Advanced Java Programming Projects

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  advanced java programming projects: Java Projects Peter Verhas, 2018-08-31 Learn how to build scalable, resilient, and effective applications in Java that suit your software requirements. Key Features Explore advanced technologies that Java 11 delivers such as web programming and parallel computing Discover modern programming paradigms such as microservices, cloud computing and enterprise structures Build highly responsive applications with this practical introduction to Reactive programming Book Description Java is one of the most commonly used software languages by programmers and developers. In this book, you’ll learn the new features of Java 11 quickly and experience a simple and powerful approach to software development. You’ll see how to use the Java runtime tools, understand the Java environment, and create a simple namesorting Java application. Further on, you'll learn about advanced technologies that Java delivers, such as web programming and parallel computing, and will develop a mastermind game. Moving on, we provide more simple examples, to build a foundation before diving into some complex data structure problems that will solidify your Java 11 skills. With a special focus on the features of new projects: Project Valhalla, Project Panama, Project Amber, and Project Loom, this book will help you get employed as a top-notch Java developer. By the end of the book, you’ll have a firm foundation to continue your journey toward becoming a professional Java developer. What you will learn Compile, package, and run a program using a build management tool Get to know the principles of test-driven development Separate the wiring of multiple modules from application logic Use Java annotations for configuration Master the scripting API built into the Java language Understand static versus dynamic implementation of code Who this book is for This book is for anyone who wants to learn the Java programming language. No programming experience required. If you have prior experience, it will help you through the book more easily.
  advanced java programming projects: Advanced Java Programming Exam Guide cybellim, 2024-10-26 Designed for professionals, students, and enthusiasts alike, our comprehensive books empower you to stay ahead in a rapidly evolving digital world. * Expert Insights: Our books provide deep, actionable insights that bridge the gap between theory and practical application. * Up-to-Date Content: Stay current with the latest advancements, trends, and best practices in IT, Al, Cybersecurity, Business, Economics and Science. Each guide is regularly updated to reflect the newest developments and challenges. * Comprehensive Coverage: Whether you're a beginner or an advanced learner, Cybellium books cover a wide range of topics, from foundational principles to specialized knowledge, tailored to your level of expertise. Become part of a global network of learners and professionals who trust Cybellium to guide their educational journey. www.cybellium.com
  advanced java programming projects: Advanced Java Chris Laffra, 1997 This book introduces the advanced features of Java. Among these are OO design and analysis of Java programs, implementing callbacks, enhancing the Java toolkit, meta-programming in Java, security, multiple threads, 3D imaging, and access to third party software.
  advanced java programming projects: Teach Yourself Java for Macintosh in 21 Days Laura Lemay, Charles L. Perkins, Tim Webster, 1996-01-01 Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).
  advanced java programming projects: Advanced Java Game Programming David Wallace Croft, 2004-04-01 Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
  advanced java programming projects: Java Deep Learning Projects Md. Rezaul Karim, 2018-06-29 Build and deploy powerful neural network models using the latest Java deep learning libraries Key Features Understand DL with Java by implementing real-world projects Master implementations of various ANN models and build your own DL systems Develop applications using NLP, image classification, RL, and GPU processing Book Description Java is one of the most widely used programming languages. With the rise of deep learning, it has become a popular choice of tool among data scientists and machine learning experts. Java Deep Learning Projects starts with an overview of deep learning concepts and then delves into advanced projects. You will see how to build several projects using different deep neural network architectures such as multilayer perceptrons, Deep Belief Networks, CNN, LSTM, and Factorization Machines. You will get acquainted with popular deep and machine learning libraries for Java such as Deeplearning4j, Spark ML, and RankSys and you’ll be able to use their features to build and deploy projects on distributed computing environments. You will then explore advanced domains such as transfer learning and deep reinforcement learning using the Java ecosystem, covering various real-world domains such as healthcare, NLP, image classification, and multimedia analytics with an easy-to-follow approach. Expert reviews and tips will follow every project to give you insights and hacks. By the end of this book, you will have stepped up your expertise when it comes to deep learning in Java, taking it beyond theory and be able to build your own advanced deep learning systems. What you will learn Master deep learning and neural network architectures Build real-life applications covering image classification, object detection, online trading, transfer learning, and multimedia analytics using DL4J and open-source APIs Train ML agents to learn from data using deep reinforcement learning Use factorization machines for advanced movie recommendations Train DL models on distributed GPUs for faster deep learning with Spark and DL4J Ease your learning experience through 69 FAQs Who this book is for If you are a data scientist, machine learning professional, or deep learning practitioner keen to expand your knowledge by delving into the practical aspects of deep learning with Java, then this book is what you need! Get ready to build advanced deep learning models to carry out complex numerical computations. Some basic understanding of machine learning concepts and a working knowledge of Java are required.
