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3ds max 1998: 3D Studio MAX F/x for Windows NT Jon A. Bell, 1996 Animation, illusion, camouflage, illumination and simulation--this is the stuff 3D special effects are made of. And with this book, readers learn from a 3D Studio MAX expert--plunging into three-dimensional worlds from outer space to undersea. Users can then springboard into creating their own computer fantasies for video productions, multimedia and educational presentations. Includes online component. |
3ds max 1998: Master Visually 3ds Max 8 Jon McFarland, Jinjer Simon, 2006-02-20 * Navigating within the interface * Creating and editing 2D and 3D objects * Controlling animation with function curves * Integrating walls, doors and windows * Simulating water surfaces and fluttering flags * Adjusting color and brightness of lighting * Rendering scenes with Quick Render Valuable tools on CD-ROM! * 3ds Max 8 evaluation version * Project files from the book System Requirements: Please see the About the CD-ROM Appendix for details and complete system requirements. * Master It sidebars answer questions and present shortcuts * High-resolution screen shots demonstrate each task * Succinct explanations walk you through step by step * Two-page lessons break big topics into bite-sized modules |
3ds max 1998: 3ds Max 9 Bible Kelly L. Murdock, 2007-01-30 This text provides a comprehensive guide to 3ds Max. It is packed with expert advice and includes step-by-step tutorials. |
3ds max 1998: Essential CG Lighting Techniques with 3ds Max Darren Brooker, 2012-12-12 Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques. |
3ds max 1998: Game Art Complete Andrew Gahan, 2008-10-30 A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference. |
3ds max 1998: 3d Automotive Modeling Andrew Gahan, 2012-10-02 Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros. |
3ds max 1998: 3D Creature Workshop Bill Fleming, 1998 Covers general overview of 3D creature design as well as specific tutorials for LightWave 5.5, 3D Studio Max 2.0, and Animation:Master 5. |
3ds max 1998: 3ds Max MAXScript Essentials Autodesk,, 2013-05-29 Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment. |
3ds max 1998: 3ds Max 4 Media Animation John P. Chismar, 2001 Insights and ideas from an award-winning author! Expert Advice. John Chismar provides a glimpse into the way he and his team function, complete with tips and tricks to enhance reader skills. Quality tutorials. Throughout the book, Chismar presents carefully constructed exercises to demonstrate how the animations were constructed and most importantly - why they were developed using that methodology. The quality and clarity of tutorials in 3D Studio Max 3 Media Animation have been highly touted. Expect more of the same in this version! Fills a unique niche. No other book covers media animation with the detail or authority offered by John Chismar and New Riders. @SUMMARY= New Riders offers the most comprehensive coverage of 3ds max functionality of any publisher. No other book covers the start-to-finish process of developing media animations using 3ds max (the program of choice for media animators). And that is precisely what our marketplace wants! This book includes all new animations from Emmy Award Winner John Chismar. John Chismar, Senior 3d Animator at MSNBC, has been working in 3D animation since 1991 and in media animation since 1993. Using 3ds max, Chismar has garnered several awards for his work: 1997 and 1998 Emmy Awards; 3D Design magazine Big Kahuna Awards in 1998, 1999, and 2000; three Broadcast Design Association International Bronze Awards; and a 1995-96 Emmy nomination. |
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3ds max 1998: Corona Renderer. The Complete Guide Francesco Legrenzi, 2021 |
