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2d mafia game: Games As A Service Oscar Clark, 2014-02-05 The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer. |
2d mafia game: The Video Games Guide Matt Fox, 2013-01-17 The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms. |
2d mafia game: The Cultural Encyclopedia of Baseball, 2d ed. Jonathan Fraser Light, 2016-03-25 More than any other sport, baseball has developed its own niche in America's culture and psyche. Some researchers spend years on detailed statistical analyses of minute parts of the game, while others wax poetic about its players and plays. Many trace the beginnings of the civil rights movement in part to the Major Leagues' decision to integrate, and the words and phrases of the game (for example, pinch-hitter and out in left field) have become common in our everyday language. From AARON, HENRY onward, this book covers all of what might be called the cultural aspects of baseball (as opposed to the number-rich statistical information so widely available elsewhere). Biographical sketches of all Hall of Fame players, owners, executives and umpires, as well as many of the sportswriters and broadcasters who have won the Spink and Frick awards, join entries for teams, owners, commissioners and league presidents. Advertising, agents, drafts, illegal substances, minor leagues, oldest players, perfect games, retired uniform numbers, superstitions, tripleheaders, and youngest players are among the thousands of entries herein. Most entries open with a topical quote and conclude with a brief bibliography of sources for further research. The whole work is exhaustively indexed and includes 119 photographs. |
2d mafia game: Encyclopedia of Television Shows, 1925 through 2010, 2d ed. Vincent Terrace, 2014-01-10 This fully updated and expanded edition covers over 10,200 programs, making it the most comprehensive documentation of television programs ever published. In addition to covering the standard network and cable entertainment genres, the book also covers programs generally not covered elsewhere in print (or even online), including Internet series, aired and unaired pilot films, erotic series, gay and lesbian series, risque cartoons and experimental programs from 1925 through 1945. |
2d mafia game: EGW Ed. 175 - Mafia III Edicase, 2019-07-10 Nessa edição, MAFIA III E OS ANOS 1960 Sangue, carros e rock’n’roll. Nesta edição da EGW você encontra um especial com absolutamente tudo que você encontrará no novo jogo da 2K Games, que recria de maneira impressionante o cenário mafioso sessentista norte-americano. POKÉMON GO É MAIS DO QUE FEBRE Gente invadindo praças, parando carro no meio da rua, a loucura tomou conta dos caçadores de Pokémon. Damos as dicas para você capturar seus bichinhos, mas também alertamos com alguns macetes para você não bobear com sua segurança, tanto nas ruas quanto no próprio celular, pois tem muito app malicioso por aí oferecendo vantagens mentirosas para quem curtiu Pokémon GO. DEUS EX DIRETO NA FONTE E tem outro GO que fomos testar em primeira mão: o do Deus Ex. Mas não foi só ele. Fomos à Califórnia testar também Deus Ex: Mankind Divided, entrevistamos seus produtores e trazemos tudo nesta edição em primeira mão para você. PES 2017 MARCA UM GOLAÇO Como fazemos todos os anos, vamos abordar as novidades das duas grandes franquias de futebol que têm uma legião enorme de fãs no Brasil. Nesta edição, começamos com Pro-Evolution Soccer. Aqui você terá todas as novidades que encontrará no PES 2017, incluindo algumas surpresas. Na próxima edição da EGW, será a vez do Fifa 17. DEAD RISING 4: ZUMBIS QUE NÃO SE REPETEM O sua “trasheira” preferida está de volta! O novo capítulo da saga Dead Rising está chegando com espírito natalino (e de porco!) para entregar massacres, carnificinas e, acima de tudo, muitos mortos-vivos - ou você não sabe como é divertido estraçalhar um papail noel zumbi? QUAKE CHAMPIONS: CLÁSSICO PRA SER RESPEITADO Já que Wolfenstein e Doom