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alpha centauri game guide: Sid Meier's Alpha Centauri Chris McCubbin, David Ladyman, 1999 This strategy game comes through with brand new decisions to make, new technologies, and new elements that subtly enhance the basic premise of the Civilization genre. The new features include custom military units, terraforming, a new government model, and the alien landscape itself. |
alpha centauri game guide: The Video Games Guide Matt Fox, 2013-01-17 The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms. |
alpha centauri game guide: A Beginner's Guide to Ruling the Galaxy David Solomons, 2022-07-07 A brilliantly funny story of what happens when a galactic princess moves in next door and almost brings about the end of the world. Exciting new fiction from the bestselling, award-winning author of My Brother is a Superhero. Gavin's got a new neighbour and she's really annoying. Niki follows him everywhere, bosses him about, and doesn't care that her parents will obliterate Earth with their galactic warships if she doesn't stop running away from them. Can Niki and Gavin sort out the alien despots (aka Mum and Dad) and save the planet? Possibly. Will they become friends along the way? Doubtful... 'David Solomons represents the best in contemporary comic writing for children' -- Guardian A hilarious new story from the author of My Brother Is a Superhero, winner of the Waterstones Children's Book Prize and the British Book Industry Awards Children's Book of the Year. Perfect for fans of David Baddiel and David Walliams. Read the My Brother is a Superhero series: My Brother Is a Superhero My Gym Teacher is an Alien Overlord My Evil Twin is a Supervillain My Arch-Enemy is a Brain in a Jar My Cousin is a Time-Traveller |
alpha centauri game guide: Alpha Centauri Martin Beech, 2014-10-15 As our closest stellar companion and composed of two Sun-like stars and a third small dwarf star, Alpha Centauri is an ideal testing ground of astrophysical models and has played a central role in the history and development of modern astronomy—from the first guesses at stellar distances to understanding how our own star, the Sun, might have evolved. It is also the host of the nearest known exoplanet, an ultra-hot, Earth-like planet recently discovered. Just 4.4 light years away Alpha Centauri is also the most obvious target for humanity’s first directed interstellar space probe. Such a mission could reveal the small-scale structure of a new planetary system and also represent the first step in what must surely be humanity’s greatest future adventure—exploration of the Milky Way Galaxy itself. For all of its closeness, α Centauri continues to tantalize astronomers with many unresolved mysteries, such as how did it form, how many planets does it contain and where are they, and how might we view its extensive panorama directly? In this book we move from the study of individual stars to the study of our Solar System and our nearby galactic neighborhood. On the way we will review the rapidly developing fields of exoplanet formation and detection. |
alpha centauri game guide: The HQ Training Manual John B. Clark, 2018-07-12 The clock is counting down: 10, 9, 8, 7….Can you make it past Q3? Can you survive the savage questions and claim a portion of the prize? Anyone can breeze through the two no-brainers at the top. You need to be ready for the challenging questions that cut the crowd down and determine the winners. Be a winner! Who is the most adapted author of all time?* Train your brain with over 700 moderate to difficult questions across a variety of topics, from pop-culture to politics, movies to music, geography to zoology. In this guide, you’ll encounter a simple multiple choice format with a factoid at the end to populate your mind with the information that will make you a trivia champion. Who pitched the fastest fastball?** The HQ Training Manual is your go-to guide for performing under pressure and competing with the crowd, whether online or at home. Become the quiz master you were meant to be! Tick tock… *Charles Dickens **Aroldis Chapman (105.1 mph) |
alpha centauri game guide: Unity 4.x Game Development by Example Beginner's Guide Ryan Henson Creighton, 2013-12-26 This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine. If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before. |
alpha centauri game guide: A Guide to Movie Based Video Games Christopher Carton, 2023-08-31 Explore two decades of licensed video games based on blockbuster movies! You’ve seen the movie, now PLAY the movie! Long before gaming came to the big screen, cinema arrived in the homes of millions in the form of licensed video games; playable merchandise that tied in to some of the major tentpoles of cinematic history. Many of these games followed the storylines of the movies on which they were based, as well as providing supplementary adventures to major franchises. Collected in this book are some of the biggest games to come from Hollywood adventures during the '80s and '90s. In this comprehensive book, you’ll find over 300 games across 18 chapters, with sections dedicated to major movie franchises such as Star Wars, Jurassic Park, Top Gun, Pixar, Aliens and Indiana Jones, along with nearly 200 full-color screenshots of major releases. Showcasing the highs and lows of early computer gaming through the 16-bit era and onto the advent of 3D console gaming, A Guide to Movie Based Video Games: 1982 - 2000 covers two decades of video games with trivia, analysis and recommendations. Grab your controller, step into the silver screen and get ready to play! |
