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all adventure time title cards: Adventure Time: The Original Cartoon Title Cards (Vol 2) Pendleton Ward, 2015-08-04 Adventure Time’s adorably weird and wonderful post-apocalyptic world has captured the hearts of fans worldwide. Featuring all the title cards from seasons 3 and 4 of the show, plus early sketches, creator commentary, and exclusive insights into the vast and varied inspirations behind the art, the second volume of Adventure Time: The Original Cartoon Title Cards is an absolute must-have for every fan. |
all adventure time title cards: Adventure Time: The Official Cookbook Jordan Grosser, 2016-11-29 Grab your friends and get cooking in the land of Ooo with Adventure Time: The Official Cookbook, featuring recipes from all your favorite characters and kingdoms. In the Founders’ Island Library, Finn discovered the remains of an old cookbook filled with dishes such as “lasagna” and “boiled eggs.” And he was pretty sure that the cookbook had belonged to his mom at some point. Weird. But a lot of the pages had been lost to the cruel sands of time. So Finn took it upon himself to fill up the book with as many crazy delicious food ideas as he could. And since that only filled around six pages, he recruited Jake, Marceline, Princess Bubblegum, and the other citizens of Ooo to help complete the cookbook. There was pouring! There was mixing! There was a pasta-related Wizard Battle! Are you ready to feast your eyes and prepare your stomach for the most awesome, most delixious meals this side of the Candy Kingdom? Grab your friends and start cooking, Ooo-style, with Adventure Time: The Official Cookbook. |
all adventure time title cards: A Christmas-tastic Carol Max Brallier, 2014-10-16 Ice King stood at the window of his castle. “I HATE Christmas,” he cried out. “What a miserable hassle! People celebrating, dancing and stuff! To them all I say, ‘Bah! Hum butt!!!’” Adventure Time takes on Charles Dickens’s A Christmas Carol in this beautifully envisioned deluxe jacket picture book. This is the perfect holiday gift for all Adventure Time fans. From the Hardcover edition. |
all adventure time title cards: Adventure Time Martin Olson, Olivia Olson, 2015-10-06 Explore the weird, hilarious world of Adventure Time™ with this beautifully illustrated 2-in-1 book based on the hit Cartoon Network series. All-new, gorgeous, hilarious, and grotesque illustrations? Ancient wizard lore, spells, curses, and jokes? Memories and mementos from a cute demon girl’s childhood? Goofball commentary by Finn, Jake, Marceline, and the Ice King? Check, check, check, check please! A treasure for any fan of the series, this magical and mysterious tome takes a deep dive into the world of Cartoon Network’s Adventure Time™. Aspiring heroes and wizards will find invaluable information in The Enchiridion—the ancient book of Ooo—and true fans will learn everything they ever wanted to know about Marceline the Vampire Queen in her Super Secret Scrapbook. From the creative team behind the New York Times–bestselling Adventure Time Encyclopaedia, this in-world compendium of all things Oooian is a humor-, paradox-, and literary contrivance–filled book true to the imagination, innovation, and heart of Adventure Time™. |
all adventure time title cards: Adventure Time #1 Ryan North, Steve Wands, Pendleton Ward, 2024-08-01 It’s ADVENTURE TIME! When the Lich is accidentally unleashed from a mysterious Bag of Holding, can Finn and Jake defeat him before he uses it to suck all of Ooo into its unimaginable depths?! Also featuring the backup story “My Cider of the Mountain”! |
all adventure time title cards: Alice in Wonderland Lewis Carroll, 2024-09-25 Alice's Adventures in Wonderland is an 1865 English children's novel by Lewis Carroll, a mathematics don at the University of Oxford. It details the story of a girl named Alice who falls through a rabbit hole into a fantasy world of anthropomorphic creatures. It is seen as an example of the literary nonsense genre. The artist John Tenniel provided 42 wood-engraved illustrations for the book.It received positive reviews upon release and is now one of the best-known works of Victorian literature; its narrative, structure, characters and imagery have had a widespread influence on popular culture and literature, especially in the fantasy genre. It is credited as helping end an era of didacticism in children's literature, inaugurating an era in which writing for children aimed to delight or entertain. The tale plays with logic, giving the story lasting popularity with adults as well as with children. The titular character Alice shares her name with Alice Liddell, a girl Carroll knewscholars disagree about the extent to which the character was based upon her. |
all adventure time title cards: Adventure Time Ryan North, Pendleton Ward, 2012-11-06 Finn and Jake try to stop a skeleton named Lich from destroying the Land of Ooo. |