ganharam seus respectivos reboots, é lógico que a terceira ponta da tríade também precisaria ganhar uma versão modernizada. Pois é isso que veremos na nova encarnação de Quake que, ao contrário do que se diz por aí, não será um MOBA. RECORE: É TUDO O QUE ESTÁVAMOS ESPERANDO O jogo foi uma das gratas surpresas da E3 deste ano e investe em um shooter de terceira pessoa ambientado em um cenário desolador, pós-apocalítico, feito com o esmero das cabeças que já assinaram clássicos como Mega Man e Metroid Prime. CIVILIZATION VI: A GRANDE EVOLUÇÃO Com 25 anos de história e reconhecida como uma das mais importantes e influentes franquias de estratégia por turnos, Civilization vem aí com um novo título repleto de novidades - alguns minuciosos, outros que irão mudar completamente a maneira de jogar. LARA CROFT EM REALIDADE VIRTUAL Demorou, mas o mais recente título de Lara Croft (Rise of the Tomb Raider) chega ao PS4 de maneira gloriosa, com todos os pacotes de expansão, mimos para os fãs mais antigos, uma fase inédita e até zumbis e exploração com realidade virtual no novo acessório da Sony. 10 CURIOSIDADES DO MASTER SYSTEM Já se passaram incríveis 30 anos, mas o Master System continua um divisor de águas no mercado de games, além de ter um lugar muito especial em nossa memória afetiva de jogador. Mas tem algumas curiosidades sobre ele que talvez você não conheça… REVIEWS DESTE MÊS Lego Star Wars: O Despertar da Força, Jojo’s Bizarre Adventure: Eyes of Heaven, Inside, Dex, God Eater Resurrection, I Am Setsuna, Raiden V, Okhlos, Song of the Deep, Rocket Fist, The Technomancer, Sherlock Holmes and The Devil’s Daughter, Star Ocean: Integrity and Faithlessness, Trials of Blood Dragon, Zombie Night Terror. E tem reviews especiais de mobile: Iron Maiden: Legacy of the Beast, Batman: Arkham Underworld, Crush Your Enemies, Big Bang Racing, Uno & Friends: Os Caça-Fantasmas. |
2d mafia game: Newsmen's Privilege United States. Congress. Senate. Committee on the Judiciary. Subcommittee on Constitutional Rights, 1973 |
2d mafia game: The Hunter's Game Louis S. Warren, 1997-01-01 The Hunter's Game reveals that early wildlife conservation was driven not by heroic idealism, but by the interests of recreational hunters and the tourist industry. As American wildlife populations declined at the end of the nineteenth century, elite, urban sportsmen began to lobby for game laws that would restrict the customary hunting practices of immigrants, Indians, and other local hunters. |
2d mafia game: Food in the Movies, 2d ed. Steve Zimmerman, 2010-07-28 Although food has been part of motion pictures since the silent era, for the most part it has been treated with about as much respect as movie extras: it's always been there on the screen but seldom noticed. For the most part filmmakers have settled on three basic ways to treat food: as a prop in which the food is usually obscured from sight or ignored by the actors; as a transition device to compress time and help advance the plot; as a symbol or metaphor, or in some other meaningful way, to make a dramatic point or to reveal an aspect of an actor's character, mood or thought process. This hugely expanded and revised edition details 400 food scenes, in addition to the 400 films reviewed for the first edition, and an introduction tracing the technical, artistic and cultural forces that contributed to the emergence of food films as a new genre--originated by such films as Tampopo, Babette's Feast and more recently by films like Mostly Martha, No Reservations and Ratatouille. A filmography is included as an appendix. |
2d mafia game: Coin-Operated Americans Carly A. Kocurek, 2015-09-30 Video gaming: it’s a boy’s world, right? That’s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry’s craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari’s Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the “video gamer” as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming’s first moral panic, generated by Exidy’s Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes. Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond. |
