American Manga Artists

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  american manga artists: Drawing American Manga Superheroes Andy Smith, 2007 Summary: Provides techniques and tips for creating Manga characters in the American style, including step-by-step instructions on how to draw facial expressions, bodies in motion, and backgrounds.
  american manga artists: Mangaka America SteelRiver Studio LLC, 2006-10-31 Mangaka is a term for someone who creates manga. The artists in MANGAKA AMERICA represent the newest dynamic talents in the field and are professionally creating it for an American audience, something that was unheard of 20 years ago. MANGAKA AMERICA showcases a selection of these US–based mangaka, highlighting each artist's unique contibution to the genre. Manga fans are often anxious to learn new skills and techniques, and this book also provides mini–tutorials in which each artist provides instruction on character design, layouts, digital inking, and coloring.
  american manga artists: 1,000 Ideas by 100 Manga Artists Cristian Campos, 2011-10 Compiles each artist's ten most practical tips for manga enthusiasts on techniques, sources of inspiration, and the best way to build your portfolio--P. [4] of cover.
  american manga artists: Draw Manga Monsters! Christopher Hart, 2005 Provides illustrated, step-by-step instructions for drawing manga style monsters.
  american manga artists: Basic Anatomy for the Manga Artist Christopher Hart, 2011-08-31 Manga Anatomy Like You've Never Seen It! You know that manga faces are different from those of regular, American-style comic book characters. But did you know that manga bodies are also different? Well, they are, and Christopher Hart is here, once again, to tell you all about it in his signature accessible style. This book is loaded with clear step-by-step instructions and illustrations, anatomical charts and information, and before-and-after comparisons you won’t find anywhere else—all tailored to creating authentic Japanese-style manga. And in addition to the breakdowns of the various sections of the body, you’ll also learn how all the different elements—including faces and costumes—come together to form complete characters. Basic Anatomy for the Manga Artist contains everything you need to know. No aspiring mangaka (manga artist) should be without it.
  american manga artists: Manga in America Casey Brienza, 2016-01-28 Japanese manga comic books have attracted a devoted global following. In the popular press manga is said to have “invaded” and “conquered” the United States, and its success is held up as a quintessential example of the globalization of popular culture challenging American hegemony in the twenty-first century. In Manga in America - the first ever book-length study of the history, structure, and practices of the American manga publishing industry - Casey Brienza explodes this assumption. Drawing on extensive field research and interviews with industry insiders about licensing deals, processes of translation, adaptation, and marketing, new digital publishing and distribution models, and more, Brienza shows that the transnational production of culture is an active, labor-intensive, and oft-contested process of “domestication.” Ultimately, Manga in America argues that the domestication of manga reinforces the very same imbalances of national power that might otherwise seem to have been transformed by it and that the success of Japanese manga in the United States actually serves to make manga everywhere more American.
  american manga artists: The Princess of Tennis Jamie Lynn Lano, 2014-06-11 This book details how the author came to realize her dream of working in the manga industry in Japan.
  american manga artists: SONS OF FATE JEAN-PAUL DESHONG, 2013 With the last, comes A NEW BEGINNING! ​ A mission unfulfilled, a promise to a son, and failure to not only to his men, but but of his nation, are the results of Daiki’s Jinjaku tale,...although it is not the end, but a new beginning. For fate has set in motion the birth of a warrior, and the beginnings of not only will transform the history of Jinjakus’ homeland, but of history itself.
  american manga artists: Anime Impact Chris Stuckmann, 2018-04-15 An exploration of anime’s masterpieces and game-changers from the 1960s to the present—with contributions from writers, artists, superfans and more. Anime—or Japanese animation—has been popular in Japan since Astro Boy appeared in 1963. Subsequent titles like Speed Racer and Kimba the White Lion helped spread the fandom across the country. In America, a dedicated underground fandom grew through the 80s and 90s, with breakthrough titles like Katsuhiro Otomo’s Akira making their way into the mainstream. Anime Impact explores the iconic anime movies and shows that left a mark on popular culture around the world. Film critic and longtime fan Chris Stuckmann takes readers behind the scenes of legendary titles as well as hidden gems rarely seen outside Japan. Plus anime creators, critics and enthusiasts—including Ready Player One author Ernest Cline, manga artist Mark Crilley, and YouTube star Tristan “Arkada” Gallant—share their stories, insights and insider perspectives.
