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  amiga books: The Future Was Here Jimmy Maher, 2018-01-26 Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
  amiga books: Amiga Hardware Reference Manual Commodore-Amiga, Inc, 1989
  amiga books: Commodore Brian Bagnall, 2017-09-18 Continuing the story of Commodore where the previous book, Commodore: A Company on the Edge left off, this book takes a look at Commodore's most tumultuous years up to 1987. How did the Amiga, a computer now widely regarded as having been five years ahead of its competition, fail to win in the marketplace? The author takes an in-depth look at the people behind Commodore's brush with financial bankruptcy and subsequent recovery. The picture that emerges is one of executives who had little understanding of how to market their products to the public and a company struggling to remain relevant. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs that made Commodore a favorite among early computer adopters.--
  amiga books: Amiga Conrad Riker, They Erased the Amiga’s Power—Because It Proved Men Built Better Tech Without Apologies Do you feel tech innovation has been neutered by “inclusive” mediocrity? Are you tired of being shamed for valuing raw skill over virtue-signaling software? What if the greatest computer ever made was killed not by failure, but by corporate cowardice? - Expose how 1980s engineering brilliance crushed Apple and I.B.M.—then was sabotaged. - Reveal why N.A.S.A. trusted Amigas over “diverse” teams at Silicon Valley giants. - Discover the link between male-only coding teams and unmatched technical leaps. - Learn how modern “collectivism” in tech mirrors the B.B.C. Micro’s socialist failures. - Uncover why Amiga collectors are 95% male—and what that says about tech’s future. - See how hardware hacking became a silent protest against Big Tech’s censorship. - Decode the demoscene: brotherhoods of men who prioritized skill over social approval. - Predict the coming backlash against woke software—and how Amiga’s D.N.A. will lead it. If you want to destroy the myth that tech needs “diversity” to innovate, understand why meritocracy terrifies elites, and rebuild a world where competence rules, buy this book today.
  amiga books: Amiga Intern Christian Kuhnert, Stefan Maelger, Johannes Schemmel, 1992
  amiga books: Creating Q*bert and Other Classic Video Arcade Games Warren Davis, 2022-01-11 Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
  amiga books: Inside the Amiga John Thomas Berry, Waite Group, 1986 Written for the experienced computer user who wants to put powerful programming features of the Amiga to work using the C language. The Amiga's graphics and sound capabilities are emphasized. From the Waite Group.
  amiga books: Books in Series , 1985 Vols. for 1980- issued in three parts: Series, Authors, and Titles.
  amiga books: Amiga Machine Language Stefan Dittrich, 1988-01
  amiga books: Learning C Marc B. Sugiyama, Christopher D. Metcalf, 1987 This tutorial is the perfect introduction to programming in C on the Atari ST and Commodore Amiga with numerous program examples and a clear, concise style. Explaining how to program the ST and Amiga in the C language, this is a clear guide for beginning and intermediate C programmers.
  amiga books: My Brilliant Friend Elena Ferrante, 2020 The international bestseller, now in B-format paperback with a brand new cover.
  amiga books: My Friend Elisa Amado, 2019-10 Friendship -- to be known, to be accepted as you are, to feel safe, especially when you are vulnerable. The girl in this story has recently arrived in Brooklyn with her family. On her very first day at school she meets a girl who almost instantly becomes her very best friend. She feels known, loved and accepted by her. But when she invites her friend to come for dinner with her family -- a family that feels free to eat weird food and, even worse, burst into song with their version of a sentimental classic of longing and homesickness -- something shifts and she no longer feels safe at all. What will it be like tomorrow at school? Award-winning illustrator Alfonso Ruano's art beautifully depicts the depth of feeling that the friends experience in this story from acclaimed author and translator Elisa Amado, about how difficult it is to come from somewhere else and what a difference friendship can make.
  amiga books: Racing the Beam Nick Montfort, Ian Bogost, 2020-02-25 Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars: The Empire Strikes Back! The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.
  amiga books: Classic AmigaOS Programming Edwin van den Oosterkamp, 2019-11-20 The Commodore Amiga is known for the great capabilities it introduced at the time of its launch. These capabilities were down to the hardware as well as it's graphical pre-emptive multitasking operating system, now usually referred to as the classic AmigaOS. This book provides an introduction into the programming of the classic AmigaOS using C as well as assembly language. It is aimed at programmers who have not programmed for the Amiga before as well as programmers who did this years ago and would like a refresher before diving back in. A general knowledge of computer programming is therefore assumed. The beauty of the classic AmigaOS is that it provides most of the things one would expect of a modern graphical pre-emptive multitasking operating system, but at the same time the OS is lean enough for the programmer to understand what is going on under the hood. The first chapters provide information on setting up programming software on a classic Amiga. The chapter about the 68000 processor will provide an overview of the processor's inner workings and instructions. The chapters about Exec, Intuition, GadTools, ASL, Graphics and Diskfont will explain the usage of these libraries and the functionality they provide. The use of files, directories as well as low-level disk access is detailed in the DOS and Trackdisk chapters.
  amiga books: Commodore Brian Bagnall, 2016-08 Filled with first-hand accounts of ambition, greed, and inspired engineering, this history of the personal computer revolution takes readers inside the cutthroat world of Commodore. Before Apple, IBM, or Dell, Commodore was the first computer manufacturer to market its machines to the public, selling an estimated 22 million Commodore 64s. Those halcyon days were tumultuous, however, owing to the expectations and unsparing tactics of founder Jack Tramiel. Engineers and managers with the company between 1976 and 1994 share their memories of the groundbreaking moments, soaring business highs, and stunning employee turnover that came with being on top in the early days of the microcomputer industry. This updated third edition includes additional interviews and first-hand material from major Commodore figures like lead engineer Jeff Porter, engineers Bob Welland, Michael Sinz, Hedley Davis and Electronics Arts founder Trip Hawkins.
  amiga books: Amiga ROM Kernel Reference Manual Commodore-Amiga, Inc, 1992 The books in this series cover the newest Amiga computer, the Amiga 3000, as well as the most recent version of the system software, Release 2. In Release 2, the system libraries have doubled. This comprehensive tutorial provides detailed examples of how to use the Amiga system libraries, including hundreds of new functions.