all adventure time title cards: Ultimate Book of Card Games Scott McNeely, 2012-01-06 Classic and comprehensive, this guide to over 350 games is sure to appeal to all ages. From Bridge to Poker and Solitaireto Hearts, card games are a beloved source of entertainment and competition (and they are recession proof!). This authoritative book is ideal for every household, college dorm, family cabin, or neighborhood bar that has a pack of cards. Designed in the style of the popular Ultimate Bar Book, this essential resource provides the rules to dozensof variations of your favorite games, and a few you've probably never heard of (Bezique, anyone?). With simple instructions and clear illustrations to guide the way, this volume will be a welcome addition to any gamer's library. |
all adventure time title cards: Dare to Lead Brené Brown, 2018-10-09 #1 NEW YORK TIMES BESTSELLER • Brené Brown has taught us what it means to dare greatly, rise strong, and brave the wilderness. Now, based on new research conducted with leaders, change makers, and culture shifters, she’s showing us how to put those ideas into practice so we can step up and lead. Don’t miss the five-part Max docuseries Brené Brown: Atlas of the Heart! ONE OF BLOOMBERG’S BEST BOOKS OF THE YEAR Leadership is not about titles, status, and wielding power. A leader is anyone who takes responsibility for recognizing the potential in people and ideas, and has the courage to develop that potential. When we dare to lead, we don’t pretend to have the right answers; we stay curious and ask the right questions. We don’t see power as finite and hoard it; we know that power becomes infinite when we share it with others. We don’t avoid difficult conversations and situations; we lean into vulnerability when it’s necessary to do good work. But daring leadership in a culture defined by scarcity, fear, and uncertainty requires skill-building around traits that are deeply and uniquely human. The irony is that we’re choosing not to invest in developing the hearts and minds of leaders at the exact same time as we’re scrambling to figure out what we have to offer that machines and AI can’t do better and faster. What can we do better? Empathy, connection, and courage, to start. Four-time #1 New York Times bestselling author Brené Brown has spent the past two decades studying the emotions and experiences that give meaning to our lives, and the past seven years working with transformative leaders and teams spanning the globe. She found that leaders in organizations ranging from small entrepreneurial startups and family-owned businesses to nonprofits, civic organizations, and Fortune 50 companies all ask the same question: How do you cultivate braver, more daring leaders, and how do you embed the value of courage in your culture? In Dare to Lead, Brown uses research, stories, and examples to answer these questions in the no-BS style that millions of readers have come to expect and love. Brown writes, “One of the most important findings of my career is that daring leadership is a collection of four skill sets that are 100 percent teachable, observable, and measurable. It’s learning and unlearning that requires brave work, tough conversations, and showing up with your whole heart. Easy? No. Because choosing courage over comfort is not always our default. Worth it? Always. We want to be brave with our lives and our work. It’s why we’re here.” Whether you’ve read Daring Greatly and Rising Strong or you’re new to Brené Brown’s work, this book is for anyone who wants to step up and into brave leadership. |
all adventure time title cards: Adventure Time: A Totally Math Poster Collection (Poster Book) Cartoon Network, Mondo, 2014-03-25 Featuring 20 exclusive, removable Adventure Time posters to delight and bewilder, this book collects a madcap array of lovingly crafted artwork by world-class artists and designers such as Olly Moss and Tony Millionaire. Cover your walls with colorful visions from the land of Ooo. Pore over gorgeous, high-quality prints featuring all your favorite characters, including Finn the Human, Jake the Dog, Ice King, Marceline the Vampire Queen, LSP, and Princess Bubblegum Fans--both young and young at heart--will find plenty to totally crush on in this tome of Adventure Time goodness. Perfect for framing, these large-format, crease-free posters are so rhombus, you'll want to build more walls in your home or office to display them all Also Available: Adventure Time(TM) 2018 Wall Calendar (ISBN: 978-1-4197-2453-4). |
all adventure time title cards: Adventure Time: Candy Capers Yuko Ota, Ananth Panagariya, Pendleton Ward, 2014-05-13 Finn and Jake are missing, but Peppermint Butler and Cinnamon Bun are on the case. |