3ds max 1998: 3ds Max 9 Essentials Autodesk, 2006-10-06 Bring 3D film effects to the big screen. Generate realistic characters for a top-selling game. Create rich and complex design visualization. Autodesk® 3ds Max® 9 lets you maximize your productivity and tackle challenging animation projects. And this book, developed by Autodesk insiders, lets you master the essential tools and techniques. Learn how to use 3ds Max 9 confidently in a production environment. Each chapter of this book has a series of theory lessons and one lab. The theory lessons introduce you to the functional areas of 3ds Max and explain these features with short simple examples. The lab demonstrates a practical application of the theory. Combined, each chapter delivers a sound understanding of the functions, features and principles behind 3ds Max 9, and shows you how to apply this knowledge to real-world situations. |
3ds max 1998: Autodesk 3ds Max 9 MAXScript Essentials Autodesk, Inc, 2007 This text helps you write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. The companion CD-ROM contains media files that allow you to practice the techniques with real-world examples. |
3ds max 1998: 3D Photorealism Toolkit Bill Fleming, 1998-05-05 Quickly master the skills, techniques, and tools you need to create cutting-edge photorealistic 3D images Cash in on the booming market for 3D photorealism with the 3D Photorealism Toolkit, written by the head of a successful West Coast 3D photorealistic modeling studio. You'll quickly master all the modeling, surfacing, staging, and lighting techniques needed to create images and scenes that look realistic enough to fool the most discriminating eye. With the help of dozens of examples executed in LightWave, 3D Studio Max, Form Z, ElectricImage, Alias, SoftImage, Strata and more, Bill Fleming shows you how to: * Add realistic imperfections, bevels, seams, nuts, bolts, and wear and tear to models * Create a wide variety of material textures, including woods, metals, glass, plastics, paper, fabrics, skin, and more * Enliven surfaces with color, luminosity, diffusion, secularity, glossiness, reflection, transparency, and bump * Use camera position and focus to create the right mood * Create lighting effects for every occasion The 3D Photorealism Toolkit also contains a gold mine of valuable artist's resources, including a comprehensive listing of resources for visual modeling reference; an index of surface attributes for 30 common metals and 15 types of plastic and rubber; an index of refraction values for transparent materials; and a comprehensive chart listing light sources and their Kelvin ratings. Be sure to visit the 3D Photorealism Toolkit companion Web site at www.wiley.com/compbooks/fleming to find: * Demo versions of several 3D imaging programs * Tutorials on modeling, staging, and surfacing * Photorealistic models and image map textures you can download and use * A 3D photorealism gallery * All the images from the book detailed and in color * Links to dozens of photorealistic resources |
3ds max 1998: 3ds max 6 Killer Tips Jon Bell, 2011-11-12 3ds max 6 Killer Tips features 275 hot tips--all illustrated, all in full color, for all levels of 3ds max users, from newbie to advanced. Get instant help on UI customization, modeling, animation, lighting, materials and texturing, rendering (including mental ray 3 secrets), the Reactor dynamics system, Particle Flow, Bones and IK, the Portable License Utility, and more! Learn how to enhance your 3ds max renderings with programs such as Adobe Photoshop and Discreet Combustion! Speed up your workflow and create stunning effects with more than 40 MAXScript tips, created by guest contributor and scripting expert Borislav Petrov. Written and edited by Jon A. Bell, professional 3D artist (The Discovery Channel, The History Channel, National Geographic) and author of the best-selling 3D Studio MAX f/x book series, 3ds max 6 Killer Tips is a must-have reference for every 3ds max 6 artist! |
3ds max 1998: Rendering Techniques ’98 George Drettakis, Nelson Max, 1998-08-11 Some of the best current research on realistic rendering is included in this volume. It emphasizes the current hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters. |
