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a course in game theory osborne: A Course in Game Theory Martin J. Osborne, Ariel Rubinstein, 1994-07-12 A Course in Game Theory presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts. The authors provide precise definitions and full proofs of results, sacrificing generalities and limiting the scope of the material in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. It includes over 100 exercises. |
a course in game theory osborne: An Introduction to Game Theory Martin J. Osborne, 2006-05-22 |
a course in game theory osborne: A Course in Game Theory Martin J. Osborne, Ariel Rubinstein, 1994-07-12 A Course in Game Theory presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts. The authors provide precise definitions and full proofs of results, sacrificing generalities and limiting the scope of the material in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. It includes over 100 exercises. |
a course in game theory osborne: Game Theory Drew Fudenberg, Jean Tirole, 1991-08-29 This advanced text introduces the principles of noncooperative game theory in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point. This advanced text introduces the principles of noncooperative game theory—including strategic form games, Nash equilibria, subgame perfection, repeated games, and games of incomplete information—in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point. The analytic material is accompanied by many applications, examples, and exercises. The theory of noncooperative games studies the behavior of agents in any situation where each agent's optimal choice may depend on a forecast of the opponents' choices. Noncooperative refers to choices that are based on the participant's perceived selfinterest. Although game theory has been applied to many fields, Fudenberg and Tirole focus on the kinds of game theory that have been most useful in the study of economic problems. They also include some applications to political science. The fourteen chapters are grouped in parts that cover static games of complete information, dynamic games of complete information, static games of incomplete information, dynamic games of incomplete information, and advanced topics. |
a course in game theory osborne: Game Theory Steven Tadelis, 2013-01-10 The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students |
a course in game theory osborne: Game Theory and Strategy Philip D. Straffin, 1993 This book deals with applications of game theory in a wide variety of disciplines. |
a course in game theory osborne: Game Theory for Applied Economists Robert Gibbons, 1992-07-13 An introduction to one of the most powerful tools in modern economics Game Theory for Applied Economists introduces one of the most powerful tools of modern economics to a wide audience: those who will later construct or consume game-theoretic models. Robert Gibbons addresses scholars in applied fields within economics who want a serious and thorough discussion of game theory but who may have found other works too abstract. Gibbons emphasizes the economic applications of the theory at least as much as the pure theory itself; formal arguments about abstract games play a minor role. The applications illustrate the process of model building—of translating an informal description of a multi-person decision situation into a formal game-theoretic problem to be analyzed. Also, the variety of applications shows that similar issues arise in different areas of economics, and that the same game-theoretic tools can be applied in each setting. In order to emphasize the broad potential scope of the theory, conventional applications from industrial organization have been largely replaced by applications from labor, macro, and other applied fields in economics. The book covers four classes of games, and four corresponding notions of equilibrium: static games of complete information and Nash equilibrium, dynamic games of complete information and subgame-perfect Nash equilibrium, static games of incomplete information and Bayesian Nash equilibrium, and dynamic games of incomplete information and perfect Bayesian equilibrium. |
a course in game theory osborne: Game Theory Michael Maschler, Shmuel Zamir, Eilon Solan, 2020-06-25 This new edition is unparalleled in breadth of coverage, thoroughness of technical explanations and number of worked examples. |
a course in game theory osborne: Essentials of Game Theory Kevin Leyton-Brown, Yoav Shoham, 2022-05-31 Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them. |
a course in game theory osborne: Twenty Lectures on Algorithmic Game Theory Tim Roughgarden, 2016-09-01 Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management. |
a course in game theory osborne: Game Theory Evolving Herbert Gintis, 2009-02-15 This revised edition contains new material & shows students how to apply game theory to model human behaviour in ways that reflect the special nature of sociality & individuality. It continues its in-depth look at cooperation in teams, agent-based simulations, experimental economics, & the evolution & diffusion of preferences. |