all adventure time title cards: Twelve Against the Gods William Bolitho, 2025-02-04 “Gripping and moving. . . . A brilliant historical, psychological and sociological appraisal of the pre-eminent adventurer.” —New York World-Telegram A classic study of what makes an adventurer and how twelve historic figures fit that definition, defied societal norms, and achieved the remarkable. The spirit of adventure is born within us all, but it is in direct conflict with the rule follower that society obliges us to be. While some of us submit to order, others turn away from laws, morals, family, or whatever else might try to hold them still, and become an adventurer. It is a treacherous, solitary path—but the payoff can lead to fame—or infamy. In Twelve Against the Gods, author William Bolitho examines the qualities essential to an adventurous life and details the exploits of twelve individuals from history who embraced it. Although their motivations were different, they each achieved notoriety. Through a series of essays, Bolitho illustrates the successes and struggles that colored the lives of Alexander the Great, Casanova, Christopher Columbus, Mahomet (Muhammad), Lola Montez, Cagliostro (and Seraphina), Charles XII of Sweden, Napoleon I, Isadora Duncan, and Woodrow Wilson. In doing so, he demonstrates how they defied convention and became enshrined in history . . . An instant bestseller when it was originally published in 1929, Twelve Against the Gods showcases twelve awe-inspiring individuals and the important lessons we can still learn from them today. “Each chapter paints a portrait of a historical figure that smacked convention in the face through war, exploration, political intrigue, romance, or all of the above. . . . An interesting perspective on what drove and impeded this group of adventurers. It’s a good read for anyone who’s interested in history or looking to find some motivation to switch things up and break the rules. . . . Taking some time to read about [Bolitho’s] thoughts on promise, risk, and success is definitely worthwhile.” —Áine Cain, Business Insider |
all adventure time title cards: Ender's Game Orson Scott Card, 2010-04-01 From New York Times bestselling author Orson Scott Card, Ender's Game—adapted to film starring Asa Butterfield and Harrison Ford—is the classic Hugo and Nebula award-winning science fiction novel of a young boy's recruitment into the midst of an interstellar war. In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew Ender Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Orson Scott Card's Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel. THE ENDER UNIVERSE Ender series Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender’s Shadow series Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
all adventure time title cards: Adventure Time Original Graphic Novel Vol. 3: Seeing Red Kate Leth, Pendleton Ward, 2014-03-11 When Finn's soul is kidnapped by a fortune-telling, pal-tricking dragon, it is up to Flame Princess and Jake to get their buddy back! But can Flame Princess cool off long enough to make it through the travails and traps that stand in their way?--Page 4 of cover. |
all adventure time title cards: Adventure Time Encyclopedia Martin Olson, 2014 Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the domonic citizenry of the Nightosphere, THE ADVENTURE TIME ENCYCLOPAEDIA is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literay pitfulls, bombastic brain-boggles and ancient texts designed to drive the reader mad. |
all adventure time title cards: The Riddles of Epsilon Christine Morton-Shaw, 2010-03-02 Something dark has awoken on the remote island of Lume Jess is not pleased when her parents drag her off to live on the weird little island of Lume. But then she encounters an eerie presence in an abandoned cottage, and her anger turns to fear when it begins to lead her through a series of creepy riddles. As she slowly unravels the mysteries of Lume, she finds the writings of Sebastian, a boy who lived one hundred years ago and whose life contains unsettling reflections of her own. To her horror, the dangers he unearthed in 1894 now begin to threaten Jess and her family . . . and if Jess does not unlock the riddles in time, she may lose her mother forever. |
all adventure time title cards: Four Against Darkness Andrea Sfiligoi, 2017-09-13 Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE. |
all adventure time title cards: BMO's Character File Brandon T. Snider, 2014-03-20 This Adventure Time character file is a fun in-world guide to all the popular characters, presented from the point of view of BMO, the lovable but socially awkward video game system. |
all adventure time title cards: Adventure Time: The Original Cartoon Title Cards (Vol 1) Pendleton Ward, 2014-09-23 The first of two beautifully lavish books created to celebrate the distinctive designs behind the Adventure Time title cards. Combining sketches, works in progress, revisions and final title card art, the book will take readers on a visual guide of the title card development, with quotes from each episode and commentary from the artists – Pendleton Ward, Pat McHale, Nick Jennings, Phil Rynda, and Paul Linsley. |
all adventure time title cards: Adventure Time: Princesses Pen Ward, 2020-12-22 A new Adventure Time comic collection featuring the Princesses of Ooo, some of the most popular characters from Cartoon Network's hit series. Collects a variety of stories starring the Princesses of the Kingdom of Ooo, including favorites like Lumpy Space Princess, Princess Bubblegum, and more. |