2d mafia game: United States Code Annotated United States, 2000 |
2d mafia game: The Essential Guide to Game Audio Steve Horowitz, Scott Looney, 2014-03-05 The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations. |
2d mafia game: Rules of Play Katie Salen Tekinbas, Eric Zimmerman, 2003-09-25 Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like “play,” “design,” and “interactivity.” They look at games through a series of 18 “game design schemas,” or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. |
2d mafia game: Mostly Codeless Game Development Robert Ciesla, 2017-07-19 Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div |
2d mafia game: Newsmen's Privilege United States. Congress. Senate. Judiciary, 1973 |
2d mafia game: Online Game Pioneers at Work Morgan Ramsay, 2015-06-03 In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes but also of the toll that this incredibly competitive market has on even its most brilliant minds. For the hundreds of thousands of game developers out there, this is a must read survival guide. For those who simply enjoy games and know of some of these founders, this will be a most interesting read. Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the United States alone, and more than two-thirds of American households include video games in their daily lives. In a world that seems to be overflowing with fortune and success, the vicious truth of this booming industry is easily forgotten: failure is tradition. Video games define a cultural crossroad where business, entertainment, and technology converge, where the risks are great, cutting edge technology is vitally important and competition is intense. Here are the stories of survival from many of the industries luminaries who founded companies, created industries in their home countries, took amazing risks, innovated technologies, and invented new ways to sell. Among this outstanding group of pioneers are Richard Garriott, founder of Origin, astronaut, and the producer of the revolutionary Ultima Online, John Romero of Doom, Wolfenstein and Quake fame, and Victor Kislyi whose World of Tanks set the Guinness world record for the most people online at once with over 1.1 million people playing). You will read their stories and you will gain an understanding of how they managed in such a demanding business. There are a few game development companies that have withstood the test of time; most startups exit as quickly as they enter the scene. Many firms are outpaced by the explosive worldwide growth and economic realities of the sector. Here are enlightening the stories of entrepreneurs who found success and many who subsequently could not repeat it. They walk you through their incredible journeys of success and failure while expressing their views on development, design, hiring, finance, business models, selling their organization, the business life cycle, their frustrations and mistakes, while showing their intensity and their passion for the business along the way. Online Game Pioneers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who defied the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business Other books in the Apress At Work Series: Gamers at Work, Ramsay. 978-1-4302-3351-0 Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7 |
2d mafia game: Educational Game Design Fundamentals George Kalmpourtzis, 2018-07-11 Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators! |
2d mafia game: Body Language Communication Derek Chadee, Aleksandra Kostić, 2025-01-01 This book explores a number of important themes within body language discourse. The authors analyse the role of hands, touch, facial expression, misconceptions, and fallacious arguments in body language training. Other issues addressed include body language between humans and machines, lie detection, reactance and body language and thermography of the face. The authors work to determine various potentials of body language, and assess some areas of body language and role of body language in everyday life. They also discuss new perspectives and future directions in body language studies. |