alpha centauri game guide: A Parent's Guide to Computer Games Craig Wessel, Stratos Group, 2001 Providing parents with a reliable source of informed advice on video and computer games, this updated edition features important reviews and system information on the latest releases. Arranged by genre, publisher, and industry rating, this book gives parents detailed descriptions of games and suggestions regarding appropriate age groups. |
alpha centauri game guide: The Rough Guide to Videogames Kate Berens, Geoff Howard, 2008-08-01 The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books. |
alpha centauri game guide: A Player's Guide to Table Games John Jackson, 1975 |
alpha centauri game guide: Unofficial "Miami Vice" Episode Guide Thomas Foltyn, 2007-03-26 This is an unofficial episode guide for all Miami Vice TV episodes including all music titles, storylines, production dates, filming locations, guest stars and many more details. This 10th edition (2023) has been massively extended and includes all filming locations of the series with indication of already abandoned locations, a quote library, location tour recommendations, new background story additions and many more details. |
alpha centauri game guide: CVC Veri a Guide to the Epic of the Martian Empire Lee Streiff, 2013-05-22 Introduction By Lee Streiff In 1937 James Streiff and Bob Parks created 'the Epic of the Martian Empire'; in 1942 Paul Carter added his vision of the Cosmic Vortex to it, and the Universe was never the same again... Lee Streiff Once we lived in the world of the Martian Empire, but that now seems like a long time ago - it all began in those last remaining years before World War II changed our consciousnesses forever. It was an ephemeral, still time; a quiet space in which we could dream about the future without the burden of its consequences: ghastly war - genocide - the atomic bomb. It was in 1937... and my brother James was 13, and in the eighth grade at Robinson Junior High School in Wichita, Kansas. And in James's mind he was fashioning a cosmic empire filled with strange and wonderful creatures and races - in which a stalwart group of Exiles from the planet Mars were the chief actors and heroes. This Empire, the Martian Empire, eventually spread over most of the known Universe before it finally faded away in 1948'. During the eleven years it flourished however, the Martian Epic became very elaborate - covering some 15 billion years of Martian history - and Martian technology, manners and morals, art, music, religion, language and literature. And it generated a narrative Epic that encompassed many galaxies. Although a number of people became involved in this epic - Bob Parks, John Roth, Robert Frickel, Charles Goodrum, and Robert Arnold, among others - it was first and foremost the vision of James, who worked out and brought together the maps, timelines, the celestial spaces, the customs, and the characters that made up the Martian Empire in all its diverse grandeur. In early 1937 I was only four years old - and so it was that most of my childhood and youth were somehow surrounded or suffused with the images and tales of the Epic. However it was not until I reached the age of eleven that I became the brief inheritor of, and participant in the affairs of the Epic itself. It was during World War II in 1943. that I first took over the job of running the business of the Martian Empire while all of its members were away from Wichita, in the Army, Navy, and Air Force. Knowing that he would soon be drafted, James began grooming me for the task early in that year. He reported for active Military duty on June 3, 1943, and that changed the course of my daily life. I was now on my own, with a heavy responsibility, I published The Martian News Letter, the official journal of the group, using carbon paper - and a bit later a hectograph; published, The Order of Shultz, which circulated the business of the inner circle; reorganized The Files; answered correspondence among the far flung Martians scattered around the globe; and did research for a number of topics for James, using my contacts in the world of Science Fiction Fandom. When James returned from active service in February of 1946, my task had been completed, and in any case, my interests were largely turning in other directions. By 1947, in my sophomore year at East High School, I was even leaving Science Fiction itself behind and was now involved in art and literature. But then that is another story. In the Following seven Chapters, Lee Streiff describes in his Guide to the Epic of the Martian Empire of how the tales and creation of the Epic... all came about. |
