Anime Architecture

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  anime architecture: The Metabolist Imagination William O. Gardner, 2020-04-14 Japan’s postwar urban imagination through the Metabolism architecture movement and visionary science fiction authors The devastation of the Second World War gave rise to imaginations both utopian and apocalyptic. In Japan, a fascinating confluence of architects and science fiction writers took advantage of this space to begin remaking urban design. In The Metabolist Imagination, William O. Gardner explores the unique Metabolism movement, which allied with science fiction authors to foresee the global cities that would emerge in the postwar era. This first comparative study of postwar Japanese architecture and science fiction builds on the resurgence of interest in Metabolist architecture while establishing new directions for exploration. Gardner focuses on how these innovators created unique versions of shared concepts—including futurity, megastructures, capsules, and cybercities—making lasting contributions that resonate with contemporary conversations around cyberpunk, climate change, anime, and more. The Metabolist Imagination features original documentation of collaborations between giants of postwar Japanese art and architecture, such as the landmark 1970 Osaka Expo. It also provides the most sustained English-language discussion to date of the work of Komatsu Sakyō, considered one of the “big three” authors of postwar Japanese science fiction. These studies are underscored by Gardner’s insightful approach—treating architecture as a form of speculative fiction while positioning science fiction as an intervention into urban design—making it a necessary read for today’s visionaries.
  anime architecture: The World Is Not a Rectangle Jeanette Winter, 2017-08-22 A celebrated author-illustrator presents a biography of architect Zaha Hadid, who grew up in Baghdad. As a Muslim woman, Hadid faced many obstacles, but she went on to design buildings all over the world. Full color.
  anime architecture: Mangasia Paul Gravett, 2017-11-07 A comprehensive visual survey of comic-art styles and themes throughout Japan and Asia An exhaustive and visually engaging account, Mangasia charts the evolution of manga from its roots in late nineteenth-century Japan through the many and varied forms of comics, cartoons, and animation created throughout Asia for more than one hundred years. World authority on comic art Paul Gravett details the evolving meanings of the myths and legends told and retold by manga artists of every decade and reveals the development and cross pollination of ideas between manga artists throughout Asia. He explores the explosion of creativity in manga after the Second World War and highlights how creators have responded to political events since 1950 in the form of propaganda, criticism, and commentary in manga magazines, comics, and books. With maps, timelines, and reproductions from Japan, China, Taiwan, North Korea, South Korea, Thailand, Malaysia, Indonesia, Cambodia, the Philippines, Vietnam, India, and Bangladesh, this book is the first to explain the significance of key themes, the meanings of embodied myths, and the connections between various manga traditions.
  anime architecture: Architecture for Teens Danielle Willkens, 2021-03-23 A practical introduction to architecture for aspiring teen architects Architecture is a fascinating, diverse field that blends technology, creativity, engineering, and even psychology. Discover the possibilities with this in-depth choice in architecture books for teens. Delve into the world of architecture, learn about recent innovations in sustainability and inclusivity, and uncover the details behind real architectural projects. Explore an overview of architectural movements and designers from prehistory to modern-day, and check out inspiring interviews with working professionals. With tons of practical advice for pursuing a career, you'll find out how you can become an architect and help build an environmentally responsible world from the ground up! Go beyond other architecture books for teens with: Architecture essentials—Get to know the five basic elements of architecture: structure, program, economics, aesthetics, and region. Creative career options—Learn what it means to work in residential or industrial architecture, specialize in historic preservation, create landscapes, innovate in urban planning, and more. Real-world examples—Go behind the scenes on real architectural projects with colorful illustrations, breakdowns of the design process, and thoughtful examinations of their impact. This book makes an excellent choice for Christmas gifts for teens, offering a unique blend of education and inspiration. It's also perfect as a stocking stuffer for teens who are curious about the world of architecture!
  anime architecture: Virtual Cities Konstantinos Dimopoulos, 2020-11-12 Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
  anime architecture: Anime Architecture Stefan Riekele, 2020-11-17 An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.