  american manga artists: American Manga-Ka David Blanchard, 2007-08-15 Welcome to the NEW manga revolution. In the pages of this book is contained some of the best comedy, horror, and political manga that can be created in America. Features Chenny's Got a Gun, Hat in the Ring, Hitokiri, and Curse Reborn.
  american manga artists: Hollow Fields and the Perfect Cog Madeleine Rosca, 2019-10-08 With the menace of Miss Weaver's reign of terror supposedly behind them, the students of Hollow Fields can look forward to a more peaceful curriculum run by her ethically-minded successor, Principal Bleak. But there's one problem-rebuilding the school after Miss Weaver's reign has left Hollow Fields broke! If the school can't scrape together the cash to pay its staff or maintain its grounds, the Board of Unprincipled Mad Science Education will have it shut down and use the student body for scientific experiments. Not wanting to be separated from her new friends, Lucy stumbles upon a chance for Principal Bleak to save Hollow Fields. All they have to do is win the inter-school mad science competition and along with it, a hefty cash prize. But just what kind of things go on at a mad science fair?!
  american manga artists: Comics and the Origins of Manga Eike Exner, 2021-11-12 2022 Eisner Award Winner for Best Academic/Scholarly Work Japanese comics, commonly known as manga, are a global sensation. Critics, scholars, and everyday readers have often viewed this artform through an Orientalist framework, treating manga as the exotic antithesis to American and European comics. In reality, the history of manga is deeply intertwined with Japan’s avid importation of Western technology and popular culture in the early twentieth century. Comics and the Origins of Manga reveals how popular U.S. comics characters like Jiggs and Maggie, the Katzenjammer Kids, Felix the Cat, and Popeye achieved immense fame in Japan during the 1920s and 1930s. Modern comics had earlier developed in the United States in response to new technologies like motion pictures and sound recording, which revolutionized visual storytelling by prompting the invention of devices like speed lines and speech balloons. As audiovisual entertainment like movies and record players spread through Japan, comics followed suit. Their immediate popularity quickly encouraged Japanese editors and cartoonists to enthusiastically embrace the foreign medium and make it their own, paving the way for manga as we know it today. By challenging the conventional wisdom that manga evolved from centuries of prior Japanese art and explaining why manga and other comics around the world share the same origin story, Comics and the Origins of Manga offers a new understanding of this increasingly influential artform.
  american manga artists: Black Jack, Volume 12 Osamu Tezuka, 2015-04-29 The Black Jack series is told in short stories. Volume 12 will contain 14 stories, each running approximately 20 pages in length. This eleventh volume includes the following stories: Wildcat Boy: Black Jack is called out to the jungles of Indonesia to help an old friend with some unique research. Renowned Paris based Professor Dr. Triufeaux has stumbled upon a rare case of a modern day wolf-boy. However, in this case the boy believes he is a wildcat. White Lion: Whille preparing to have a nice homecooked meal, Black Jack and his assistant Pinoko are interrupted by a wrapping on their front door. Awaiting to enter and speak with the doctor are two men, an odd couple of sorts, with a request for the doc's services. The director of the local zoo and a representative from Angola are desperate to have a recently transplanted animal treated immediately.
  american manga artists: Red Michael, 2012-03-23 Referencing a classic Haida oral narrative, this spectacular full-color graphic novel blends traditional Haida imagery with Japanese manga to tell the powerful story of Red, an orphaned leader so blinded by revenge that he leads his community to the brink of war and destruction. When raiders attack his village, young Red escapes dramatically. But his sister Jaada is whisked away. The loss of Jaada breeds a seething anger, and Red sets out to find his sister and exact revenge on her captors. Tragic and timeless, Red's story is reminiscent of such classic tales as Oedipus Rex, Macbeth, and King Lear. Not only an affecting story, Red is an innovation in contemporary storytelling from the creator of Haida Manga and the author of Flight of the Hummingbird; it consists of 108 pages of hand-painted illustrations, and when arranged the panels create a Haida formline image 13 feet long. A miniature version of the panel in full-color is on the inside jacket.
  american manga artists: The Astro Boy Essays Frederik L. Schodt, 2007-07-01 A tribute to Japan's god of manga by his longtime American friend and translator.
  american manga artists: Adult Manga Sharon Kinsella, 2015-12-22 First detailed analysis of the phenomenon in English. Describes and analyses the complex new attitudes to manga since the 1980s. Provocative and timely, the book shows how manga's status in Japanese society is intimately linked to changes in the balance of power between artists and editors.