alpha centauri game guide: The Manga Guide to the Universe Kenji Ishikawa, Kiyoshi Kawabata, Yutaka Hiiragi, Verte Corp Verte, 2011-07-15 Join Kanna, Kanta, Yamane, and Gloria in The Manga Guide to the Universe as they explore our solar system, the Milky Way, and faraway galaxies in search of the universe’s greatest mysteries: dark matter, cosmic expansion, and the Big Bang itself. As you rocket across the night sky, you’ll become acquainted with modern astronomy and astrophysics, as well as the classical discoveries and theories on which they’re built. You’ll even learn why some scientists believe finding extraterrestrial life is inevitable! You’ll also learn about: –Discoveries made by Copernicus, Galileo, Kepler, Hubble, and other seminal astronomers –Theories of the universe’s origins, evolution, and geometry –The ways you can measure and observe heavenly bodies with different telescopes, and how astronomers calculate distances in space –Stellar classifications and how the temperature, size, and magnitude of a star are related –Cosmic background radiation, what the WMAP satellite discovered, and scientists’ predictions for the future of the universe So dust off your flight suit and take a fantastic voyage through the cosmos in The Manga Guide to the Universe. |
alpha centauri game guide: Starfield - Stategy Guide GamerGuides.com, 2023-09-18 Starfield is an action role-playing game from Bethesda Game Studios set in a futuristic interpretation of space exploration and colonization. Earth has long been abandoned, but there are plenty of other planets in different star systems where humans have ventured and settled. You have the freedom to create your own character with a unique background, but the main story will take you through a series of adventures as you uncover more information about mysterious artifacts which create gravitational anomalies. Along the way, you can build and customize your own space ship, establish your own outpost, befriend and romance new companions, and more. As a Bethesda game, you can also expect to see a lot of creative mods which have the potential to change your experience of the base game, or take it in an entirely new direction.This guide features the following:- Detailed explanations of the Basic Mechanics in the game - Tips & Tricks for Getting Started on your journey - Detailed builds including different Playstyles and Traits - Companion Guides including how to romance them - Faction walkthroughs for the Freestar Collective, United Colonies, Crimson Fleet and more - Mission walkthroughs for Main Missions and Misc Quests - An exploration guide including helpful maps for key areas - An overview of various Religions in the game - Area-specific guides including Activities for different regions - A mods section covering Console Commands and Best Mods - A guide for Skills and how to improve them quickly - Comprehensive guide to Ship Building - How to build your first Outposts |
alpha centauri game guide: Fundamentals of Game Design Ernest Adams, 2013-12-19 Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies. |
alpha centauri game guide: The Unofficial Guide: The Color Companion to Walt Disney World Bob Sehlinger, Len Testa, 2016-07-18 Following in the best-selling tradition of The Unofficial Guide to Walt Disney World, The Unofficial Guide: The Color Companion to Walt Disney World shows you how to get the inside track on visiting Walt Disney World and how to make the most of your time in the park. Complete with hundreds of full-color photographs, the Color Companion is a visual guide for your Disney vacation, showing you the best that Walt Disney World has to offer. The Color Companion is perfect for pairing with The Unofficial Guide to Walt Disney World (the big book) or it can stand alone to provide you with what you need to know in a flash when you're visiting the park. The Unofficial Guide gives you more than 800 pages of highly detailed information on planning, staying, and surviving your visit to Walt Disney World. In The Color Companion the authors Bob Sehlinger and Len Testa also take the Unofficial approach, but their book SHOWS you where you'll be staying and what you'll be doing, all in a trim little book that's perfect for tucking into a backpack or totebag. |
alpha centauri game guide: Centauri Dawn Michael Ely, 2000 After a ship malfunction leads to the death of the captain, members of the starship Unity break into factions, hindering plans for building peaceful human civilization on their new planet. |
alpha centauri game guide: Zak George's Guide to a Well-Behaved Dog Zak George, Dina Roth Port, 2019-07-09 A compassionate, modern, science-based approach to help you (and your dog!) with common training problems “Zak George takes his dedication to humane and effective dog training from the screen to the written page.”—Dr. John Ciribassi, DVM, DACVB, coeditor of Decoding Your Dog Celebrity dog trainer and YouTube star Zak George creates the most watched dog training content in the world and has helped millions of people with their dogs. In this problem-based guide, he makes it easy to look up and solve the exact behavioral issue that you're struggling with—whether you’re dealing with a new puppy, an adult dog you’ve had for years, or a recently adopted rescue. He also helps you prevent many of these problems from becoming established in the first place. Packed with case studies and examples from Zak’s videos so you can see his dog and puppy training tactics in action, this book contains step-by-step instructions for dealing with: • Chewing • Jumping up • Barking • Play biting • Begging • Not listening • Thunderstorm phobia • Separation anxiety • Aggression • And much more! Delving deeply into why dogs do what they do and how to work through any problems that might arise, Zak proves that it's never too late to correct behavioral issues. |
