3ds Max 2016 Tutorials

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  3ds max 2016 tutorials: Autodesk 3ds Max 2016 Essentials Dariush Derakhshani, Randi L. Derakhshani, 2015-07-15 Start animating right away with this tutorial-based guide to Autodesk 3ds Max 2016 Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands-on tutorials that give you firsthand experience and a good start on preparing for the 3ds Max certification exam. You'll learn the basics of modeling, texturing, animating, and visual effects as you create a retro-style alarm clock, animate a thrown knife, model a chair, and more. Whether you're a complete beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max 2016. Model your character with polygons, meshes, and more Add motion with simple and complex animations Add color and textures to visualize materials and surfaces Render interior scenes with great lighting and camera placement If you want to learn 3ds Max quickly and painlessly, Autodesk 3ds Max 2016 Essentials helps you start animating today.
  3ds max 2016 tutorials: Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide Kelly Murdock, 2015 Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.
  3ds max 2016 tutorials: Autodesk 3ds Max 2016 for Beginners Prof Sham Tickoo Purdue Univ, 2015-08-09 Get up to speed quickly with this compelling guide to Autodesk 3ds Max. With its real-world, hands-on exercises, 'Autodesk 3ds Max 2016 for Beginners' helps new users learn the fundamentals of Autodesk 3ds Max quickly become productive.
  3ds max 2016 tutorials: Kelly L. Murdock's Autodesk 3ds Max 2018 Complete Reference Guide Kelly Murdock, 2017 Kelly L. Murdock's Autodesk 3ds Max 2018 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.
  3ds max 2016 tutorials: Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide Kelly Murdock, 2020-08 Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.
  3ds max 2016 tutorials: Kelly L. Murdock's Autodesk 3ds Max 2017 Complete Reference Guide Kelly Murdock, 2016-08-25 Kelly L. Murdock's Autodesk 3ds Max 2017 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.
  3ds max 2016 tutorials: Exploring Autodesk Revit 2017 for Structure, 7th Edition Prof. Sham Tickoo, 2016-03-11 Exploring Autodesk Revit 2017 for Structure is a comprehensive book that has been written to cater to the needs of the students and the professionals who are involved in the AEC profession. This enables the users to harness the power of BIM with Autodesk Revit Structure 2017 for their specific use. In this book, the author emphasizes on physical modeling, analytical modeling, rebar modeling, and quantity scheduling. Also, Revit Structure 2017 book covers the description of various stages involved in analyzing the model in Robot Structural Analysis software. This book is specially meant for professionals and students in structural engineering, civil engineering, and allied fields in the building industry. In this book, along with the main text, the chapters have been punctuated with tips and notes to give additional information on the concept, thereby enabling you to create your own innovative project. Salient Features Detailed explanation of structural tools of Autodesk Revit Real-world structural projects given as tutorials Tips and Notes throughout the textbook 536 pages of heavily illustrated text Self-Evaluation Tests, Review Questions, and Exercises at the end of each chapter Table of Contents Chapter 1: Introduction to Autodesk Revit 2017 for Structure Chapter 2: Getting Started with a Structural Project Chapter 3: Setting up a Structural Project Chapter 4: Structural Columns and Walls Chapter 5: Foundations, Beams, Floors, and Open Web Joists Chapter 6: Editing Tools Chapter 7: Documenting Models and Creating Families Chapter 8: Standard Views, Details, and Schedules Chapter 9: 3D Views, Sheets, Analysis, Reinforcements, and Massing Chapter 10: Linking Revit Model with Robot Structural Analysis Student Project Index
  3ds max 2016 tutorials: AutoCAD Electrical 2018 for Electrical Control Designers, 9th Edition Prof. Sham Tickoo, 2017-08-14 The AutoCAD Electrical 2018 for Electrical Control Designers book has been written to assist the engineering students and the practicing designers who are new to AutoCAD Electrical. Using this book, the readers can learn the application of basic tools required for creating professional electrical control drawings with the help of AutoCAD Electrical. Keeping in view the varied requirements of the users, this book covers a wide range of tools and features such as schematic drawings, Circuit Builder, panel drawings, parametric and nonparametric PLC modules, stand-alone PLC I/O points, ladder diagrams, point-to-point wiring diagrams, report generation, creation of symbols, and so on. This will help the readers to create electrical drawings easily and effectively. Special emphasis has been laid on the introduction of concepts, which have been explained using text and supported with graphical examples. The examples and tutorials used in this book ensure that the users can relate the information provided in this book with the practical industry designs. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence. Comprehensive coverage of AutoCAD Electrical 2018 concepts and techniques. Tutorial approach to explain the concepts of AutoCAD Electrical 2018. Detailed explanation of all commands and tools. Summarized content on the first page of the topics that are covered in the chapter. Hundreds of illustrations for easy understanding of concepts. Step-by-step instructions to guide the users through the learning process. Emphasis on Why and How with explanation. More than 45 tutorials and projects. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Technical support by contacting 'techsupport@cadcim.com'. Table of Contents Chapter 1: Introduction to AutoCAD Electrical 2018 Chapter 2: Working with Projects and Drawings Chapter 3: Working with Wires Chapter 4: Creating Ladders Chapter 5: Schematic Components Chapter 6: Schematic Editing Chapter 7: Connectors, Point-to-Point Wiring Diagrams, and Circuits Chapter 8: Panel Layouts Chapter 9: Schematic and Panel Reports Chapter 10: PLC Modules Chapter 11: Terminals Chapter 12: Settings, Configurations, Templates, and Plotting Chapter 13: Creating Symbols Project 1 Project 2 Index