  american manga artists: 100 Manga Artists Masanao Amano, 2017 Discover the latest and the greatest of Japan's manga scene. This revised and updated edition features classic maestros like Osamu Tezuka (creator of Astro Boy) and Katsuhiro Otomo (creator of Akira) as well as the most exciting newcomers such as Hajime Isayama and, of course, their fictional superstars.
  american manga artists: Jessie's Island Sheryl McFarlane, 2012-12-07 With a long list of activities and events to attend, cousin Thomas paints a picture of city life that makes Jessie’s world seem a little dull in comparison. When her mother suggests they invite Thomas to visit their island, Jessie wonders glumly what she could possibly write in her letter that would sound as exciting as zoos, planetariums or video arcades. But as Jessie looks out over her island home, she sees a world of endless variety, from killer whales in the strait and bald eagles soaring overhead to anemones in tide pools and tiny hermit crabs on the shore. She thinks of countless days spent exploring, fishing, swimming and canoeing.
  american manga artists: Dreamland Japan Frederik L. Schodt, 2013-06-15 This landmark book, first published at the height of the manga boom, is offered in a hardcover collector's edition with a new foreword and afterword. Frederik L. Schodt looks at the classic publications and artists who created modern manga, including the magazines Big Comics and Morning, and artists like Suehiro Maruo and Shigeru Mizuki; an entire chapter is devoted to Osamu Tezuka. The new afterword shows how manga have evolved in the past decade to transform global visual culture. Frederik L. Schodt, based in San Francisco, is fluent in Japanese and author of many works about Japan.
  american manga artists: Biker Girl Misako Rocks!, 2006-06-01 Whilst helping her grandfather clean out the garage, Aki finds a dusty old bicycle. When she touches it, she transforms into the next of a long line of bike heroes', using her skills and the powers of her magic bike to stop the evil biker gang that killed her cousin. But in destroying the gang leader, is she also destroying her family. A fast-paced and fun read.'
  american manga artists: Manga Artists Tamra B. Orr, 2008-08-15 The exciting world of manga is explored in this extreme book. Readers will learn about the skills and training that are needed to become a manga artist. Sidebars and vibrant photographs engage readers and impart another layer of understanding about this captivating art form that is the latest and lasting craze.
  american manga artists: G-Force Animated Jason Hofius, George Khoury, 2003-01-05 by Jason Hofius & George Khoury Granted full access to the archives of Sandy Frank Productions, this trade paperback covers the history of the show, from the original Tatsunoko production in 1972 to the current day rediscovery of this legendary and influential anime! Explore the real adventures and stories of Mark, Jason, Princess, Keyop, and Tiny.
  american manga artists: Manga Mania Christopher Hart, 2001-04 Explains how to draw manga style comics, discussing the difference between manga and Western styles, how to string a panel together, and how to draw characters, genres, robots, and poses
  american manga artists: Manga Workshop Characters Sophie Chan, 2015-11-01 Create your own manga characters! The manga universe is diverse--full of cute chibis, soulful romantics, cunning villains and sassy schoolgirls. Whether you want to tell love stories, create fantasy worlds or explore the drama of everyday life, you can do it with the help of self-taught manga artist and YouTube celebrity Sophie-Chan. You'll learn to draw personality-filled characters and create unique manga stories from start to finish, even if you've never drawn manga before! Inside Manga Workshop: • 30+ start-to-finish demonstrations teach you to draw women, men and children of all ages, perspectives and personality types, including classic manga schoolgirls, the boy next door, businesswomen, rock stars and gothic vampires. • The Face. Using simple shapes, draw different eyes, noses and mouths to create endless expressions, from blushing surprise and happiness to full-blown tears--even cool hairstyles! • The Figure. Follow easy guidelines to create proportionate characters--chibis and children, high schoolers and warriors--and place them in scenes. Plus, learn the secrets to drawing accurate hands and feet, including shoes! • Color. Learn to color your manga with colored pencil, markers and digital drawing programs to reflect setting, genre, time of day and personality traits. • Bonus pages show variations on facial expressions, common poses, extra outfits and how to use each in your story, plus special drawing demos, including an angel, vampire, witch, a magical cat and Chan's own characters. Includes publishing tips, words of advice and insider secrets!