alpha centauri game guide: Unity 3.x Game Development by Example Ryan Henson Creighton, 2011-09-01 A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x. |
alpha centauri game guide: Strong Towns Charles L. Marohn, Jr., 2019-10-01 A new way forward for sustainable quality of life in cities of all sizes Strong Towns: A Bottom-Up Revolution to Build American Prosperity is a book of forward-thinking ideas that breaks with modern wisdom to present a new vision of urban development in the United States. Presenting the foundational ideas of the Strong Towns movement he co-founded, Charles Marohn explains why cities of all sizes continue to struggle to meet their basic needs, and reveals the new paradigm that can solve this longstanding problem. Inside, you’ll learn why inducing growth and development has been the conventional response to urban financial struggles—and why it just doesn’t work. New development and high-risk investing don’t generate enough wealth to support itself, and cities continue to struggle. Read this book to find out how cities large and small can focus on bottom-up investments to minimize risk and maximize their ability to strengthen the community financially and improve citizens’ quality of life. Develop in-depth knowledge of the underlying logic behind the “traditional” search for never-ending urban growth Learn practical solutions for ameliorating financial struggles through low-risk investment and a grassroots focus Gain insights and tools that can stop the vicious cycle of budget shortfalls and unexpected downturns Become a part of the Strong Towns revolution by shifting the focus away from top-down growth toward rebuilding American prosperity Strong Towns acknowledges that there is a problem with the American approach to growth and shows community leaders a new way forward. The Strong Towns response is a revolution in how we assemble the places we live. |
alpha centauri game guide: Shatterzone Universe Guide West End Games, Incorporated, 1993 |
alpha centauri game guide: The Guide to Simulations/games for Education and Training Robert E. Horn, 1977 |
alpha centauri game guide: Bradygames Guide to Outpost Steve Schafer, Steven M. Schafer, Brady Games, BradyGames, 1995 In the latest edition of PC Gamer, Outpost was the most asked about game for strategy tips because of its complexity. This unofficial guide presents keys to the strategy in this challenging simulation game. It features a unique two-color design that is graphical and easy-to-follow. Tips and codes will help players to build the most effective space colony. |
alpha centauri game guide: SUSE Linux 10 Unleashed Michael McCallister, 2006 SUSE Linux 10 Unleashed presents comprehensive coverage of the latest version of SUSE Linux, one of the most popular and most complete Linux distributions in the world. |
alpha centauri game guide: Octopath Traveler: The Complete Guide Square Enix, 2020-12-01 Master Square Enix's critically acclaimed RPG Octopath Traveler with this comprehensive guide! Explore every corner of Orsterra with the help of this complete guide which includes insight and explanation of the main narrative as well as boss strategies for each of the games' eight protagonists! Dive deeper with detailed environment maps, subquest information, and beautiful illustrations that fully realize Octopath Traveler's HD-2D graphics with exclusive explanations and commentary from the development team. Dark Horse Books and Square Enix present a faithful localization of the original Japanese volume, offered in English for the first time! Whether you're a first-time player or looking to take your game to one hundred percent completion, this guide book is not to be missed! |
alpha centauri game guide: Your Official America Online Guide to Powering Up the Internet John Kaufeld, Steve Hunger, 2000-07 |
alpha centauri game guide: Akiko and the Alpha Centauri 5000 Mark Crilley, 2009-02-19 Akiko and her crew–Spuckler Boach, Mr. Beeba, Poog, and Gax–are competing in an intergalactic race from one side of the universe to the other. Along the way they have to make it through the narrow passages of the Labyrinth of Lulla-ma-Waygo, the notorious Almost Black Hole of Luzbert-7, and the deadly Jaws of McVluddapuck. All Akiko wants to do is make it back to Earth in one piece! But when Spuckler discovers that his old rival Bluggamin Streed is also in the race, winning becomes the most important thing. And Akiko quickly finds herself caught up in the competition. Who will go home with the celebrated Centauri Cup? |
alpha centauri game guide: Mastering WordPerfect Office 2000 Alan Simpson, Celeste Robinson, 1999 Both new users and upgraders will find valuable information in this book. This comprehensive tutorial/reference teaches readers everything they need to know about WordPerfect Suite--from word processing skills to analyzing complex data, to creating presentations with pizzazz to publishing their own Web page. |