  advanced java programming projects: Advanced Programming for the Java 2 Platform Calvin Austin, Monica Pawlan, 2000 Choice Outstanding Academic Title, 2008. The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically—perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua nonof shape perception; you are not actually studying shape if constancy cannot be achieved with the stimulus you are using. Shape is the only perceptual attribute of an object that allows unambiguous identification. In this first book devoted exclusively to the perception of shape by humans and machines, Zygmunt Pizlo describes how we perceive shapes and how to design machines that can see shapes as we do. He reviews the long history of the subject, allowing the reader to understand why it has taken so long to understand shape perception, and offers a new theory of shape. Until recently, shape was treated in combination with such other perceptual properties as depth, motion, speed, and color. This resulted in apparently contradictory findings, which made a coherent theoretical treatment of shape impossible. Pizlo argues that once shape is understood to be unique among visual attributes and the perceptual mechanisms underlying shape are seen to be different from other perceptual mechanisms, the research on shape becomes coherent and experimental findings no longer seem to contradict each other. A single theory of shape perception is thus possible, and Pizlo offers a theoretical treatment that explains how a three-dimensional shape percept is produced from a two-dimensional retinal image, assuming only that the image has been organized into two-dimensional shapes. Pizlo focuses on discussion of the main concepts, telling the story of shape without interruption. Appendixes provide the basic mathematical and computational information necessary for a technical understanding of the argument. References point the way to more in-depth reading in geometry and computational vision.
  advanced java programming projects: ADVANCED JAVA PROGRAMMING: PATTERNS, FRAMEWORKS, AND BEST PRACTICES ASHVINI BYRI, BALAJI GOVINDARAJAN, SATISH VADLAMANI, OM GOEL, 2024-10-24 In the ever-evolving landscape of the modern world, the synergy between technology and management has become a cornerstone of innovation and progress. This book, Advanced Java Programming: Patterns, Frameworks, and Best Practices, is conceived to bridge the gap between emerging technological advancements in Java programming and their strategic application in software development. Our objective is to equip readers with the tools and insights necessary to excel in this dynamic intersection of fields. This book is structured to provide a comprehensive exploration of the methodologies and strategies that define the innovation of Java technologies, particularly design patterns, frameworks, and best practices, and their integration into modern software development. From foundational theories to advanced applications, we delve into the critical aspects that drive successful innovation in enterprise-level Java applications. We have made a concerted effort to present complex concepts in a clear and accessible manner, making this work suitable for a diverse audience, including students, managers, and industry professionals. In authoring this book, we have drawn upon the latest research and best practices to ensure that readers not only gain a robust theoretical understanding but also acquire practical skills that can be applied in real-world Java programming scenarios. The chapters are designed to strike a balance between depth and breadth, covering topics ranging from technological development and Java frameworks to the strategic management of innovation in software engineering. Additionally, we emphasize the importance of effective communication, dedicating sections to the art of presenting innovative ideas and solutions in a precise and academically rigorous manner. The inspiration for this book arises from a recognition of the crucial role that Java programming patterns and frameworks play in shaping the future of software development. We are profoundly grateful to Chancellor Shri Shiv Kumar Gupta of Maharaja Agrasen Himalayan Garhwal University for his unwavering support and vision. His dedication to fostering academic excellence and promoting a culture of innovation has been instrumental in bringing this project to fruition. We hope this book will serve as a valuable resource and inspiration for those eager to deepen their understanding of how Java programming techniques and best practices can be harnessed together to drive innovation. We believe that the knowledge and insights contained within these pages will empower readers to lead the way in creating innovative solutions that will define the future of software development. Thank you for joining us on this journey. Authors
  advanced java programming projects: Functional Programming in Java Pierre-Yves Saumont, 2017-01-18 Summary Functional Programming in Java teaches Java developers how to incorporate the most powerful benefits of functional programming into new and existing Java code. You'll learn to think functionally about coding tasks in Java and use FP to make your applications easier to understand, optimize, maintain, and scale. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Here's a bold statement: learn functional programming and you'll be a better Java developer. Fortunately, you don't have to master every aspect of FP to get a big payoff. If you take in a few core principles, you'll see an immediate boost in the scalability, readability, and maintainability of your code. And did we mention that you'll have fewer bugs? Let's get started! About the Book Functional Programming in Java teaches you how to incorporate the powerful benefits of functional programming into new and existing Java code. This book uses easy-to-grasp examples, exercises, and illustrations to teach core FP principles such as referential transparency, immutability, persistence, and laziness. Along the way, you'll discover which of the new functionally inspired features of Java 8 will help you most. What's Inside Writing code that's easier to read and reason about Safer concurrent and parallel programming Handling errors without exceptions Java 8 features like lambdas, method references, and functional interfaces About the Reader Written for Java developers with no previous FP experience. About the Author Pierre-Yves Saumont is a seasoned Java developer with three decades of experience designing and building enterprise software. He is an R&D engineer at Alcatel-Lucent Submarine Networks. Table of Contents What is functional programming? Using functions in Java Making Java more functional Recursion, corecursion, and memoization Data handling with lists Dealing with optional data Handling errors and exceptions Advanced list handling Working with laziness More data handling with trees Solving real problems with advanced trees Handling state mutation in a functional way Functional input/output Sharing mutable state with actors Solving common problems functionally
  advanced java programming projects: Raspberry Pi 3 Projects for Java Programmers Pradeeka Seneviratne, John Sirach, 2017-05-31 Learn the art of building enticing projects by unleashing the potential of Raspberry Pi 3 using Java About This Book Explore the small yet powerful mini computer in order to run java applications Leverage Java libraries to build exciting projects on home automation, IoT, and Robotics by leveraging Java libraries Get acquainted with connecting electronic sensors to your Raspberry Pi 3 using Java APIs. Who This Book Is For The book is aimed at Java programmers who are eager to get their hands-on Raspberry Pi and build interesting projects using java. They have a very basic knowledge of Raspberry Pi. What You Will Learn Use presence detection using the integrated bluetooth chip Automatic light switch using presence detection Use a centralized IoT service to publish data using RPC Control a robot by driving motors using PWM Create a small web service capable of performing actions on the Raspberry Pi and supply readings Image capture using Java together with the OpenCV framework In Detail Raspberry Pi is a small, low cost and yet very powerful development platform. It is used to interact with attached electronics by the use of it's GPIO pins for multiple use cases, mainly Home Automation and Robotics. Our book is a project-based guide that will show you how to utilize the Raspberry Pi's GPIO with Java and how you can leverage this utilization with your knowledge of Java. You will start with installing and setting up the necessary hardware to create a seamless development platform. You will then straightaway start by building a project that will utilize light for presence detection. Next, you will program the application, capable of handling real time data using MQTT and utilize RPC to publish data to adafruit.io. Further, you will build a wireless robot on top of the zuma chassis with the Raspberry Pi as the main controller. Lastly, you will end the book with advanced projects that will help you to create a multi-purpose IoT controller along with building a security camera that will perform image capture and recognize faces with the help of notifications. By the end of the book, you will be able to build your own real world usable projects not limited to Home Automation, IoT and/or Robotics utilizing logic, user and web interfaces. Style and approach The book will contain projects that ensure a java programmer gets started with building interesting projects using the small yet powerful Raspberry Pi 3. We will start with brushing up your Raspberry Pi skills followed by building 5-6 projects
  advanced java programming projects: Hardcore Java Robert Simmons Jr, 2004-03-11 Java has quickly become one of the most important languages in programming, particularly for professional and enterprise-level projects. From its infancy as a language primarily used for web applets to its maturity through servlets, Enterprise JavaBeans, and database access, Java has become a complex and robust tool for today's developer.Hardcore Java takes this language and breaks it apart, piece by piece, revealing the important secrets and tricks that will take you from a junior-level programmer to a seasoned and expert developer. You'll fly through the fundamentals and quickly find yourself learning about advanced memory management techniques, optimization and bytecode-level enhancements, and the techniques required to build lightning-fast GUIs. Throughout the book, you'll also master the art of writing and maintaining bulletproof and error-proof code, all while grasping the intricacies of the Java language.Hardcore Java covers: Use of the final keyword to optimize and protect your Java classes. Complete and thorough coverage of all types of nested classes, including how to optimize anonymous and inner classes. Detailed discussion of immutable objects, including unique tips on when to use them (and when not to). Elimination of bugs through exception-handling management. In-depth studies of constants, including their impact on the Java memory model. The most thorough discussion of reflection in print, moving far beyond other books' Hello World coverage. Construction and use of dynamic proxies, in both Java Standard and Enterprise editions. Expansive coverage of weak references, including usage patterns and their role in garbage collection and memory management. Hardcore Java is an invaluable addition to every programmer's library, and even the most advanced developers will find themselves moving beyond their own conceptions into truly advanced applications of the language. Thousands of lines of code, heavily commented and easily runnable, illustrate each concept in the book.