a course in game theory osborne: Stochastic Multiplayer Games Michael Ummels, 2010-12 Stochastic games provide a versatile model for reactive systems that are affected by random events. This dissertation advances the algorithmic theory of stochastic games to incorporate multiple players, whose objectives are not necessarily conflicting. The basis of this work is a comprehensive complexity-theoretic analysis of the standard game-theoretic solution concepts in the context of stochastic games over a finite state space. One main result is that the constrained existence of a Nash equilibrium becomes undecidable in this setting. This impossibility result is accompanied by several positive results, including efficient algorithms for natural special cases. |
a course in game theory osborne: Bargaining and Markets Martin J. Osborne, Ariel Rubinstein, 1990 The formal theory of bargaining originated with John Nash's work in the early 1950s. This book discusses two recent developments in this theory. The first uses the tool of extensive games to construct theories of bargaining in which time is modeled explicitly. The second applies the theory of bargaining to the study of decentralized markets. Rather than surveying the field, the authors present a select number of models, each of which illustrates a key point. In addition, they give detailed proofs throughout the book. Key Features * Uses a small number of models, rather than a survey of the field, to illustrate key points * Detailed proofs are given as explanations for the models * Text has been class-tested in a semester-long graduate course |
a course in game theory osborne: Game Theory And Mechanism Design Y Narahari, 2014-03-13 This book offers a self-sufficient treatment of a key tool, game theory and mechanism design, to model, analyze, and solve centralized as well as decentralized design problems involving multiple autonomous agents that interact strategically in a rational and intelligent way. The contents of the book provide a sound foundation of game theory and mechanism design theory which clearly represent the “science” behind traditional as well as emerging economic applications for the society.The importance of the discipline of game theory has been recognized through numerous Nobel prizes in economic sciences being awarded to game theorists, including the 2005, 2007, and 2012 prizes. The book distills the marvelous contributions of these and other celebrated game theorists and presents it in a way that can be easily understood even by senior undergraduate students.A unique feature of the book is its detailed coverage of mechanism design which is the art of designing a game among strategic agents so that a social goal is realized in an equilibrium of the induced game. Another feature is a large number of illustrative examples that are representative of both classical and modern applications of game theory and mechanism design. The book also includes informative biographical sketches of game theory legends, and is specially customized to a general engineering audience.After a thorough reading of this book, readers would be able to apply game theory and mechanism design in a principled and mature way to solve relevant problems in computer science (esp, artificial intelligence/machine learning), computer engineering, operations research, industrial engineering and microeconomics. |
a course in game theory osborne: Game Theory Roger B. Myerson, 2013-03-01 Eminently suited to classroom use as well as individual study, Roger Myerson’s introductory text provides a clear and thorough examination of the models, solution concepts, results, and methodological principles of noncooperative and cooperative game theory. |
a course in game theory osborne: A Course in Microeconomic Theory David M. Kreps, 2020-05-26 David M. Kreps has developed a text in microeconomics that is both challenging and user-friendly. The work is designed for the first-year graduate microeconomic theory course and is accessible to advanced undergraduates as well. Placing unusual emphasis on modern noncooperative game theory, it provides the student and instructor with a unified treatment of modern microeconomic theory--one that stresses the behavior of the individual actor (consumer or firm) in various institutional settings. The author has taken special pains to explore the fundamental assumptions of the theories and techniques studied, pointing out both strengths and weaknesses. The book begins with an exposition of the standard models of choice and the market, with extra attention paid to choice under uncertainty and dynamic choice. General and partial equilibrium approaches are blended, so that the student sees these approaches as points along a continuum. The work then turns to more modern developments. Readers are introduced to noncooperative game theory and shown how to model games and determine solution concepts. Models with incomplete information, the folk theorem and reputation, and bilateral bargaining are covered in depth. Information economics is explored next. A closing discussion concerns firms as organizations and gives readers a taste of transaction-cost economics. |