  anime architecture: TO:KY:OO Liam Wong, 2021-05-04 Photographer Liam Wong’s debut monograph, a cyberpunk-inspired exploration of nocturnal Tokyo. Featuring evocative and stunning color photographs of contemporary Tokyo, this book brings together the images of an exciting new photographic talent, Liam Wong. Born and raised in Edinburgh, Scotland, Wong studied computer arts in college and, by the time he was twenty-five, was living in Canada and working as a director at one of the world’s leading video game companies. His job took him to Tokyo for the first time, where he discovered the ethereality of floating worlds and the lurid allure of Tokyo’s nocturnal scenes. “I got lost in the beauty of Tokyo at night,” he explains. A testament to the deep art of color composition, this publication brings together a refined body of images that are evocative, timeless, and completely transporting. This volume also features Wong’s creative and technical processes, including identifying the right scene, capturing the essence of a moment, and methods to enhance color values—insights that are invaluable to admirers and photography students alike.
  anime architecture: Anime's Media Mix Marc Steinberg, 2012 Untangles the web of commodity, capitalism, and art that is anime
  anime architecture: Animate(d) Architecture Vahid Vahdat, 2024-03-25 At their peak, architectural marvels such as the Sagrada Família, the Tower of London, the Mosque–Cathedral of Córdoba, and the Eiffel tower, had a combined annual visit of almost 16.4 million people. The animated icebound castle in Disney’s (2019) Frozen had 116.4 million views, from one single YouTube trailer, in less than 24 hours. The spaces of such massively consumed animation have for generations informed the architectural imagination of people across the globe and from very early in their lives. Yet, not only have the architectural disciplines remained rather absent in the design of these massively consumed spaces, architectural theory has likewise failed to articulate a framework to approach the architecture of animation. To address this void, this book offers an interdisciplinary approach to survey the role of space in animation, including in creating humorous moments in early cartoon shorts, generating action and suspense in Japanese anime, and even stimulating erotic pleasure in pornographic Hentai. Exploring the imagined architecture of animation, from early motion picture to digital animation and from computer graphics to game engines, offers an analytical frame to reconceptualize space.
  anime architecture: Architecture Jonathan Glancey, 2021 The definitive visual guide to 5,000 years of architectural design, style, and construction, showcasing more than 350 of the world's most iconic buildings. - Publishers description.
  anime architecture: Cannabis Works 2 Tatsuyuki Tanaka Art Book Tatsuyuki Tanaka, 2024-07-02 Tatsuyuki Tanaka a.k.a. CANNABIS's long-awaited 2nd art book is republished! CANNABIS WORKS 2 (CW2) is Tatsuyuki Tanaka's second art collection, and first in 13 years. Tanaka, also works under the name of CANNABIS, is a sought-after Japanese animator and illustrator, who worked for the legendary animation AKIRA. CW2 collects much of his work from 2003 to 2016, and showcases his recent illustrations for books, magazines and record covers, as well as key art for the Tokyo Anime Award Festival 2015. In addition to those works, it features weapon designs for a Japanese movie GANTZ, character designs for a short film A FAREWELL TO WEAPONS; from Katsuhiro Otomo's film collection SHORT PEACE, and other illustrations for TV animations and video games. Unpublished illustrations and sketches are also included, such as a 22-page silent manga called VISITOR, which is created exclusively for CW2. A treasured book for anime and comic fans, or art lovers seeking for fresh inspiration.
  anime architecture: KRAZY! Tim Johnson, William Ralph Wright, 2008 Stunningly illustrated with eye-popping art, Krazy! offers a dizzying introduction to the art forms set to dominate the new century. Featured are commentary and interviews with Maus author Art Spiegelman, SimCity creator Will Wright, and many others.University of California Press
  anime architecture: The Art of Ghost of Tsushima Sucker Punch Productions, 2020-09-01 A beautifully realized tome inspired by traditional Japanese aesthetics and featuring art from the delicately crafted video game from Sucker Punch Productions. Dark Horse Books and Sucker Punch Productions are honored to present The Art of Ghost of Tsushima. Explore a unique and intimate look at the Tsushima Islands--all collected into a gorgeous, ornately designed art book. Step into the role of Tsushima Island's last samurai, instilling fear and fighting back against the Mongolian invasion of Japan in the open-world adventure, Ghost of Tsushima. This volume vividly showcases every detail of the vast and exotic locale, featuring elegant illustrations of dynamic characters, spirited landscapes, and diagrams of Samurai sword-fighting techniques, along with a look at storyboards and renders from the most intense, eloquent, and expressive cinematic moments of the game.
  anime architecture: Fandom Unbound Mizuko Ito, Daisuke Okabe, Izumi Tsuji, 2012-02-28 In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as “geek'—an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media. By exploring the rich variety of otaku culture from multiple perspectives, this groundbreaking collection provides fascinating insights into the present and future of cultural production and distribution in the digital age.