  advanced java programming projects: Learning Java Patrick Niemeyer, Jonathan Knudsen, 2002 This updated edition introduces the basics of Java and everything necessary to get up to speed on the new 1.4 version quickly. CD contains the Java 2 SDK for Windows, Linux and Solaris.
  advanced java programming projects: The Rust Programming Language (Covers Rust 2018) Steve Klabnik, Carol Nichols, 2019-08-12 The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018. The Rust Programming Language is the official book on Rust: an open source systems programming language that helps you write faster, more reliable software. Rust offers control over low-level details (such as memory usage) in combination with high-level ergonomics, eliminating the hassle traditionally associated with low-level languages. The authors of The Rust Programming Language, members of the Rust Core Team, share their knowledge and experience to show you how to take full advantage of Rust's features--from installation to creating robust and scalable programs. You'll begin with basics like creating functions, choosing data types, and binding variables and then move on to more advanced concepts, such as: Ownership and borrowing, lifetimes, and traits Using Rust's memory safety guarantees to build fast, safe programs Testing, error handling, and effective refactoring Generics, smart pointers, multithreading, trait objects, and advanced pattern matching Using Cargo, Rust's built-in package manager, to build, test, and document your code and manage dependencies How best to use Rust's advanced compiler with compiler-led programming techniques You'll find plenty of code examples throughout the book, as well as three chapters dedicated to building complete projects to test your learning: a number guessing game, a Rust implementation of a command line tool, and a multithreaded server. New to this edition: An extended section on Rust macros, an expanded chapter on modules, and appendixes on Rust development tools and editions.
  advanced java programming projects: Deep Learning for Coders with fastai and PyTorch Jeremy Howard, Sylvain Gugger, 2020-06-29 Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala
  advanced java programming projects: Managing Projects with GNU Make Robert Mecklenburg, 2004-11-19 The utility simply known as make is one of the most enduring features of both Unix and other operating systems. First invented in the 1970s, make still turns up to this day as the central engine in most programming projects; it even builds the Linux kernel. In the third edition of the classic Managing Projects with GNU make, readers will learn why this utility continues to hold its top position in project build software, despite many younger competitors.The premise behind make is simple: after you change source files and want to rebuild your program or other output files, make checks timestamps to see what has changed and rebuilds just what you need, without wasting time rebuilding other files. But on top of this simple principle, make layers a rich collection of options that lets you manipulate multiple directories, build different versions of programs for different platforms, and customize your builds in other ways.This edition focuses on the GNU version of make, which has deservedly become the industry standard. GNU make contains powerful extensions that are explored in this book. It is also popular because it is free software and provides a version for almost every platform, including a version for Microsoft Windows as part of the free Cygwin project. Managing Projects with GNU make, 3rd Edition provides guidelines on meeting the needs of large, modern projects. Also added are a number of interesting advanced topics such as portability, parallelism, and use with Java.Robert Mecklenburg, author of the third edition, has used make for decades with a variety of platforms and languages. In this book he zealously lays forth how to get your builds to be as efficient as possible, reduce maintenance, avoid errors, and thoroughly understand what make is doing. Chapters on C++ and Java provide makefile entries optimized for projects in those languages. The author even includes a discussion of the makefile used to build the book.