  american manga artists: Men of Tomorrow Gerard Jones, 2006-07-01 In the depths of the Depression, out of the crowded tenements of New York and Cleveland, the comic book superhero leapt into being. Out of a mix of geekiness, science fiction, and outsider yearning, a crew of young men from working-class Jewish neighbourhoods and shady backgrounds created a series of blue-eyed, chisel-nosed crime fighters and adventurers who quickly captured the imaginations of young and old. Within a few years their creations had spawned a new genre that still dominates youth entertainment seventy years later. Gerard Jones draws on exhaustive research to portray how the immigrant experience and an outsider mentality shaped the vision of the make-believe hero, while a bizarre melting-pot of left-wing politics, mob money and the worlds of soft-porn and detective magazines contributed to the publishing world that produced the comics and brought them to millions. He chronicles how the success of the comics provoked a backlash that nearly destroyed the industry in the 1950s, and how later they surged back, inspiring a new generation to transmute pre-war fantasies into art, literature, blockbuster movies and graphic novels. Men of Tomorrow rivetingly demonstrates how the creators of the superheroes established their crucial place in the modern imagination.
  american manga artists: My Reality Jeff Fleming, Susan Lubowsky Talbott, Takashi Murakami, 2001 Essays by Jeff Fleming, Takashi Murakami and Susan Lubowsky Talbott. Foreword by Judith Richards,
  american manga artists: Yukiko's Spinach Frédéric Boilet, 2003 Narrator or character? Reality or fiction? In this tender work of cinema, Boilet recounts an intimate love story in today's T'ky? between an everyday Japanese girl, Yukiko, and her occidental lover. Passionate, gentle, fresh and vibrant, it is a love so strong it hurts. Quietly paced, the story unfolds in a host of innovative techniques both narrative and visual. At the heart of the title is Boilet's deliberate (mis)use of the pronounced Japanese for i]navel /i] and i]spinach /i]. First serialized in 2000 - 2001 in the monthly Furansugo Kaiwa it is the defining work of Boilet's i]Nouvelle Manga /i] movement.
  american manga artists: 1001 Comics You Must Read Before You Die Paul Gravett, 2011-10-25 Visually amazing, this critical history of comic books, manga, and graphic novels is a must-have for any comic buff or collector. Over the centuries, comic books and their offshoots, such as graphic novels, manga, and bandes dessinées, have evolved into a phenomenally popular, influential, and unique art form with which we can express our opinions, our fantasies, our nightmares, and our dreams. In short: comics are emphatically no longer just for kids. This diverse, constantly evolving medium is truly coming into its own in the 21st century, from Hollywood's blockbuster adaptations of super-powered caped crusaders to the global spread of Japan's manga and its spinoffs, and from award-winning graphic novels such as Maus and Persepolis to new forms such as online webcomix. This volume is the perfect introduction to a dynamic and globally popular medium, embracing every graphic genre worldwide to assess the very best works of sequential art, graphic literature, comics, and comic strips, past and present. An international survey, this engaging volume is organized according to the year of first publication in the country of origin. An opening section acknowledges pioneering pre-1900 masterpieces, followed by sections divided by decade, creating a fascinating year-by-year chronicle of the graphic medium worldwide. The material includes the very earliest one-off albums to the latest in online comics and features some series and characters that have run for decades. Packed with fantastic reproductions of classic front covers and groundbreaking panels, this book is visually stunning as well as a trove of information--perfect for the passionate collector and casual fan alike.
  american manga artists: The Routledge International Handbook of Intercultural Arts Research Pamela Burnard, Elizabeth Mackinlay, Kimberly Powell, 2016-01-08 For artists, scholars, researchers, educators and students of arts theory interested in culture and the arts, a proper understanding of the questions surrounding ‘interculturality’ and the arts requires a full understanding of the creative, methodological and interconnected possibilities of theory, practice and research. The International Handbook of Intercultural Arts Research provides concise and comprehensive reviews and overviews of the convergences and divergences of intercultural arts practice and theory, offering a consolidation of the breadth of scholarship, practices and the contemporary research methodologies, methods and multi-disciplinary analyses that are emerging within this new field.