  anime architecture: Montage and the Metropolis Martino Stierli, 2018-01-01 Montage has been hailed as one of the key structural principles of modernity, yet its importance to the history of modern thought about cities and their architecture has never been adequately explored. In this groundbreaking new work, Martino Stierli charts the history of montage in late 19th-century urban and architectural contexts, its application by the early 20th-century avant-gardes, and its eventual appropriation in the postmodern period. With chapters focusing on photomontage, the film theories of Sergei Eisenstein, Mies van der Rohe's spatial experiments, and Rem Koolhaas's use of literary montage in his seminal manifesto Delirious New York (1978), Stierli demonstrates the centrality of montage in modern explorations of space, and in conceiving and representing the contemporary city. Beautifully illustrated, this interdisciplinary book looks at architecture, photography, film, literature, and visual culture, featuring works by artists and architects including Mies, Koolhaas, Paul Citroen, George Grosz, Hannah Höch, El Lissitzky, and Le Corbusier.
  anime architecture: The Electric State Simon Stålenhag, 2018-09-25 The inspiration for Netflix blockbuster starring Millie Bobby Brown and Chris Pratt. A teen girl and her robot embark on a cross-country mission in this illustrated science fiction story, perfect for fans of Fallout and Black Mirror. In late 1997, a runaway teenager and her small yellow toy robot travel west through a strange American landscape where the ruins of gigantic battle drones litter the countryside, along with the discarded trash of a high-tech consumerist society addicted to a virtual-reality system. As they approach the edge of the continent, the world outside the car window seems to unravel at an ever faster pace, as if somewhere beyond the horizon, the hollow core of civilization has finally caved in.
  anime architecture: Master Guide to Drawing Anime: 5 Minute Characters Christopher Hart, 2020 5-Minute Characters gathers together the easiest characters from The Master Guide to Drawing Anime series and The Manga Fashion Bible for the beginning anime artist. This carefully curated collection shows aspiring artists how to use simple templates to draw the head from different angles, bodies of characters from different age groups, and authentic anime hairstyles and fashions. Next, they'll see step by step how to draw dozens of the most popular character types and the emotions and attitudes that make them compelling. Finally, readers can put it all together and create simple scenes--
  anime architecture: 美しい情景イラストレーション : 魅力的な風景を描くクリエイターズファイル Pie International, 2018-02 A stunning collection of scenes and background illustrations from popular anime and manga creators.
  anime architecture: Otaku Food! Danielle Baghernejad, 2021-06-15 Experience the World of Japanese Pop Culture Through a Whole New Medium—Japanese Food! #1 New Release in Animated Humor & Entertainment With dishes inspired by otaku culture, this cookbook brings Japanese anime and manga to chefs of all levels. Experience Japanese culture like never before. Japan fever has taken the West by storm. Praised for its attention to detail, it’s no wonder that some of the most appealing images are colorfully culinary. From beautifully animated bowls of ramen and curry to cakes and confectionery, Japanese food culture never looked so good. If only you could reach out and take a bite…and now you can! For the anime and manga reader. With our increasing hunger for Japanese pop culture, comes an appetite to match. And with dishes from pop culture icons like One Piece and Naruto, manga and anime can finally be enjoyed in the comfort of your very own kitchen. Whether you’re enjoying Japanese ramen from Naruto or fried rice from Food Wars, readers and foodies can learn about Japanese cooking basics and some new series to enjoy, featuring recipes like: • Mitarashi Dango from Samurai Champloo • Onigiri from Fruits Basket • Yakiniku from Rurouni Ken shin If you enjoy Asian food, or books like The Manga Cookbook, Japanese Soul Cooking, or The Just Bento Cookbook, then Otaku Food is your next cookbook!
  anime architecture: Brick Joshua David Stein, 2018-06-15 A young brick goes on a journey to find her place in the world by visiting ten celebrated brick structures around the globe When Brick was just a baby, tall buildings amazed her. Her mother said, Great things begin with small bricks. Look around and you'll see. Brick's observations begin at home and then extend globally as she travels to a diverse list of brick structures ? Malbork Castle in Poland, Mahabodhi Buddhist Temple in India, Grosvenor Estate apartments in England, and more ? all the while pondering where she may end up. With a tender and timeless text by Joshua David Stein and architectural line art by Julia Rothman, this tribute to becoming part of something greater serves children and adults alike.