all adventure time title cards: Fault Lines Karl Pillemer, Ph.D., 2022-11-01 Real solutions to a hidden epidemic: family estrangement. Estrangement from a family member is one of the most painful life experiences. It is devastating not only to the individuals directly involved--collateral damage can extend upward, downward, and across generations, More than 65 million Americans suffer such rifts, yet little guidance exists on how to cope with and overcome them. In this book, Karl Pillemer combines the advice of people who have successfully reconciled with powerful insights from social science research. The result is a unique guide to mending fractured families. Fault Lines shares for the first time findings from Dr. Pillemer's ten-year groundbreaking Cornell Reconciliation Project, based on the first national survey on estrangement; rich, in-depth interviews with hundreds of people who have experienced it; and insights from leading family researchers and therapists. He assures people who are estranged, and those who care about them, that they are not alone and that fissures can be bridged. Through the wisdom of people who have been there, Fault Lines shows how healing is possible through clear steps that people can use right away in their own families. It addresses such questions as: How do rifts begin? What makes estrangement so painful? Why is it so often triggered by a single event? Are you ready to reconcile? How can you overcome past hurts to build a new future with a relative? Tackling a subject that is achingly familiar to almost everyone, especially in an era when powerful outside forces such as technology and mobility are lessening family cohesion, Dr. Pillemer combines dramatic stories, science-based guidance, and practical repair tools to help people find the path to reconciliation. |
all adventure time title cards: Two Years on a Bike gestalten, Martijn Doolaard, 2022-01-18 When all your belongings fit in a few bags, your office is a roadside diner, and your home is a meandering route from Canada to the southern tip of Argentina? In Two Years on a Bike, Martijn Doolaard puts it to the test. |
all adventure time title cards: Super Rabbit All-Stars! Thomas Flintham, 2019-12-26 It's the All-Star Games Tournament! Heroes and villains far and wide have come to play. Hero Super Rabbit Boy wants to be the top player, but with old enemies, new friends, and lots of games to play, it won't be easy. Which all-star will be the winne |
all adventure time title cards: The Canadian Backwoods Colouring Book Ketha Newman, 2016-12-20 The lush beauty of Canada's wildlife and landscape is brought to life in a colouring book along with excerpts from the country's greatest writers. Featuring 40 gorgeous illustrations paired with excerpts from some of Canada's most beloved poets and writers, The Canadian Backwoods Colouring Book will satisfy all your colouring needs throughout the year. Beginning in January, this book will take you through each month and season, exploring the wildlife and landscapes that define Canada. |
all adventure time title cards: Adventure Time Comics Michael Moreci, Pendleton Ward, Pat Shand, Derek Laufman, Jeffrey David Brown, Scott Nickel, 2018 Don't miss out on this fun collection of stories based off of Cartoon Network's hit show ADVENTURE TIME, featuring work by Jeffrey Brown (Darth Vader and Son), Michael Moreci (Superman), Christopher Mitten (American Vampire) and many more! Collects issues #17-20. |
all adventure time title cards: Adventure Time Pendleton Ward, 2014 Created to celebrate the distinctive designs behind the Adventure Time title cards, this title combines sketches, works in progress, revisions and final title card art, that takes readers on a visual guide of the title card development, with quotes from each episode and commentary from the artists. |
all adventure time title cards: Adventure Time Pendleton Ward, 2014-09-26 Created to celebrate the distinctive designs behind the Adventure Time title cards, this title combines sketches, works in progress, revisions and final title card art, that takes readers on a visual guide of the title card development, with quotes from each episode and commentary from the artists. |
all adventure time title cards: ADVENTURE TIME ORIGINAL CARTOON CARD PENDLETON WARD, 2015-07-07 |
all adventure time title cards: Adventure Time - The Original Cartoon Title Cards Pendleton Ward, 2015-08-07 Adventure Time s adorably weird and wonderful post-apocalyptic world has captured the hearts of fans worldwide. Featuring all the title cards from seasons 3 and 4 of the show, plus early sketches, creator commentary, and exclusive insights into the vast and varied inspirations behind the art, the second volume of Adventure Time: The Original Cartoon Title Cards is an absolute must-have for every fan. |