  3ds max 2016 tutorials: Exploring AutoCAD Map 3D 2018, 8th Edition Prof. Sham Tickoo, 2017-07-31 Exploring AutoCAD Map 3D 2018 book introduces the users to AutoCAD Map 3D 2018 software. This book is a gateway to power, skill, and competence in the field of GIS and spatial analysis. This book is specially meant for professionals and students of GIS, Urban Planning, Civil Engineering, Cartography, and CAD professionals who are associated with planning, designing, and data management. Special emphasis has been laid to explain new concepts, procedures, and methods in GIS by using sufficient text and graphical examples. The accompanying tutorials and exercises, which relate to the real world projects, help you understand the usage and abilities of the tools available in AutoCAD Map 3D. The author has emphasized on the tools, options, functions, and interoperability of AutoCAD Map 3D that allow the users to create, analyze, and save complex geospatial data easily and effectively. Furthermore, the chapters in this book are arranged in pedagogical sequence that makes it very effective in learning the features and capabilities of the software. A real world project is given for the students to reinforce the concepts learned in the chapters. Salient Features: A comprehensive coverage of all concepts and tools of AutoCAD Map 3D 2018. Consists of 11 chapters arranged in pedagogical sequence, and a project. Contains 528 pages with hundreds of illustrations. Real-world projects and examples focusing on industry experience. Step-by-step examples that guide the users through the learning process. Includes changes and enhancements specific to AutoCAD Map 3D 2018. Effectively communicates the utility of AutoCAD Map 3D Table of Contents Chapter 1: Introduction to AutoCAD Map 3D 2018 Chapter 2: Getting Started with AutoCAD Map 3D 2018 Chapter 3: Working with Basic Tools and Coordinate Systems Chapter 4: Working with Feature Data Chapter 5: Styling and Querying Feature Data Chapter 6: Creating Object Data, and Attaching External Database and Query Chapter 7: Classifying Objects and Working with Classified Objects Chapter 8: Removing Digitization Errors and Working with Topologies Chapter 9: Data Analysis Chapter 10: Working with Different Types of Data Chapter 11: Editing a Map and Creating a Map Book Project: Site Suitability Study Index
  3ds max 2016 tutorials: Exploring Autodesk Navisworks 2020, 7th Edition Prof. Sham Tickoo, 2020-02-27 Exploring Autodesk Navisworks 2020 is a comprehensive book that has been written to cater to the needs of the students and professionals. The chapters in this book are structured in a pedagogical sequence, which makes the learning process very simple and effective for both the novice as well as the advanced users of Autodesk Navisworks. In this book, the author emphasizes on creating 4D simulation, performing clash detection, performing quantity takeoff, rendering, creating animation, and reviewing models through tutorials and exercises. In addition, the chapters have been punctuated with tips and notes, wherever necessary, to make the concepts clear, thereby enabling you to create your own innovative projects. Salient Features Comprehensive book consisting of 404 pages of heavily illustrated text. Detailed explanation of the commands and tools of Autodesk Navisworks. Tips and Notes throughout the book for providing additional information. Self-Evaluation Tests, Review Questions, and Exercises at the end of the chapters. Table of Contents Chapter 1: Introduction to Autodesk Navisworks 2020 Chapter 2: Exploring the Navigation Tools in Navisworks Chapter 3: Selecting, Controlling, and Reviewing Objects Chapter 4: Viewpoints, Sections, and Animations Chapter 5: TimeLiner Chapter 6: Working with Animator and Scripter Chapter 7: Quantification Chapter 8: Clash Detection Chapter 9: Autodesk Rendering in Navisworks Case Study Index
  3ds max 2016 tutorials: 3ds Max in 24 Hours, Sams Teach Yourself Stewart Jones, 2013-11-11 Full Color! In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book’s straightforward, step-by-step approach, you’ll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common 3ds Max tasks. “Try It Yourself” guided mini tutorials offer quick hands-on experience with 3ds Max’s key tools. Quizzes and exercises test your knowledge. Notes, tips, and cautions offer extra information and alert you to possible problems. Learn how to... Quickly get comfortable with the 3ds Max 2014 interface Create, move, and modify 3D objects Edit and tweak the elements of any object Start modeling hard-surface and organic objects Work with materials and textures Explore and create animation Illuminate scenes with lighting Use cameras to control a scene’s point of view Render 3D creations for production Rig and skin objects, making them easier to animate Learn the 12 essential principles of character animation Create devastating dynamic simulations Add visual effects, cloth, hair, and fur Automate repetitive tasks with MAXScript Create a professional-quality showcase The accompanying DVD/website contain how-to videos for dozens of key 3ds Max 2014 tasks, extensive sample art and models, and additional bonus content.