a course in game theory osborne: An Introductory Course on Mathematical Game Theory Julio González-Díaz, Ignacio García-Jurado, M. Gloria Fiestras-Janeiro, 2021-10-22 Game theory provides a mathematical setting for analyzing competition and cooperation in interactive situations. The theory has been famously applied in economics, but is relevant in many other sciences, such as political science, biology, and, more recently, computer science. This book presents an introductory and up-to-date course on game theory addressed to mathematicians and economists, and to other scientists having a basic mathematical background. The book is self-contained, providing a formal description of the classic game-theoretic concepts together with rigorous proofs of the main results in the field. The theory is illustrated through abundant examples, applications, and exercises. The style is distinctively concise, while offering motivations and interpretations of the theory to make the book accessible to a wide readership. The basic concepts and results of game theory are given a formal treatment, and the mathematical tools necessary to develop them are carefully presented. Cooperative games are explained in detail, with bargaining and TU-games being treated as part of a general framework. The authors stress the relation between game theory and operations research. The book is suitable for a graduate or an advanced undergraduate course on game theory. |
a course in game theory osborne: Game Theory: A Nontechnical Introduction To The Analysis Of Strategy (Fourth Edition) Roger A Mccain, 2023-05-29 As with the previous editions, this fourth edition relies on teaching by example and the Karplus Learning Cycle to convey the ideas of game theory in a way that is approachable, intuitive, and interdisciplinary. Noncooperative equilibrium concepts such as Nash equilibrium, mixed strategy equilibria, and subgame perfect equilibrium are systematically introduced in the first half of the book. Bayesian Nash equilibrium is briefly introduced. The subsequent chapters discuss cooperative solutions with and without side payments, rationalizable strategies and correlated equilibria, and applications to elections, social mechanism design, and larger-scale games. New examples include panic buying, supply-chain shifts in the pandemic, and global warming. |
a course in game theory osborne: Thinking Strategically: The Competitive Edge in Business, Politics, and Everyday Life Avinash K. Dixit, Barry J. Nalebuff, 1993-04-17 The international bestseller—don't compete without it! A major bestseller in Japan, Financial Times Top Ten book of the year, Book-of-the-Month Club bestseller, and required reading at the best business schools, Thinking Strategically is a crash course in outmaneuvering any rival. This entertaining guide builds on scores of case studies taken from business, sports, the movies, politics, and gambling. It outlines the basics of good strategy making and then shows how you can apply them in any area of your life. |
a course in game theory osborne: A Game-Theoretic Perspective on Coalition Formation Debraj Ray, 2007-11 Drawing upon and extending his inaugural Lipsey Lectures, Debraj Ray looks at coalition formation from the perspective of game theory. Ray brings together developments in both cooperative and noncooperative game theory to study the analytics of coalition formation and binding agreements. |
a course in game theory osborne: Epistemic Game Theory Andrés Perea, 2012-06-07 In everyday life we must often reach decisions while knowing that the outcome will not only depend on our own choice, but also on the choices of others. These situations are the focus of epistemic game theory. Unlike classical game theory, it explores how people may reason about their opponents before they make their final choice in a game. Packed with examples and practical problems based on stories from everyday life, this is the first textbook to explain the principles of epistemic game theory. Each chapter is dedicated to one particular, natural way of reasoning. The book then shows how each of these ways of reasoning will affect the final choices that can rationally be made and how these choices can be found by iterative procedures. Moreover, it does so in a way that uses elementary mathematics and does not presuppose any previous knowledge of game theory. |
a course in game theory osborne: Game Theory James N. Webb, 2007 This introduction to game theory is written from a mathematical perspective. Its primary purpose is to be a first course for undergraduate students of mathematics, but it also contains material which will be of interest to advanced students or researchers in biology and economics. The outstanding feature of the book is that it provides a unified account of three types of decision problem: Situations involving a single decision-maker: in which a sequence of choices is to be made in a game against nature. This introduces the basic ideas of optimality and decision processes. Classical game theory: in which the interactions of two or more decision-makers are considered. This leads to the concept of the Nash equilibrium. Evolutionary game theory: in which the changing structure of a population of interacting decision makers is considered. This leads to the ideas of evolutionarily stable strategies and replicator dynamics. An understanding of basic calculus and probability is assumed but no prior knowledge of game theory is required. Detailed solutions are provided for the numerous exercises. |