2d mafia game: Lanza's Mob Christina Ann-Marie DiEdoardo, 2016-06-27 Presenting sociological as well as historical perspectives, this book supplies readers with a fascinating, unprecedented look at the most successful organized-crime family they've probably never heard of. From the 1920s until the early 21st century, one Sicilian mob family defied everyone from the California attorney general to J. Edgar Hoover to chart their own American Dream. Unlike their flashier rivals in New York and Chicago who met their end by the knife, the bullet, or a judge's gavel, this crime family prospered and grew alongside their adopted home of San Francisco. This book tells how they did it. Readers will learn how the Lanzas managed to retain control of their patch from the end of Prohibition through the Summer of Love and into the beginnings of the dot-com era, gaining insight into not only what the west-coast branch of the Mob did, but also why they did it. The documentation of how this mostly unknown crime syndicate formed, evolved, and eventually folded is set against the backdrop of the city of San Francisco transforming itself from a gritty port and manufacturing hub dominated by Italian- and Irish-Americans into the multicultural intellectual and services capital it is today. |
2d mafia game: The Treacherous World of Joseph Valachi Thomas Hunt, Steve Turner, Fabien Rossat, Jon Black, Thibaut Maïquès, J. Michael Niotta PhD, Thom L. Jones, Patrick Downey, Ellen Poulsen, 2024-10-31 Joseph Valachi was a special figure in the history of American crime. Noteworthy as a rare primary source into Mafia events of the Castellammarese War-era (1930-1931), Valachi's documented memories also provide a window into the early gangland of East Harlem, Manhattan and the Bronx. Through his recollections, historians gain a unique soldier-level view of New York-area organized crime families between Prohibition and the Mafia convention at Apalachin, New York. As an early Mafia turncoat and a celebrated informant for J. Edgar Hoover's FBI, Valachi became the focus of a best-selling book, a popular motion picture, many hours of televised Senate testimony and a detailed but never published autobiography (The Real Thing) of more than a thousand pages. Despite all that attention, a great deal of the true Valachi story has remained untold for decades. And some of the information provided by Valachi and repeated through many years has been inaccurate. Much of his life and many of his associates have been largely ignored by crime historians. Neglected subjects have included the impact of Valachi on the FBI, the government stresses related to the Kennedy Justice Department's desire to publicize the Valachi story and the painful birthing of The Valachi Papers in book and movie forms. Now, sixty years after Valachi put pen to paper to compose his memoirs, a team of historians has assembled a collection of carefully researched articles in an effort to correct Valachi's flawed recollections, to reveal long hidden aspects of his life and to identify and flesh out the individuals who influenced him. This Informer issue features standalone articles on various phases of Valachi's existence in and out of the Mafia society he called cosa nostra. It includes dozens of separate biographies of Valachi contacts on both sides of the law, and background information on his time and place. The issue is illustrated with photos, documents and maps. In addition to this EPUB ebook format, the issue is available in Kindle ebook, hardcover, paperback, magazine and emagazine formats. Contributors to the issue: Thomas Hunt (U.S.), Steve Turner (U.K.), Fabien Rossat (France), Jon Black (U.K.), Thibaut Maïquès (France), J. Michael Niotta PhD (U.S.), Thom L. Jones (New Zealand), Patrick Downey (U.S.), Ellen Poulsen (U.S.), Justin Cascio (U.S.), Scott Deitche (U.S.). |