3ds max 1998: Problem-Solving Strategies Arthur Engel, 2008-01-19 A unique collection of competition problems from over twenty major national and international mathematical competitions for high school students. Written for trainers and participants of contests of all levels up to the highest level, this will appeal to high school teachers conducting a mathematics club who need a range of simple to complex problems and to those instructors wishing to pose a problem of the week, thus bringing a creative atmosphere into the classrooms. Equally, this is a must-have for individuals interested in solving difficult and challenging problems. Each chapter starts with typical examples illustrating the central concepts and is followed by a number of carefully selected problems and their solutions. Most of the solutions are complete, but some merely point to the road leading to the final solution. In addition to being a valuable resource of mathematical problems and solution strategies, this is the most complete training book on the market. |
3ds max 1998: 3ds Max 2008 Architectural Visualization Beginner to Intermediate Brian L. Smith, 2007 |
3ds max 1998: The Iron Cage Arthur Mitzman, This major study of the father of modern sociology explores the intimate relationship between the events of Max Weber's personal history and the development of his thought. When it was first published in 1970, Paul Roazen described The Iron Cage as an example of the history of ideas at its very best; while Robert A. Nisbet said that we learn more about Weber's life in this volume than from any other in the English language. Weber's life and work developed in reaction to the rigidities of familial and social structures in Imperial Germany. In his youth he was torn by irreconcilable tensions between the Bismarckian authoritarianism of his father and the ethical puritanism of his mother. These tensions led to a psychic crisis when, in his thirties, he expelled his father (who died soon thereafter) from his house. His reaction to the collapse of the European social order before and during World War I was no less personal and profound. It is the triumph of Professor Mitzman's approach that he convincingly demonstrates how the internalizing of these severe experiences led to Weber's pessimistic vision of the future as an iron cage and to such seminal ideas as the notion of charisma and the concept of the Protestant ethic and its connection with the spirit of capitalism. The author's thesis also serves as a vehicle for describing the social, political, and personal plight of the European bourgeois intellectual of Weber's generation. In synthesizing Weber's life and thought, Arthur Mitzman has expanded and refined our understanding of this central twentieth-century figure. As Lewis Coser writes in the preface, until now there has been little attempt to bring together the work and the man, to show the ways in which Weber's cognitive intentions, his choice of problems, were linked with the details of his personal biography. Arthur Mitzman fills this gap brilliantly. |
3ds max 1998: Freak the Mighty (Scholastic Gold) Rodman Philbrick, 2013-03-01 Freak the Mighty joins the Scholastic Gold line, which features award-winning and beloved novels. Includes exclusive bonus content!It has been over twenty years -- and more than two million copies, eight foreign editions, and a popular Miramax feature film -- since the world was introduced to this powerful story of a unique friendship between a troubled, oversized boy and the tiny, physically challenged genius who proves that courage comes in all sizes. This simple yet timeless story explores many themes, including bullying -- an important topic in today's schools. Freak the Mighty is sure to remain fresh, dramatic, and memorable for the next twenty years and beyond! |
3ds max 1998: GSLIB Clayton V. Deutsch, André G. Journel, 1992 Collection of geostatistical routines for providing source code that serves as a starting point for custom programs, advanced applications, and research. |