all adventure time title cards: Creative Motion Graphic Titling for Film, Video, and the Web Yael Braha, Bill Byrne, 2012-10-02 Captivate your audience and enhance your storytelling with this tutorial based 4-color cookbook, featuring dozens of solutions to your titling needs. Each chapter includes case studies and interviews with the pros, lending cutting insight and lessons learned that will have you creating inspired title sequences in no time.The book features genre-based tutorial sections, with step by step instructions for creating effective horror, comedy, drama, and suspense titling sequences. Tutorials for creating some of the most popular title sequences in blockbuster movies are included (Se7en, The Sopranos, 24, The Matrix). Other tutorials teach you how to effectively use sound and VFX in your titles, and also included is instruction on editing your title sequence. These techniques, as well as chapters on the essentials of typography allow you to apply these lessons to your title sequence regardless of whether it's for TV, the web, or digital signage.Also included iare downloadable resources with sample clips, as well as project files that allow you to refine the techniques you learned in the book. As an added bonus we've included 3 titling chapters from other Focal books, with specific instructions on titling within certain software applications.Cover images provided by MK12, from The Alphabet Conspiracy. Learn more at www.MK12.com |
all adventure time title cards: New York Magazine , 1991-01-14 New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea. |
all adventure time title cards: Home Movies , 1958 |
all adventure time title cards: Coming Soon Keith M. Johnston, 2009-09-12 The audience's first exposure to a new movie is often in the form of a coming attraction trailer, and short previews are also a vanguard for emerging technology and visual techniques. This book demonstrates how the trailer has educated audiences in new film technologies such as synchronized sound, widescreen and 3-D, tracing the trailer's status as a trailblazer on to new media screens and outlets such as television, the Internet, and the iPod. The impact and use of new technologies and the evolution of trailers beyond the big screen is followed into the digital era. |
all adventure time title cards: Paper Bullets Kip Fulbeck, 2011-10-01 Award-winning videomaker, performance artist, and pop-culture provocateur Kip Fulbeck has captivated audiences worldwide with his mixture of high comedy and personal narrative. In Paper Bullets, his first novel, Fulbeck taps into his Cantonese, English, Irish, and Welsh heritage, weaving a fictional autobiography from 27 closely linked stories, essays, and confessions. By turns sensitive and forceful, passionate and callous, Fulbeck confronts the politics of race, sex, and Asian American masculinity head-on without apology, constantly questioning where Hapas fit in a country that ignores multiracial identity. Raised in southern California by a Chinese-born mother and a Caucasian father, Fulbeck pushes the conventions of literary form as he simultaneously draws from, recreates, and fabricates his own life history. His range of experiences--from college professor to youth outreach volunteer, blues player to surfer and lifeguard--informs his witty and humane writing. Like himself, his protagonist is a young man shaped by the conflicting mores, stigmas, desires, and codes of male conduct in America. He searches for and mismanages love and independence, continually experimenting with sex along the way. Sometimes hilarious, always heartfelt, surfing the trivia of pop culture and sound bits, his inner voice shifts continually among the real, the perceived, and the imagined. |
all adventure time title cards: American Silent Horror, Science Fiction and Fantasy Feature Films, 1913-1929 John T. Soister, Henry Nicolella, Steve Joyce, 2014-01-10 During the Silent Era, when most films dealt with dramatic or comedic takes on the boy meets girl, boy loses girl theme, other motion pictures dared to tackle such topics as rejuvenation, revivication, mesmerism, the supernatural and the grotesque. A Daughter of the Gods (1916), The Phantom of the Opera (1925), The Magician (1926) and Seven Footprints to Satan (1929) were among the unusual and startling films containing story elements that went far beyond the realm of highly unlikely. Using surviving documentation and their combined expertise, the authors catalog and discuss these departures from the norm in this encyclopedic guide to American horror, science fiction and fantasy in the years from 1913 through 1929. |
all adventure time title cards: Music in Action Film James Buhler, Mark Durrand, 2020-11-16 Music in Action Film is the first volume to address the central role of music and sound in action film—arguably the most dominant form of commercial cinema today. Bringing together 15 essays by established and emerging scholars, the book encompasses both Hollywood blockbusters and international films, from classic works such as The Seven Samurai to contemporary superhero franchises. The contributors consider action both as genre and as a mode of cinematic expression, in chapters on evolving musical conventions; politics, representation, and identity; musical affect and agency; the functional role of music and sound design in action film; and production technologies. Breaking new critical ground yet highly accessible, this book will be of interest to students and scholars of music and film studies. |