  3ds max 2016 tutorials: AutoCAD MEP 2018 for Designers, 4th Edition Prof. Sham Tickoo, 2017-08-20 AutoCAD MEP 2018 for Designers book is written to help the readers effectively use the designing and drafting tools of AutoCAD MEP 2018. This book provides detailed description of the tools that are commonly used in designing HVAC system, piping system, and plumbing system as well as in designing the electrical layout of a building. The AutoCAD MEP 2018 for Designers book further elaborates on the procedure of generating the schematic drawings of a system, which are used for schematic representation of a system. Special emphasis has been laid on the introduction of concepts, which have been explained using text, along with graphical examples. The examples and tutorials used in this book ensure that the users can relate the information provided in this textbook with the practical industry designs. Salient Features: Consists of 9 chapters and 2 real-world projects that are organized in pedagogical sequence. The author has followed the tutorial approach to explain various concepts of AutoCAD MEP 2018. Detailed explanation of AutoCAD MEP 2018 commands and tools. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of AutoCAD MEP 2018 concepts and techniques. Step-by-step instructions that guide the users through the learning process. More than 10 real-world mechanical engineering designs as tutorials and projects. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter so that the users can assess their knowledge. Technical support by contacting 'techsupport@cadcim.com'. Additional learning resources at 'https://allaboutcadcam.blogspot.com'. Table of Contents Chapter 1: Introduction to AutoCAD MEP Chapter 2: Getting Started with AutoCAD MEP Chapter 3: Working with Architecture Workspace Chapter 4: Creating an HVAC System Chapter 5: Creating Piping System Chapter 6: Creating Plumbing System Chapter 7: Creating Electrical System Layout Chapter 8: Representation and Schedules Chapter 9: Working with Schematics Project 1: Creating Complete System of a Forging Plant Project 2: Creating Complete Commercial Office Building Index
  3ds max 2016 tutorials: CATIA V5-6R2020 for Designers, 18th Edition Prof. Sham Tickoo, 2021-01-19 CATIA V5-6R2020 for Designers is a comprehensive book written with the intention of helping the readers effectively use all solid modeling tools and other features of CATIA V5-6R2020. This book provides elaborative and clear explanation of the tools of all commonly used workbenches of CATIA V5-6R2020. After reading this book, you will be able to create, assemble, and draft models. The chapter on the DMU Kinematics workbench will enable the users to create, edit, simulate, and analyze different mechanisms dynamically. The chapter on the FreeStyle workbench will enable the users to dynamically design and manipulate surfaces. The book explains the concepts through real-world examples and the tutorials used in this book ensure that the users can relate the knowledge gained from this book with the actual mechanical industry designs. Salient Features Consists of 19 chapters that are organized in a pedagogical sequence Tutorial approach to explain the concepts of CATIA V5-6R2020 Detailed explanation of CATIA V5-6R2020 tools First page summarizes the topics covered in the chapter Step-by-step instructions that guide the users through the learning process More than 40 real-world mechanical engineering designs as tutorials and projects Additional information is provided throughout the book in the form of notes and tips Self-Evaluation Tests and Review Questions provided at the end of each chapter to help users assess their knowledge Table of Contents Chapter 1: Introduction to CATIA V5-6R2020 Chapter 2: Drawing Sketches in the Sketcher Workbench-I Chapter 3: Drawing Sketches in the Sketcher Workbench-II Chapter 4: Constraining Sketches and Creating Base Features Chapter 5: Reference Elements and Sketch-Based Features Chapter 6: Creating Dress-Up and Hole Features Chapter 7: Editing Features Chapter 8: Transformation Features and Advanced Modeling Tools-I Chapter 9: Advanced Modeling Tools-II Chapter 10: Working with the Wireframe and Surface Design Workbench Chapter 11: Editing and Modifying Surfaces Chapter 12: Assembly Modeling Chapter 13: Working with the Drafting Workbench-I Chapter 14: Working with the Drafting Workbench-II Chapter 15: Working with Sheet Metal Components Chapter 16: DMU Kinematics Chapter 17: Introduction to Generative Shape Design Chapter 18: Working with the FreeStyle Workbench Chapter 19: Introduction to FEA and Generative Structural Analysis Student Projects Index
  3ds max 2016 tutorials: Autodesk Inventor Professional 2019 for Designers, 19th Edition Prof. Sham Tickoo, 2013 Autodesk Inventor Professional 2019 for Designers is a comprehensive book that introduces the users to Autodesk Inventor 2019, a feature-based 3D parametric solid modeling software. All environments of this solid modeling software are covered in this book with thorough explanation of commands, options, and their applications to create real-world products. The mechanical engineering industry examples that are used as tutorials and the related additional exercises at the end of each chapter help the users to understand the design techniques used in the industry to design a product. Additionally, the author emphasizes on the solid modeling techniques that will improve the productivity and efficiency of the users. After reading this book, the users will be able to create solid parts, sheet metal parts, assemblies, weldments, drawing views with bill of materials, presentation views to animate the assemblies, and apply direct modeling techniques to facilitate rapid design prototyping. Salient Features: Detailed explanation of all concepts, techniques, commands, and tools of Autodesk Inventor Professional 2019 Tutorial approach to explain the concepts Step-by-step instructions and real-world mechanical engineering designs as tutorials and projects Additional information in the form of notes and tips Self-Evaluation Test, Review Questions, and Exercises at the end of each chapter for the users can assess their knowledge. Technical support by contacting 'techsupport@cadcim.com' Additional learning resources at 'allaboutcadcam.blogspot.com'. Table of Contents Chapter 1: Introduction Chapter 2: Drawing Sketches for Solid Models Chapter 3: Adding Constraints and Dimensions to Sketches Chapter 4: Editing, Extruding, and Revolving the Sketches Chapter 5: Other Sketching and Modeling Options Chapter 6: Advanced Modeling Tools-I Chapter 7: Editing Features and Adding Automatic Dimensions to Sketches Chapter 8: Advanced Modeling Tools-II Chapter 9: Assembly Modeling-I Chapter 10: Assembly Modeling-II Chapter 11: Working with Drawing Views-I Chapter 12: Working with Drawing Views-II Chapter 13: Presentation Module Chapter 14: Working with Sheet Metal Components Chapter 15: Introduction to Stress Analysis Chapter 16: Introduction to Weldments * Chapter 17: Miscellaneous Tools * Chapter 18: Working with Special Design Tools * Chapter 19: Introduction to Plastic Mold Design * Index *(Free download from CADCIM Website) Free Teaching and Learning Resources Part files used in tutorials, exercises*, and illustrations Instructor Guide with solution to all review questions and exercises* (* For faculty only)