3ds max 1998: 3ds Max 6 for Windows Michele Matossian, 2004 This is a concise, affordable guide to the most popular professional 3D software. 3DS Max is the primary tool of professional 3D graphic artists and animators and makes an excellent guide for the beginner. |
3ds max 1998: Reinforcement Learning, second edition Richard S. Sutton, Andrew G. Barto, 2018-11-13 The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning. |
3ds max 1998: Autodesk 3ds Max 9 Essentials , 2007 See also accompanying CD-ROM. |
3ds max 1998: 3ds Max 2009 Architectural Visualization - Intermediate to Advanced Brian L. Smith, 2008 |
3ds max 1998: mental ray for Maya, 3ds Max, and XSI Boaz Livny, 2008-02-11 Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. Discover advanced lighting, camera, and workflow techniques that usually take professionals years to figure out. |
3ds max 1998: Ambisonics Franz Zotter, Matthias Frank, 2019-04-30 This open access book provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book’s introductory section offers a perspective on Ambisonics spanning from the origins of coincident recordings in the 1930s to the Ambisonic concepts of the 1970s, as well as classical ways of applying Ambisonics in first-order coincident sound scene recording and reproduction that have been practiced since the 1980s. As, from time to time, the underlying mathematics become quite involved, but should be comprehensive without sacrificing readability, the book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers. In the advanced sections of the book, fundamentals and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are shown to be suitable to supply audience areas ranging from studio-sized to hundreds of listeners, or headphone-based playback, regardless whether it is live, interactive, or studio-produced 3D audio material. |
3ds max 1998: Elemental 2 Daniel Wade, Paul Hellard, 2005 ELEMENTAL 2 showcases the world's best digital artwork created with Autodesk software. The book is packed with exciting imagery from artists in the fields of visual effects, animation, game development, and architectural and design visualization. ELEMENTAL 2 was created in partnership with Autodesk and includes a foreword by Carol Bartz, CEO of Autodesk, Inc. |
3ds max 1998: Inside 3D Studio Max Steven D. Elliott, Phillip L. Miller, 1996 This tutorial is for the serious 3D Studio MAX professional or student. The reference takes users beyond the intermediate functions of Modeling and the Material Editor to provide detailed information that cannot be found anywhere else. The CD provides models and textures illustrating the detailed tutorial in the book. |
3ds max 1998: Information Computing And Automation (In 3 Volumes) - Proceedings Of The International Conference Jian Ping Li, Igor Bloshanskii, Lionel M Ni, S S Pandey, Simon X Yang, 2008-04-25 Wavelet analysis and its applications have become one of the fastest growing research areas in the past several years. Wavelet theory has been employed in many fields and applications, such as signal and image processing, communication systems, biomedical imaging, radar, air acoustics, and endless other areas. Active media technology is concerned with the development of autonomous computational or physical entities capable of perceiving, reasoning, adapting, learning, cooperating, and delegating in a dynamic environment.This book consists of carefully selected and received papers presented at the conference, and is an attempt to capture the essence of the current state-of-the-art in wavelet analysis and active media technology. Invited papers included in this proceedings includes contributions from Prof P Zhang, T D Bui, and C Y Suen from Concordia University, Canada; Prof N A Strelkov and V L Dol'nikov from Yaroslavl State University, Russia; Prof Chin-Chen Chang and Ching-Yun Chang from Taiwan; Prof S S Pandey from R D University, India; and Prof I L Bloshanskii from Moscow State Regional University, Russia. |