2d mafia game: Canada 2018-2019 Wayne C. Thompson, 2018-06-07 This is an annually updated presentation of Canada past and present. |
2d mafia game: Billboard , 1999-05-22 In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends. |
2d mafia game: The Video Game Almanac Mark H. Walker, 2001 450+ reviews of computer and video games--Cover. |
2d mafia game: Rules of Play Katie Salen Tekinbas, Eric Zimmerman, 2003-09-25 An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. |
2d mafia game: Departments of State, Justice, Commerce, the Judiciary, and Related Agencies Appropriations for 1971, Hearings . . . 91st Congress, 2d Session United States. Congress. House Appropriations, 1970 |
2d mafia game: Saps, Blackjacks and Slungshots: A History of Forgotten Weapons Robert Escobar, 2018-05-31 |
2d mafia game: Canada 2020–2022 James Kent Donlevy, 2021-09-15 Canada 2020-2022provides students with vital information on Canada through a thorough and expert overview of political and economic histories, current events, and emerging trends. |
2d mafia game: The Natural Gas Industry United States. Congress. Senate. Committee on the Judiciary. Subcommittee on Antitrust and Monopoly, 1973 |
2d mafia game: The Presidency of John F. Kennedy James N. Giglio, 2006 The presidency of John F. Kennedy continues to fascinate, even as it also continues to inspire heated debates between admirers and detractors of Camelot's fallen king. Now readers can gain a new appreciation of JFK in this thoroughly revised and updated edition of James Giglio's bestselling study, widely acclaimed as the best and most balanced book on JFK's White House years. Giglio incorporates the voluminous archival materials made available in the last fifteen years, including the declassified documents on crucial foreign policy affairs and White House medical records that contradict the image of Kennedy's youth and vigor. He stresses the extent to which domestic and foreign policies were interconnected at a time when the Cold War dominated national life and reveals his new appreciation for JFK's prudence in his handling of such enormous challenges as the Cuban missile crisis and the emerging war in Vietnam. Giglio shows Kennedy to be the most medicated, one of the most courageous, and perhaps the most self-absorbed of our presidents. He reviews the physical ailments and heavy prescriptions that were kept out of the public eye and catalogs sexual indiscretions ranging from Marilyn Monroe and socialite Florence Pritchett to low-level White House employees and even virtual strangers. Surveying this field of conquest, Giglio suggests that JFK's sexual obsession could easily have affected his presidency even more during a second term. His work also amplifies coverage of key issues like civil rights, the Cuban missile crisis, and Vietnam and reevaluates many of the questions surrounding the assassination—maintaining that, even with the existence of a conspiracy still doubtful, the case is far from closed. Like the first edition, this new edition provides a sharp and thoughtful analysis of both domestic and foreign affairs and underscores that, despite his undeniably brief tenure in office, the state of the nation actually did improve on Kennedy's watch. Featuring an expanded bibliographical essay and twenty-two photos from the JFK library, The Presidency of John F. Kennedy remains the definitive appraisal of Camelot's kingdom. |
2d mafia game: Hitmen Scott M. Deitche, 2022-06-15 From the author of the star-reviewed Garden State Gangland comes the story of the notorious East Harlem Purple Gang, a group of freelance hitmen who flourished on the Mafia’s payroll and the media’s front page. |