  3ds max 2016 tutorials: Learning SOLIDWORKS 2018: A Project Based Approach Prof. Sham Tickoo, 2018-08-27 This book introduces the readers to SOLIDWORKS 2018, the world's leading parametric solid modeling package. In this book, the author has adopted a project-based approach to explain the fundamental concepts of SOLIDWORKS. This unique approach has been used to explain the creation of parts, assemblies, and drawings of a real-world model. The book will provide the users a sound and practical knowledge of the software while creating a motor cycle as the real-world model. This knowledge will guide the users to create their own projects in an easy and effective manner. Keeping in view the requirement of the users, a single project has been divided into many chapters to make the users understand the concepts in a better way. The creation of each part, assembly, and drawing has been explained using small steps which make the learning process quite simple and effective. Additionally, the tools introduced for the first time have been dealt with in detail, so that you can gain expertise and proficiency in SOLIDWORKS. After reading the book, the user will be able to create parts, assemblies, drawing views with bill of materials, and also learn the techniques that are essential for designing multiple models of similar geometry with ease. Salient Features: Project-based book consisting of 12 chapters that are organized in a pedagogical sequence. Explanation of tools. Summarized content on the first page of the topics that are covered in the chapter. Hundreds of illustrations for easy understanding of concepts. Step-by-step instructions to guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of the chapters for the users to assess their knowledge. Additional learning resources at 'allaboutcadcam.blogspot.com' Table of Contents Chapter 1: Introduction to SOLIDWORKS 2018 Chapter 2: Creating Axle and Disc Plate Chapter 3: Creating Rim and Tire Chapter 4: Creating Caliper Piston, Pad, and Body Chapter 5: Creating Fork Tube, Cap, Holder, and Bodies Chapter 6: Creating Handlebar and Handle Holders Chapter 7: Creating Muffler and Swing Arm Chapter 8: Creating Shock Absorber and Engine Parts Chapter 9: Creating Mudguards, Fuel Tank, Headlight Mask, and Seat Cover Chapter 10: Weldment Structural Frames Chapter 11: Creating Motor Cycle Assembly Chapter 12: Generating Drawing Views Index Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this textbook: Technical support by contacting 'techsupport@cadcim.com' Part files used in exercises*, and illustrations Instructor Guide with solution to all review questions and instructions to create the models for exercises * Additional learning resources at 'allaboutcadcam.blogspot.com' and 'youtube.com/cadcimtech'
  3ds max 2016 tutorials: MAXON CINEMA 4D S24: A Tutorial Approach, 8th Edition Prof. Sham Tickoo, 2021-10-29 MAXON CINEMA 4D S24: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D S24 for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D S24. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D S24 and then progresses to cover the advanced techniques. In this book, three projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. The third project will enable the users to learn about some major enhancements in Cinema 4D S24 such as the Asset Browser and the new placement tools in depth. Salient Features Consists of 13 Chapters and 3 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D S24 Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Project 3: Creating an Exterior Scene Index
  3ds max 2016 tutorials: Autodesk 3ds Max 2019 for Beginners: A Tutorial Approach, 19th Edition Prof. Sham Tickoo, 2019 Welcome to the world of Autodesk 3ds Max, a 3D modeling, animation, and rendering software package developed by Autodesk Inc. It is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators. The intuitive user interface and workflow tools of Autodesk 3ds Max have made the job of design visualization specialists easier. Autodesk 3ds Max 2019 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the basic features of 3ds Max 2019 created on real world model through tutorials. The book caters to the needs of both the novice and the advanced users of the software. This book will help you unleash your creativity and help you create simple and complete 3D models and animations. Salient Features: Consists of 17 chapters and 5 real world based projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2019 Chapter 2: Primitive Objects - I Chapter 3: Primitive Objects - II Chapter 4: Working with Splines - I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index
  3ds max 2016 tutorials: Autodesk 3ds Max 2016 Essentials Dariush Derakhshani, Randi L. Derakhshani, 2015-07-31 Start animating right away with this tutorial-based guide to Autodesk 3ds Max 2016 Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands-on tutorials that give you firsthand experience and a good start on preparing for the 3ds Max certification exam. You'll learn the basics of modeling, texturing, animating, and visual effects as you create a retro-style alarm clock, animate a thrown knife, model a chair, and more. Whether you're a complete beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max 2016. Model your character with polygons, meshes, and more Add motion with simple and complex animations Add color and textures to visualize materials and surfaces Render interior scenes with great lighting and camera placement If you want to learn 3ds Max quickly and painlessly, Autodesk 3ds Max 2016 Essentials helps you start animating today.