  american manga artists: Global Manga Casey Brienza, 2016-03-09 Outside Japan, the term ’manga’ usually refers to comics originally published in Japan. Yet nowadays many publications labelled ’manga’ are not translations of Japanese works but rather have been wholly conceived and created elsewhere. These comics, although often derided and dismissed as ’fake manga’, represent an important but understudied global cultural phenomenon which, controversially, may even point to a future of ’Japanese’ comics without Japan. This book takes seriously the political economy and cultural production of this so-called ’global manga’ produced throughout the Americas, Europe, and Asia and explores the conditions under which it arises and flourishes; what counts as ’manga’ and who gets to decide; the implications of global manga for contemporary economies of cultural and creative labour; the ways in which it is shaped by or mixes with local cultural forms and contexts; and, ultimately, what it means for manga to be ’authentically’ Japanese in the first place. Presenting new empirical research on the production of global manga culture from scholars across the humanities and social sciences, as well as first person pieces and historical overviews written by global manga artists and industry insiders, Global Manga will appeal to scholars of cultural and media studies, Japanese studies, and popular and visual culture.
  american manga artists: Japanamerica: How Japanese Pop Culture Has Invaded the U.S. Roland Kelts, 2007-11-13 Addresses the American experience with the Japanese pop culture craze, including anime from Hayao Miyazaki's epics to the burgeoning world of hentai, or violent pornographic anime to Haruki Murakami's fiction.
  american manga artists: Super Bodies Jeffrey A. Brown, 2023-08 Finalist — San Diego Comic-Con International 2024 Eisner Award in Best Academic/Scholarly Work 2024 MPCA/ACA Best Book for Use in the Classroom, Midwest Popular Culture Association / Midwest American Culture Association (MPCA/ACA) An examination of the art in superhero comics and how style influences comic narratives. For many, the idea of comic book art implies simplistic four-color renderings of stiff characters slugging it out. In fact, modern superhero comic books showcase a range of complex artistic styles, with diverse connotations. Leading comics scholar Jeffrey A. Brown assesses six distinct approaches to superhero illustration—idealism, realism, cute, retro, grotesque, and noir—examining how each visually represents the superhero as a symbolic construct freighted with meaning. Whereas comic book studies tend to focus on text and narrative, Super Bodies gives overdue credit to the artwork, which is not only a principal source of the appeal of comic books but also central to the values these works embody. Brown argues that superheroes are to be taken not as representations of people but as iconic types, and the art conveys this. Even the most realistic comic illustrations are designed to suggest not persons but ideas—ideas about bodies and societies. Thus the appearance of superheroes both directly and indirectly influences the story being told as well as the opinions readers form concerning justice, authority, gender, puberty, sexuality, ethnicity, violence, and other concepts central to political and cultural life.
  american manga artists: Encyclopedia of Global Studies Helmut K. Anheier, Mark Juergensmeyer, 2012-03-09 With all entries followed by cross-references and further reading lists, this current resource is ideal for high school and college students looking for connecting ideas and additional sources on them. The work brings together the many facets of global studies into a solid reference tool and will help those developing and articulating an ideological perspective. — Library Journal The Encyclopedia of Global Studies is the reference work for the emerging field of global studies. It covers both transnational topics and intellectual approaches to the study of global themes, including the globalization of economies and technologies; the diaspora of cultures and dispersion of peoples; the transnational aspects of social and political change; the global impact of environmental, technological, and health changes; and the organizations and issues related to global civil society. Key Themes: • Global civil society • Global communications, transportation, technology • Global conflict and security • Global culture, media • Global demographic change • Global economic issues • Global environmental and energy issues • Global governance and world order • Global health and nutrition • Global historical antecedents • Global justice and legal issues • Global religions, beliefs, ideologies • Global studies • Identities in global society Readership: Students and academics in the fields of politics and international relations, international business, geography and environmental studies, sociology and cultural studies, and health.
  american manga artists: Watching Anime, Reading Manga Fred Patten, 2004-09-01 Anime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States. -- SF Site
  american manga artists: The Art of Movies Nicolae Sfetcu, 2014-05-06 Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or picture), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.
  american manga artists: Manga Shige (CJ) Suzuki, Ronald Stewart, 2022-09-22 A wide-ranging introductory guide for readers making their first steps into the world of manga, this book helps readers explore the full range of Japanese comic styles, forms and traditions from its earliest texts to the internationally popular comics of the 21st century. In an accessible and easy-to-navigate format, the book covers: · The history of Japanese comics, from influences in early visual culture to the global 'Manga Boom' of the 1990s to the present · Case studies of texts reflecting the range of themes, genres, forms and creators, including Osamu Tezuka, Machiko Hasegawa and Katsuhiro Otomo · Key themes and contexts – from gender and sexuality, to history and censorship · Critical approaches to manga, including definitions, biography and reception and global publishing contexts The book includes a bibliography of essential critical writing on manga, discussion questions for classroom use and a glossary of key critical terms.