3ds max 1998: Internet of Things—Applications and Future Atef Zaki Ghalwash, Nashaat El Khameesy, Dalia A. Magdi, Amit Joshi, 2020-04-03 This book is a collection of the best research papers presented at the First World Conference on Internet of Things: Applications & Future (ITAF 2019), Sponsored by GR Foundation and French University in Egypt, held at Triumph Luxury Hotel, Cairo, Egypt, on 14–15 October 2019. It includes innovative works from leading researchers, innovators, business executives, and industry professionals that cover the latest advances in and applications for commercial and industrial end users across sectors within the emerging Internet of Things ecosphere. It addresses both current and emerging topics related to the Internet of Things such as big data research, new services and analytics, Internet of Things (IoT) fundamentals, electronic computation and analysis, big data for multi-discipline services, security, privacy and trust, IoT technologies, and open and cloud technologies. |
3ds max 1998: Advances in Technological Applications of Logical and Intelligent Systems Germano Lambert Torres, 2009 Contains papers on relevant technological applications of logical methods and some of their extensions and gives an idea of some applications of logical methods to numerous problems, including relevant concepts and results, in particular those related to paraconsistent logic. |
3ds max 1998: Advances in Web-Based Learning -- ICWL 2013 Jhing-Fa Wang, Rynson Lau, 2013-09-08 This book constitutes the refereed proceedings of the 12th International Conference on Web-Based Learning, ICWL 2013, held in Kenting, Taiwan, in October 2013. The 34 revised full papers presented were carefully reviewed and selected from about 117 submissions. The papers are organized in topical sections on interactive learning environments, design, model and framework of e-learning systems, personalized and adaptive learning, Web 2.0 and social learning environments, intelligent tools for visual learning, semantic Web and ontologies for e-learning, and Web-based learning for languages learning. |
3ds max 1998: The Digital Archives Handbook Aaron D. Purcell, 2019-02-08 This edited volume explores the challenges of digital donations with essays from archivists who have developed methods to provide access to a diverse range of digital materials found in government, private, and academic archives. |
3ds max 1998: Guess What Came to Dinner? Ann Louise Gittleman, Ph.D., CNS, 2001-07-09 Are you having difficulty shaking an illness? Have you been feeling chronically tired and listless? Do you have a health problem your doctor can’t identify? The cause may be parasites in your body. If you think that parasitic diseases happen only to people in Third World Countries, think again. The rate of parasite-related disorders in North American is skyrocketing. In this completely revised and updated edition of the most authoritative book on the subject for consumers, renowned nutritionist Ann Louise Gittleman gives the information you need to know to ward off unwelcome organisms. Guess What Came to Dinner? explains what parasites are, why they are harmful, and how they are spread. Most importantly, she offers tips on creating a parasite-proof diet and lifestyle. What Came to Dinner? is the indispensible guide to protecting yourself and your loved ones from this hidden epidemic. |
3ds max 1998: Linear Models in Statistics Alvin C. Rencher, G. Bruce Schaalje, 2008-01-07 The essential introduction to the theory and application of linear models—now in a valuable new edition Since most advanced statistical tools are generalizations of the linear model, it is neces-sary to first master the linear model in order to move forward to more advanced concepts. The linear model remains the main tool of the applied statistician and is central to the training of any statistician regardless of whether the focus is applied or theoretical. This completely revised and updated new edition successfully develops the basic theory of linear models for regression, analysis of variance, analysis of covariance, and linear mixed models. Recent advances in the methodology related to linear mixed models, generalized linear models, and the Bayesian linear model are