a course in game theory osborne: Game Theory and Politics Steven J. Brams, 2013-01-17 DIVMany illuminating and instructive examples of the applications of game theoretic models to problems in political science appear in this volume, which requires minimal mathematical background. 1975 edition. 24 figures. /div |
a course in game theory osborne: Cognitive Economics Paul Bourgine, 2004-01-08 The social sciences study knowing subjects and their interactions. A cognitive turn, based on cognitive science, has the potential to enrich these sciences considerably. Cognitive economics belongs within this movement of the social sciences. It aims to take into account the cognitive processes of individuals in economic theory, both on the level of the agent and on the level of their dynamic interactions and the resulting collective phenomena. This book is a result of a three-year experiment in interdisciplinary cooperation in cognitive economics. It has the advantage of reflecting joint, long-term work between economists, specialists in cognitive science, physicists, mathematicians and computer scientists. The main aim of the book is to enable any researcher interested in cognitive economics, whatever his or her original speciality, to grasp essential landmarks in this emerging field. Part I of the book provides disciplinary bases, Part II is focused on advanced research. |
a course in game theory osborne: The Compleat Strategyst J. D. Williams, 2012-09-11 Only a basic understanding of arithmetic is needed to grasp these strategy games with two or more sets of inimical interests and a limitless array of zero-sum payoffs. |
a course in game theory osborne: Games and Information Eric Rasmusen, 1991 |
a course in game theory osborne: Playing for Real Coursepack Edition K. G. Binmore, Ken Binmore, 2012-10-18 Playing for Real is a problem-based textbook on game theory that has been widely used at both the undergraduate and graduate levels. The Coursepack Edition contains only the material necessary for a course of ten two-hour lectures plus problem classes. It comes with a disc of teaching aids including the author's own lecture presentations and two series of weekly exercise sets with answers. |
a course in game theory osborne: Introduction to Game Theory Stef Tijs, 2003-01-01 |
a course in game theory osborne: Modeling Strategic Behavior: A Graduate Introduction To Game Theory And Mechanism Design George J Mailath, 2018-12-18 It is impossible to understand modern economics without knowledge of the basic tools of gametheory and mechanism design. This book provides a graduate-level introduction to the economic modeling of strategic behavior. The goal is to teach Economics doctoral students the tools of game theory and mechanism design that all economists should know. |
a course in game theory osborne: The Mathematics of Games of Strategy Melvin Dresher, 2012-11-14 This text offers an exceptionally clear presentation of the mathematical theory of games of strategy and its applications to many fields including economics, military, business, and operations research. |
a course in game theory osborne: Game Theory Giacomo Bonanno, 2018-01-05 This is the first of a two-volume set that provides an introduction to non-cooperative Game Theory. Volume 1 covers the basic concepts, while Volume 2 is devoted to advanced topics.This volume is divided into two parts: Part I deals with games with ordinal payoffs, while Part II covers games with cardinal payoffs. In each part we discuss both strategic-form games and dynamic games. This volume is relatively short (approximately 260 pages) and richly illustrated with approximately 200 figures. It is suitable for both self-study and as the basis for an undergraduate course in game theory as well as (together with Volume 2) a first-year graduate-level class. It is written to be accessible to anybody with high-school level knowledge of mathematics. At the end of each chapter there is a collection of exercises accompanied by detailed answers. Volume 1 contains approximately 90 exercises. |
a course in game theory osborne: Strategy Joel Watson, 2013 The perfect balance of readability and formalism. Joel Watson has refined his successful text to make it even more student-friendly. A number of sections have been added, and numerous chapters have been substantially revised. Dozens of new exercises have been added, along with solutions to selected exercises. Chapters are short and focused, with just the right amount of mathematical content and end-of-chapter exercises. New passages walk students through tricky topics. |
a course in game theory osborne: Decision and Game Theory for Security John S. Baras, Jonathan Katz, Eitan Altman, 2011-11-02 This book constitutes the refereed proceedings of the Second International Conference on Decision and Game Theory for Security, GameSec 2011, held in College Park, Maryland, USA, in November 2011. The 16 revised full papers and 2 plenary keynotes presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on attacks, adversaries, and game theory, wireless adhoc and sensor networks, network games, security insurance, security and trust in social networks and security investments. |