all adventure time title cards: IMovie 3 & IDVD David Pogue, 2003 Explains how to use the Macintosh video production programs to capture and edit digital videos, apply effects, create DVD menus, and burn DVDs. |
all adventure time title cards: Celluloid Pueblo Jennifer L. Jenkins, 2016-10-18 Celluloid Pueblo tells the story of Western Ways Features and its role in the invention of the Southwest of the imagination. The story closely follows the boom and bust arc of this region in the mid-twentieth century and the constantly evolving representations of an exotic--but safe and domesticated--frontier and the landscape, regional development, and diverse cultures of Arizona and the Southwest. |
all adventure time title cards: The Children's Film Foundation Robert Shail, 2019-07-25 From the 1950s to the 1980s the Children's Film Foundation made films for Saturday morning cinema clubs across the UK - entertaining and educating generations of British children. This first history of this much-loved organisation provides an overview of the CFF's films, interviews with key backstage personnel, and memories of audience members. |
Adventure Time Title Cards (book)
The title cards of Adventure Time serve as a distinct visual signature for each episode. These intricate designs, crafted with an eclectic mix of styles and techniques, are more than mere …
All Adventure Time Title Cards - admissions.piedmont.edu
Featuring all the title cards from seasons 3 and 4 of the show, plus early sketches, creator commentary, and exclusive insights into the vast and varied inspirations behind the art, the …
Adventure Time The Original Cartoon Title Cards (book)
Adventure Time: The Original Cartoon Title Cards (Vol 1) Pendleton Ward,2014-09-23 The first of two beautifully lavish books created to celebrate the distinctive designs behind the Adventure …
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This chapter provides practical, step-by-step guidance on recreating the Adventure Time title card style using both digital and traditional mediums. Tutorials cover aspects like color selection, …
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Combining sketches, works in progress, revisions and final title card art, the book will take readers on a visual guide of the title card development, with quotes from each episode and …
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Featuring all the title cards from seasons 3 and 4 of the show, plus early sketches, creator commentary, and exclusive insights into the vast and varied inspirations behind the art, the …
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Adventure Time: The Original Cartoon Title Cards (Vol 1) Pendleton Ward,2014-09-23 The first of two beautifully lavish books created to celebrate the distinctive designs behind the Adventure …
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Adventure TimeTM! Explore the magical world of Ooo with Jake the Dog and Finn the Human, along with the Ice King, Princess Bubblegum, Marceline the Vampire Queen, and all your …
The Fairly Oddparents Title Cards (book)
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Adventure Time: The Original Cartoon Title Cards (Vol 1) Pendleton Ward,2014-09-23 The first of two beautifully lavish books created to celebrate the distinctive designs behind the Adventure …
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Title Cards: More Than Just a Visual The title cards of Adventure Time serve as a distinct visual signature for each episode. These intricate designs, crafted with an eclectic mix of styles and …
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Card Wars Official Guide Lloyd Cordill,2016-10-25 Become the champion of the wildest card game in the Land of Ooo Card Wars is a real life strategy card game based on an episode of the hit …
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Adventure Time Title Cards (book)
The title cards of Adventure Time serve as a distinct visual signature for each episode. These intricate designs, crafted with an …
All Adventure Time Title Cards - admissions.piedmont.edu
Featuring all the title cards from seasons 3 and 4 of the show, plus early sketches, creator commentary, and exclusive …
Adventure Time The Original Cartoon Title Cards (book)
Adventure Time: The Original Cartoon Title Cards (Vol 1) Pendleton Ward,2014-09-23 The first of two beautifully lavish books …
Adventure Time Card Wars Game (book) - mercury.uvaldetx.gov
Adventure Time Card Wars Game Card Wars Official Guide Lloyd Cordill,2016-10-25 Become the champion of the wildest card …
Adventure Time Title Cards Book - offsite.creighton.edu
This chapter provides practical, step-by-step guidance on recreating the Adventure Time title card style using both digital and …