  advanced java programming projects: Java The Complete Reference, 8th Edition Herbert Schildt, 2011-06-22 The Definitive Java Programming Guide In Java: The Complete Reference, Eighth Edition, bestselling programming author Herb Schildt shows you everything you need to develop, compile, debug, and run Java programs. Updated for Java Platform, Standard Edition 7 (Java SE 7), this comprehensive volume covers the entire Java language, including its syntax, keywords, and fundamental programming principles. You'll also find information on key elements of the Java API library. JavaBeans, servlets, applets, and Swing are examined and real-world examples demonstrate Java in action. In addition, new Java SE 7 features such as try-with-resources, strings in switch, type inference with the diamond operator, NIO.2, and the Fork/Join Framework are discussed in detail. Coverage includes: Data types and operators Control statements Classes and objects Constructors and methods Method overloading and overriding Interfaces and packages Inheritance Exception handling Generics Autoboxing Enumerations Annotations The try-with-resources statement Varargs Multithreading The I/O classes Networking The Collections Framework Applets and servlets JavaBeans AWT and Swing The Concurrent API Much, much more
  advanced java programming projects: Spring Boot 2.0 Projects Mohamed Shazin Sadakath, 2018-07-30 Develop diverse real-life projects including most aspects of Spring Boot Key Features Run production-grade based applications using the Spring WebFlux framework Learn to develop high performance, asynchronous applications with Spring Boot Create robust microservice-based applications with Kotlin using Spring Boot Book Description Spring is one of the best tools available on the market for developing web, enterprise, and cloud-ready software. The goal of Spring Boot is to provide a set of tools for quickly building Spring applications that are easy to configure, and that make it easy to create and run production-grade Spring-based applications. Spring Boot 2.0 Projects will get you acquainted with important features of the latest version of this application-building tool and will cover basic, as well as advanced topics. The book starts off by teaching you how to create a web application using Spring Boot, followed by creating a Spring Boot-based simple blog management system that uses Elasticsearch as the data store. As you make your way through the chapters, you’ll build a RESTful web services application using Kotlin and the Spring WebFlux framework. Spring WebFlux is a new framework that helps in creating a reactive application in a functional way. Toward the end of the book, you will build a taxi-hailing API with reactive microservices using Spring Boot and a Twitter clone with a Spring Boot backend. Finally, you’ll learn how to build an asynchronous email formatter. What you will learn Learn the fundamental features of Spring Boot 2.0 Customize Spring Boot 2.0 applications Build a basic web application Use Redis to build a taxi-hailing API Create a simple blog management system and a Twitter clone Develop a reactive RESTful web service with Kotlin using Spring Boot Who this book is for This book is for competent Spring developers who wish to understand how to develop complex yet scalable applications with Spring Boot. You must have a good knowledge of Java programming and be familiar with the basics of Spring.
  advanced java programming projects: Killer Game Programming in Java Andrew Davison, 2005-05-20 Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
  advanced java programming projects: How to Design Programs, second edition Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi, 2018-05-04 A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
  advanced java programming projects: Java Programming for Kids Yakov Fain, 2004-05-01 This illustrated book teaches kids to write computer programs. Kids will learn basics of programming while creating such computer games as Tic-Tac-Toe, Ping-Pong and others. This book can be useful for three categories of people: kids from 10 to 18 years old, school computer teachers, parents who want to teach their kids programming.
  advanced java programming projects: Advanced Java 2 Platform Harvey M. Deitel, Paul J. Deitel, Sean Santry, 2002 This book looks at the exciting world of advanced programming concepts with the three major Java platforms - Java 2 Enterprise Edition (J2EE), Java 2 Standard Edition (J2SE) and Java 2 Micro Edition (J2ME).
  advanced java programming projects: Java All-in-One For Dummies Doug Lowe, 2017-04-18 Your one-stop guide to programming with Java If you've always wanted to program with Java but didn't know where to start, this will be the java-stained reference you'll turn to again and again. Fully updated for the JDK 9, this deep reference on the world's most popular programming language is the perfect starting point for building things with Java—and an invaluable ongoing reference as you continue to deepen your knowledge. Clocking in at over 900 pages, Java All-in-One For Dummies takes the intimidation out of learning Java and offers clear, step-by-step guidance on how to download and install Java tools; work with variables, numbers, expressions, statements, loops, methods, and exceptions; create applets, servlets, and JavaServer pages; handle and organize data; and so much more. Focuses on the vital information that enables you to get up and running quickly with Java Provides details on the new features of JDK 9 Shows you how to create simple Swing programs Includes design tips on layout, buttons, and labels Everything you need to know to program with Java is included in this practical, easy-to-use guide!