  3ds max 2016 tutorials: Autodesk 3ds Max 2021 Fundamentals Ascent, 2020-08
  3ds max 2016 tutorials: Autodesk 3ds Max 2013 Bible Kelly L. Murdock, 2012-09-27 The most comprehensive e-book reference on Autodesk 3ds Max 2013! Autodesk 3ds Max is used to create 80 percent of commercially available games and is also a key tool for visual effects artists and graphic designers in film and television. This convenient e-book covers the 2013 version in expanded detail, including 12 chapter-length quick-start projects and 39 additional chapters not found in the print version. Along with complete references detailing all Primitives, Modifiers, Materials, Maps, and Controllers, it covers advanced topics such as Patches, NURBS, Radiosity, Network Rendering, and MAXScript. It's the perfect resource for both novices and pros. 3ds Max is the tool of choice for game developers as well as visual effects artists and graphic designers in the film and TV industries This comprehensive e-book includes complete coverage of 3ds Max 2013, and is well suited for beginners and experts alike, as well as for educational markets teaching beginning to advanced courses using 3ds Max. Features a complete reference for all Primitives, Modifiers, Materials, Maps, and Controllers Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript, and other advanced topics Includes 12 chapter-length quick-start projects as well as 39 chapters not found in the print version, all packed with timesaving tips and expert advice Third-party models and bonus tutorials are available on CD and can be obtained by readers by emailing a request to 3dsmax13cd@wiley.com Autodesk 3ds Max 2013 Bible, Expanded Edition by veteran computer graphics author Kelly Murdock is the comprehensive e-book guide for every 3ds Max user.
  3ds max 2016 tutorials: 3ds Max Projects Matt Chandler, Emalee Beddoes, Pawel Podwojewski, Jahirul Amin, Fernando Herrera, 2014 Offers information and instruction on using Autodesk's 3ds Max software, including advice on modeling, texturing, rigging, animating, and lighting.
  3ds max 2016 tutorials: 中文版3ds Max 2016完全实战技术手册 黄晓瑜,田婧,伍菲编著, 2018-04-01 本书是一本以实战案例为主、讲解3ds Max软件功能与实战制作方法和流程的专业图书,以具体、完整的建模思路,全面地学习用3ds Max制作各种模型的建模方法。本书的最大特点是以实例的操作步骤为主,特别是在材质、灯光部分的使用技术、技巧和步骤上进行了详细的讲解。 本书共分17章,通过极具代表性的练习与实战案例,循序渐进地介绍了3ds Max从入门基础到各模块在设计方面的应用。 本书不仅可作为从事机械设计、室内设计、建筑设计等相关行业人员的自学指导用书,也可作为室内设计培训班、职业学校及大、中专院校相关专业的教材。
  3ds max 2016 tutorials: Deconstructing the Elements with 3ds max 6 Pete Draper, 2012-08-21 Master professional techniques in 3ds max with expert guidance from this unique book and DVD-ROM package! A must have guide for those with 3ds max experience who want to get more out of the base kit this versatile package provides. Save money by finding out how to get the most realistic effects from 3ds max without having to spend more on plugins. This book includes all you need to know to create realistic earth, air, fire and water effects with Discreet's powerful 3ds max animation kit. Inspirational color images cover every page as Pete shares his professional insight, detailing the breakdown of the extensive catalog of visual reference material supplied on the DVD-ROM to ensure your effects are more realistic when working in 3ds max. This information is then used within the body of the tutorials which teach not only how to create each effect, but why we have performed that specific step so that you have a complete understanding of all the processes involved. The free DVD-ROM also contains 5 hours and 45 minutes of free video tutorials in which Pete walks you through additional effects while still maintaining the same quality and format as the tutorials in the book. 'I congratulate Pete on this amazing accomplishment. I am certain that those of you who read this will find it incredibly useful, both as an educational tool and as a volume of reference. I encourage you all to read and absorb the information found within, and use it to help strengthen both your own skills, and to help strengthen and maintain our ever spreading 3D community.' Jason 'Buzz' Busby (www.3dbuzz.com)
  3ds max 2016 tutorials: Autodesk Fusion 360: A Tutorial Approach Prof. Sham Tickoo, 2018-06-26 Autodesk Fusion 360: A Tutorial Approach Introduces the readers to Autodesk Fusion 360, the first 3D/CAD/CAM/CAE tool that connects the entire product development process in a single cloud-based platform where different design teams work together in hybrid environment and harness the power of the cloud when necessary as well as use local resources. The chapters in this book are arranged in pedagogical sequence that makes it very effective in learning the features and capabilities of the software. This book covers all important topics and concepts such as Part Design, Assembly Design, Drafting, Animation, Basics of Sheet Metal. Salient Features Book consisting of 10 chapters that are organized in a pedagogical sequence. Summarized content on the first page of the topics that are covered in the chapter. More than 40 real-world mechanical engineering problems used as tutorials and projects with step-by-step explanation. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Technical support by contacting techsupport@cadcim.com. Additional learning resources at 'https://allaboutcadcam.blogspot.com'. Table of Contents Chapter 1: Introduction Chapter 2: Drawing Sketches for Solid Models Chapter 3: Adding Constraints and Dimensions to Sketches Chapter 4: Advance Modeling-I Chapter 5: Creating Reference Geometries Chapter 6: Advance Modeling-II Chapter 7: Assembling Components Chapter 8: Working with Drawing and Animation Workspace Chapter 9: Working with Sheet Metal Components Chapter 10: Managing and Collaborating on the Cloud Index Free Teaching and Learning Resources CADCIM Technologies provides the following free teaching and learning resources with this textbook: Technical support by contacting 'techsupport@cadcim.com' Part files used in tutorials, exercises*, and illustrations Instructor Guide with solution to all review questions and exercises* Additional learning resources at 'https://allaboutcadcam.blogspot.com' and 'youtube.com/cadcimtech' (* For faculty only)