also addressed. Linear Models in Statistics, Second Edition includes full coverage of advanced topics, such as mixed and generalized linear models, Bayesian linear models, two-way models with empty cells, geometry of least squares, vector-matrix calculus, simultaneous inference, and logistic and nonlinear regression. Algebraic, geometrical, frequentist, and Bayesian approaches to both the inference of linear models and the analysis of variance are also illustrated. Through the expansion of relevant material and the inclusion of the latest technological developments in the field, this book provides readers with the theoretical foundation to correctly interpret computer software output as well as effectively use, customize, and understand linear models. This modern Second Edition features: New chapters on Bayesian linear models as well as random and mixed linear models Expanded discussion of two-way models with empty cells Additional sections on the geometry of least squares Updated coverage of simultaneous inference The book is complemented with easy-to-read proofs, real data sets, and an extensive bibliography. A thorough review of the requisite matrix algebra has been addedfor transitional purposes, and numerous theoretical and applied problems have been incorporated with selected answers provided at the end of the book. A related Web site includes additional data sets and SAS® code for all numerical examples. Linear Model in Statistics, Second Edition is a must-have book for courses in statistics, biostatistics, and mathematics at the upper-undergraduate and graduate levels. It is also an invaluable reference for researchers who need to gain a better understanding of regression and analysis of variance. |
3ds max 1998: Essential CG Lighting Techniques Darren Brooker, 2012-11-12 Illustrated in color throughout, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth. Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package. Every ounce of theory is backed up with practical tutorials, using the free demo version of 3ds max supplied on the accompanying CD-ROM. The tutorials deal with the fundamentals of lighting and as such are easily transferable to any other major 3D software package. The free CD also includes all the files needed to complete the tutorials step-by-step, as well as demo versions of Dark Tree Textures, Deep Paint 3D and Cinelook, acclaimed applications that every lighting artist should be aware of. If you are new to CG lighting, are thinking of specializing in this area, or want to brush up on your existing lighting skills, then this book will provide you with a one-stop master class so you too can achieve professional looking results. |
3ds max 1998: Handbook on Advances in Remote Sensing and Geographic Information Systems Margarita N. Favorskaya, Lakhmi C. Jain, 2017-02-24 This book presents the latest advances in remote-sensing and geographic information systems and applications. It is divided into four parts, focusing on Airborne Light Detection and Ranging (LiDAR) and Optical Measurements of Forests; Individual Tree Modelling; Landscape Scene Modelling; and Forest Eco-system Modelling. Given the scope of its coverage, the book offers a valuable resource for students, researchers, practitioners, and educators interested in remote sensing and geographic information systems and applications. |
3ds max 1998: Proceedings of the 2nd International Conference on Green Communications and Networks 2012 (GCN 2012): Volume 5 Yuhang Yang, Maode Ma, 2013-02-11 The objective of the 2nd International Conference on Green Communications and Networks 2012 (GCN 2012) is to facilitate an exchange of information on best practices for the latest research advances in the area of communications, networks and intelligence applications. These mainly involve computer science and engineering, informatics, communications and control, electrical engineering, information computing, and business intelligence and management. Proceedings of the 2nd International Conference on Green Communications and Networks 2012 (GCN 