  advanced java programming projects: Building Java Programs Stuart Reges, Marty Stepp, 2013-03-01 &>Building Java Programs: A Back to Basics Approach, Third Edition, introduces novice programmers to basic constructs and common pitfalls by emphasizing the essentials of procedural programming, problem solving, and algorithmic reasoning. By using objects early to solve interesting problems and defining objects later in the course, Building Java Programs develops programming knowledge for a broad audience. NEW This edition is available with MyProgrammingLab, an innovative online homework and assessment tool. Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. Note: If you are purchasing the standalone text or electronic version, MyProgrammingLab does not come automatically packaged with the text. MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor.
  advanced java programming projects: Functional Programming in Java Venkat Subramaniam, 2014 Get ready to program in a whole new way. Functional Programming in Java will help you quickly get on top of the new, essential Java 8 language features and the functional style that will change and improve your code. This short, targeted book will help you make the paradigm shift from the old imperative way to a less error-prone, more elegant, and concise coding style that's also a breeze to parallelize. You'll explore the syntax and semantics of lambda expressions, method and constructor references, and functional interfaces. You'll design and write applications better using the new standards in Java 8 and the JDK.
  advanced java programming projects: Artificial Intelligence with Python Prateek Joshi, 2017-01-27 Build real-world Artificial Intelligence applications with Python to intelligently interact with the world around you About This Book Step into the amazing world of intelligent apps using this comprehensive guide Enter the world of Artificial Intelligence, explore it, and create your own applications Work through simple yet insightful examples that will get you up and running with Artificial Intelligence in no time Who This Book Is For This book is for Python developers who want to build real-world Artificial Intelligence applications. This book is friendly to Python beginners, but being familiar with Python would be useful to play around with the code. It will also be useful for experienced Python programmers who are looking to use Artificial Intelligence techniques in their existing technology stacks. What You Will Learn Realize different classification and regression techniques Understand the concept of clustering and how to use it to automatically segment data See how to build an intelligent recommender system Understand logic programming and how to use it Build automatic speech recognition systems Understand the basics of heuristic search and genetic programming Develop games using Artificial Intelligence Learn how reinforcement learning works Discover how to build intelligent applications centered on images, text, and time series data See how to use deep learning algorithms and build applications based on it In Detail Artificial Intelligence is becoming increasingly relevant in the modern world where everything is driven by technology and data. It is used extensively across many fields such as search engines, image recognition, robotics, finance, and so on. We will explore various real-world scenarios in this book and you'll learn about various algorithms that can be used to build Artificial Intelligence applications. During the course of this book, you will find out how to make informed decisions about what algorithms to use in a given context. Starting from the basics of Artificial Intelligence, you will learn how to develop various building blocks using different data mining techniques. You will see how to implement different algorithms to get the best possible results, and will understand how to apply them to real-world scenarios. If you want to add an intelligence layer to any application that's based on images, text, stock market, or some other form of data, this exciting book on Artificial Intelligence will definitely be your guide! Style and approach This highly practical book will show you how to implement Artificial Intelligence. The book provides multiple examples enabling you to create smart applications to meet the needs of your organization. In every chapter, we explain an algorithm, implement it, and then build a smart application.
  advanced java programming projects: Java Development with Ant Erik Hatcher, Steve Loughran, 2003 Software -- Programming Languages.
  advanced java programming projects: Advanced TypeScript Programming Projects PETER. O'HANLON, 2019-07-26
  advanced java programming projects: Kick Ass Java Programming Tonny Espeset, 1996 Concentrating on sound and animation in Java, this work includes a library of effects such as wave, ripple, emboss, and zoom on CD-ROM that users can duplicate and use on their own home pages
  advanced java programming projects: Objects First with Java David J. Barnes, David John Barnes, Michael Kölling, 2006 A CD-ROM containing the JDK and versions of BlueJ for a variety of operating systems-- back cover
  advanced java programming projects: C# Nathan Clark, 2018-01-24 Take Your Skills to the Next Level with 70+ Examples Get the Kindle version FREE when purchasing the Paperback! This third instalment in the Step-By-Step C# Series is geared towards seasoned developers and novices alike. This guide explores slightly more advanced C# techniques, while being presented in our popular, easy to understand format. The topics in this book will prove invaluable to anyone currently using C#, no matter your skill level. With numerous examples and step by step descriptions, you will be able to master this wonderful language in no time. What This Book Offers 79 Practical Examples With each concept, we provide one or more example to illustrate the topic in a way that makes it easy to understand. We break examples down into their basic workings, and provide the output for you to compare to your own results. Detailed Descriptions Each topic is broken down into small manageable sections where each concept is explained in detail. We look at the different variations and types available, what the various return values mean and even how to avoid common errors. Reference Manual This book serves as a teaching guide and also a reference manual to accompany you through this wonderful world of programming. We aim to keep the core of the examples similar, so the only variable is the topic under discussion. This makes for easier learning and effortless referencing. Key Topics Interfaces Namespaces File I/O Operations Exception Handling Attributes Properties Delegates Reflection Collections Generics Events Multithreading Regular Expressions Get Your Copy Today!