  anime architecture: Mysterious Scenes from a Dark Fantasy World , 2021-06 This 4th book in our background illustration series is a collection of dark, mysterious and strange illustrations. Fantastical and magical scenery, desolate landscapes, and weird creatures, this book collects 111 dark fantasy artworks from 30 illustrators, including renowned illustrators like Posuka Demizu, the illustrator for the bestselling manga series The Promised Neverland, and YoShimizu, the cover illustrator for the 2nd book in the series Beautiful Scenes from a Fantasy World (9784756249661). The cover Illustration was drawn by Monokubo(twitter: @13033303), who, with 200K followers on Twitter, is also getting attention in the Japanese illustration industry. This will be the perfect reference book not just for fantasy art fans but also for illustrators and designers working in the gaming industry.
  anime architecture: The Art and Soul of Dune Tanya Lapointe, 2022-03-22 Immerse yourself in the world of Denis Villeneuve’s Dune and discover the incredible creative journey that brought Frank Herbert’s iconic novel to the big screen. Frank Herbert’s science fiction classic Dune has been brought to life like never before in the breathtaking film adaptation from acclaimed director Denis Villeneuve (Blade Runner 2049, Arrival). Now fans can be part of this creative journey with The Art and Soul of Dune, the official companion to the hugely anticipated movie event. Written by Dune executive producer Tanya Lapointe, this visually dazzling exploration of the filmmaking process gives unparalleled insight into the project’s genesis—from its striking environmental and creature designs to its intricate costume concepts and landmark digital effects. The Art and Soul of Dune also features exclusive interviews with key members of the cast and crew, including Denis Villeneuve, Timothée Chalamet, Rebecca Ferguson, Oscar Isaac, and many more, delivering a uniquely candid account of the hugely ambitious international shoot. Showcasing Villeneuve’s visionary approach to realizing Herbert’s science fiction classic, The Art and Soul of Dune is an essential companion to the director’s latest masterpiece.
  anime architecture: Yad Vashem Moshe Safdie, Joan Ockman, 2006-10-20 175 meters long, the museum bores like a triangular beam through the Har Hazikaron, or Mount of Remembrance. It juts out from the hillside at either end, allowing visitors to enter and look out. This spectacular architecture is the setting for a lavish and impressive exhibition commemorating the Holocaust. The structure is the culmination of Moshe Safdiea (TM)s work in Israel. The architect, a student of Louis Kahn who began his career with the sensational residential complex Habitat at the 1967 Montreal Worlda (TM)s Fair, maintains offices in Boston, Toronto, and Jerusalem. The museum, its architecture, and its series of interior spaces with their carefully designed exhibition facilities are documented in an indepth photo essay and illustrated with texts and plans.
  anime architecture: The Labyrinth Simon Stålenhag, 2022-01-10 The Labyrinth is a unique vision of a dystopian future from one of the most sought-after visual storytellers in the world. A world covered by ruins and ash, the remnants of an otherworldly phenomenon that has ravaged the earth’s atmosphere and forced the few survivors deep underground. Matt, Sigrid and Charlie leave the safe harbour of the enclave for an expedition onto the wastelands of the surface world. During their journey they are forced to confront dark secrets from the time before civilization’s fall. Simon Stålenhagis the internationally acclaimed author and artist behind Tales From the Loop, Things From the Flood and The Electric State. He is world-renowned for his highly imaginative images and stories depicting illusive sci-fi phenomena in mundane, hyper-realistic Scandinavian landscapes. Perfect for fans of everything from Stranger Things to Jurassic Park to Westworld. PRAISE for SIMON STALENHAG 'Tales has the magic. It's got the robots, the weirdness, the dinosaurs. But most of all, it has the wonder. No one who picks this book up will be the same person when they put it down again' NPR on Tales from the Loop 'No words to describe this novel in pictures. Stahlenhag defined a whole new aesthetic for scifi in the 21st century' Damien Walter on The Electric State 'A chilling, unforgettable visual and narrative experience' Locus on The Electric State Stalenhag's 'stories crawl into my brain and mess with my memory of history, time and place' NPR on The Electric State
  anime architecture: Anime Art Class Yoai, 2021-08-24 With Instagram star illustrator Yoai as your guide, Anime Art Class will teach you how to create and color your very own super-cute anime characters, step by adorable step.