  3ds max 2016 tutorials: Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach, 18th Edition Prof. Sham Tickoo, 2017-08-01 Welcome to the world of Autodesk 3ds Max, a 3D modeling, animation, and rendering software package developed by Autodesk Inc. It is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators. The intuitive user interface and workflow tools of Autodesk 3ds Max have made the job of design visualization specialists easier. Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the basic features of 3ds Max 2018 created on real world model through tutorials. The book caters to the needs of both the novice and the advanced users of the software. This book will help you unleash your creativity and help you create simple and complete 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real world based projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test, Review Questions are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2018 Chapter 2: Primitive Objects - I Chapter 3: Primitive Objects - II Chapter 4: Working with Splines - I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor: Texture Maps-I Chapter 9: Material Editor: Texture Maps-II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting-I Chapter 13: Interior Lighting-II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index
  3ds max 2016 tutorials: Realistic Architectural Visualization with 3ds Max and mental ray Roger Cusson, Jamie Cardoso, 2012-11-12 Bring new realism to your visualizations with a command of the 3ds Max toolset. Three step-by-step tutorials demonstrate exterior and interior, day and night lighting scenes. You learn the nuts and bolts of importing models from CAD programs, lighting, applying mr shaders and materials, and optimizing your renders. Mental ray is made simple with an accessible description of its tools.
  3ds max 2016 tutorials: Architectural Rendering with 3ds Max and V-Ray Markus Kuhlo, 2013-03-20 Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray - the most accurate rendering application for 3ds Max. The downloadable resources include all the project files that you need to recreate each of the projects presented within the book. Please note that this book does not support the current versions of 3ds Max and V-Ray. Topics include:
  3ds max 2016 tutorials: Deconstructing the Elements with 3ds Max Pete Draper, 2012-12-06 3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simlates it with 3ds Max -a unique approach that reflects classical art training. Deconstructing the Elements allows artists to re-create natural effects using Autodesk® 3ds Max®. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved. The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!
  3ds max 2016 tutorials: 3ds Max 7 New Features and Production Workflow Discreet,, 2012-09-10 Welcome to the Discreet® Official Training Courseware for 3ds max 7® software! Consider this book an all-access pass to the production and teaching experience of Discreet's training experts. The lessons in the manual cover not only the new features found in 3ds max 7, but also their integration into the overall production workflow of using 3ds max. The training is designed for 3ds max users who want to enhance their skills, get familiar with new features, and quickly master how to utilize them. How you work through the tutorials is up to you. This unique two-in-one package contains: . Training DVD-ROM with animated modules in AVI format. An instructor demonstrates each step. . A book that clearly documents each tutorial. Contents: Modeling, Materials, Inverse Kinematics/Scripting, Animation, Lighting, Rendering, and Compositing Learn from the production and training expertise of Discreet Courseware Developers, Training Specialists, and Certified Trainers who contributed to this manual. For information about other Learning Tools products from Discreet, visit www.discreet.com/training.
  3ds max 2016 tutorials: Mastering Autodesk 3ds Max Design 2010 Mark Gerhard, Jeffrey Harper, Jon McFarland, 2011-03-11 The only comprehensive tutorial/reference exclusively devoted to Autodesk's robust architectural visualization software 3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software's crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files. You'll quickly learn how to get the most from this powerful software's 3D modeling, animation, and rendering capabilities. McFarland is an Autodesk Authorized Author with professional experience in creating complex visualizations for a large property development company. His real-world focus means workflows and instructions are professional and proven, and projects will include those that pros work on every day. Uses actual examples from the author's experience, including retail spaces, small offices, residential developments, and more Concise explanations, focused examples, step-by-step instructions, and hands-on tutorials teach the basics and fine points of the software Covers all the essential features, such as how to simulate and analyze sun, sky, and artificial light Demonstrates efficient use of the interface; how to work with Revit and AutoCAD files; using data, scene management, and solid modeling tools; rendering real-world surfaces; and setting up animated walkthroughs Mastering 3ds Max Design 2010 provides a practical education in using this powerful architectural visualization tool.