  advanced java programming projects: Java: A Beginner's Guide, Eighth Edition Herbert Schildt, 2018-11-09 A practical introduction to Java programming—fully revised for long-term support release Java SE 11Thoroughly updated for Java Platform Standard Edition 11, this hands-on resource shows, step by step, how to get started programming in Java from the very first chapter. Written by Java guru Herbert Schildt, the book starts with the basics, such as how to create, compile, and run a Java program. From there, you will learn essential Java keywords, syntax, and commands. Java: A Beginner's Guide, Eighth Edition covers the basics and touches on advanced features, including multithreaded programming, generics, Lambda expressions, and Swing. Enumeration, modules, and interface methods are also clearly explained. This Oracle Press guide delivers the appropriate mix of theory and practical coding necessary to get you up and running developing Java applications in no time.•Clearly explains all of the new Java SE 11 features•Features self-tests, exercises, and downloadable code samples•Written by bestselling author and leading Java authority Herbert Schildt
  advanced java programming projects: Java in Two Semesters Quentin Charatan, Aaron Kans, 2019-01-22 This easy-to-follow textbook teaches Java programming from first principles, as well as covering design and testing methodologies. The text is divided into two parts. Each part supports a one-semester module, the first part addressing fundamental programming concepts, and the second part building on this foundation, teaching the skills required to develop more advanced applications. This fully updated and greatly enhanced fourth edition covers the key developments introduced in Java 8, including material on JavaFX, lambda expressions and the Stream API. Topics and features: begins by introducing fundamental programming concepts such as declaration of variables, control structures, methods and arrays; goes on to cover the fundamental object-oriented concepts of classes and objects, inheritance and polymorphism; uses JavaFX throughout for constructing event-driven graphical interfaces; includes advanced topics such as interfaces and lambda expressions, generics, collection classes and exceptions; explains file-handling techniques, packages, multi-threaded programs, socket programming, remote database access and processing collections using streams; includes self-test questions and programming exercises at the end of each chapter, as well as two illuminating case studies; provides additional resources at its associated website (simply go to springer.com and search for Java in Two Semesters), including a guide on how to install and use the NetBeansTM Java IDE. Offering a gentle introduction to the field, assuming no prior knowledge of the subject, Java in Two Semesters is the ideal companion to undergraduate modules in software development or programming.
  advanced java programming projects: Real-World Software Development Raoul-Gabriel Urma, Richard Warburton, 2019 With Early Release ebooks, you get books in their earliest form-the author's raw and unedited content as he or she writes-so you can take advantage of these technologies long before the official release of these titles. You'll also receive updates when significant changes are made, new chapters are available, and the final ebook bundle is released. Explore the latest Java-based software development techniques and methodologies through the project-based approach in this practical guide. Unlike books that use abstract examples and lots of theory, Real-World Software Development shows you how to develop several relevant projects while learning best practices along the way. With this engaging approach, junior developers capable of writing basic Java code will learn about state-of-the-art software development practices for building modern, robust and maintainable Java software. You'll work with many different software development topics that are often excluded from software develop how-to references. Featuring real-world examples, this book teaches you techniques and methodologies for functional programming, automated testing, security, architecture, and distributed systems.
  advanced java programming projects: Learning Java with Games Chong-wei Xu, 2018-11-27 This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.
  advanced java programming projects: Core Java 2 Cay S. Horstmann, Gary Cornell, 2003 Java 2.0 makes major improvements in areas that are critical to sophisticated developers. This book includes expert guidance on the basics of Java 2 multithreading, networking, database connectivity, remote objects, JavaBeans, and security.