  amiga books: Those Who Leave and Those Who Stay Elena Ferrante, 2014-09-02 Part of the bestselling saga about childhood friends following different paths by “one of the great novelists of our time” (The New York Times). In the third book in the New York Times–bestselling Neapolitan quartet that inspired the HBO series My Brilliant Friend, Elena and Lila have grown into womanhood. Lila married at sixteen and has a young son; she has left her husband and the comforts her marriage brought and now works as a common laborer. Elena has left the neighborhood, earned her college degree, and published a successful novel, all of which has opened the doors to a world of learned interlocutors and richly furnished salons. Both women are pushing against the walls of a prison that would have seen them living a life of misery, ignorance, and submission. They are afloat on the great sea of opportunities that opened up for women during the 1970s. And yet, they are still very much bound to each other in a book that “shows off Ferrante’s strong storytelling ability and will leave readers eager for the final volume of the series” (Library Journal). “One of modern fiction’s richest portraits of a friendship.” —NPR
  amiga books: Amiga ROM Kernel Reference Manual Commodore-Amiga, Inc, 1991 The books in this series cover the newest Amiga computer, the Amiga 3000, as well as the most recent version of the system software, Release 2. This manual is a complete reference to all the functions and data structures in the Amiga system software.
  amiga books: The One & Only Emily Giffin, 2014-05-20 An extraordinary story of love and loyalty—and an unconventional heroine struggling to reconcile both, from the #1 New York Times bestselling author of Something Borrowed and Baby Proof. Thirty-three-year-old Shea Rigsby has spent her entire life in Walker, Texas—a small college town that lives and dies by football, a passion she unabashedly shares. Raised alongside her best friend, Lucy, the daughter of Walker’s legendary head coach, Clive Carr, Shea was too devoted to her hometown team to leave. Instead she stayed in Walker for college, even taking a job in the university athletic department after graduation, where she has remained for more than a decade. But when an unexpected tragedy strikes the tight-knit Walker community, Shea’s comfortable world is upended, and she begins to wonder if the life she’s chosen is really enough for her. As she finally gives up her safety net to set out on an unexpected path, Shea discovers unsettling truths about the people and things she has always trusted most—and is forced to confront her deepest desires, fears, and secrets. Thoughtful, funny, and brilliantly observed, The One & Only is a luminous novel about finding your passion, following your heart, and, most of all, believing in something bigger than yourself . . . the one and only thing that truly makes life worth living.
  amiga books: Blitz BASIC for the Amiga Neil Wright, 1995-10
  amiga books: Amiga ROM Kernel Reference Manual Devices Commodore-Amiga, Inc, 1991 The books in this series cover the newest Amiga computer, the Amiga 3000, as well as the most recent version of the system software, Release 2. Amiga System Devices has been greatly enhanced with Release 2, and this new manual provides complete information on devices as well as a tutorial and detailed examples showing how to use the devices.
  amiga books: Amiga Suzanne Wright, 2018 Carlos was eagerly looking forward to getting a horse for his birthday. What happens when the majestic steed of his dreams turns out to be a silly old burro?
  amiga books: Mapping the Amiga Rhett Anderson, Randy Thompson, 1990-01-01 Consolidates the wealth of information every Amiga programmer needs. Includes alphabetized descriptions of system calls and data structures, a discussion of libraries and devices, and full decriptions of Amiga hardware.
  amiga books: Scrolling Fouad Sabry, 2024-05-13 What is Scrolling In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. Scrolling, as such, does not change the layout of the text or pictures but moves the user's view across what is apparently a larger image that is not wholly seen. A common television and movie special effect is to scroll credits, while leaving the background stationary. Scrolling may take place completely without user intervention or, on an interactive device, be triggered by touchscreen or a keypress and continue without further intervention until a further user action, or be entirely controlled by input devices. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Scrolling Chapter 2: Scrollbar Chapter 3: Graphical widget Chapter 4: GOMS Chapter 5: Scroll wheel Chapter 6: Virtual desktop Chapter 7: Cursor (user interface) Chapter 8: Technical drawing Chapter 9: Multi-touch Chapter 10: Text entry interface (II) Answering the public top questions about scrolling. (III) Real world examples for the usage of scrolling in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Scrolling.
  amiga books: Buttonless Ryan Rigney, 2016-04-19 This book presents some of the most interesting iPhone and iPad games, along with stories of the people behind these games. It describes hundreds of titles, including well-known games and hidden games, and provides insight into the development of games for the iOS platform.
  amiga books: Fifteen Candles Veronica Chambers, 2012-05-29 Miami, Florida, is about to get even hotter! When four friends decide to help throw a quince for the new girl in town, Amigas Incorporated is born.
  amiga books: Amiga Game Maker's Manual Stephen Hill, 1992
  amiga books: Compute , 1990-06
  amiga books: Mining the Web Soumen Chakrabarti, 2002-10-09 The definitive book on mining the Web from the preeminent authority.
  amiga books: British Museum Catalogue of printed Books , 1893
  amiga books: Mastering Amiga Assembler Paul Andreas Overaa, 1992
  amiga books: Stranger Things. Tribute Eva Minguet, 2020-05 Stranger Things is characterised by having the heart and essence of the mythical series and films of the 80's, from The Goonies, Ghostbusters, Back to the Future, The Neverending Story, and so many more, which were authentic icons for that generation. The series has the same breath of fresh air as the past that it wants to reflect, and since the first episode it has managed to captivate our hearts, from its aesthetics, its music on tape cassettes, its arcades, and the first malls. For deciding the title and font of the series, the Duffer brothers were inspired by a Stephen King novel, Needful Things. Once's role is similar to the character played by Drew Barrymore in the movie Firestarter, also King's novel.
  amiga books: A Gremlin in the Works Bitmap Books, 2021-10-25
  amiga books: Catalogue [&c.]. Together with ii. A catalogue of books recommended to students in physical science. iii. The regulations of the library. and iv. A fourth report to the trustees from the librarian. Together with the students' library. ; The regulations of the library. and The report to the Radcliffe trustees for 1876 Radcliffe Science Library, 1887
  amiga books: Supercade Van Burnham, 2003 Chronicles the history of video games and the legacy and language created by their popularity, discussing Atari, Space Invaders, Pac-Man, Frogger, Q*Bert, Dragon's Lair, and Samurai Nipponichi.
  amiga books: Amiga Surfin' Karl Jeacle, 1996
  amiga books: Classic Videogame Hardware Genius Guide Imagine Publishing,
  amiga books: Byte , 1990-04
  amiga books: Advanced System Programmer's Guide for the Amiga Wolf-Gideon Bleek, Bruno Jennrich, Peter Schulz, 1989
  amiga books: Catalogue of Printed Books in the Library of the British Museum British Museum. Department of Printed Books, 1887
Amiga - Wikipedia
Amiga is a family of personal computers produced by Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward.