a course in game theory osborne: Repeated Games and Reputations George J. Mailath, Larry Samuelson, 2006-09-28 Personalized and continuing relationships play a central role in any society. Economists have built upon the theories of repeated games and reputations to make important advances in understanding such relationships. Repeated Games and Reputations begins with a careful development of the fundamental concepts in these theories, including the notions of a repeated game, strategy, and equilibrium. Mailath and Samuelson then present the classic folk theorem and reputation results for games of perfect and imperfect public monitoring, with the benefit of the modern analytical tools of decomposability and self-generation. They also present more recent developments, including results beyond folk theorems and recent work in games of private monitoring and alternative approaches to reputations. Repeated Games and Reputations synthesizes and unifies the vast body of work in this area, bringing the reader to the research frontier. Detailed arguments and proofs are given throughout, interwoven with examples, discussions of how the theory is to be used in the study of relationships, and economic applications. The book will be useful to those doing basic research in the theory of repeated games and reputations as well as those using these tools in more applied research. |
a course in game theory osborne: Games and Decision Making Charalambos D. Aliprantis, Subir K. Chakrabarti, Sudhir Kumar Chakrabarti, 2000 Students need only a basic understanding of elementary calculus and probability to use the book effectively.--BOOK JACKET. |
a course in game theory osborne: Playing for Real K. G. Binmore, 2007-03-29 Ken Binmore's previous game theory textbook, Fun and Games (D.C. Heath, 1991), carved out a significant niche in the advanced undergraduate market; it was intellectually serious and more up-to-date than its competitors, but also accessibly written. Its central thesis was that game theory allows us to understand many kinds of interactions between people, a point that Binmore amply demonstrated through a rich range of examples and applications. This replacement for the now out-of-date 1991 textbook retains the entertaining examples, but changes the organization to match how game theory courses are actually taught, making Playing for Real a more versatile text that almost all possible course designs will find easier to use, with less jumping about than before. In addition, the problem sections, already used as a reference by many teachers, have become even more clever and varied, without becoming too technical. Playing for Real will sell into advanced undergraduate courses in game theory, primarily those in economics, but also courses in the social sciences, and serve as a reference for economists. |
a course in game theory osborne: Complex Engineered Systems Dan Braha, Ali A. Minai, Yaneer Bar-Yam, 2007-06-24 Recent advances in science and technology have led to a rapid increase in the complexity of most engineered systems. In many notable cases, this change has been a qualitative one rather than merely one of magnitude. A new class of Complex Engineered Systems (CES) has emerged as a result of technologies such as the Internet, GPS, wireless networking, micro-robotics, MEMS, fiber-optics and nanotechnology. These complex engineered systems are composed of many heterogeneous subsystems and are characterized by observable complex behaviors that emerge as a result of nonlinear spatio-temporal interactions among the subsystems at several levels of organization and abstraction. Examples of such systems include the World-Wide Web, air and ground traffic networks, distributed manufacturing environments, and globally distributed supply networks, as well as new paradigms such as self-organizing sensor networks, self-configuring robots, swarms of autonomous aircraft, smart materials and structures, and self-organizing computers. Understanding, designing, building and controlling such complex systems is going to be a central challenge for engineers in the coming decades. |
a course in game theory osborne: Game Theory Shaun Hargreaves Heap, Yanis Varoufakis, 2004 Requiring no more than basic arithmetic, this book provides a careful and accessible introduction to the basic pillars of Game Theory, tracing its intellectual origins and philosophical premises. |
a course in game theory osborne: Fixed Point Theorems with Applications to Economics and Game Theory Kim C. Border, 1985 This book explores fixed point theorems and its uses in economics, co-operative and noncooperative games. |
a course in game theory osborne: Economic Fables Ariel Rubinstein, 2012 |
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Course Design Tools provides instructors with resources to develop pedagogically sound remote courses. This service includes the DLS Core Template, developed by Digital Learning …
Engage Students Through Discussion | Digital Learning Services
Once you’ve decided on the strategy for your post, identify your argument and layout the ways that you will support it, both by providing evidence that supports your strategy and evidence …
Service Catalog | Digital Learning Services
Course Design Tools provides instructors with resources to develop pedagogically sound remote courses. This service includes the DLS Core Template, developed by Digital Learning …