  3ds max 2016 tutorials: 3D Photorealistic Rendering Jamie Cardoso, 2016 Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production and post-production. The production chapter shows how to create shaders, fine-tune textures and set up a day/night lighting rig. You will be rendering high-res images with render elements included for the final stage of post-production. The book also includes tips about, pre-production, camera settings, verified views, material editors, shaders, 3ds max scripts, and much more Key Features This book deals with real world scenes and delivers up to date design direction. This book has professional supporting files ready for the reader to open and explore. This book highlights the processes of making your own content that not only gives images your personal touch, but also through the online content that will be made available for this title. Includes some coverage of VRay. Focuses in depth on separate issues surrounding interior, exterior and product design, which vary wildly.
  3ds max 2016 tutorials: Modeling A Character In 3Ds Max 7 (2Nd Ed.) Paul Steed, 2005-05-02 Highly anticipated update to the best-selling character modeling book by Paul Steed, this book is geared towards the beginning modeler. It establishes a flexible professional-level skill set for readers by guiding them through the creation of not one but three imaginative characters.
  3ds max 2016 tutorials: V-Ray 5 for 3ds Max 2020 Jamie Cardoso, 2021-06-04 Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day-and-night exterior scene. Each tutorial includes a 3d project scene to guide users through the production and the post-production processes. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump. Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex. In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper. Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more. Key Features This book deals with real projects/3d scenes and delivers up-to-date V-Ray 5 functionalities and production workflows using 3ds Max 2020 This book has professional supporting files ready to open and explore This book details the meticulous step-by-step processes of creating jaw-dropping 3d renderings This book includes unrivaled in-depth coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d rendering methodologies currently used by key industry players Author Jamie Cardoso is a renowned author, reviewer, computer artist, and technologist, with years of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR, Stereos, and photorealistic interior and exterior visualizations for architects and designers.
  3ds max 2016 tutorials: 3ds Max Design Architectural Visualization Brian L. Smith, 2012-09-10 Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max.
  3ds max 2016 tutorials: 3D Max 2019 Training Guide Linkan Sagar, Nisha Gupta, 2019-09-18 Let Your Creativity travel without moving your feet... DESCRIPTION Book is short, lively and based on practical platforms. Everything has been given step by step by using real-world and imagined examples. It takes the reader through the content design process explaining everything along the way. Ê Welcome to the world of Autodesk 3ds Max, a 3D modeling, animation, and rendering software package developed by Autodesk Inc. It is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators. The intuitive user interface and workflow tools of Autodesk 3ds Max have made the job of design visualization specialists easier. Ê Autodesk 3ds Max 2019 Training guide is a tutorial-based textbook that introduces the readers to the basic features of 3ds Max 2019 created on real world model through tutorials. The textbook caters to the needs of both the novice and the advanced users of the software. Ê This textbook will help you unleash your creativity and help you create simple and complete 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. KEY FEATURES Step by step explanation. Tutorial book using real world example. Easy to Learn and simple to understand. WHAT WILL YOU LEARN 3Ds max, its graphical user interface. Standard, extended primitives. Spline, Nurb curves, object space modifiers. Basic and Advance modelling tools. WHO THIS BOOK IS FOR 3D designer, 3D modular and Interior designer Table of Contents 1. Ê Ê Introduction & Overview 2. Ê Ê Create-Geometry 3. Ê Ê Create-Shape and Basic Tool 4. Ê Ê Modify-Object Space Modifiers 5. Ê Ê Basic Tools 6. Ê Ê Advance Modeling Tools
  3ds max 2016 tutorials: Autodesk 3ds Max 2020 Fundamentals Ascent, 2019-07
  3ds max 2016 tutorials: Autodesk 3ds Max 2017 Fundamentals Ascent, 2016-09
  3ds max 2016 tutorials: MAXON CINEMA 4D R19 Studio: A Tutorial Approach, 6th Edition Prof. Sham Tickoo, 2018-01-25 MAXON CINEMA 4D R19 Studio: A Tutorial Approach book aims at harnessing the power of MAXON CINEMA 4D R19 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R19 book caters to the needs of both the novice and the advance users of CINEMA 4D R19. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Technical support by contacting 'techsupport@cadcim.com'. Additional learning resources available at 'cinema4dexperts.blogspot.com'. Table of Contents Chapter 1: Exploring MAXON CINEMA 4D R19 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mpping Chapter 10: Composting in 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index
  3ds max 2016 tutorials: Autodesk Maya 2019: A Comprehensive Guide, 11th Edition Prof. Sham Tickoo, 2018 Autodesk Maya 2019 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2019 have made the job of design visualization specialists a lot easier. Autodesk Maya 2019: A Comprehensive Guide book covers all features of Autodesk Maya 2019 software in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2019 for 3D and visual effect artists, and designers. This Autodesk Maya 2019 book will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2019 and is ideally suited for learning at your convenience and at your pace. Salient Features: Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2019. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2019 concepts & commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Bifrost Chapter 17: Bullet Physics Index
  3ds max 2016 tutorials: 3ds Max 9 Bible Kelly L. Murdock, 2007-01-30 This text provides a comprehensive guide to 3ds Max. It is packed with expert advice and includes step-by-step tutorials.
3ds上有哪些不玩会遗憾的游戏? - 知乎
谈不上“不玩会遗憾”,单纯就想跟大家分享一下我手头还保留的8款3DS游戏。 如果你刚好也玩过,欢迎在评论区分享你对游戏的看法。