2012) will focus on green information technology and applications, which will provide in-depth insights for engineers and scientists in academia, industry, and government. The book addresses the most innovative research developments including technical challenges, social and economic issues, and presents and discusses the authors’ ideas, experiences, findings, and current projects on all aspects of advanced green information technology and applications. Yuhang Yang is a professor at the Department of Electronic Engineering, Shanghai Jiao Tong University. Maode Ma is an associate professor at the School of Electrical & Electronic Engineering, Nanyang Technological University. |
3ds max 1998: Stage Lighting Richard E Dunham, 2018-12-14 Stage Lighting: Design Applications and More builds upon the information introduced in Stage Lighting: The Fundamentals to provide an in-depth reference to a number of specialty areas of lighting design, from traditional applications such as drama, dance, and designing for different venues, to more advanced applications such as concert, corporate, film and video, virtual, and other forms of entertainment lighting. Each chapter gives the essential background, design practices, and equipment details for each specialization, so readers can make informed decisions and ask informed questions when encountering each field. The book provides insight on the latest technology and includes profiles of prolific designers, such as James Moody, Jeff Ravitz, Alan Adelman, and Paul Gregory. Stage Lighting: Design Applications and More is intended to help lighting designers translate their theatrical skills to other areas of lighting design, and provides guidance on how to take those initial steps into new ventures in their lighting careers. |
3ds上有哪些不玩会遗憾的游戏? - 知乎
谈不上“不玩会遗憾”,单纯就想跟大家分享一下我手头还保留的8款3DS游戏。 如果你刚好也玩过,欢迎在评论区分享你对游戏的看法。
3DS与NDS有什么区别呢? - 知乎
3ds是任天堂2011年推出的第四代便携式掌机,是nds的续机,游戏也是继承的。 提起3ds,不得不提它的裸眼3D功能,(其他掌机都没有)尽管很多人说它是一个嗜头,但是我自己玩的时候 …
3dmax官网在哪? - 知乎
Aug 15, 2021 · 原创不易,欢迎点赞、评论、私信、加关注 公众号: Realibox,每周推送3D设计行业资讯 如有任何问题,欢迎垂询
max文件只能用3dmax打开吗? - 知乎
一般来说某个软件自己的文件格式通常只有自己能打开,如果想把 max文件 导入到其他软件中,可以在3dmax的主菜单“文件->导出”中,选择另一个软件能够支持的文件格式来导出,max提供 …
刚入3ds问些问题? - 知乎
刚入3ds问些问题? 3ds左边的卡槽是插什么的,那本身的内存卡在哪里,烧录卡是什么,插在哪里,和sd卡有什么区别,如果用烧录卡会不会有问题,机子本身内存32g够了吗可以换…
安卓设备上有哪些好用的游戏模拟器? - 知乎
Citra,3DS模拟器,这两年更新挺多版本的,骁龙855可以30帧运行,835估计只有10~15帧,865配合金手指可以60帧稳定运行。
建议买new 3ds还是new2dsll? - 知乎
Mar 7, 2021 · 现在的情况,3DS所有系列都已经停产,入手基本上都是某鱼二手,破解,楼主主要玩宝可梦,没体验过3D。 先对比楼主说的两个机器,新大二优势是外观比较有现代感,纯平 …
.fbx和.obj这两种三维模型各有何优缺点? - 知乎
FBX格式和obj格式的区别 目前主流常用的通用模型格式FBX格式和OBJ都是众多可以用在众多软件平台的。既然两个都是通用模型格式,那么 FBX格式和obj格式 的区别到底是什么呢?很多三 …
如何看待任天堂将于 2023 年 3 月 28 日正式停止 3DS、WiiU 的 …
根据VGC的统计,当任天堂在2023年正式关闭WII U与3DS的ESHOP后,超过1000款游戏将“永久消失”——这些游戏目前仅可通过线上商店途径购买或下载,ESHOP关闭后玩家将没有任何正 …
想自己学3D建模,主要用于3D打印,应该学习什么软件? - 知乎
Jun 27, 2021 · 1、3DS Max 美国Autodesk公司的3D Studio Max(前身是Discreet公司的,后被Autodesk收购)是基于PC系统的三维建模、动画、渲染的制作软件,为用户群最为广泛的3D …
3ds上有哪些不玩会遗憾的游戏? - 知乎
谈不上“不玩会遗憾”,单纯就想跟大家分享一下我手头还保留的8款3DS游戏。 如果你刚好也玩过,欢迎在评论区分享你对游戏的看法。
3DS与NDS有什么区别呢? - 知乎
3ds是任天堂2011年推出的第四代便携式掌机,是nds的续机,游戏也是继承的。 提起3ds,不得不提它的裸眼3D功能,(其他掌机都没有)尽管很多人说它是一个嗜头,但是我自己玩的时候 …
3dmax官网在哪? - 知乎
Aug 15, 2021 · 原创不易,欢迎点赞、评论、私信、加关注 公众号: Realibox,每周推送3D设计行业资讯 如有任何问题,欢迎垂询
max文件只能用3dmax打开吗? - 知乎
一般来说某个软件自己的文件格式通常只有自己能打开,如果想把 max文件 导入到其他软件中,可以在3dmax的主菜单“文件->导出”中,选择另一个软件能够支持的文件格式来导出,max提供 …
刚入3ds问些问题? - 知乎
刚入3ds问些问题? 3ds左边的卡槽是插什么的,那本身的内存卡在哪里,烧录卡是什么,插在哪里,和sd卡有什么区别,如果用烧录卡会不会有问题,机子本身内存32g够了吗可以换…
安卓设备上有哪些好用的游戏模拟器? - 知乎
Citra,3DS模拟器,这两年更新挺多版本的,骁龙855可以30帧运行,835估计只有10~15帧,865配合金手指可以60帧稳定运行。
建议买new 3ds还是new2dsll? - 知乎
Mar 7, 2021 · 现在的情况,3DS所有系列都已经停产,入手基本上都是某鱼二手,破解,楼主主要玩宝可梦,没体验过3D。 先对比楼主说的两个机器,新大二优势是外观比较有现代感,纯平 …
.fbx和.obj这两种三维模型各有何优缺点? - 知乎
FBX格式和obj格式的区别 目前主流常用的通用模型格式FBX格式和OBJ都是众多可以用在众多软件平台的。既然两个都是通用模型格式,那么 FBX格式和obj格式 的区别到底是什么呢?很多三 …
如何看待任天堂将于 2023 年 3 月 28 日正式停止 3DS、WiiU 的 …
根据VGC的统计,当任天堂在2023年正式关闭WII U与3DS的ESHOP后,超过1000款游戏将“永久消失”——这些游戏目前仅可通过线上商店途径购买或下载,ESHOP关闭后玩家将没有任何正 …
想自己学3D建模,主要用于3D打印,应该学习什么软件? - 知乎
Jun 27, 2021 · 1、3DS Max 美国Autodesk公司的3D Studio Max(前身是Discreet公司的,后被Autodesk收购)是基于PC系统的三维建模、动画、渲染的制作软件,为用户群最为广泛的3D …