2d mafia game: Canada 2019-2020 James Kent Donlevy, 2019-10-09 This is an annually updated presentation of Canada past and present continues to provide the reader an in-depth look at the country’s culture, geography, people, economy, politics and future. The combination of factual accuracy and up-to-date detail along with its informed projections make this an outstanding resource for researchers, practitioners in international development, media professionals, government officials, potential investors and students. Now in its 35th edition, the content is thorough yet perfect for a one-semester introductory course or general library reference. Available in both print and e-book formats and priced low to fit student and library budgets. |
2d mafia game: The Federal Reporter , 1878 |
2d mafia game: Gotham Unbound James B. Jacobs, Coleen Friel, Robert Raddick, 2001-04 James B. Jacobs presents the first comprehensive account of the ways in which the Cosa Nostra infiltrated key sectors of New York City's legitimate economic life and how this involvement came over the years to be accepted as inevitable, in some cases even beneficial. The first half of Gotham Unbound is devoted to the ways organized crime became entrenched in six economic sectors and institutions of the city - the garment district, Fulton Fish Market, freight at JFK Airport, construction, the Jacob Javits Convention Center, and the waste-hauling industry. |
2d mafia game: Playing with Religion in Digital Games Heidi A. Campbell, Gregory P. Grieve, 2014-04-28 Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world. |
2d mafia game: The Rough Guide to Videogaming Kate Berens, Geoff Howard, 2002 Videogamers will find all they need to know in this collection of reviews of the top 150 games. Includes a roundup of monthly magazines and e-zines and Web site contact information for all hardware manufacturers, game developers, and publishers mentioned in the guide. Screen shots. |
2d mafia game: Criminal Law Thomas J. Gardner, Terry M. Anderson, 2000 This highly accessible text provides a comprehensive introduction to all aspects of criminal law. Gardner and Anderson illuminate what is prescribed criminal behavior by discussing and citing criminal law without employing extensive cases. Using a strong pedagogical framework, this book aids the student in comprehending complex topics in a methodical manner. |
2d mafia game: War and the State R. Harrison Wagner, 2010-03-11 War and the State exposes the invalid arguments employed in the unproductive debate about Realism among international relations scholars, as well as the common fallacy of sharply distinguishing between conflict among states and conflict within them. As R. Harrison Wagner demonstrates, any understanding of international politics must be part of a more general study of the relationship between political order and organized violence everywhere--as it was in the intellectual tradition from which modern-day Realism was derived. War and the State draws on the insights from Wagner's distinguished career to create an elegantly crafted essay accessible to both students and scholars. Possibly the most important book on international relations theory since Kenneth Waltz's Theory of International Politics. ---James Fearon, Stanford University This is one of the best books on international relations theory I have read in a very long time. It is required reading for any student of modern IR theory. Once again, Wagner has shown himself to be one of the clearest thinkers in the field today. ---Robert Powell, Robson Professor of Political Science, University of California, Berkeley Painting on a vast canvas, and tackling and integrating topics such as state formation, domestic politics, and international conflict, R. Harrison Wagner's War and the State offers many brilliant insights into the nature of international relations and international conflict. War and the State compellingly highlights the importance of constructing rigorous and valid theorizing and sets a high standard for all students of international relations. The field has much to gain if scholars follow the trail blazed by Wagner in this book. ---Hein Goemans, University of Rochester R. Harrison Wagner is Professor of Government at the University of Texas. |