  anime architecture: Object Compendium , 2020-06-09 Collects the first three sold-out monographs by Swedish illustrator, Kilian Eng.
  anime architecture: Art of Japanese Architecture David Young, Michiko Young, 2019-03-26 The Art of Japanese Architecture presents a complete overview of Japanese architecture in its historical and cultural context. The book begins with a discussion of early prehistoric dwellings and concludes with a description of works by important modern Japanese architects. Along the way it discusses the iconic buildings and architectural styles for which Japan is so justly famous--from elegant Shinden and Sukiya aristocratic villas like the Kinkakuji Golden Pavilion in Kyoto, to imposing Samurai castles like Himeji and Matsumoto, and tranquil Zen Buddhist gardens and tea houses to rural Minka thatched-roof farmhouses and Shinto shrines. Each period in the development of Japan's architecture is described in detail and the most important structures are shown and discussed--including dozens of UNESCO World Heritage Sites. The aesthetic trends in each period are presented within the context of Japanese society at the time, providing a unique in-depth understanding of the way Japanese architectural styles and buildings have developed over time and the great variety that is visible today. The book is profusely illustrated with hundreds of hand-drawn 3D watercolor illustrations and color photos as well as prints, maps and diagrams. The new edition features dozens of new photographs and a handy hardcover format that is perfect for travelers.
  anime architecture: The Art of Ron Cobb Jacob Johnston, 2022-09-13 Discover the ultimate collection of Ron Cobb's artwork from across his entire career (Alien, Star Wars, Back to the Future) in this comprehensive coffee table book. During his sixty-year career, Ron Cobb provided concept art for some of the biggest films in sci-fi cinema. From designing spaceships for Alien, Dark Star, and Firefly and Delorean from Back to the Future to character designs for Conan the Barbarian and creature concepts for Star Wars and The Hitchhiker's Guide to the Galaxy, Ron has left a legacy of artwork behind to inspire future generations of concept artists. This beautiful coffee table book is full to the brim with Ron Cobb's artwork from throughout his career and includes exclusive insights from the talent he worked with along the way, including James Cameron, Joe Johnston, Robert Zemeckis, Bob Gale, and Nick Castle. Brought to you by Concept Art Association in collaboration with the Estate of Ron Cobb.
  anime architecture: The Art of John Harris John Harris, 2022-10
  anime architecture: Intron Depot 5: Battalion Masamune Shirow, 2014-03-04 Masamune Shirow, creator of Ghost in the Shell and Appleseed, is famed worldwide for his groundbreaking contributions to manga and animation, and his work in the game industry is equally impressive. Intron Depot 5: Battalion presents Shirow's stunning design and conceptual art for Asura Fantasy, RF Online, Fire Emblem, and others, showcasing 128 pages of characters, costumes, weapons, gear, and environments, all in glorious color. In his commentary, Shirow discusses his increasingly sophisticated CG technique as well as the unique demands of working in Japan's fast-paced game industry. A must for any manga, anime, or gaming enthusiast and essential for any fantasy/science-fiction artist.
  anime architecture: DC Poster Portfolio: Stanley Artgerm Lau Vol. 2 Stanley Lau, 1920-06-09 The follow-up to last year's popular poster collection, DC Poster Portfolio: Stanley Artgerm Lau showcases a wider selection of art by one of the most revered artists of our time. DC Comics presents the artwork of illustrator Stanley Artgerm Lau, featuring 20 of his most stunning pieces starring some of the greatest superheroes and super-villains in comics history. Featuring favorites from Wonder Woman to Supergirl and Harley Quinn, the art collected in this poster book showcase is perfect for framing and display.
  anime architecture: Metabolism in Architecture Kishō Kurokawa, 1977 Even in a country where outstanding achievements have become almost a commonplace, the Japanese architect, Kisho Kurokawa, appears as both a remarkable and a remarkably successful man. With buildings in the United States and Eastern and Western Europe as well as in Japan, he has established an international reputation as a leading figure amongst the younger generation of architects. At the age of forty he already had thirty-five major buildings and seventeen books to his credit; four new towns are being built to his designs; he heads a company of over a hundred employees, he runs a think-tank and an urban design bureau and for variety he has his own television programme with a regular audience of some 30 million. Behind these statistics lies a prodigious vitality expressed in original and stimulating buildings. -- from book jacket.