alpha centauri game guide: Science Fiction Video Games Neal Roger Tringham, 2014-09-10 Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG). |
alpha centauri game guide: Andrew Rollings and Ernest Adams on Game Design Andrew Rollings, Ernest Adams, 2003 How often have you heard anyone can design a game? While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games. |
alpha centauri game guide: The Pandoran Age Chronicles Dante D'Anthony, 2014-05-20 A young aristocratic psychic begins a journey that takes him across the galaxy over many years chronicling the mysterious legends of space demons. Over the series of eight books, he encounters a series of rogues; pirates and smugglers, the military and police, and at length the mysterious aliens thought to be long extinct who may have answers to the mystery of the increasing incursions of the trans-dimensional demons. |
alpha centauri game guide: The Magnificent Raiders of Dimension War One Dante D'Anthony, 2014-03-26 Walking after midnight Deneb 4, 4217 David was staring. “You’re a masterpiece, Sissy-a real work of art. Beauty and the beast all rolled into one…our very own femme fatale? “You have two things to remember lest you go AWOL on us. One- you’re body is real. You’re a genetically engineered superwoman. Your lifespan, without enhancement is five centuries. So you have something to live for. I’ve pressed the Overlord council to waive entirely the charges for treason that had been pressed against you from your previous incarnation. Secondly, well, there’s this.” He tossed a small purple cube over on the bed. “I suggest you don’t look at it until you’ve given yourself a few days to acclimate yourself to the real universe again. It’s rather disturbing. “We’ve commandeered you a small ship, nicely appointed I might add. Aspects of your former self will start to begin to come back into your awareness over time. Yes…you’re sensing it now. Yes dear, you were a woman.” Suddenly they were not alone. Lourdes was standing in the middle of the room. “Well David, can’t tear yourself away from her now that we’ve restored her can you? Tsk, tsk, love never dies, after all this time. She betrayed you once, and now here she lays in full glory. Only you would have given her another chance. Off with her then! The transfer is complete; she’s in the flesh now, going on and kiss her goodbye.” Cicero looked over and saw a flash of annoyance in David’s eye, but the sardonic and cold heart that never melted remained on the lips. Lisa looked at the cube. Then she got up and walked over to a wall length mirror by a sink. She was tall, strawberry blonde (her hair could change color at will she realized suddenly, one of her powers), She was elegant and athletic. Back in the saddle it seemed, and ready for blood. Outside the window the towers of Deneb 4 gleamed in the sunshine. |
alpha centauri game guide: Film Theory and Contemporary Hollywood Movies Warren Buckland, 2009-06-03 Film theory no longer gets top billing or plays a starring role in film studies today, as critics proclaim that theory is dead and we are living in a post-theory moment. While theory may be out of the limelight, it remains an essential key to understanding the full complexity of cinema, one that should not be so easily discounted or discarded. In this volume, contributors explore recent popular movies through the lens of film theory, beginning with industrial-economic analysis before moving into a predominately aesthetic and interpretive framework. The Hollywood films discussed cover a wide range from 300 to Fifty First Dates, from Brokeback Mountain to Lord of the Rings, from Spider-Man 3 to Fahrenheit 9/11, from Saw to Raiders of the Lost Ark, and much more. Individual essays consider such topics as the rules that govern new blockbuster franchises, the ‘posthumanist realism’ of digital cinema, video game adaptations, increasingly restricted stylistic norms, the spatial stories of social networks like YouTube, the mainstreaming of queer culture, and the cognitive paradox behind enjoyable viewing of traumatic events onscreen. With its cast of international film scholars, Film Theory and Contemporary Hollywood Movies demonstrates the remarkable contributions theory can offer to film studies and moviegoers alike. |
alpha centauri game guide: Catalog of Copyright Entries. Third Series Library of Congress. Copyright Office, 1968 Includes Part 1, Number 1: Books and Pamphlets, Including Serials and Contributions to Periodicals (January - June) |
alpha centauri game guide: Albion's Seed David Hackett Fischer, 1991-03-14 This fascinating book is the first volume in a projected cultural history of the United States, from the earliest English settlements to our own time. It is a history of American folkways as they have changed through time, and it argues a thesis about the importance for the United States of having been British in its cultural origins. While most people in the United States today have no British ancestors, they have assimilated regional cultures which were created by British colonists, even while preserving ethnic identities at the same time. In this sense, nearly all Americans are Albion's Seed, no matter what their ethnicity may be. The concluding section of this remarkable book explores the ways that regional cultures have continued to dominate national politics from 1789 to 1988, and still help to shape attitudes toward education, government, gender, and violence, on which differences between American regions are greater than between European nations. |
