like all folklore, these tales reveal much of the history of the region: its isolation and violence, the passions and bloodshed of the Civil War era, the hardships of miners and railroad laborers, and the lingering vitality of Old World traditions. |
bloody mary the ghost game: The Haunted Queen of the Seas Nicole Strickland, 2024-10-30 Includes detailed ghost encounters from various areas of the ship! The crown jewel of British shipbuilding, the RMS Queen Mary is indeed the unrivaled Queen of the Seas. With her rich art deco design, the Queen Mary began her journey as a luxurious ocean liner. She then proved her worth and courage during World War II before coming to rest at Long Beach, California, and once again opening her decks to the public as a museum and hotel. But the Queen Mary's intrigue does not all lie in the past: Many ghosts and spirits now call the beautiful ship their home, forever ensuring that the Queen Mary will continue to reign in the hearts and imaginations of many. In this book, paranormal researcher and bestselling author Nicole Strickland takes you on an exciting tour of the ship's rich history, from her construction and maiden voyage to the paranormal encounters of the present day. Featuring first-hand accounts and gorgeous photos, Haunted Queen of the Seas is an essential must-read for anyone who's been enraptured by the world's most lovely - and lively - ship. |
bloody mary the ghost game: Toward the Light Amy Major, 2015-05-18 Stories of ghosts and hauntings have frightened us since the beginning of time. Until recently, few have dared to contact the deceased and discover the true nature of earthbound spirits and the phenomena they create. Our understanding of the afterlife has evolved, and with it the reality that ghosts are just like us, facing many of the same problems we face every day. Spirit rescue mediums are “psychologists for the deceased,” helping them peacefully transition to the other side. Toward the Light is the first guide dedicated solely to spirit rescue and its role in saving earthbound spirits from their self-imposed exile on earth. It is a guide to rescue mediumship, a form of spirit communication used to counsel and aid the deceased in crossing over. It is the first book that will help you understand things from a ghost’s perspective, and will cover such diverse topics as: Why spirits remain earthbound and the emotions associated with this decision Places of interest for earthbound spirits and the reasoning behind their residency Techniques and tools used by rescue mediums Psychic protection tools and techniques for all levels of spirit activity The different vibrational levels of spirit attachments Residual energy and the techniques used to clear it away |
bloody mary the ghost game: The Truth Behind Ghosts, Mediums, and Psychic Phenomena Ron Rhodes, 2006-09-01 Psychics, mediums, and ghosts have become a sensation in our culture today. As a result, there are many confusing and deceptive beliefs presented. Ron Rhodes, respected and popular biblical scholar, tackles the truth about ghosts and those who say they communicate with them and answers the questions: Do ghosts in any shape or form exist? Why is there a rise in psychic phenomena today? What do psychics believe about God, Jesus, and salvation? What is Satan's role with the paranormal? How can parents protect their family from the psychic trend? This reader-friendly presentation of intriguing facts and biblical insights will help Christians know how to respond to this fascination with the ultimate truth. |
bloody mary the ghost game: The Tales of Bloody Mary Bobbie Weiner, Rick Landis, 2012-12-10 |
bloody mary the ghost game: Nightmares with the Bible Steve A. Wiggins, 2020-11-16 Demons, as viewed through popular culture and history, are nightmares. This book considers demonic possession both historically and through the lenses of several popular movies that focus on exorcism. |
bloody mary the ghost game: Haunted Houses and Family Ghosts of Kentucky William Lynwood Montell, 2001-09-21 A Kentucky native and folk studies scholar presents a collection of haunting legends and stories of spirits from across the Bluegrass State. William Lynwood Montell has spent years documenting Kentucky’s rich legacy of ghostly visitations. Many of the stories were collected from elders by younger generations and are recounted here exactly as they were gathered. This volume introduces spirits such as the Tan Man of Pike County, who trudges invisibly through a house accompanied by the smell of roses, and the famed Gray Lady of Liberty Hall in Frankfort, a houseguest who never left. Montell tells the story of the ghost of Daniel Boone calling upon the statesman Henry Clay shortly before his death. He also recounts the tale of ghouls that haunt the rehearsal house of the band The Kentucky Headhunters. Readers will find accounts of haunted libraries, mansions, log cabins, bathrooms, furniture, hotels, and distilleries, as well as reports of eerie visitations from passed-on grandmothers, husbands, daughters, uncles, cousins, babies, slaves, Civil War soldiers, dogs, sheep, and even wildcats. Almost every county in Kentucky is represented. Though the book emphasizes the stories themselves, Montell offers an introduction discussing how local history, and local character, are communicated across the generations in these colorful stories. |
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