  anime architecture: Akira Club Katsuhiro Ōtomo, 2007 form a work of astonishing power and visionary scope, with unsurpassed artistry. Now available for the first time in English, and featuring more than 100 full-colour, full-size title-page illustrations not included in the original manga reprints, as well as rarely seen alternate art, preliminary sketches, production drawings and a variety of posters, advertisements and products all accompanied by commentary from Otomo himself Akira Club is the ultimate companion to Otomo?s masterpiece! Beautifully presented in a high-quality, coffee-table hardback edition, this is a bookno sci-fi, manga, comics or Akira fan should miss!
  anime architecture: Radical Architecture of the Future Beatrice Galilee, 2021 Architectural practice today goes far beyond the design and construction of buildings - the most exciting, forward-thinking architecture is also found in digital landscapes, art, apps, films, installations, and virtual reality. This remarkable book features projects - surprising, beautiful, outrageous, and sometimes even frightening - that break rules and shatter boundaries. In this timely book, the work of award-winning architects, designers, artists, photographers, writers, filmmakers, and researchers - all of whom synthesize and reflect our spatial environments - comes together for the first time.
  anime architecture: Hardware: The Definitive SF Works of Chris Foss Chris Foss, 2011-09-06 Foss’s groundbreaking and distinctive science fiction art revolutionized paperback covers in the 1970s and 80s. Dramatically raising the bar for realism and invention, his trademark battle-weary spacecraft, dramatic alien landscapes and crumbling brutalist architecture irrevocably changed the aesthetic of science fiction art and cinema. Featuring work for books by Isaac Asimov, E. E. ‘Doc’ Smith, Arthur C. Clarke, A. E. Van Vogt and Philip K. Dick, and film design for Ridley Scott and Stanley Kubrick, this volume brings together many rare and classic images that have never been seen or reprinted before. The first comprehensive retrospective of Chris Foss’s SF career. “Chris Foss’ name has become pre-eminent among sf artists... He is in love with the monstrous, with angular momentum, with inertia-free projectiles and irresistable objects.” — Brian Aldiss “[Foss’] creations are real machines, not just an artist’s dreams. They combine the two elements so essential to science fiction: realism and a sense of wonder... A medieval goldsmith of future eons.” — Alejandro Jodorowsky
  anime architecture: 安藤忠雄の建築 安藤忠雄, 2008-10 安藤忠雄作品集シリーズを締めくくる最終巻
  anime architecture: Morpho Michel Lauricella, 2018
  anime architecture: Chinoiseries Bernd H. Dams, 2008
  anime architecture: Anime Architecture - Designs Workbook Project - 1st Visual Collection Philippe Da Cruz Lisboa, 2020-08-12 Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation.from beautifully illustrated renditions of your favorite characters, to storyboards for in-anime events, character designs, character profiles, and the entirety of the book s composition! Relive some of the most poignant moments of your favorite chilhood s anime.In this beautifully illustrated graphic novel Collection, Compelling your own story to a new generation of readers.This volume contains hundreds of pieces of concept art and sketches, and a comprehensive look at the show's breathtaking production art.Now just relax and let those illustrations keep you dreaming in a fantasy world.
  anime architecture: Formal Methods in Architecture Plácido Lizancos Mora, David Leite Viana, Franklim Morais, Jorge Vieira Vaz, 2023-09-02 This book comprises the select proceedings of the 6th International Symposium on Formal Methods in Architecture (6FMA), A Coruña 2022. The contents focus on the use of methodologies, especially those that have witnessed recent developments stemming from mathematical and computer sciences and are developed in a collaborative way with architecture and related fields. This book constitutes a contribution to the debate and to the introduction of new methodologies and tools in the mentioned fields that derive from the application of formal methods in the creation of new explicit languages for problem-solving in architecture and urbanism. Some of the themes in the book are CAD and BIM, mixed realities, photogrammetry and 3D scan, architectural design automation, urban and building performance analysis, SCAVA-space configuration, accessibility and visibility analysis. This book proves a valuable resource for those in academia and industry.
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Anime architecture is not just about drawing buildings; it's about conveying a sense of place, mood, and character. Key elements include: Stylization: Anime often simplifies and …

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Anime Architecture Stefan Riekele,2020-11-17 An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies Anime has been influencing …

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Anime architecture isn't just about aesthetics; it's a form of visual storytelling. The design of buildings reflects the societal values, technological advancements, and even the emotional …

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Architecture In Anime: Anime Architecture Stefan Riekele,2020-11-17 An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies Anime has …

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