alpha centauri game guide: We Deserve Better Villains Jai Kristjan, 2019-06-10 We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video games development cycle, what key concepts need to be on a designers mind and how they can work to improve themselves every step of the way. To help visualize the journey the chapters start with a section centered on the reader as a hero character in a fictitious adventure video game that faces the trials and tribulations of the development cycle to completing the game. We all deserve better games, better heroes and villains which starts with learning what it takes to survive in the game development system as a videogame designer. Key Features Accessible enough for novices, insightful enough for veteran game designers Allows readers of at any level of video game knowledge to connect with the struggle of making a video game Concepts are delivered in a short, specific approach followed with practical exercises to follow to getting the reader into action to improve their skills |
alpha centauri game guide: Sid Meier's Memoir!: A Life in Computer Games Sid Meier, 2020-09-08 The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. Sid Meier is a foundation of what gaming is for me today. — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design. |
alpha centauri game guide: The Guide to United States Popular Culture Ray Broadus Browne, Pat Browne, 2001 To understand the history and spirit of America, one must know its wars, its laws, and its presidents. To really understand it, however, one must also know its cheeseburgers, its love songs, and its lawn ornaments. The long-awaited Guide to the United States Popular Culture provides a single-volume guide to the landscape of everyday life in the United States. Scholars, students, and researchers will find in it a valuable tool with which to fill in the gaps left by traditional history. All American readers will find in it, one entry at a time, the story of their lives.--Robert Thompson, President, Popular Culture Association. At long last popular culture may indeed be given its due within the humanities with the publication of The Guide to United States Popular Culture. With its nearly 1600 entries, it promises to be the most comprehensive single-volume source of information about popular culture. The range of subjects and diversity of opinions represented will make this an almost indispensable resource for humanities and popular culture scholars and enthusiasts alike.--Timothy E. Scheurer, President, American Culture Association The popular culture of the United States is as free-wheeling and complex as the society it animates. To understand it, one needs assistance. Now that explanatory road map is provided in this Guide which charts the movements and people involved and provides a light at the end of the rainbow of dreams and expectations.--Marshall W. Fishwick, Past President, Popular Culture Association Features of The Guide to United States Popular Culture: 1,010 pages 1,600 entries 500 contributors Alphabetic entries Entries range from general topics (golf, film) to specific individuals, items, and events Articles are supplemented by bibliographies and cross references Comprehensive index |
alpha centauri game guide: Computer Gaming World , 2001 |
alpha centauri game guide: Time , 1999 |
想了解omega,beta,alpha,ABO是什么意思,别人说的时候我都 …
alpha和omega数量稀缺。alpha通常体质、头脑都很好,是社会中的精英;omega则十分娇弱,但具有很强的生育能力,她们就类似古代的女人,一般不会被允许劳作,而作为珍贵的生育工具 …
为什么用 ‘Alpha’ 代表透明度? - 知乎
Aug 3, 2013 · 为什么取名为 Alpha 通道,我觉得是因为这是除RGB以外「第一个通道」的意思,没有别的更深刻的含义。 「Alpha 通道」是图片内在的一个属性,用 css 或者其他外部方法 …
什么是指令集?CPU的指令集是怎么运作的?X86、ARM、MIPS …
5、DEC Alpha Alpha是DEC公司推出的RISC指令集系统,基于Alpha指令集的CPU也称为Alpha AXP架构,是64位的 RISC微处理器,最初由DEC公司制造,并被用于DEC自己的工作站和服 …
ɑ与a的区别是什么?是不是a是英文印刷体,而ɑ是汉语拼音字母? …
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Alpha Centauri system, especially Alpha Centauri a and b and Proxima Centauri, will be very helpful. Proxima Centauri is a dwarf star that is just 12% of the mass of our Sun, and Proxima …
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Intriguingly, Alpha Centauri actually is a triple-star system, consisting of two stars that orbit each other closely over a period of nearly 80 years, and a much more distant third star. This is ...
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Alpha Centauri is our closest stellar neighbor, a binary star system located just 4.376 light-years away. Despite its proximity, repeated astronomical surveys have failed to find hard evidence of ...
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Off the Main Sequence • Stellar properties depend on both mass and age: Those that have finished fusing H to He in their cores are no longer on the main sequence.
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