  american manga artists: Encyclopedia of Comic Books and Graphic Novels M. Keith Booker, 2010-05-11 The most comprehensive reference ever compiled about the rich and enduring genre of comic books and graphic novels, from their emergence in the 1930s to their late-century breakout into the mainstream. At a time when graphic novels have expanded beyond their fan cults to become mainstream bestsellers and sources for Hollywood entertainment, Encyclopedia of Comic Books and Graphic Novels serves as an exhaustive exploration of the genre's history, its landmark creators and creations, and its profound influence on American life and culture. Encyclopedia of Comic Books and Graphic Novels focuses on English-language comics—plus a small selection of influential Japanese and European works available in English—with special emphasis on the new graphic novel format that emerged in the 1970s. Entries cover influential comic artists and writers such as Will Eisner, Alan Moore, and Grant Morrison, major genres and themes, and specific characters, comic book imprints, and landmark titles, including the pulp noir 100 Bullets, the post-apocalyptic Y: The Last Man, the revisionist superhero drama, Identity Crisis, and more. Key franchises such as Superman and Batman are the center of a constellation of related entries that include graphic novels and other imprints featuring the same characters or material.
  american manga artists: Drawing Manga Animals, Chibis, and Other Adorable Creatures J.C. Amberlyn, 2013-02-20 Learn the Tricks of the Trade for Drawing Irresistibly Cute Manga-Style Animals and Chibis! The world of manga is filled with strange creatures and adorable sidekicks. Just about every manga hero and heroine has an animal mascot, and all the most popular ones have a cute chibi form. This book teaches aspiring manga artists how to create the funny critters that populate girls' manga and the more gritty, gothic creatures found in boys' manga. It starts with the basics of creating manga-style characters—everything from drawing heads and faces to eyes and expressions, to creating incredibly cute chibis. Part two features a valuable reference section on the mythological and real animals that have shaped Japanese artwork and stories. The final section has step-by-step demonstrations on using computer programs such as Photoshop and Corel Painter to create manga art and comics. So whether you're just starting out and want to draw a cute, simple mascot, or would like to try something more complex like an Asian dragon, or are ready to create your own otherworldly adventure, this book has something for you no matter what your skill level.
  american manga artists: Faust, Volume One , 2008 With gorgeous, electrifying manga-style artwork and cool, entertaining prose fiction, this anthology--a blockbuster hit in Japan--mixes wickedly cool, genre-bending short stories by young authors with illustrations by established manga artists. Young adult.
  american manga artists: Mechademia 1 Frenchy Lunning, 2006-12-22 After decades in which American popular culture dominated global media and markets, Japanese popular culture—primarily manga and anime, but also toys, card and video games, and fashion—has exploded into a worldwide phenomenon. From Pokémon and the Power Rangers to Paranoia Agent and Princess Mononoke, Japanese popular culture is consumed by an eager and exponentially increasing audience of youths, teenagers, and adults. Mechademia, a new annual edited by Frenchy Lunning, begins an innovative and fresh conversation among scholars, critics, and fans about the complexity of art forms like Superflat, manga, and anime. The inaugural volume, Mechademia 1 engages the rise of Japanese popular culture through game design, fashion, graphic design, commercial packaging, character creation, and fan culture. Promoting dynamic ways of thinking, along with state-of-the-art graphic design and a wealth of images, this cutting-edge work opens new doors between academia and fandom.The premiere issue features the interactive worlds that anime and manga have created, including the origins of cosplay (the manga and anime costume subculture), Superflat, forgotten images from a founding manga artist, video game interactivity, the nature of anime fandom in America, and the globalization of manga. Contributors: Anne Allison, Duke U; William L. Benzon; Christopher Bolton, Williams College; Vern L. Bullough, California State U, Northridge; Martha Cornog; Patrick Drazen; Marc Hairston; Mari Kotani; Thomas LaMarre; Antonia Levi, Portland State U; Thomas Looser, NYU; Susan Napier, U of Texas, Austin; Michelle Ollie; Timothy Perper; Sara Pocock; Brian Ruh; Takayuki Tatsumi, Keio U, Tokyo; Toshiya Ueno, Wako U, Tokyo; Theresa Winge, U of Northern Iowa; Mark J. P. Wolf, Concordia U; Wendy Siuyi Wong, York U.Frenchy Lunning is professor of liberal arts at the Minneapolis College of Art and Design.
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