  advanced java programming projects: Introduction to Programming Using Java \ David J. Eck, 2015
  advanced java programming projects: Oracle Database Programming with Java Ying Bai, 2022-08-08 Databases have become an integral part of modern life. Today’s society is an information-driven society, and database technology has a direct impact on all aspects of daily life. Decisions are routinely made by organizations based on the information collected and stored in databases. Database management systems such as Oracle are crucial to apply data in industrial or commercial systems. Equally crucial is a graphical user interface (GUI) to enable users to access and manipulate data in databases. The Apache NetBeans IDE with Java is an ideal candidate for developing a GUI with programming functionality. Oracle Database Programming with Java: Ideas, Designs, and Implementations is written for college students and software programmers who want to develop practical and commercial database programming with Java and relational databases such as Oracle Database XE 18c. The book details practical considerations and applications of database programming with Java and is filled with authentic examples as well as detailed explanations. Advanced topics in Java Web, like Java Web Applications and Java Web Services, are covered in real project examples to show how to handle the database programming issues in the Apache NetBeans IDE environment. This book features: A real sample database, CSE _ DEPT, which is built with Oracle SQL Developer, provided and used throughout the book Step by step, detailed illustrations and descriptions of how to design and build a practical relational database Fundamental and advanced Java database programming techniques practical to both beginning students and experienced programmers Updated Java desktop and Web database programming techniques, such as Java Enterprise Edition 7, JavaServer Pages, JavaServer Faces, Enterprise Java Beans, Web applications and Web services, including GlassFish and Tomcat Web servers More than 30 real database programming projects with detailed illustrations Actual JDBC APIs and JDBC drivers, along with code explanations Homework and selected solutions for each chapter to strengthen and improve students’ learning and understanding of the topics they have studied
  advanced java programming projects: Advanced Groovy Programming: Comprehensive Techniques and Best Practices Adam Jones, 2024-12-13 Embark on an in-depth exploration of Groovy with Advanced Groovy Programming: Comprehensive Techniques and Best Practices. This essential guide is perfect for both newcomers to Groovy and experienced Java developers seeking to enhance their expertise. Dive into a detailed study of Groovy's advanced features and essential topics, including metaprogramming, AST transformations, and more. Advanced Groovy Programming emphasizes a hands-on approach with practical examples, engaging exercises, and real-world applications that facilitate learning and allow you to apply your newfound skills effectively. Whether your focus is web development, database integration, sophisticated testing, or crafting custom DSLs, this book delivers the insights you need. Discover Groovy's dynamic typing, functional programming capabilities, and seamless Java integration to craft concise, readable, and efficient code. Delve into the language's distinctive features such as its streamlined syntax, advanced collection operations, and robust metaprogramming tools. By the end of this comprehensive guide, you'll be equipped with the knowledge and confidence to develop, debug, and deploy high-quality Groovy applications. Elevate your programming capabilities with Advanced Groovy Programming: Comprehensive Techniques and Best Practices, and emerge as a proficient Groovy programmer, ready to meet any challenge with creativity and skill. Begin your journey to mastering the intricacies of Groovy today and experience the unparalleled flexibility and power this language offers.
  advanced java programming projects: Java After Hours , 2006
  advanced java programming projects: Practical Database Programming with Java Ying Bai, 2011-09-09 Covers fundamental and advanced Java database programming techniques for beginning and experienced readers This book covers the practical considerations and applications in database programming using Java NetBeans IDE, JavaServer Pages, JavaServer Faces, and Java Beans, and comes complete with authentic examples and detailed explanations. Two data-action methods are developed and presented in this important resource. With Java Persistence API and plug-in Tools, readers are directed step by step through the entire database programming development process and will be able to design and build professional data-action projects with a few lines of code in mere minutes. The second method, runtime object, allows readers to design and build more sophisticated and practical Java database applications. Advanced and updated Java database programming techniques such as Java Enterprise Edition development kits, Enterprise Java Beans, JavaServer Pages, JavaServer Faces, Java RowSet Object, and Java Updatable ResultSet are also discussed and implemented with numerous example projects. Ideal for classroom and professional training use, this text also features: A detailed introduction to NetBeans Integrated Development Environment Java web-based database programming techniques (web applications and web services) More than thirty detailed, real-life sample projects analyzed via line-by-line illustrations Problems and solutions for each chapter A wealth of supplemental material available for download from the book's ftp site, including PowerPoint slides, solution manual, JSP pages, sample image files, and sample databases Coverage of two popular database systems: SQL Server 2008 and Oracle This book provides undergraduate and graduate students as well as database programmers and software engineers with the necessary tools to handle the database programming issues in the Java NetBeans environment. To obtain instructor materials please send an email to: pressbooks@ieee.org
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