3DS与NDS有什么区别呢? - 知乎
3ds是任天堂2011年推出的第四代便携式掌机,是nds的续机,游戏也是继承的。 提起3ds,不得不提它的裸眼3D功能,(其他掌机都没有)尽管很多人说它是一个嗜头,但是我自己玩的时候 …

3dmax官网在哪? - 知乎
Aug 15, 2021 · 原创不易,欢迎点赞、评论、私信、加关注 公众号: Realibox,每周推送3D设计行业资讯 如有任何问题,欢迎垂询

max文件只能用3dmax打开吗? - 知乎
一般来说某个软件自己的文件格式通常只有自己能打开,如果想把 max文件 导入到其他软件中,可以在3dmax的主菜单“文件->导出”中,选择另一个软件能够支持的文件格式来导出,max提供 …

刚入3ds问些问题? - 知乎
刚入3ds问些问题? 3ds左边的卡槽是插什么的,那本身的内存卡在哪里,烧录卡是什么,插在哪里,和sd卡有什么区别,如果用烧录卡会不会有问题,机子本身内存32g够了吗可以换…

安卓设备上有哪些好用的游戏模拟器? - 知乎
Citra,3DS模拟器,这两年更新挺多版本的,骁龙855可以30帧运行,835估计只有10~15帧,865配合金手指可以60帧稳定运行。

建议买new 3ds还是new2dsll? - 知乎
Mar 7, 2021 · 现在的情况,3DS所有系列都已经停产,入手基本上都是某鱼二手,破解,楼主主要玩宝可梦,没体验过3D。 先对比楼主说的两个机器,新大二优势是外观比较有现代感,纯平 …

.fbx和.obj这两种三维模型各有何优缺点? - 知乎
FBX格式和obj格式的区别 目前主流常用的通用模型格式FBX格式和OBJ都是众多可以用在众多软件平台的。既然两个都是通用模型格式,那么 FBX格式和obj格式 的区别到底是什么呢?很多三 …

如何看待任天堂将于 2023 年 3 月 28 日正式停止 3DS、WiiU 的 …
根据VGC的统计,当任天堂在2023年正式关闭WII U与3DS的ESHOP后,超过1000款游戏将“永久消失”——这些游戏目前仅可通过线上商店途径购买或下载,ESHOP关闭后玩家将没有任何正 …

想自己学3D建模,主要用于3D打印,应该学习什么软件? - 知乎
Jun 27, 2021 · 1、3DS Max 美国Autodesk公司的3D Studio Max(前身是Discreet公司的,后被Autodesk收购)是基于PC系统的三维建模、动画、渲染的制作软件,为用户群最为广泛的3D …

3ds上有哪些不玩会遗憾的游戏? - 知乎
谈不上“不玩会遗憾”,单纯就想跟大家分享一下我手头还保留的8款3DS游戏。 如果你刚好也玩过,欢迎在评论区分享你对游戏的看法。

3DS与NDS有什么区别呢? - 知乎
3ds是任天堂2011年推出的第四代便携式掌机,是nds的续机,游戏也是继承的。 提起3ds,不得不提它的裸眼3D功能,(其他掌机都没有)尽管很多人说它是一个嗜头,但是我自己玩的时候觉得还是特别带劲的。

3dmax官网在哪? - 知乎
Aug 15, 2021 · 原创不易,欢迎点赞、评论、私信、加关注 公众号: Realibox,每周推送3D设计行业资讯 如有任何问题,欢迎垂询

max文件只能用3dmax打开吗? - 知乎
一般来说某个软件自己的文件格式通常只有自己能打开,如果想把 max文件 导入到其他软件中,可以在3dmax的主菜单“文件->导出”中,选择另一个软件能够支持的文件格式来导出,max提供了很多常见3D软件文件格式的导出,基本应该能满足平时的需求。

刚入3ds问些问题? - 知乎
刚入3ds问些问题? 3ds左边的卡槽是插什么的,那本身的内存卡在哪里,烧录卡是什么,插在哪里,和sd卡有什么区别,如果用烧录卡会不会有问题,机子本身内存32g够了吗可以换…