Amiga Forever - Amiga Software, AmigaOS, Amiga Emulation ...
Amiga Forever is the official Amiga and AmigaOS preservation, emulation and support suite brought to you by Cloanto, developers of Commodore/Amiga software since the 1980s.

Welcome to AmigaOS | AmigaOS
The authentic Amiga experience with the original Amiga Operating System. AmigaOS 4.1 is coming and has seen no less than 6 free major updates and at least 88 smaller updates …

Welcome to Amiga.org
Amiga.org and Amiga.org.uk are hosted and operated by Amiga Kit For site support please contact the Amiga.org webmaster:

Lemon Amiga - Games, Download, Emulator, Cheats & Forum
An interactive Amiga games database with screenshots, reviews, ratings, docs, cheats, walkthroughs, downloads, videos, emulators, music and a forum!

Series: History of the Amiga - Ars Technica
Nov 13, 2017 · Debuting at MAGfest this weekend, new film gathers devs and fans across Amiga decades. Jeremy Reimer's long-running History of the Amiga series is back to tackle the killer …

History Of The Amiga - AmigaWiki
The following history of the Amiga documents the development and commercial history of the Amiga, a home computer product line manufactured from the middle 1980s up to today. The …

Amiga - Wikipedia
Amiga is a family of personal computers produced by Commodore from 1985 until the company's bankruptcy in 1994, with production …

Amiga Forever - Amiga Software, AmigaOS, Amiga E…
Amiga Forever is the official Amiga and AmigaOS preservation, emulation and support suite brought to you by Cloanto, developers of …

Welcome to AmigaOS | AmigaOS
The authentic Amiga experience with the original Amiga Operating System. AmigaOS 4.1 is coming and has seen no less than 6 free major updates and …

Welcome to Amiga.org
Amiga.org and Amiga.org.uk are hosted and operated by Amiga Kit For site support please contact the …

Lemon Amiga - Games, Download, Emulator, Cheats …
An interactive Amiga games database with screenshots, reviews, ratings, docs, cheats, walkthroughs, downloads, videos, emulators, music and a forum!