2d mafia game: Dungeons and Desktops Matt Barton, Shane Stacks, 2019-04-18 Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles |
2d mafia game: Convictions John Kroger, 2008-04-29 Convictions is a spellbinding story from the front lines of the fight against crime. Most Americans know little about the work of assistant United States attorneys, the federal prosecutors who possess sweeping authority to investigate and prosecute the nation's most dangerous criminals. John Kroger pursued high-profile cases against Mafia killers, drug kingpins, and Enron executives. Starting from his time as a green recruit and ending at the peak of his career, he steers us through the complexities of life as a prosecutor, where the battle in the courtroom is only the culmination of long and intricate investigative work. He reveals how to flip a perp, how to conduct a cross, how to work an informant, how to placate a hostile judge. Kroger relates it all with a novelist's eye for detail and a powerful sense of the ethical conflicts he faces. Often dissatisfied with the system, he explains why our law enforcement policies frequently fail in critical areas like drug enforcement and white-collar crime. He proposes new ways in which we can fight crime more effectively, empowering citizens to pressure their lawmakers to adopt more productive policies. This is an unflinching portrait of a crucial but little-understood part of our justice system, and Kroger is an eloquent guide. |
2d mafia game: Federal Jury Practice and Instructions Kevin F. O'Malley, Jay E. Grenig, William C. Lee, 2006 |
2d mafia game: Document Retrieval Index , 1973 |
Steam游戏推荐:14款好玩的2D游戏 - 知乎
类型:动画风格的银河恶魔城类型动作2d游戏 简介:《空洞骑士》是一款非常容易令人纠结的横版过关类游戏。 一方面它好看,好玩,故事有深度,另一方面,作为一款仅3人制作的独立游 …
如何把一个左右分屏的vr视频转换成普通的2d视频? - 知乎
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十分钟读懂旋转编码(RoPE) - 知乎
Jan 21, 2025 · 1.6 远程衰减. 可以看到,RoPE 形式上和前面公式(6) Sinusoidal 位置编码有点相似,只不过 Sinusoidal 位置编码是加性的,而 RoPE 可以视为乘性的。
任天堂 Switch 最值得购买的 40 款游戏推荐 - 知乎
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有哪些轻量跨平台的2D游戏引擎? - 知乎
Jul 8, 2021 · 严格意义上来讲,Pixi.js 不是一个游戏引擎,它是一个基于 WebGL 的 2D渲染引擎。正如 pixi.js 官网说的 “Create beautiful digital content with the fastest, most flexible 2D …
怎么区分 2D、2.5D、3D 游戏? - 知乎
2d、3d在数学上是有严谨定义的。但在游戏业界中,2d、3d、2.5d并不是严格定义的专门术语。
图像分割:3D Unet网络性能一定优于2D Unet吗,如果优于,为什 …
3d相比于2d最大的好处是能结合层间信息,但是相比于2d网络性能要求太大。因此出现了很多能结合层间信息(上下文信息)的2D网络,号称“2.5D”网络。 比如,在输入端就输入待分割层下上 …
用UE5能做一个高性能的纯2D游戏吗? - 知乎
第二,问题里提到的“异星工厂上万个物料在图上传递,如城市天际线中上万个刁民在运动”,这方面不单纯是2D的功劳,用3D渲染也能做出很高性能,这项技术关键是GPU Driven,涉及ECS …
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steam有什么有趣的2D单机游戏? - 知乎
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Steam游戏推荐:14款好玩的2D游戏 - 知乎
类型:动画风格的银河恶魔城类型动作2d游戏 简介:《空洞骑士》是一款非常容易令人纠结的横版过关类游戏。 一方面它好看,好玩,故事有深度,另一方面,作为一款仅3人制作的独立游戏,它有制作 …
如何把一个左右分屏的vr视频转换成普通的2d视频? - 知乎
我做不到把vr视频转2d视频,不过要播放vr视频,并不复杂,甚至不用下载任何软件,电脑就自带有软件 直接点开始,然后找到“视频&TV”(或者直接输入movie,就会直接匹配给你那个app)
十分钟读懂旋转编码(RoPE) - 知乎
Jan 21, 2025 · 1.6 远程衰减. 可以看到,RoPE 形式上和前面公式(6) Sinusoidal 位置编码有点相似,只不过 Sinusoidal 位置编码是加性的,而 RoPE 可以视为乘性的。
任天堂 Switch 最值得购买的 40 款游戏推荐 - 知乎
大家不要被画风骗了,要论 2d 横版游戏的硬核程度,《大金刚》系列稳进前 10。 这种游戏的乐趣当然是挑战各种制作组设计好的、风格各异的关卡。 花样繁多的过关方式,各类制作组奇思妙想的陷 …
有哪些轻量跨平台的2D游戏引擎? - 知乎
Jul 8, 2021 · 严格意义上来讲,Pixi.js 不是一个游戏引擎,它是一个基于 WebGL 的 2D渲染引擎。正如 pixi.js 官网说的 “Create beautiful digital content with the fastest, most flexible 2D WebGL …
怎么区分 2D、2.5D、3D 游戏? - 知乎
2d、3d在数学上是有严谨定义的。但在游戏业界中,2d、3d、2.5d并不是严格定义的专门术语。
图像分割:3D Unet网络性能一定优于2D Unet吗,如果优于,为 …
3d相比于2d最大的好处是能结合层间信息,但是相比于2d网络性能要求太大。因此出现了很多能结合层间信息(上下文信息)的2D网络,号称“2.5D”网络。 比如,在输入端就输入待分割层下上一定范围 …
用UE5能做一个高性能的纯2D游戏吗? - 知乎
第二,问题里提到的“异星工厂上万个物料在图上传递,如城市天际线中上万个刁民在运动”,这方面不单纯是2D的功劳,用3D渲染也能做出很高性能,这项技术关键是GPU Driven,涉及ECS、向量化编程 …
人脸识别打卡机有没有办法破?把照片改成立体图片骗过? - 知乎
这个要看打卡机使用的人脸识别器是哪种. 低端的一张平面图片就能糊弄过去; 相对大众一点的可能会采用双摄像头或结构光识别(识别精度更高)这种3d识别模式
steam有什么有趣的2D单机游戏? - 知乎
⒉ 流氓街区〔最有趣的2D动作射击+角色扮演〕 ⒊ Rogue Fable III〔最适合入门的肉鸽迷宫冒险〕 ⒋ Unepic〔装备法术丰富的横版过关〕 ⒌ Timespinner〔横版过关〕 ⒍ Omega Strike〔三角色横版 …